- March 13, 2019
- Yongjustyong
Gunkid 99
Platforms
About
Gunkid 99 is a score-chasing game inspired by arcade-style classics, where you battle endless hordes of enemies and collect weapon drops to earn high scores. With multiple hand-crafted stages, numerous weapons, and over 30 special abilities, players can craft unique playstyles and develop crazy combos. Compete with friends on Steam or global leaderboards for the ultimate high score.











- The controls are tight and satisfying, making the gameplay feel great.
- The game features a diverse array of weapons and offers a fun, challenging experience.
- The graphics and art style are appealing, contributing to an enjoyable overall aesthetic.
- The level design is repetitive and can feel unfair due to random enemy spawns.
- Progression requires excessive grinding to unlock new worlds, which can be frustrating.
- The game lacks depth and variety in game modes, making it feel plain and monotonous.
gameplay
6 mentions Positive Neutral NegativeThe gameplay in Gunkid 99 is highly praised for its fun and polished mechanics, including satisfying shooting and jumping. While it incorporates some redundant mechanics like dodge rolls and wall climbing, the game successfully builds on the super crate box formula with diverse enemy types, terrains, and weapons, providing a sense of progression and lasting arcade value. Overall, players find the core gameplay engaging and enjoyable, making it a worthwhile experience.
“Don't get me wrong, the core gameplay is really fun: all the juice is there, shooting feels really good, jumping feels awesome too.”
“Gunkid 99 builds on the Super Crate Box mechanics to create a fresh, fun experience.”
“New enemy types, terrains, and guns feel different enough to give the game a sense of progression, without sacrificing a satisfying core gameplay that makes all good arcade games have lasting value.”
“A lot of redundant mechanics: dodge roll, wall climbing, reloading.”
“Gameplay consists of running around the level, dodging and killing the never-ending swarm of enemies, and constantly picking up toys to shoot at them.”