- June 23, 2017
- Michael Todd Games
Hairy Little Buggers
47%Game Brain Score
humor, emotional
gameplay, replayability
60% User Score 30 reviews
Platforms
About
Build a Dwarven Fortress. Dig tunnels, forge iron, & fight battles! Grow, dig & build!
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Audience ScoreBased on 30 reviews
humor8 positive mentions
- The game is entertaining and offers a fun twist on the management genre, particularly for fans of dwarf-themed games.
- The tutorial is well-organized, making it easier for new players to learn the mechanics step by step.
- The game has potential for improvement and shows signs of ongoing development with updates and bug fixes.
- The humor is often crude and relies heavily on vulgarity, which may not appeal to all players.
- The user interface is described as terrible and sloppy, making gameplay cumbersome.
- The AI is frequently problematic, with dwarves sometimes failing to follow commands or becoming unresponsive, leading to frustrating gameplay experiences.
gameplay
10 mentions Positive Neutral NegativeGameplay is characterized by a mix of challenging mechanics and frustrating randomness, where players often find themselves relying on repetitive patterns that can be heavily influenced by luck. While the game offers over 8 hours of playtime, the clunky click-and-drag interface detracts from the experience, and the achievement system lacks diversity, making it easy to complete most tasks quickly. Overall, the promise of difficulty is overshadowed by the reliance on a single strategy and random outcomes.
“8+ hours of gameplay!”
“Secondly, after you have gotten the hang of the game's mechanics, you can complete 11 out of 12 of the Steam achievements in 2 easy games. What boosts small games like this in game hours is a good diverse set of challenges/achievements, not 11 out of 12 in 2 easy games and then the last one being beyond Nintendo hard mode.”
“As for gameplay, while it promises difficult gameplay, it does deliver. Unfortunately, it comes down to finding and repeating the very same single pattern that will work or will not work depending on a random dice roll. I have nothing against randomness as long as it can make an element harder or easier by accident, instead of making or breaking the battle.”
“Unfortunately, while the game promises difficult gameplay, it ultimately comes down to finding and repeating the same single pattern that may or may not work depending on a random dice roll. I have nothing against randomness as long as it can make elements harder or easier by accident, rather than making or breaking the battle.”
“The game mechanics feel clunky in the worst ways possible; everything is more or less done with a click-and-drag interface.”
“After getting the hang of the game's mechanics, you can complete 11 out of 12 of the Steam achievements in just 2 easy games. What small games like this need to boost playtime is a diverse set of challenges and achievements, not 11 out of 12 in 2 easy games, with the last one being excessively difficult.”