First Feudal Game Cover
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First Feudal is a medieval life simulation game where you build and manage a feudal society. Gather resources, construct buildings, and recruit villagers to grow your settlement. Defend against invasions, expand your territory, and make strategic decisions to ensure your people's survival and prosperity.

  • PC
  • Windows

Reviews

71%
Audience ScoreBased on 207 reviews
gameplay10 positive mentions
grinding11 negative mentions
  • The game offers a unique and engaging experience with a blend of colony management and direct character control.
  • There are interesting mechanics and a variety of crafting options that provide depth to gameplay.
  • The game has a lot of potential for future updates and improvements, with an active development team.
  • The controls and user interface are clunky and unintuitive, making gameplay frustrating at times.
  • The game lacks depth and content compared to more established titles in the genre, leading to repetitive gameplay.
  • There are significant balancing issues, particularly with resource management and the tech progression system.
  • gameplay27 mentions

    The gameplay is characterized by a mix of fun mechanics and replayability, offering players the freedom to shape their settlements, though it suffers from a clunky interface and a lack of depth in questing and progression. While some players appreciate the village maintenance and tech tree, others find the experience repetitive and linear after a few hours, with comparisons to better-polished games highlighting its shortcomings. Overall, it provides a decent experience, especially for those seeking a simpler colony builder, but may not satisfy players looking for more engaging and refined gameplay.

    • “It's got a ton of awesome mechanics and loads of replayability!”
    • “The freedom to make choices and shape the destiny of your settlement keeps the gameplay fresh and exciting.”
    • “It combines a wide range of gameplay elements seamlessly, making it a captivating and well-rounded experience.”
    • “The game itself is very limited and could really use some kind of questing mechanic.”
    • “Other than that, the gameplay felt dull the whole time.”
    • “Gameplay will get pretty much repetitive and linear after the first 4-5 hours, in my opinion.”
  • graphics16 mentions

    The graphics of the game are polarizing, with some players appreciating the old-school art style and solid gameplay, while others criticize the janky visuals, stiff animations, and barebones UI. Many reviews suggest that if players cannot overlook these graphical shortcomings, they may not enjoy the game. Overall, the graphics seem to evoke a sense of nostalgia for some, but leave others disappointed.

    • “I do enjoy the mechanics and the graphics!”
    • “If you like old-school graphics with solid gameplay, give it a go.”
    • “- has a great art style”
    • “I also wasn't a fan of the resource gathering 'mini-games' when the player wanted to get hands-on and the graphics and stiff top-down animations weren't my style.”
    • “If you can't look past the janky graphics, slow pace, clunky UI, and weird systems, you won't like this game.”
    • “This looks like the graphics were made in paint; the UI is barebones.”
  • grinding12 mentions

    Players generally find the grinding aspect of the game to be tedious and time-consuming, often requiring significant effort to gather resources and craft items. While some appreciate the challenge it presents, especially for new players, many express frustration over the lack of quality of life features that could alleviate the grind. Overall, the grinding can detract from the enjoyment of other gameplay elements, making it feel clunky and overly demanding.

    • “You'll need a second life for grinding.”
    • “There are a lot of quality of life features missing that make the game tedious to play.”
    • “I actually found this tedious and rather annoying and would have preferred to think about other aspects of the colony while I was working.”
  • story12 mentions

    The story aspect of the game is currently lacking, with players expressing a desire for richer narratives and character backgrounds. While the removal of forced tutorial quests has improved gameplay flow, the quest system still feels disconnected from the overall immersion, often leading to confusion about objectives. Many users hope for future updates to enhance the storytelling and content depth as the game progresses through early access.

