- August 4, 2016
- Cleril Calamity Studios
Haeven
Platforms
About
"Haeven is a turn-based RPG set within the mind of a deranged poet, Cleril. Explore surreal depictions of the mind's faculties, from the Hippocampus to the Ego, while battling your own Subconscious. Enjoy custom art, animations, and a diverse soundtrack as you navigate five hours of gameplay, utilizing unique skill trees for the protagonist and party members."





- The game features a unique and interesting concept, exploring the protagonist's psyche and inner battles.
- The hand-drawn art style and custom assets add a creative touch, making the visuals appealing despite some inconsistencies.
- The turn-based combat system is engaging, with a variety of skills and strategies available for players to explore.
- The game suffers from vague storytelling, leaving many questions unanswered and making it difficult for players to connect with the narrative.
- Gameplay can feel simplistic and repetitive, with some players able to win battles by merely spamming the attack button.
- Technical issues such as crashes and a lack of in-game achievements detract from the overall experience.
story
42 mentions Positive Neutral NegativeThe story of the game revolves around a mad poet named Cleril, who engages in a metaphysical battle with his own mind, presenting a philosophy-driven narrative that can be both intriguing and confusing. While the main plot is complete, many players find it vague and filled with unnecessary dialogue, making it difficult to fully immerse themselves in the experience. Overall, the story has potential but suffers from execution issues, leaving players wanting clearer context and connection to the protagonist's journey.
“Cleril’s game tells the story of a mad poet named Cleril (which seems to be a more common name than any of us ever imagined) who wages a metaphysical war against his own mind.”
“For most RPG and adventure game titles, the story is what carries the game; it gives the player a reason to continue.”
“The story is definitely very philosophy-driven, and while I didn't necessarily agree with the arguments, they were written mostly well.”
“The biggest complaint I really have here is the game is too vague in parts, especially in the story department.”
“The plot is filled with unnecessary dialogue that makes it quite difficult for a simple layman like me, possessing only basic English, to perceive.”
“It lets you in on the plot well enough, but the more you head into the story, it just becomes more confusing.”