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Ground Zero

A rich, replay-heavy survival horror revival that stumbles in its menus and controls but delivers strong atmosphere, exploration, and discovery.
Ground Zero Game Cover
85%Game Brain Score
Most mentioned positive aspects:gameplay, story
Most mentioned negative aspects:optimization, stability
90% User Score Based on 274 reviews
Critic Score 78%Based on 7 reviews

Platforms

Xbox Series X|SPCPlaystation 5XboxWindowsPlayStation
Ground Zero Game Cover

About

Ground Zero is a single player survival shooter game with horror, post-apocalyptic and science fiction themes. It was developed by Malformation Games and was released on April 16, 2026. It received mostly positive reviews from critics and very positive reviews from players.

Fight through post-apocalyptic South Korea in this retro survival horror. Uncover the truth behind the devastating meteor impact that left the country in ruins and turned every living organism into a terrifying monstrosity. Fight. Solve puzzles. Upgrade gear. Make every bullet count.

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90%Audience ScoreBased on 274 reviews
gameplay32 positive mentions
optimization7 negative mentions

  • Authentic old-school survival horror experience with tank and modern controls, evoking classics like Resident Evil 3 and Dino Crisis.
  • Large amount of content including multiple branching paths, varied locations, puzzles, weapons, unlockables, NG+ mode, and a mercenary-style extra mode for high replayability.
  • Strong atmosphere and setting captured well via detailed pre-rendered backgrounds, sound design, and appropriate music, alongside likeable characters and decent voice acting.
  • Performance and optimization issues, including high GPU usage and frame drops, especially on some hardware and scenes, plus various minor bugs and glitches.
  • Fixed camera angle system often frustrating due to awkward angles, disorienting camera switches, poor map design (no floor switching), and inconvenient backtracking.
  • Combat balance problems where critical shot mechanic can trivialize fights, leading to excessive ammo abundance in later stages and limited meaningful weapon choice; some mechanics such as parry feel ineffective or tedious.
  • gameplay

    139 mentions Positive Neutral Negative

    Gameplay in this survival horror title offers a nostalgic fixed-camera and tank control experience with modern twists like dodge, parry, and a critical shot mechanic that rewards timing but can unbalance difficulty. While combat and progression feel engaging and intuitive, some mechanics—particularly parrying and critical shots—are polarizing, with issues in balance and execution causing the game to become overly easy for skilled players or frustrating for others. Despite minor bugs and camera control limitations, the gameplay loop is widely praised for its smoothness, variety, and replay value, making it a solid choice for fans of classic survival horror.

    • “The combat is simple yet effective, adding the parry mechanic — while some people say it is unnecessary, I enjoyed it instead of dodging or blocking. The weapon attachments, multitude of weapons, everything handled very well.”
    • “With the design choices and mechanics fine tuned, alternate paths are no longer small 15-minute detours but rather whole entire levels that change how you approach the game (some are more dangerous but faster to save supplies, others offer more medical over weapons, etc.). Jill's dodge is now a dedicated button that can be done at will so long as you have stamina, and as a last-ditch effort you can attempt to deflect the attack and counter with one of your own. When enemies are knocked down you can perform an execution. 'Herbs' now give permanent stat boosts if you combine three of them. You also have a 'pot-shot' mechanic to save ammo. But this is offset by enemies becoming more aggressive when wounded, making them harder to dodge, so your one-shot might just become on par with a bee sting if you mess up the timing.”
    • “But in addition to that, you also have a critical aim mechanic, a timing-based mechanic (think of active reload from many shooters) that lets you take some time to focus your aim and then if you do the mechanic successfully you actually one-shot kill enemies with it, which I found to be a very fun addition due to its risk/reward nature. It certainly has balance issues and timing-based mechanics aren't everyone's cup of tea.”
    • “Dino Crisis 2 point shop, a timed shot mechanic to do critical damage that inexplicably allows any weapon in the game to one shot all standard enemies which is exactly as goofy and broken as it sounds when combined with machine guns and their very large ammo capacities.”
    • “So what ends up happening for gameplay is you will be standing still for the 4 seconds to line up your critical shot, hopefully hitting the quick time event which just seems to be random in speed and has some form of input delay to it just to add insult to injury. In the case you missed, then you're going to be stuck in the eternal parry loop hell because there is just no reasonable way to put distance between you and the enemy due to the horrid controls and camera angles.”
    • “There is a reason why they don't make games with fixed camera angles anymore and it's because it's not needed (it was only done due to hardware limitations) and because it makes the gameplay into absolute garbage.”
  • story

    70 mentions Positive Neutral Negative

    The story is generally well-written with engaging characters, notable voice acting, and multiple branching paths that add replay value, though it leans on familiar survival horror tropes and can feel predictable at times. While some find certain segments slow or cutscenes overly long, the narrative effectively complements the gameplay and offers a satisfying, if not groundbreaking, experience. Overall, it successfully captures the classic survival horror vibe with a fresh setting and enough intrigue to maintain player interest.

