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About

"Haeven is a turn-based RPG set within the mind of a deranged poet, Cleril. Explore surreal depictions of the mind's faculties, from the Hippocampus to the Ego, while battling your own Subconscious. Enjoy custom art, animations, and a diverse soundtrack as you navigate five hours of gameplay, utilizing unique skill trees for the protagonist and party members."

Haeven screenshot
Haeven screenshot
Haeven screenshot
Haeven screenshot
Haeven screenshot

64%
Audience ScoreBased on 44 reviews
story4 positive mentions
grinding4 negative mentions

  • The game features a unique and interesting concept, exploring the protagonist's psyche and inner battles.
  • The hand-drawn art style and custom assets add a creative touch, making the visuals appealing despite some inconsistencies.
  • The turn-based combat system is engaging, with a variety of skills and strategies available for players to explore.
  • The game suffers from vague storytelling, leaving many questions unanswered and making it difficult for players to connect with the narrative.
  • Gameplay can feel simplistic and repetitive, with some players able to win battles by merely spamming the attack button.
  • Technical issues such as crashes and a lack of in-game achievements detract from the overall experience.
  • story
    42 mentions Positive Neutral Negative

    The story of the game revolves around a mad poet named Cleril, who engages in a metaphysical battle with his own mind, presenting a philosophy-driven narrative that can be both intriguing and confusing. While the main plot is complete, many players find it vague and filled with unnecessary dialogue, making it difficult to fully immerse themselves in the experience. Overall, the story has potential but suffers from execution issues, leaving players wanting clearer context and connection to the protagonist's journey.

    • “Cleril’s game tells the story of a mad poet named Cleril (which seems to be a more common name than any of us ever imagined) who wages a metaphysical war against his own mind.”
    • “For most RPG and adventure game titles, the story is what carries the game; it gives the player a reason to continue.”
    • “The story is definitely very philosophy-driven, and while I didn't necessarily agree with the arguments, they were written mostly well.”
    • “The biggest complaint I really have here is the game is too vague in parts, especially in the story department.”
    • “The plot is filled with unnecessary dialogue that makes it quite difficult for a simple layman like me, possessing only basic English, to perceive.”
    • “It lets you in on the plot well enough, but the more you head into the story, it just becomes more confusing.”
  • music
    26 mentions Positive Neutral Negative

    The music in the game is described as a mixed bag, with some tracks being enjoyable while others, particularly those featuring lyrics, feel out of place and distracting. While the soundtrack is generally considered better than silence, it could have been improved, especially in terms of cohesion with the gameplay. Overall, the music serves its purpose but lacks consistency and can detract from the gaming experience at times.

    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
    • “Overall though, the music (mostly) does what it's supposed to do, and I guess it's better than silence.”
    • “Haven's music is a very mixed bag.”
    • “The lyrics in some of the songs can also be a little distracting.”
    • “There are these random out of place looking images that look like they were just stuck onto the screen. When the game started, the sound seemed pretty good, but then it took a turn southwards around 40 minutes into the game when there were suddenly lyrics thrown into the music, which made the music seem really out of place.”
  • graphics
    20 mentions Positive Neutral Negative

    The graphics in the game feature an artsy, hand-drawn style that some players find attractive and professionally executed, while others criticize the inconsistency in visual presentation. Overall, the visuals are described as satisfactory, with a mix of appealing elements and a somewhat average execution that may appeal to those who appreciate quirky artwork and thematic depth.

    • “Visuals are artsy and weird, but professionally done.”
    • “The hand-drawn art style is a good touch.”
    • “Present: drawn, but attractive graphics, good soundtrack, interesting gameplay and turn-based battles.”
    • “The graphic style seems inconsistent.”
    • “Now I wouldn't mind if you just kept with your primary graphic style that you were using for the characters and the environment, even though those in general look subpar; at least it would be consistent.”
    • “The graphics and musical accompaniment here average.”
  • gameplay
    14 mentions Positive Neutral Negative

    The gameplay features a mix of clicking, puzzle-solving, exploration, and turn-based RPG combat, complemented by attractive graphics and a good soundtrack. However, some players find it simplistic and feel that it lacks innovation, particularly for a game made in RPG Maker, where expectations for gameplay quality are typically higher. Overall, while there are interesting elements, the execution leaves room for improvement.

    • “The gameplay is a variety of clicking on things, solving puzzles, exploring around, and turn-based RPG combat.”
    • “Present: drawn, but attractive graphics, good soundtrack, interesting gameplay, and turn-based battles.”
    • “I wonder and original gameplay.”
    • “Now usually the gameplay in RPG Maker games is quite hard to mess up, but somehow it's messed up in this particular title.”
    • “Gameplay in Haven is the typical sort of thing you can expect for a game made in the engine.”
    • “That's what could have easily happened here; you could have added in a new aspect to the gameplay with the menu or you could have made the player obtain loot and that menu could show it.”
  • grinding
    4 mentions Positive Neutral Negative

    Players have mixed feelings about grinding in the game; while some find the initial gameplay engaging, they quickly feel it devolves into repetitive card farming. However, the absence of mandatory grinding is a positive aspect for those who typically dislike this feature, making the game more accessible for them.

    • “About 15 minutes of playing was all I could take; the rest is card farming.”
    • “There isn't a need to grind, though, so for those who hate grinding, they will enjoy this.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game's atmosphere is notably spooky and effectively chilling, leaving a lasting impression on players, even if some choose not to return.

    • “The spooky atmosphere chilled me to the bone.”
    • “Needless to say, I won't be coming back to this, despite the spooky atmosphere that chilled me to the bone.”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional aspect of the game is criticized for its lack of depth, as characters, while entertaining and representative of various personality traits, primarily engage in intellectual banter rather than conveying genuine emotional experiences.

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