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First Feudal Game Cover

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First Feudal is a single player and multiplayer survival role playing game. It was developed by Harpoon Games and was released on April 8, 2021. It received mostly positive reviews from players.

First Feudal is a medieval life simulation game where you build and manage a feudal society. Gather resources, construct buildings, and recruit villagers to grow your settlement. Defend against invasions, expand your territory, and make strategic decisions to ensure your people's survival and prosperity.

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72%
Audience ScoreBased on 248 reviews
gameplay11 positive mentions
grinding13 negative mentions

  • Engaging blend of colony management, medieval construction, and light role-playing that allows players to experience the gradual rise of a small settlement.
  • The game features a satisfying core gameplay loop of gathering resources, crafting, and expanding your settlement, with a surprisingly deep crafting system.
  • The ability to control your character directly adds a personal touch to the gameplay, making it feel more immersive and rewarding.
  • The game suffers from pacing issues, particularly in the late game where it can become repetitive and lacks new challenges.
  • AI behavior can be unpredictable, with villagers sometimes idling or failing to perform tasks, leading to frustration.
  • The combat system is simplistic and lacks depth, often feeling like a numbers game rather than a test of tactical skill.
  • gameplay
    38 mentions Positive Neutral Negative

    The gameplay offers a layered progression system that encourages efficiency and experimentation, with a satisfying core loop of resource gathering, crafting, and settlement expansion. However, players note that the experience can become repetitive after initial stability is achieved, and the interface and mechanics may feel clunky or underexplained. While the game has enjoyable mechanics and replayability, it lacks depth and polish compared to similar titles, making it more suitable for casual players.

    • “The gameplay revolves around a layered system of progression that rewards efficiency and experimentation rather than rote repetition.”
    • “The core gameplay loop of gathering resources, crafting, and expanding your settlement is satisfying, and the game boasts a surprisingly deep crafting system.”
    • “The freedom to make choices and shape the destiny of your settlement keeps the gameplay fresh and exciting.”
    • “Once a settlement reaches stability, there is a tendency for the gameplay to settle into a repetitive loop with fewer new challenges to face.”
    • “Other than that, the gameplay felt dull the whole time.”
    • “Gameplay will get pretty much repetitive and linear after the first 4-5 hours, in my opinion.”
  • graphics
    23 mentions Positive Neutral Negative

    The graphics of the game are characterized by a charming pixel art style that emphasizes functionality and clarity, allowing players to manage their settlements effectively. While some players appreciate the nostalgic aesthetic and attention to detail, others find the visuals outdated and lacking in polish, comparing them to 90s graphics. Overall, opinions are divided, with some enjoying the art style and gameplay, while others criticize the graphics as janky and unappealing.

    • “The charm of its visuals lies in their functionality; every tile, structure, and villager is easy to identify, which helps players manage their settlements efficiently even as they grow in size and complexity.”
    • “The pixel art style is charming and the attention to detail in crafting your village is immersive.”
    • “The presentation reinforces the game’s focus on the player’s strategic and creative engagement rather than on graphical extravagance.”
    • “I also wasn't a fan of the resource gathering 'mini-games' when the player wanted to get hands-on and the graphics and stiff top-down animations weren't my style.”
    • “If you can't look past the janky graphics, slow pace, clunky UI, and weird systems, you won't like this game.”
    • “This looks like the graphics were made in paint, the UI is barebone.”
  • story
    15 mentions Positive Neutral Negative

    The story aspect of the game is criticized for its lack of depth and content, with players expressing a desire for a richer narrative and more engaging character backgrounds. While the removal of forced tutorial quests is seen as a positive change, the current quest system is viewed as counterintuitive and detracting from immersion. Overall, players hope for improvements in storytelling and quest design as the game continues to develop in early access.

    • “Your overall goal is to see this plot of land evolve into a busy, productive settlement, and there are a number of options on what role your feudal lord will play in it all.”
    • “I love how each character has visible stats; I'd like a bit more story about who these villagers are and what we're all doing feudally out here.”
    • “The first of many optional quests is to construct a gathering place that will likely serve as something of a town center for you, at least for a time.”
    • “It really needs a better tech tree and item management system along with more storyline options.”
    • “Please be aware I am aware of the state of early access; however, there is just a lack of content. My biggest gripe is the quest system. I understand it is explaining how to play the game; however, when you are playing and are just being given stuff from nowhere as a 'reward', it takes away from the immersion.”
    • “I love how each character has visible stats, but I'd like a bit more story about who these villagers are and what we're all doing feudally out here.”
  • grinding
    14 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be tedious and overly complex, particularly in the early stages where resource gathering and crafting can feel repetitive. While some appreciate the challenge it presents, many express frustration with the lack of quality of life features that could alleviate the grind, making the gameplay experience clunky and less enjoyable. Overall, new players should be prepared for significant grinding, especially in managing resources and crafting.

    • “You'll need a second life for grinding.”
    • “However, the early game can feel a bit grindy, and the AI can sometimes be unpredictable.”
    • “There are a lot of quality of life features missing that make the game tedious to play.”
    • “The game heavily relies on food and crafting grinding, which makes it frustrating.”
  • music
    13 mentions Positive Neutral Negative

    The music in the game is a mixed bag; while some players appreciate the ambient tracks that enhance the medieval atmosphere and contribute to the overall experience, others find the music poorly matched to the gameplay and lacking in variety. Some enjoy the soundtrack, noting its pleasantness and ability to complement the game's setting, while others criticize specific tracks, particularly the combat music, for not fitting the theme. Overall, the music is seen as enjoyable by some but disappointing for others, with options to adjust audio settings available.

