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Punch Club

Overall, Punch Club may not be the fighting experience we were expecting, but what’s missed on the fighting side is more than made up for by the exceptionally well worked management aspects of the game.
Punch Club Game Cover
71%Game Brain Score
story, gameplay
grinding, stability
71% User Score Based on 5,016 reviews
Critic Score 70%Based on 1 reviews

Platforms

Nintendo SwitchAndroidPlaystation 5Playstation 4XboxiPhoneWindowsPlayStationLinuxXbox Series X|SPCTabletNintendo 3dsMac OSPhoneXbox OneiPadMobile Platform
Punch Club Game Cover

About

Punch Club is a single player role playing game. It was developed by Lazy Bear Games and was released on January 8, 2016. It received mostly positive reviews from both critics and players.

In "Punch Club," you train a fledgling fighter, balancing stats, equipment, and story choices, to uncover the mystery of your father's murder. Manage time and resources to build your fighter's skills and progress through a challenging career in the ring, engaging in both legal and illegal fights. Discover branching storylines, multiple endings, and mini-games for additional replayability.

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71%
Audience ScoreBased on 5,016 reviews
story453 positive mentions
grinding991 negative mentions

  • Punch Club offers a fun and engaging gameplay experience with a charming retro pixel art style.
  • The game is filled with humorous pop culture references and a nostalgic storyline that keeps players entertained.
  • The diverse skill trees allow players to tailor their fighter's abilities to their preferred playstyle.
  • The stat decay mechanic is overly punishing, making it difficult to maintain progress and leading to a tedious grind.
  • Fights are automated and heavily reliant on RNG, which can lead to frustrating losses despite having higher stats.
  • The game suffers from bugs and glitches that can disrupt gameplay and cause players to lose progress.
  • story
    1,454 mentions Positive Neutral Negative

    The story of "Punch Club" is a humorous and nostalgic homage to 80s and 90s action films, featuring a classic revenge plot where the protagonist seeks to avenge his father's murder while navigating the challenges of becoming a champion fighter. While the narrative is filled with pop culture references and offers branching paths with multiple endings, many players find it repetitive and grind-heavy, leading to a sense of frustration as they progress. Overall, the story is engaging enough to keep players invested, but its execution can feel disjointed and lacks emotional depth, particularly towards the end.

    • “The story is surprisingly charming, with funny references to pop culture and old-school movies, and the progression system keeps you hooked.”
    • “Behind the training loops and stat juggling hides a story that actually hits.”
    • “The story revolves around a young fighter’s quest to be the best, with plenty of personal struggles, tough decisions, and unexpected twists.”
    • “The story really does not even make any sense; I won't spoil anything for you, but you never grow an emotional connection to any characters, and everybody is very two-dimensional.”
    • “The ending is absolute garbage, and the story makes no sense; the game just ends with a meme punchline.”
    • “The story is a little wacky and thrown together at times, but the fighting builds are fun to make.”
  • grinding
    1,002 mentions Positive Neutral Negative

    The grinding aspect of the game has received overwhelmingly negative feedback, with many players finding it excessively tedious and frustrating. The stat decay mechanic, which causes players to lose progress daily, exacerbates the grind, leading to a repetitive cycle of training and resource management that detracts from overall enjoyment. While some players appreciate the challenge and sense of accomplishment that comes from grinding, the consensus is that the game often feels like a chore rather than a rewarding experience.

    • “You'll need a second life for grinding.”
    • “If you aren't grinding efficiently, then it's like slamming your face into a brick wall.”
    • “For me it wasn't grindy at all; you have to know that you can't satisfy all the needs, something has to go down.”
    • “Stat decay every day is too much; grinding doing the same thing over and over again to make very little or no progress at all. It was fun at first getting into it, but the more I played, the less progress I made. It was too punishing.”
    • “The main problem with the game is that you will eventually find out it requires insane amounts of grinding and resource management for the most basic stuff.”
    • “The stat decay is a super annoying mechanic that makes the game feel 100 times more grindy. If you're trying to just sit and click the same 5 buttons over and over for hours on end to progress slightly, then maybe this is your game.”
  • gameplay
    858 mentions Positive Neutral Negative

    The gameplay of "Punch Club" is characterized by a repetitive and grind-heavy loop that revolves around managing time, resources, and character stats, which decay daily, leading to frustration for many players. While some appreciate the humor, retro aesthetics, and strategic elements, the overall experience is often marred by tedious mechanics and a lack of meaningful player engagement during fights, which are largely automated. Despite its charm and potential, the game struggles with balance issues and can feel more like a chore than an enjoyable experience, particularly in the later stages.