    • “Well-written story and setting with characters you care about.”
    • “The branching left/right choices aren't just cosmetic — each path gives you an entirely different area with its own layout, puzzles, and story beats, something you almost never see in any game.”
    • “Captain Jang Seo-yeon is an amazing protagonist, and I loved the fact that she's bilingual in the game and can speak Korean to HQ and switch back to English when needed, because it added to the immersion of the game and made the game's story setting feel more believable.”
    • “The overall story is also not that much to write home about.”
    • “Very predictable story: not many twists and turns here, in fact, it's a bit of a genre trope-soup.”
    • “At this point I don't even care what the story in this game wants to tell and put in my request for a refund.”
  • graphics

    62 mentions Positive Neutral Negative

    The game’s graphics evoke a nostalgic PS1-style aesthetic with detailed pre-rendered backgrounds and a strong atmospheric vibe, successfully capturing classic survival horror visuals. However, it suffers from poor optimization, frequent frame rate drops, limited graphical settings, and occasional glitches that hinder performance, especially on less powerful hardware. Despite these technical issues, many appreciate the art style, monster design, and cityscapes, praising the graphics as a core strength that complements the gameplay and setting.

    • “There were some moments where I was like "...wow, what a visual." To pull that off with intentionally retro graphics is no small feat.”
    • “I really liked how they built the graphics of this game as all of it being 3D, but simulating the old pre-rendered background style of graphics.”
    • “The visuals are amazing, the camera angles are chef's kiss and even the character design of Seo-yeon itself is a reference to old survival horror classics (Dino Crisis and Resident Evil).”
    • “The game is too demanding for its graphics; when playing on the Steam Deck, the FPS dropped a lot in open areas.”
    • “It's so poorly optimized that my high-end PC utilizes 100% of its GPU, despite the game not being graphically demanding.”
    • “The game lacks basic graphics settings—no options for brightness, vsync, or framerate limiter—and visuals get blurry in certain areas with frame rate drops in weird places.”
  • atmosphere

    40 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its authentic, immersive survival horror vibe, effectively capturing the essence of classic 90s horror with a modern twist. Its detailed environments, atmospheric music, and setting in post-apocalyptic South Korea create a vivid, engaging world that balances isolation, dread, and action. While occasional bugs and minor inconsistencies slightly disrupt immersion, the overall sound design, visuals, and level design consistently enhance the chilling and nostalgic ambiance.

    • “The atmosphere, the map layout, the puzzles/item locations and map exploration, the secrets, all solidly built.”
    • “The beautiful atmosphere, music, and environments you listen & travel to within the game make South Korea feel so alive!”
    • “This game oozes atmosphere throughout, areas like the bolle-gil trail have great soundtrack to accompany the isolation and dread this game conveys.”
    • “Pretty fun RE1-like, but it drags on a little too long, and occasional bugs ruin the atmosphere, such as the T-Rex boss fight glitching and standing still or the final boss glitching and preventing use of the final mining laser strike.”
    • “When utilized well, the camera angles complement the atmosphere, but this happens rather haphazardly.”
    • “In a game that leans heavily on atmosphere and cutscenes, inconsistencies hurt immersion more than they should.”
  • optimization

    39 mentions Positive Neutral Negative

    Optimization for the game has been a major sticking point, with many users reporting poor performance, heavy GPU usage, frame rate drops, and numerous bugs at launch. While some praise recent updates that have improved stability and playability, others still experience significant issues, indicating that optimization remains a work in progress needing further patches and polish.

    • “Thanks for listening to the fans, the performance update is night and day, I can play on my LEGO 2.”
    • “As of this review, yes; there are some optimization bugs and GPU utilization issues (that were quickly addressed and being worked on), but nothing on my end that took away from enjoying the game.”
    • “There are a few minor optimization issues, but nothing too serious, and the developers are actively working on them.”
    • “If you were waiting for the performance patch, don't bother - the game still runs terribly.”
    • “My decent PC struggled to run this game at 60 FPS, with some parts dropping as low as 15 FPS, plus many bugs and unstable performance.”
    • “It's so poorly optimized that my high-end PC uses 100% GPU, despite the game not being graphically demanding.”
  • music

    32 mentions Positive Neutral Negative

    The game's music is widely praised for its immersive, atmospheric quality and strong soundtrack, particularly the save room theme and end-game tracks, which enhance the horror and mood effectively. Voice acting and sound effects also receive positive notes, contributing to a rich audio experience. While generally lauded, a few users feel the music at times is more atmospheric than tension-building, but overall it significantly enhances the game's ambiance and replayability.