    • “The ambient music and environmental sounds enhance the medieval mood without becoming intrusive, and while not lavishly produced, they contribute to an atmosphere of quiet productivity punctuated by the occasional alarm bell of a raid.”
    • “Much of the soundtrack in the game is enjoyable and adds to the atmosphere, and a few of the songs I have really enjoyed while my settlement has grown.”
    • “Interesting survival-colony sim with a nice soundtrack.”
    • “The music does not match what happens on the screen and it's just plain bad.”
    • “The UI is also poor, gameplay is not very intuitive, and the music that is playing is just baffling.”
    • “On the other hand, I would have preferred a few of the tracks to be a bit more medieval-sounding in their approach; this is particularly the case when it comes to the combat music, which is pretty much just metal.”
  • replayability
    7 mentions Positive Neutral Negative

    Overall, the game's replayability is a mixed bag; while some players appreciate its unique mechanics and varied worlds that encourage strategic rethinking, others feel that limited choices and win conditions reduce the incentive for multiple playthroughs. Despite these criticisms, many agree that the game offers a wealth of features that contribute to its longevity and replay value.

    • “It's got a ton of awesome mechanics and loads of replayability!”
    • “Although in early access, it has a wealth of features with a good depth of play, offering a lot of replayability and longevity.”
    • “It's a very replayable game, with every new world being unique from the last, which makes you rethink strategies to survive on that map.”
    • “However, I didn't see a lot of places I would've made alternate choices and thus felt the game had limited replayability for me.”
    • “Despite the multiple win conditions, I didn't really feel I would have done much different in another playthrough, so the replayability was somewhat limited for me.”
    • “Limited replayability.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The game's atmosphere is characterized by a peaceful and relaxing ambiance, enhanced by ambient music and environmental sounds that effectively evoke a medieval mood. While not overly elaborate, the soundtrack contributes to an enjoyable experience, punctuated by moments of tension during events like raids. Overall, players appreciate the tranquil yet engaging atmosphere that supports the gameplay.

    • “Much of the soundtrack in the game is enjoyable and adds to the atmosphere, and a few of the songs I have really enjoyed while my settlement has grown.”
    • “The atmosphere of the game is enjoyable.”
    • “The ambient music and environmental sounds enhance the medieval mood without becoming intrusive, and while not lavishly produced, they contribute to an atmosphere of quiet productivity punctuated by the occasional alarm bell of a raid.”
  • stability
    5 mentions Positive Neutral Negative

    The stability of the game is mixed, with some users reporting bugs and glitches that affect gameplay, particularly during fights, while others found it largely stable and enjoyable. Overall, while there are occasional issues, many players did not experience significant problems, though performance improvements are still suggested.

    • “The game runs smoothly without any major bugs.”
    • “I appreciate the stability; it rarely crashes or freezes.”
    • “Overall, the performance is solid, but there's room for improvement.”
    • “Buggy, overly and unnecessarily complex (i.e., grindy).”
    • “Really good as a chill builder game, but fights are just too weird and buggy.”
    • “Still, you can find some bugs, glitches, or errors, but I was really surprised.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization strategy of the game is widely criticized as a cash grab, suggesting that it prioritizes profit over player experience and fairness.

    • “This game feels like a cash grab, with excessive microtransactions that ruin the experience.”
    • “The monetization strategy is frustrating; it seems like every feature is locked behind a paywall.”
    • “I can't enjoy the game when it constantly pushes me to spend more money to progress.”
  • humor
    3 mentions Positive Neutral Negative

    The game's humor is appreciated, particularly in the castle-building and production chain aspects, though it starts off slowly. Players find the comedic elements to be more engaging as they progress, highlighting the fun in crafting and managing their creations.

    • “The game is funny, especially in the current version, but it may start a little slow. The funniest part is clearly creating a castle and a production chain, but it's not something you can do immediately.”
    • “The humor in this game is top-notch, with clever dialogue and hilarious situations that keep you laughing throughout.”
    • “I love how the game incorporates humor into its mechanics, making even the most mundane tasks entertaining and enjoyable.”
  • optimization
    3 mentions Positive Neutral Negative

    Overall, the game is stable and free of major bugs, but players feel that performance optimization is needed for a smoother experience.

    • “The game runs smoothly, but there's definitely room for performance improvements.”
    • “While the gameplay is enjoyable, optimizing the performance could enhance the overall experience.”
    • “The optimization is decent, but I believe further tweaks could make it even better.”
  • emotional
    1 mentions Positive Neutral Negative

    The game offers a heartfelt and immersive emotional experience, emphasizing the beauty of patience and curiosity in the context of medieval craftsmanship, even if it lacks the depth of larger productions.

    • “It may not reach the depth or scale of larger productions, but it delivers a heartfelt, immersive experience that rewards patience, curiosity, and a love for the slow, methodical art of medieval craftsmanship.”
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20h Median play time
25h Average play time
6-35h Spent by most gamers
*Based on 6 analyzed playthroughs
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Frequently Asked Questions

First Feudal is a survival role playing game.

First Feudal is available on PC and Windows.

On average players spend around 25 hours playing First Feudal.

First Feudal was released on April 8, 2021.

First Feudal was developed by Harpoon Games.

First Feudal has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

First Feudal is a single player game with multiplayer and local co-op support.

Similar games include Going Medieval, Stranded: Alien Dawn, Founders' Fortune, Medieval Dynasty, Dawn of Man and others.