    • “If you’re a fan of pixel graphics and retro-style games where management is the core mechanic, Punch Club is a perfect choice.”
    • “The gameplay is engaging with mechanics that are easy to pick up.”
    • “Punch Club offers a fun and engaging gameplay experience.”
    • “However, the actual gameplay is boring and repetitive (not to mention, filled with the most millennial-coded humor you can imagine).”
    • “The gameplay loop is very repetitive and tedious after some hours, but my biggest complaint is the RNG, because good god, it stinks up the whole game.”
    • “The gameplay is annoying at the start if you don't have a plan for leveling.”
  • graphics
    476 mentions Positive Neutral Negative

    The graphics of "Punch Club" are widely praised for their charming retro pixel art style, which evokes nostalgia for 80s and 90s gaming. Many reviewers appreciate the cohesive aesthetic and vibrant visuals that enhance the overall experience, despite some noting minor graphical glitches. While the graphics are considered a highlight, opinions vary on how they complement the gameplay, with some finding the repetitive mechanics detract from the enjoyment of the visuals.

    • “The retro pixel art style is nostalgic and charming, giving the game a unique feel.”
    • “Punch Club is a unique blend of life simulation, fighting management, and narrative adventure wrapped in a retro, pixel-art style that immediately catches the eye.”
    • “The graphics are colorful and pretty for an indie retro-style game, and the music is fitting but repetitive.”
    • “Not necessarily the worst concept but the ugly retro pixel graphics (despite the game being released in 2016) and all the grinding really let this down.”
    • “The graphics are dated, the leveling is a grind, the characters are ridiculous and not memorable, there is no 'fighting' in this game just management, and for the life of me I can't find a single exceptional part of this game.”
    • “The pixel graphics, which seem charming at first, ultimately become annoying - and there's an inexorable grind which creeps in towards the later stages, which involve you doing the same repetitive tasks over and over to get your stats up high enough to beat the next fighter.”
  • music
    388 mentions Positive Neutral Negative

    The music in the game is a nostalgic blend of catchy retro tracks that complement its pixel art style and 80s pop culture references, creating an engaging atmosphere. However, many players find the soundtrack repetitive, leading to frustration during extended play sessions, as the limited variety can become grating over time. Overall, while the music is praised for its charm and energy, its lack of diversity is a common critique among reviewers.

    • “The soundtrack complements the visuals with upbeat, retro-inspired tracks that never overstay their welcome.”
    • “Amazing retro soundtrack and a million well-aimed pop culture references truly make this fighter management game a blast to play.”
    • “The music is fantastic, and the visuals are both consistently good throughout the game.”
    • “The music is so repetitive that now it's stuck in my head: a great tune for training montages to amp me up.”
    • “The soundtrack is ok, but it gets old easily, especially when one has to listen to the same damn music all the time while doing something as 'special' as grinding over and over again.”
    • “Unfortunately, the music, which initially prompts you to groove along, becomes annoying in the long run.”
  • humor
    314 mentions Positive Neutral Negative

    The humor in the game is a standout feature, characterized by a plethora of pop culture references and a light-hearted, tongue-in-cheek narrative that evokes nostalgia for 80s and 90s action films. While many players appreciate the comedic elements and find the story entertaining, some critique the humor as overly reliant on references, leading to a mixed reception regarding its originality. Overall, the game successfully blends humor with gameplay, making it a fun experience for those who enjoy a comedic take on fighting and management simulations.

