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Slime 3K: Rise Against Despot

Slime 3K: Rise Against Despot Game Cover
79%Game Brain Score
gameplay, graphics
grinding, optimization
79% User Score Based on 712 reviews

Platforms

Nintendo SwitchLinuxXbox Series X|SPCPlaystation 5Mac OSPlaystation 4Xbox OneSteam DeckWindowsPlayStation
Slime 3K: Rise Against Despot Game Cover

About

Slime 3K: Rise Against Despot is a single player arcade role playing shooter game. It was developed by Konfa Games and was released on October 31, 2024. It received mostly positive reviews from players.

In Slime 3K: Rise Against Despot, play as a sentient blob of goo seeking revenge against its creator, the evil AI Despot, in a dystopian world of 3000. This roguelite action game blends elements from Vampire Survivors, AutoChess, and trading card games, allowing for strategic deckbuilding and intense combat. Navigate a path of violence, death, and pretzels to dethrone the Despot.

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79%
Audience ScoreBased on 712 reviews
gameplay47 positive mentions
grinding45 negative mentions

  • Brilliant blend of bullet hell, action roguelite, and deck building genres, providing a unique gameplay experience.
  • Legendary mastery of pixel art and animation, creating a visually appealing game with a distinctive color palette.
  • The deck-building mechanic allows for strategic gameplay, encouraging experimentation with different builds and abilities.
  • The game suffers from chaotic screen clutter, making it difficult to see enemies and navigate effectively during intense moments.
  • Progression can feel grindy, with some levels being overly difficult and requiring specific builds to succeed, which may frustrate players.
  • Lack of meaningful player action beyond moving and aiming, leading to a feeling of repetitiveness and limited engagement.
  • gameplay
    132 mentions Positive Neutral Negative

    The gameplay of *Slime 3K: Rise Against Despot* combines bullet hell and action roguelite elements with deckbuilding mechanics, offering a unique twist on the genre. While the game features charming pixel art and a fun aesthetic, many players find the core gameplay repetitive and lacking depth, with difficulty spikes that feel unearned. Overall, the mechanics are functional but often fail to engage players fully, leading to mixed reviews on the enjoyment factor.

    • “Slime 3k: Rise Against Despot brilliantly blends bullet hell and action roguelite gameplay with a legendary mastery of pixel art and animation.”
    • “The core gameplay loop is decent, and there's some fun to be had, but the difficulty spikes feel off—like they're not earned or organically paced.”
    • “The visuals are insanely gorgeous, the gameplay is challenging but never really frustrating, the UI is sleek and intuitive, creating builds is fun, unlocking stuff doesn't feel grindy and padded.”
    • “The important part is the gameplay, and the gameplay is really boring on this one.”
    • “The gameplay is bland and boring, and the weapons feel weak and underpowered.”
    • “All in all, I enjoyed the first hours I spent with the game, the longer I played it, the more apparent became the flawed underlying gameplay loop and the shallow deck-building dynamic.”
  • graphics
    64 mentions Positive Neutral Negative

    The graphics of the game have received widespread praise for their distinctive pixel art style, vibrant color palette, and charming character designs, which contribute to a fun and engaging aesthetic. While many players appreciate the visuals and animations, some have noted that the clarity can be lacking at times, impacting gameplay satisfaction. Overall, the art style is often highlighted as the standout feature, even if the gameplay itself may not always match its quality.

    • “Amazing graphics and animations, loved playing the game as a whole.”
    • “The visuals are insanely gorgeous, the gameplay is challenging but never really frustrating, the UI is sleek and intuitive, creating builds is fun, unlocking stuff doesn't feel grindy and padded ... I haven't been this impressed with a game's overall quality in a long time.”
    • “Its vibrant visuals and quirky humor shine on the Steam Deck's screen, making it a must-have for arcade game fans.”
    • “The graphics/art are okay but lack some clarity sometimes and, in my opinion, don't feel as nice compared to similar games.”
    • “These types of games are fun when you can see what's happening; I can't see anything in this game, the graphic style is meh and bland.”
    • “Killing enemies is not really satisfying because you can barely feel any impact from your weapon, or even see how your weapon looks in this messy graphic.”
  • music
    56 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many players praising its infectious and energetic soundtrack that enhances the gameplay experience. However, several users noted that the limited number of tracks can lead to repetitiveness, prompting some to turn off the music after extended play. Overall, while the soundtrack is often described as enjoyable and well-complemented by sound effects, a desire for more variety in the music selection is a common theme among reviewers.

