- August 17, 2021
- Woodland Games
- 4h median play time
Hell Architect
Platforms
About
"Hell Architect" is a simulation game where you build and manage your own customized hell. Design unique tortures, manage resources, and maintain control over your demon minions to expand your hellish domain. Oversee sinners' eternal punishments and deal with unexpected events, all while striving to meet each level's objectives.











- The game has a unique and humorous concept, allowing players to manage a hellish underworld while torturing sinners.
- The minimalistic art style is visually pleasing and fits well with the game's theme.
- Gameplay can be entertaining and addictive, especially for fans of colony management sims like Oxygen Not Included.
- The game feels unfinished and lacks depth, with many players reporting bugs and a lack of updates from the developers.
- There is a repetitive gameplay loop with limited content, leading to boredom after a short time.
- The AI for managing sinners is poor, often resulting in them getting stuck or failing to perform necessary tasks.
story
80 mentions Positive Neutral NegativeThe game's story is criticized for being tedious and poorly written, with excessive and often pointless dialogue that detracts from the overall experience. Players find the lack of context in mission objectives frustrating, as skipping dialogue leaves them without necessary information to progress. While some missions offer variety and interesting mechanics, the overall narrative feels repetitive and underdeveloped, leading to a lack of engagement as players progress through the campaign.
“I like the idea of a story and scenarios, unlike Oxygen Not Included (ONI).”
“I enjoyed the humor of both the story mode and the visuals of different buildings.”
“The campaign consists of just 6 scenarios that are story-driven levels, each lasting around 30-60 minutes and not too complicated to complete when you understand the game's mechanics.”
“The art, language, and general gameplay all suggest this is a game for adults, but the tedious, cartoonish, and boring story dialogue feels like it was written for pre-teens.”
“Each pop-up has almost no story context, and there are a lot of pop-ups. You are literally reading a short story with every scenario, but the actual useful information is buried among pointless dialogue.”
“Now, in theory, you can quickly skip through all this pointless dialogue, but if you do, you get to the scenario with only the title for context, which is usually something vague like 'prepare for arrival.' Without reading the 20+ dialogue boxes, you have no idea what the game is asking you to do.”