Slime 3K: Rise Against Despot Game Cover

In Slime 3K: Rise Against Despot, play as a sentient blob of goo seeking revenge against its creator, the evil AI Despot, in a dystopian world of 3000. This roguelite action game blends elements from Vampire Survivors, AutoChess, and trading card games, allowing for strategic deckbuilding and intense combat. Navigate a path of violence, death, and pretzels to dethrone the Despot.

  • Mac OS
  • Nintendo Switch
  • PC
  • Play​station 4
  • Play​station 5
  • Steam Deck
  • Web Browser
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Linux
  • Play​Station
  • Xbox

Reviews

81%
Audience ScoreBased on 458 reviews
gameplay35 positive mentions
grinding23 negative mentions
  • The game features a unique deck-building mechanic that adds depth to the gameplay, allowing players to strategize their builds before each run.
  • The art design, music, and overall aesthetic are praised for being vibrant and engaging, enhancing the overall experience.
  • The game offers a fun and addictive gameplay loop, with a satisfying progression system that encourages players to experiment with different abilities and strategies.
  • The game suffers from balancing issues, particularly in the later levels where enemies can overwhelm players, making it feel frustrating and unfair.
  • There are significant performance issues, including lag and crashes, especially when many enemies are on screen, which detracts from the gameplay experience.
  • The lack of a comprehensive tutorial and unclear mechanics can lead to confusion for new players, making it difficult to understand the game's systems and strategies.
  • gameplay87 mentions

    The gameplay of "Slime 3k: Rise Against Despot" is characterized by its addictive and engaging mechanics, blending elements of vampire survivors with deck-building features. While many players appreciate the fun and smooth arcade-style action, some criticize the difficulty spikes, lack of depth in builds, and frequent interruptions during gameplay. Overall, the game offers a charming aesthetic and enjoyable mechanics, but it may require further refinement to enhance long-term engagement and balance.

    • “Came for the slimes, stayed for the addictive gameplay.”
    • “The visuals are insanely gorgeous, the gameplay is challenging but never really frustrating, the UI is sleek and intuitive, creating builds is fun, unlocking stuff doesn't feel grindy and padded ... I haven't been this impressed with a game's overall quality in a long time.”
    • “The main mechanical change in this bullet heaven is choosing your abilities before you start a run via card deck mechanics, which works pretty well.”
    • “Gameplay is a bit too hard, due to most of the weapons feeling so bad and too weak.”
    • “The game rapidly devolves into moving from one full-heal pickup to another and hoping you don't die on the way; that's about as deep as the gameplay gets.”
    • “All in all, I enjoyed the first hours I spent with the game, but the longer I played it, the more apparent the flawed underlying gameplay loop and the shallow deck-building dynamic became.”
  • graphics43 mentions

    The graphics of the game have received mixed reviews, with many praising the vibrant art style and polished visuals, particularly the charming character designs. However, some players noted issues with visibility and impact during gameplay, suggesting that while the aesthetics are appealing, they can sometimes detract from the overall experience. Overall, the art style is frequently highlighted as a standout feature, contributing to the game's fun and engaging atmosphere.

    • “The visuals are insanely gorgeous, the gameplay is challenging but never really frustrating, the UI is sleek and intuitive, creating builds is fun, unlocking stuff doesn't feel grindy and padded ... I haven't been this impressed with a game's overall quality in a long time.”
    • “The charming graphics and fluid gameplay make every session a real pleasure.”
    • “What makes slime 3k stand out is that its visuals remain relaxed, no hyper mega loads of things at the same time blocking out your screen all the time.”
    • “Killing enemies is not really satisfying because you can barely feel any impact from your weapon, or even see how your weapon looks in this messy graphic.”
    • “These type of games are fun when you can see what's happening; I can't see anything in this game, the graphic style is meh and bland.”
    • “Art style is an absolute banger, shame it's wrapped around a turd.”
  • music33 mentions

    The music in the game receives mixed reviews, with many praising its quality and enjoyment, while others criticize its repetitiveness and limited variety. Some players appreciate the soundtrack as a great accompaniment for casual gameplay, though a significant number express a desire for more diverse tracks. Overall, while the music is often described as enjoyable, it may become monotonous over extended play sessions.

    • “Great music.”
    • “The art and music are great and the gameplay is fun.”
    • “The music, the sound effects, and the graphics are all great.”
    • “Would like more diversity in the music department; the tracks are killer but... come on...”
    • “The soundtrack is repetitive and after 10 hours, you'll turn it off.”
    • “Be ready to change your own music to the game field as this has only a single song loop available.”
  • grinding24 mentions

    The reviews highlight a mixed reception regarding the grinding aspect of the game. While some players find the grinding to be a fun and relaxing part of the experience, others describe it as tedious and overly time-consuming, particularly when it comes to unlocking content and progressing through levels. Overall, the game's grindiness is seen as a double-edged sword, with some appreciating the challenge it brings, while others feel it detracts from the enjoyment.