    • “The pixel art style is complemented by crisp sound effects and an electronic soundtrack that amplifies the frantic energy of combat.”
    • “Each explosion and splatter of slime carries satisfying weight, while the music oscillates between pulsing intensity and synthetic menace.”
    • “The music is excellent, art style is outstanding and they did manage to give the game a fun personality.”
    • “Music is not the best and you quickly get tired of listening to the same few soundtracks.”
    • “The soundtrack is repetitive and after 10 hours, you'll turn it off.”
    • “Be ready to change your own music to the game field as this has only a single song loop available.”
  • grinding
    47 mentions Positive Neutral Negative

    The reviews indicate that the grinding aspect of the game is a significant point of contention among players. Many find the progression and unlock systems overly grindy and tedious, often requiring repetitive gameplay to advance, which can detract from the overall enjoyment. While some players appreciate the grind as a relaxing element, others feel it hampers the fun and leads to a frustrating experience, particularly when combined with steep difficulty spikes and limited build variety.

    • “The grinding can be intense, requiring 60 to 100 hours to fully experience everything the game has to offer.”
    • “Be prepared to invest a significant amount of time; you'll need a second life for grinding!”
    • “Grindy, with limited build variety, and harder levels often feeling like stat checks.”
    • “Like many others, I've hit a wall at level 6 out of 20 that seems near impossible without hours and hours of farming in a lower level, which is a baffling design choice to me for this kind of game - who the hell wants to grind the same boring 10-minute level over and over.”
    • “The progression/unlock system is very grindy and the rewards are not distributed very well.”
  • humor
    23 mentions Positive Neutral Negative

    The humor in Slime 3K is characterized by its grotesque and tongue-in-cheek tone, blending sardonic wit with high-energy gameplay. Players appreciate the quirky art style and inventive attacks, finding the absurdity of a slime wreaking havoc both entertaining and amusing. The game’s self-aware humor, including playful notes about its early access status, adds to the overall charm, making it a delightful experience for fans of lighthearted, chaotic fun.

    • “The tone is consistently tongue-in-cheek, filled with sardonic humor and a self-awareness that keeps the grim setting from becoming oppressive.”
    • “The fun is in the evolution: stack weird mutations, pick quirky upgrades, and slowly turn your slime into an unstoppable (and hilarious) killing machine.”
    • “Love all the charm and personality the game has from the wacky weapons and enemies to the hilarious 'there will be cool end screen things here and there later on' post-it notes left on the completion screen.”
  • optimization
    20 mentions Positive Neutral Negative

    Overall, the game's optimization has received mixed reviews, with many players reporting significant performance issues, particularly during intense gameplay with numerous enemies on screen. While some users experienced good performance on high-spec systems, others noted frequent stuttering and frame rate drops that detracted from the experience. Recent patches have addressed some of these concerns, but optimization remains a key area needing improvement.

    • “I think there are slight issues with optimization.”
    • “Performance-wise this game needs some optimizations.”
    • “The performance was very good on the whole, with a lot going on around the screen at times.”
    • “Heavily bad performance issues; the game can't deal with the many things on screen and freezes constantly.”
    • “It is very poorly optimized; it really sucks to lose a run because your OP build decimates your FPS quicker than it does the enemy and makes dodging (or even seeing) their telegraphed attacks impossible.”
    • “Performance-wise, this game needs some optimizations.”
  • replayability
    12 mentions Positive Neutral Negative

    The reviews reflect a mixed perspective on replayability, with some games offering infinite replay value through unique gameplay mechanics and upgrades, while others suffer from a lack of content or permanent upgrades that diminish challenge. Several users noted enjoyable experiences despite limited replayability, indicating that while some titles excel in this area, others may not provide enough incentive to revisit once completed. Overall, the replayability varies significantly across different games in the genre.

