Slime 3K: Rise Against Despot Game Cover

In Slime 3K: Rise Against Despot, play as a sentient blob of goo seeking revenge against its creator, the evil AI Despot, in a dystopian world of 3000. This roguelite action game blends elements from Vampire Survivors, AutoChess, and trading card games, allowing for strategic deckbuilding and intense combat. Navigate a path of violence, death, and pretzels to dethrone the Despot.

  • Mac OS
  • Nintendo Switch
  • PC
  • Play​station 4
  • Play​station 5
  • Steam Deck
  • Web Browser
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Linux
  • Play​Station
  • Xbox

Reviews

81%
Audience ScoreBased on 905 reviews
gameplay70 positive mentions
grinding46 negative mentions
  • The game features a unique deck-building mechanic that allows for strategic gameplay and customization of abilities.
  • The art style and graphics are charming and visually appealing, enhancing the overall experience.
  • The game offers a fun and addictive gameplay loop, with a satisfying progression system that keeps players engaged.
  • The game suffers from balancing issues, making some abilities feel weak and others overpowered, leading to frustrating gameplay.
  • There is a significant grind for unlocks and achievements, which can detract from the enjoyment and pacing of the game.
  • The gameplay can become repetitive and lacks variety, especially after completing the initial levels, leading to a sense of boredom.
  • gameplay174 mentions

    Gameplay in this title is a mixed bag, with some players enjoying the addictive mechanics and deck-building elements reminiscent of "Vampire Survivors," while others criticize the core gameplay as simplistic and occasionally frustrating due to frequent interruptions and a lack of depth. The visuals and art style receive praise, but many feel that the game requires more polish and variety in mechanics to maintain long-term engagement. Overall, it offers a fun experience for fans of the genre, but it may not satisfy those seeking a more complex gameplay loop.

    • “The charming graphics and fluid gameplay make every session a real pleasure.”
    • “The visuals are insanely gorgeous, the gameplay is challenging but never really frustrating, the UI is sleek and intuitive, creating builds is fun, unlocking stuff doesn't feel grindy and padded ... I haven't been this impressed with a game's overall quality in a long time.”
    • “Just enough actual involvement controlling the slime to keep you engaged but the real gameplay is in experimenting with deck builds and in the shopping.”
    • “The game rapidly devolves into moving from one full-heal pickup to another and hoping you don't die on the way; that's about as deep as the gameplay gets.”
    • “All in all, I enjoyed the first hours I spent with the game, but the longer I played it, the more apparent the flawed underlying gameplay loop and the shallow deck-building dynamic became.”
    • “I honestly didn't look into the details of the gameplay that much, which is my fault, but the lack of control and completely automated combat is boring at best and aggravating at worst.”
  • graphics86 mentions

    The graphics of the game have received mixed reviews, with many praising the vibrant art style and polished visuals, particularly the charming character designs reminiscent of previous titles by the developers. However, some players noted issues with visibility and impact during gameplay, suggesting that while the aesthetics are appealing, they can sometimes detract from the overall experience. Overall, the art style is a standout feature, but there are concerns about its execution in gameplay contexts.

    • “The charming graphics and fluid gameplay make every session a real pleasure.”
    • “The visuals are insanely gorgeous, the gameplay is challenging but never really frustrating, the UI is sleek and intuitive, creating builds is fun, unlocking stuff doesn't feel grindy and padded ... I haven't been this impressed with a game's overall quality in a long time.”
    • “Beautiful artwork, great balance, very addictive.... can't wait for the full release!”
    • “Killing enemies is not really satisfying because you can barely feel any impact from your weapon, or even see how your weapon looks in this messy graphic.”
    • “These types of games are fun when you can see what's happening; I can't see anything in this game, the graphic style is meh and bland.”
    • “Art style is an absolute banger, shame it's wrapped around a turd.”
  • music65 mentions

    The music in the game receives mixed reviews, with many praising the quality and enjoyment of the tracks, while others criticize the repetitiveness and lack of diversity after extended playtime. Some players recommend supplementing the game's music with their own playlists, as the soundtrack can become monotonous. Overall, while the music is often described as great and fitting, there is a clear desire for more variety and improvement in the soundtrack.

    • “The art and music are great and the gameplay is fun.”
    • “Really great music and I really enjoy this game for a quick round or two to relax.”
    • “Great game, great style, great music.”
    • “The soundtrack is repetitive and after 10 hours, you'll turn it off.”
    • “Be ready to change your own music to the game field as this has only a single song loop available.”
    • “However, they changed the music in the full release and it just isn't as good as it was.”
  • grinding48 mentions

    Reviews on grinding in the game are mixed; some players find it tedious and overly time-consuming, while others appreciate it as a relaxing aspect of gameplay. Many note that certain levels require significant grinding to progress, which can lead to frustration, especially when meta-progression is tied to experience points. However, a portion of the audience feels that the grind is manageable and contributes positively to the overall experience, particularly in terms of build creation and gameplay enjoyment.