    • “A tough, funny, and heartfelt journey.”
    • “The story is surprisingly charming, with funny references to pop culture and old-school movies, and the progression system keeps you hooked.”
    • “Punch Club is a hilarious, fun to play, and packed with all the stuff I grew up with in the 80s & early 90s.”
    • “Felt very grindy and repetitive to reach the end of the game, and worst of all, there's no cool final fight against the very, very not funny Star Wars plot twist.”
    • “Totally biased, not funny, and all impersonations of famous fighters just can't get any worse.”
    • “The ending to this game is so anticlimactic it's not funny.”
  • replayability
    112 mentions Positive Neutral Negative

    The game's replayability is a mixed bag, with many players appreciating the variety of builds and branching story paths that encourage multiple playthroughs. However, some reviewers noted that repetitive elements and a lack of meaningful choices can diminish the overall replay value. While certain aspects, like different skill trees and combat styles, offer potential for replayability, others found the experience limited after the initial runs.

    • “The 3 main builds (tiger, bear, turtle) have great variety and play extremely differently, making for quite good replay value.”
    • “The replayability of this game through a different path (fight style) on new game is enjoyable.”
    • “The story branches, there are many viable builds for your fighter and there's a lot of optional content, all of which make the game very replayable.”
    • “The replay value has been sucked out of the game and I'm glad I bought a cheap key because wow...”
    • “That's pretty much it, once done with the storyline I think the replay value is near zero.”
    • “The game itself is extremely grindy, and even though there are two endings, the replay value on this game is very very limited.”
  • stability
    95 mentions Positive Neutral Negative

    The game's stability is heavily criticized, with numerous players reporting persistent bugs, glitches, and freezing issues that significantly hinder gameplay. Many users experience game-breaking problems, such as inability to progress, save, or interact with the game world, leading to frustration and a lack of confidence in the game's reliability. Despite its enjoyable aspects, the overwhelming presence of technical issues has left players feeling that the game is a "buggy mess" and not worth the investment.

    • “There are some bugs in the story path that I noticed, but for the most part, the game is bug-free.”
    • “Even though the game is over 8 years old, it still contains game-breaking glitches.”
    • “I really wish I could love this game; it is gorgeous looking, it has some interesting mechanics, a huge collection of references, a good soundtrack, however, it is a buggy mess. You can count them if you wish, some even game-breaking, cutscenes out of place, hard-locks, etc.”
    • “This game is a buggy piece of shit and it is way too grindy for me personally; maybe stop stat decay.”
  • emotional
    23 mentions Positive Neutral Negative

    The emotional aspect of the game is a mixed bag, with some players appreciating its heartfelt moments and nostalgic humor, while others criticize its lack of depth and connection to characters. Many found the storytelling to be basic and forgettable, leading to a disconnection from the emotional stakes, despite a few standout moments that resonated. Overall, the game evokes a range of feelings, from laughter to frustration, but fails to create lasting emotional engagement for most players.

    • “A tough, funny, and heartfelt journey.”
    • “It’s nostalgia with a black eye: full of 80s and 90s pop-culture ghosts, secret jokes, and more emotional drama than a telenovela starring pixelated abs.”
    • “The game's full of grotesque humor and still rather hard emotionally, for you'll come across different random situations aimed to exhaust your nerves both during the battles & in the civic life.”
  • atmosphere
    16 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its unique charm, effectively capturing the essence of the 1990s through retro graphics and a fitting 16-bit soundtrack. Many players find that the immersive ambiance compensates for gameplay flaws, drawing them into a nostalgic experience filled with pop culture references and engaging interactions. Overall, the atmosphere stands out as the game's strongest aspect, creating a captivating environment that resonates with fans.

    • “The retro graphics and 16-bit soundtrack are great and they give off a really nice atmosphere.”
    • “The best aspect about this game, in my opinion, is the atmosphere (aside from the slaughter of pop culture references), which captures that of an amateur fighter in the 80s-90s.”
    • “If you really dislike grinding and repetitive gameplay, then this is a no-go, but if you can forgive those flaws, this game's atmosphere and ambiance make up for all the bad.”
    • “Personally, I liked it, and I didn't even discuss the atmosphere, which is a total homage to the 1990s.”
    • “At first, I thought this was kind of a silly idea, but after getting lost in the ins and outs of Punch Club, it really pulls you in with its atmosphere and throwbacks to some of my favorite movies and TV shows.”
  • optimization
    11 mentions Positive Neutral Negative

    The game's optimization system is both a core mechanic and a source of frustration, rewarding long-term planning but often sacrificing spontaneity and enjoyment. While the visual and stylistic elements are commendable, players find the stat management tedious and the grinding necessary to maintain peak performance can become monotonous. Additionally, the lack of meaningful feedback during gameplay diminishes the impact of optimization efforts, leading to a sense of tedium as players navigate through repetitive tasks.