    • “High replayability.”
    • “Infinite replay value here.”
    • “These new abilities allow new combinations for new passives, which is where most of the replay value in this game comes from.”
    • “Permanent upgrades ultimately make early levels too easy and hurt replayability.”
    • “Not a whole lot of replayability in the current state once you finish the available stages, but it's a cool little game for the price.”
    • “I finished the game in less than four hours in early access, and I didn't push for all the unlocks, but I can assure you that even in its current phase, it offers a lot of replayability.”
  • story
    12 mentions Positive Neutral Negative

    The game's story aspect is largely criticized for its lack of depth, with many users noting the absence of a substantial narrative and expressing a desire for more story-driven features. While some appreciate the unique challenges presented in missions, the overall sentiment is that the game needs a more concrete storyline to enhance the experience, especially given its appealing art style. As it is still in early access, players are hopeful for future improvements in this area.

    • “Especially if you are into the despot story... it's funny how the first game was making puny humans work for you, the second was puny humans working against despot, and now it seems that wicked machine has come up with its final solution... slime 3k.”
    • “Of course, there’s a lot of work that needs to be done (story, tutorial, balancing, bug fixing, etc.), but I know the team has it figured out!”
    • “No substantial story in game.”
    • “It would be nice to introduce more story-based features to add more depth rather than a mindless shooter.”
    • “I won’t speak much about the lack of story, since it’s still in development, but I’m hoping for small clips at the beginning of the game as well as whenever you finish a level; the art style is so good that it needs a concrete story to wrap it all!”
  • stability
    7 mentions Positive Neutral Negative

    The game's stability is a significant concern, with users reporting frequent freezes and poor performance, especially on Mac systems, making it nearly unplayable. While some bugs are present, the game is considered promising for early access, though it struggles with handling multiple on-screen elements effectively. Overall, players note that it is not a "buggy mess," but improvements are needed for a smoother experience.

    • “The game runs smoothly without any bugs.”
    • “I haven't encountered any stability issues during my gameplay.”
    • “The performance is consistent, making for a seamless experience.”
    • “Heavily bad performance issues; the game can't deal with the many things on screen and freezes constantly.”
    • “Before that, I tried on an M3 Pro MacBook and it's borderline unplayable with constant freezes in the menu and gameplay, with low FPS constantly, so I definitely wouldn't recommend it for Mac users.”
    • “If there are too many enemies or effects on screen, the game currently freezes.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere in the game is consistently praised for being highly immersive and well-executed, contributing significantly to the overall experience.

    • “The atmosphere in general is so on-point in the game.”
    • “The game's ambiance perfectly immerses you in its world.”
    • “Every detail contributes to a hauntingly beautiful atmosphere that keeps you engaged.”
  • monetization
    2 mentions Positive Neutral Negative

    Reviewers perceive the monetization strategy as a cash grab, lacking the creativity and passion seen in previous titles like Despot's Game. While some acknowledge the interesting advertising campaign, there is a general sense of disappointment regarding the game's financial motivations overshadowing its development.

    • “I think it's a step down from Despot's Game in terms of creativity and passion, and clearly an attempt at a cash grab on bullet heavens. I don't blame them for it, but I'm also a bit sad for them that there's so little risk or evidence of joy in its creation.”
    • “Kind of an interesting advertising campaign the developer has going on.”
  • emotional
    2 mentions Positive Neutral Negative

    While the game's art and vibe are appreciated, players find the emotional experience undermined by frustrating gameplay mechanics, such as animation locks that disrupt control and flow, leading to a disjointed emotional connection.

  • character development
    1 mentions Positive Neutral Negative

    While the game features appealing pixel graphics and character design, the character development aspect is overshadowed by a lack of engaging gameplay, leaving players wanting more depth and interaction with the characters.

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7h Median play time
9h Average play time
5-16h Spent by most gamers
*Based on 8 analyzed playthroughs
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Frequently Asked Questions

Slime 3K: Rise Against Despot is a arcade role playing shooter game.

Slime 3K: Rise Against Despot is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 9 hours playing Slime 3K: Rise Against Despot.

Slime 3K: Rise Against Despot was released on October 31, 2024.

Slime 3K: Rise Against Despot was developed by Konfa Games.

Slime 3K: Rise Against Despot has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Slime 3K: Rise Against Despot is a single player game.

Similar games include Slime 3k: Demake, 20 Minutes Till Dawn, Nomad Survival, Renfield: Bring Your Own Blood, Army of Ruin and others.