    • “You'll need a second life for grinding.”
    • “This is too grindy for me.”
    • “Only downside is how grindy some of the content is.”
    • “It clearly shows its intent - lots of grinding to be able to actually play and enjoy the game.”
  • humor16 mentions

    The humor in the game is characterized by its quirky and silly elements, with players enjoying the comedic portrayal of the main character, a slime that humorously "murders" foes. The game features amusing flavor text, playful visuals, and funny sound effects, contributing to a lighthearted and entertaining experience. While some players noted a lack of depth in early game content, the overall charm and humor make it a delightful choice for fans of arcade-style games.

    • “Its vibrant visuals and quirky humor shine on the Steam Deck's screen, making it a must-have for arcade game fans.”
    • “The dev humor, where there are notes in the game about it being early access and placeholders, is pretty funny.”
    • “Love all the charm and personality the game has from the wacky weapons and enemies to the hilarious 'there will be cool end screen things here and there later on' post-it notes left on the completion screen.”
  • story10 mentions

    The game's story is currently minimal, with players noting a lack of substantial narrative and only a few missions available in early access. Many reviewers express a desire for more story-driven elements to enhance the gameplay experience, suggesting that the art style deserves a more concrete narrative. Overall, while the potential for a deeper story exists, it remains underdeveloped at this stage.

    • “Of course, there’s a lot of work that needs to be done (story, tutorial, balancing, bug fixing, etc.), but I know the team has it figured out!”
    • “Especially if you are into the despot story... it's funny how the first game was making puny humans work for you, the second was puny humans working against the despot, and now it seems that the wicked machine has come up with its final solution... slime 3k.”
    • “No substantial story in the game.”
    • “It would be nice to introduce more story-based features to add more depth rather than a mindless shooter.”
    • “I won’t speak much about the lack of story, since it’s still in development, but I’m hoping for small clips at the beginning of the game as well as whenever you finish a level; the art style is so good that it needs a concrete story to wrap it all!”
  • optimization9 mentions

    Overall, the game's optimization is mixed; while performance is generally good, especially on devices like the Steam Deck, some users report significant lag and stuttering during intense moments, particularly on level 3. Recent patches have addressed several issues, improving cursor visibility and reducing stuttering, but there are still areas, such as the in-game store, that could benefit from further optimization to enhance the user experience.

    • “The performance was very good on the whole, with a lot going on around the screen at times.”
    • “No super flashy stroboscopic lighting, and the performance remains good even with a screen full of enemies.”
    • “One small thing I’d like to see done a little better - the store could be optimized a little more so that I could make my purchases a little faster, maybe the ability to double click to buy a card instead of having to select a card and then press 'buy' - this slows down the pacing a little bit for me.”
    • “But it has some pretty bad performance issues for me; they started to get bad on level 3.”
    • “Also, optimization is really bad.”
    • “One small thing I’d like to see done a little better - the store could be optimized a little more so that I could make my purchases a little faster. Maybe the ability to double-click to buy a card instead of having to select a card and then press 'buy' - this slows down the pacing a little bit for me.”
  • replayability6 mentions

    The game offers a mix of opinions on replayability; while some players appreciate the infinite replay value stemming from new abilities and passive combinations, others find the current content limited, noting that it can be completed quickly with little incentive to replay. Overall, the game's replayability seems to hinge on future updates and additional content.

    • “Infinite replay value here.”
    • “These new abilities allow new combinations for new passives, which is where most of the replay value in this game comes from.”
    • “In short, I finished the game in less than four hours in early access, and I didn't push for all the unlocks, but I can assure you that even in its current phase, Slime3K offers a lot of replayability.”
    • “Not a whole lot of replayability in the current state once you finish the available stages, but it's a cool little game for the price.”
    • “I didn't even know that this would be such a short game without much replayability.”
    • “In short, I finished the game in less than four hours in early access, and I didn't push for all the unlocks, but I can assure you that even in its current phase, it offers a lot of replayability.”
  • stability4 mentions

    The game shows promise in its early access phase, though it is still somewhat buggy, particularly when there are many enemies or effects on screen, which can cause freezing. While it is not considered a complete disaster, issues like camera tracking inaccuracies and limited content are notable concerns.

    • “If there are too many enemies or effects on screen, the game currently freezes.”
    • “It's buggy, lacks a significant amount of content, and the camera doesn't follow you accurately for some reason.”
    • “Still a little buggy in early access, but promising.”
  • monetization1 mentions

    The monetization strategy includes an intriguing advertising campaign by the developer, which has garnered attention from users.

  • atmosphere1 mentions

    The atmosphere in the game is consistently praised for being highly immersive and well-executed, contributing significantly to the overall experience.

    • “The atmosphere in general is so on-point in the game.”
    • “The game's ambiance perfectly immerses you in its world.”
    • “Every detail contributes to a hauntingly beautiful atmosphere that keeps you engaged.”
  • emotional1 mentions

    Players note that the emotional impact of the game is heightened by moments of animation lock, where they are unable to control their character for a brief period, allowing them to fully engage with the poignant visuals and narrative unfolding on screen.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

10hMedian play time
11hAverage play time
7-16hSpent by most gamers
*Based on 6 analyzed playthroughs

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