    • “You'll need a second life for grinding.”
    • “This is too grindy for me.”
    • “It clearly shows its intent - lots of grinding to be able to actually play and enjoy the game.”
    • “Boring and tedious after a while, with little incentive to try different builds because you just get swarmed by enemies.”
  • humor32 mentions

    The humor in the game is widely praised for its quirky charm and playful absurdity, featuring amusing developer notes about early access and hilarious in-game elements like the antics of a slime protagonist. Players enjoy the combination of silly humor, vibrant visuals, and engaging gameplay, with many noting the comedic sound effects and whimsical weaponry as highlights. Overall, the game delivers a lighthearted and entertaining experience that enhances its roguelite mechanics.

    • “The dev humor where there are notes in the game about it being early access and placeholders are pretty funny.”
    • “Hilarious, stupid fun.”
    • “Love all the charm and personality the game has from the wacky weapons and enemies to the hilarious 'there will be cool end screen things here and there later on' post-it notes left on the completion screen.”
  • story20 mentions

    The game currently lacks a substantial story, with players noting only a few missions available in early access. Many reviewers express a desire for more narrative elements to enhance the gameplay experience, suggesting that the art style deserves a more concrete storyline. Overall, while the game shows potential, significant improvements in storytelling are needed as it continues to develop.

    • “Of course, there’s a lot of work that needs to be done (story, tutorial, balancing, bug fixing, etc.), but I know the team has it figured out!”
    • “Especially if you are into the despot story... it's funny how the first game was making puny humans work for you, the second was puny humans working against the despot, and now it seems that the wicked machine has come up with its final solution... slime 3k.”
    • “No substantial story in the game.”
    • “It would be nice to introduce more story-based features to add more depth rather than a mindless shooter.”
    • “I won’t speak much about the lack of story, since it’s still in development, but I’m hoping for small clips at the beginning of the game as well as whenever you finish a level; the art style is so good that it needs a concrete story to wrap it all!”
  • optimization18 mentions

    Overall, the game's optimization has received mixed feedback. While many players report good performance, particularly on devices like the Steam Deck, some experience significant issues, especially in later levels or during intense gameplay with numerous enemies. Recent patches have addressed several minor performance problems, but there are still suggestions for improving the user interface, particularly in the store.

    • “The performance was very good on the whole, with a lot going on around the screen at times.”
    • “No super flashy stroboscopic lighting, and the performance remains good even with a screen full of enemies.”
    • “But it has some pretty bad performance issues for me; they started to get bad on level 3.”
    • “Also, optimization is really bad.”
    • “One small thing I’d like to see done a little better - the store could be optimized a little more so that I could make my purchases a little faster, maybe the ability to double click to buy a card instead of having to select a card and then press 'buy' - this slows down the pacing a little bit for me.”
  • replayability12 mentions

    The game's replayability is a mixed bag; while some players appreciate the potential for new combinations and passives that enhance replay value, others find the current content limited and the overall experience short, with many finishing it in under four hours. Despite these criticisms, a few users highlight the game's infinite replay value, suggesting that it may improve with future updates.

    • “These new abilities allow new combinations for new passives, which is where most of the replay value in this game comes from.”
    • “In short, I finished the game in less than four hours in early access, and I didn't push for all the unlocks, but I can assure you that even in its current phase, slime3k offers a lot of replayability.”
    • “Infinite replay value here.”
    • “Not a whole lot of replayability in the current state once you finish the available stages, but it's a cool little game for the price.”
    • “I didn't even know that this would be such a short game without much replayability.”
    • “In short, I finished the game in less than four hours in early access, and I didn't push for all the unlocks, but I can assure you that even in its current phase, it offers a lot of replayability.”
  • stability8 mentions

    The game is currently in early access and, while it shows promise, users report it is still somewhat buggy, particularly when there are many enemies or effects on screen, leading to freezes. Additionally, issues with camera tracking have been noted, but overall, it is not considered a majorly unstable experience.

    • “If there are too many enemies/effects on screen, the game currently freezes.”
    • “It's buggy, lacks a crazy amount of content, and the camera doesn't follow you accurately for some reason.”
    • “Still a little buggy in early access, but promising.”
  • monetization2 mentions

    The monetization strategy features an intriguing advertising campaign by the developer, which has garnered attention from users.

  • atmosphere2 mentions

    Reviewers consistently praise the game's atmosphere, highlighting it as a standout feature that effectively enhances the overall experience.

    • “The atmosphere in general is so on-point in the game.”
  • emotional2 mentions

    The emotional aspect of the game is highlighted by moments that evoke strong feelings, though players experience a temporary loss of control during these poignant animations, which last 3-4 seconds. This design choice enhances the emotional impact but may frustrate some players due to the lack of agency during these sequences.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

10hMedian play time
11hAverage play time
7-16hSpent by most gamers
*Based on 12 analyzed playthroughs

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