GwenBlade
- February 6, 2022
- ArcWillow
Jump into a mind full of devastating emotions and fight them with the power of music! You either fight reflecting yourself in a roguelike-style Emotional abyss or move on to new episodes of Jane's story.
Reviews
- The game features a dynamic and flashy combat system that feels satisfying and rewarding, with a good variety of abilities and upgrades.
- The visuals and art direction are fantastic, creating a unique and immersive atmosphere that enhances the overall experience.
- The game offers interesting mechanics like wall running and grappling, providing fluid movement and engaging platforming challenges.
- The game suffers from balance issues, with many encounters feeling too easy and a lack of challenge in the roguelite mode.
- There are significant technical problems, including camera issues, glitches, and inconsistent level design that detract from the gameplay experience.
- The platforming can feel clunky and unpolished, with players experiencing frequent clipping and difficulty navigating certain areas.
- story9 mentions
- 67 % positive mentions
- 0 % neutral mentions
- 33 % negative mentions
The game's story is praised for its unique and intriguing concept, particularly the protagonist's exploration of individuals with mental health issues, which adds depth to the narrative. While the story mode is engaging and avoids repetitiveness due to its brevity, some players experienced technical issues that hindered their full enjoyment. Overall, the combination of dynamic combat and a compelling storyline contributes to a fun gaming experience, despite some criticisms regarding the execution of various gameplay elements.
“Game is very fun with some nice music and excellent story.”
“I enjoyed story mode a lot - combat feels dynamic and impactful, platforming is fine and serviceable and not overused.”
“Story content is intriguing and I have my hand on a pulse for each new piece.”
“The story is underdeveloped and fails to engage the player.”
“Character motivations are unclear, making it hard to connect with the narrative.”
“The plot twists feel forced and lack the depth needed to be impactful.”
- gameplay8 mentions
- 38 % positive mentions
- 25 % neutral mentions
- 38 % negative mentions
The gameplay is characterized by a mix of promising mechanics such as wall running and mid-air dashing, but ultimately suffers from clunky execution and a lack of cohesive design. While the rogue-lite elements offer some variety in upgrades and abilities, they fail to significantly enhance the overall challenge, leading to a gameplay experience that feels cluttered and underwhelming. Reviewers express a desire for more polished level design and smoother controls to fully realize the game's potential.
“So for the 'rogue-lite' gameplay, the developer made a decent system where you upgrade the abilities, stats, and change weapons as you progress through the game. It has some variety to it, but the way it ultimately interacts with the overall challenge of the game, it really did not matter in the end.”
“The game has a lot of good individual mechanics going for it; the problem is that the overall experience didn't feel like it came together. It's a very clunky game, no matter how creative it is.”
“The movement in this game is something that I felt was very promising but also ultimately underutilized. The game features wall running, hook mechanics, mid-air dashing, jump resets, and all kinds of weird platforming vibes.”
“So for the 'rogue-lite' gameplay, the dev made a decent system where you upgrade the abilities, stats, and change weapons as you progress through the game, and it has some variety to it, but the way it ultimately interacts with the overall challenge of the game, it really did not matter in the end. It's so easy to just power creep the enemies if you know what you're doing; all these creative upgrades did not have their niche, just find one good ability and cheese the enemies.”
“I feel like the developer spent most of the time working on these rogue-lite mechanics when they really didn't add that much to the actual strategy other than spamming.”
- graphics2 mentions
- 100 % positive mentions
- -150 % neutral mentions
- 150 % negative mentions
The graphics are praised for their fantastic visuals and art direction, featuring a variety of distinct biomes that harmoniously fit the overall aesthetic of the game.
“I like that the main mode has many different biomes that look so different, yet they still fit the aesthetics.”
“Fantastic visuals and art direction.”
“The graphics feel outdated and lack the polish expected from a modern game.”
“Character models are poorly designed and lack detail, making them look lifeless.”
“The environments are bland and repetitive, which detracts from the overall experience.”
- music2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music in the game is praised for enhancing the overall mood and experience, contributing positively to the fun and engaging story. Reviewers highlight its pleasant quality, which significantly enriches gameplay.
“The game is very fun with some nice music and an excellent story.”
“The music has a very nice feel that greatly enhances the mood and overall experience.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability is significantly lacking, with numerous bugs affecting enemy behavior, camera issues, and random glitches that disrupt gameplay. Players report frustrating experiences due to chaotic level design, bad platforming elements, and occasional soft locks, leading to an overall impression that the game is not yet a "serviceable" experience.
“There is still a lot to do here; enemies are very buggy, and overall the game is incredibly hard. I feel like I'm hitting a wall even at the first battle.”
“I have been following the game from the first day of early access. It had some really good ideas, but unfortunately, in its current state, the game is below what I would consider a 'serviceable' experience, with many camera issues, random glitches, bad platforming artifacts, occasional soft locks, and just overall chaotic level design with poorly designed sections.”