    • “I love how each character has visible stats; I'd like a bit more story about who these villagers are and what we're all doing feudally out here.”
    • “I realize that this game is still in alpha stage, and I hope that balancing issues, item development, and further quest lines can be made.”
    • “Please be aware I am aware of the state of early access; however, there is just a lack of content. My biggest gripe is the quest system. I understand it is explaining how to play the game; however, when you are playing and are just being given stuff from nowhere as a 'reward', it takes away from the immersion.”
    • “The quests were more achievements and rewards to be earned than tools to learn the game.”
    • “I love how each character has visible stats, but I'd like a bit more story about who these villagers are and what we're all doing feudally out here.”
  • music8 mentions

    The music in the game has received mixed reviews; while some players find the soundtrack memorable and enjoyable, others criticize it for lacking variation and not matching the on-screen action. Additionally, there are complaints about the overall sound design and user interface, which detracts from the experience. However, some players appreciate the soundtrack, considering it a highlight of the game.

    • “The music is actually nice, but it lacks variation.”
    • “Interesting survival-colony sim with a nice soundtrack.”
    • “It has a great soundtrack.”
    • “The music does not match what happens on the screen and it's just plain bad.”
    • “The UI is also poor, gameplay is not very intuitive, and the music that is playing is just baffling.”
    • “If you can ignore all the sound and music choices, or play with your own music, good for you.”
  • replayability6 mentions

    Overall, the game's replayability is a mixed bag; while some players appreciate its diverse mechanics and unique worlds that encourage strategic rethinking, others feel that limited choices and win conditions reduce the incentive for multiple playthroughs. Early access features contribute positively to replay value, but opinions vary on how much new experiences can be derived from subsequent games.

    • “It's got a ton of awesome mechanics and loads of replayability!”
    • “Although in early access, it has a wealth of features with a good depth of play, offering a lot of replayability and longevity.”
    • “It's a very replayable game, with every new world being unique from the last, which makes you rethink strategies to survive on that map.”
    • “Limited replayability.”
    • “However, I didn't see a lot of places where I would have made alternate choices, and thus felt the game had limited replayability for me.”
    • “Despite the multiple win conditions, I didn't really feel I would have done much differently in another playthrough, so the replayability was somewhat limited for me.”
  • stability4 mentions

    Overall, the game's stability is generally positive, with many players reporting minimal bugs and glitches, particularly in the building aspects. However, some users noted that combat can feel weird or buggy, and there is room for performance improvements.

    • “The game runs smoothly without any major bugs.”
    • “I appreciate the stability; it rarely crashes or freezes.”
    • “Overall, the performance is solid, making for a reliable gaming experience.”
    • “Really good as a chill builder game, but the fights are just too weird and buggy.”
    • “Still, you can find some bugs, glitches, or errors, but I was really surprised.”
  • monetization1 mentions

    The monetization strategy of the game is widely criticized as a cash grab, suggesting that it prioritizes profit over player experience and fairness.

    • “This game feels like a cash grab, with constant prompts to spend money.”
    • “The monetization strategy is overly aggressive, making it hard to enjoy the game without spending.”
    • “I feel like I'm being nickel-and-dimed at every turn; the monetization is out of control.”
  • humor1 mentions

    The game's humor is appreciated, particularly in the castle-building and production chain aspects, though it starts off slowly. Players find that the comedic elements become more prominent as they progress, enhancing the overall experience.

    • “The game is funny, especially in the current version, but it may start a little slow. The funniest part is clearly creating a castle and a production chain, but it's not something you can do immediately.”
    • “The humor in this game is top-notch! The witty dialogue and hilarious scenarios keep me laughing throughout my playtime.”
    • “I love how the game incorporates humor into its mechanics. The quirky characters and their funny interactions make every moment enjoyable.”
  • optimization1 mentions

    Overall, the game is stable and free of major bugs, but players feel that performance optimization is needed for a smoother experience.

    • “The game runs smoothly, but there's definitely room for performance improvements.”
    • “While the gameplay is enjoyable, optimizing the performance could enhance the overall experience.”
    • “The optimization is decent, but I believe further tweaks could make it even better.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

19hMedian play time
23hAverage play time
6-43hSpent by most gamers
*Based on 5 analyzed playthroughs

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