    • “It’s a game that rewards optimization and long-term planning, but often at the cost of spontaneity and fun.”
    • “Other than these negative points, the game is very well made, visually and stylistically appealing. Time management is very important, and understanding how certain skills can affect and improve your in-game performance by a light-year.”
    • “The meat of the game (at least in repeated playthroughs) is optimization, but there's enough of a story to explore that even a playthrough on the easiest mode, where fights are a breeze, can offer something.”
    • “It's a game that rewards optimization and long-term planning, but often at the cost of spontaneity and fun.”
    • “Despite having the ability to track your round-over-round performance, it's a bunch of meaningless numbers and the only way to advance is to grind, grind, and grind again.”
    • “The ongoing grinding to keep your skills at peak performance feels true to life, but combined with the tedium of having to unlock abilities, the game goes from running at a sprint to tiptoeing in around 1 hour of game time - everything after which is grinding and going for just 'one more ability'.”
  • character development
    9 mentions Positive Neutral Negative

    Character development in the game is generally praised for its vibrant designs, emotional depth, and the integration of skill trees, which enhance the overall experience. However, some players find the balance between character development and gameplay mechanics challenging, and there are criticisms regarding the lack of customization options. Overall, those who appreciate strategy and character growth are likely to enjoy the game, though some feel that the absence of build-up detracts from the emotional engagement.

    • “There is nice character development and skill trees.”
    • “What I like about this title is its retro graphics, character development, balance of the game elements (eating, working, fighting, etc.), and the great entertainment I had.”
    • “If you like strategy, planning, and character development, you're probably going to like this very much.”
    • “Also, the balancing of character development and story elements with fighting mechanics can be challenging for some players.”
    • “I get it, this game is meant to be kind of funny, but when we have absolutely no build-up and no character development, how am I supposed to react to this?”
    • “Emotional character development”
  • monetization
    7 mentions Positive Neutral Negative

    The monetization aspect of the game has received largely negative feedback, with players feeling that it is designed to encourage grinding without offering microtransactions to alleviate the experience. Many users express frustration over the lack of options to speed up progress, suggesting that the game feels like a cash grab despite having no direct monetization system. Overall, players believe that the game would benefit from a microtransaction model to enhance playability.

    • “There are no microtransactions (which is superb!), but the game, from its UI to its very design, was most likely built from the ground up.”
    • “It almost felt like the game was built for microtransactions to speed things up, even though no such system exists in this game.”
    • “Utter and complete trash; seriously props to the person who came up with this cash grab. Even on a discount, it felt like I got robbed.”
    • “Maybe this game started out as a free-to-play game with microtransactions, because the grind is ridiculous.”
    • “This game desperately needs to be on Facebook with microtransactions, because the only way to make this bearable is if one can just finally give in and pay 10 dollars to move forward in the game.”
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11h Median play time
15h Average play time
10h Main story
23h Completionist
5-20h Spent by most gamers
*Based on 56 analyzed playthroughs
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Frequently Asked Questions

Punch Club is a role playing game.

Punch Club is available on Nintendo Switch, PlayStation 5, PlayStation 4, iPhone and others.

The main story can be completed in around 10 hours, while the entire game is estimated to take about 23 hours to finish. On average players spend around 15 hours playing Punch Club.

Punch Club was released on January 8, 2016.

Punch Club was developed by Lazy Bear Games.

Punch Club has received mostly positive reviews from both players and critics. Most players liked this game for its story but disliked it for its grinding.

Punch Club is a single player game.

Similar games include Swag & Sorcery, Knights of Pen and Paper + 1, Garbage, Crowntakers, Agarest: Generations of War and others.