    • “The beautiful atmosphere, music, and environments you listen and travel to within the game make South Korea feel so alive!”
    • “Also, the unlockable menu music you get after beating the game is some of the best video game OST I've ever heard.”
    • “The soundtrack is great and nails the atmosphere of whatever moment you are in (the save room music is chef’s kiss).”
    • “Ambient details like rain and environmental noise are present, but the music itself has done very little to build tension so far.”
    • “In a genre where soundtrack and sound design are crucial to dread, that matters.”
    • “Sounds - simple atmospheric music/standard boss music you'd expect to hear in a game like this, good sfx for enemies/guns/characters.”
  • replayability

    26 mentions Positive Neutral Negative

    The game boasts high replayability due to its multiple branching paths, diverse weapon and enemy variety, numerous unlockables, and extra modes like NG+ and mercenaries-style challenges. Players appreciate the variety in story routes, difficulty levels, and gameplay challenges that offer fresh experiences on repeated playthroughs. Overall, the rich content and multiple choices make replaying the game engaging and rewarding.

    • “High replayability: good weapon and enemy variety, plenty of unlockables, and narrative choices that change your destination.”
    • “All in all though I really enjoyed my first playthrough of the game: good sized campaign, story and characters while nothing special were entertaining along with a few funny lines of dialogue. The replay value is also there not only in form of choices that take you to different locations in the campaign but there are also plenty of unlockables after beating the game, new difficulty modes to tackle as well as an extra gameplay mode to sink some time in.”
    • “There's a huge variety of weapons, a large amount of replayability via different story routes/decisions and challenges, a proper roster of enemies to face, and overall just a fresh take on the genre.”
  • stability

    13 mentions Positive Neutral Negative

    The game generally runs well, including on the Steam Deck, but is plagued by numerous bugs such as AI getting stuck, graphical glitches, and occasional performance drops even on decent PCs. While these issues don't block progression or make the game unplayable, they do impact immersion and stability, with some reports of unstable frame rates and clunky animations. Overall, the experience remains enjoyable despite the game's optimization and glitch problems.

    • “Very buggy and at times unplayable.”
    • “Sadly this game is not only very buggy with enemies getting stuck or corpses floating up into the sky but it also suffers from poor optimization and a whole bunch of baffling design choices.”
    • “The game is too long and the performance is too unstable for a game of this scope; even on a pretty decent PC, the framerate dropped to as low as 15 fps in some parts, combined with numerous bugs and glitches.”
  • grinding

    5 mentions Positive Neutral Negative

    Grinding in the game is often described as tedious and frustrating, especially on harder difficulties where movement mechanics add to the annoyance. Many players find the frequent repetitive tasks and awkward controls make progression feel like a chore, diminishing overall enjoyment.

    • “Some of the harder difficulties can get tedious depending on enemy type.”
    • “This game starts off really well, but it gets so tedious and annoying after a few hours.”
    • “Hopefully it gets better, but the tediousness of the police station has me questioning if I should even continue to waste my time with this game.”
  • emotional

    5 mentions Positive Neutral Negative

    The game evokes strong nostalgic emotions reminiscent of classic PS1 horror survival titles like Resident Evil 3, delivering a wholesome and authentic experience. However, some users note minor frustrations with control mechanics, though these do not overshadow the overall emotional impact.

    • “This game made me feel the same way I did playing those old PS1 classics as a kid.”
    • “10/10 classic horror survival, made me feel like playing Resident Evil 3 for the first time. Come to think of it, this game takes RE3 as an inspiration.”
    • “Game is wholesome and awesome!”
  • humor

    5 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, with some amusing nods and funny bugs appreciated by players, but many find the dialogue attempts at humor fall flat and feel forced, detracting from character likability. While certain funny cutscenes are enjoyable, overall the writing is seen as poor and unengaging.

    • “The little nods here and there to other games or series are funny to see as well.”
    • “I had some weird and funny bugs, but overall it's a good game and full price is fair.”
    • “The story and characters were entertaining along with a few funny lines of dialogue.”
    • “The dialogue is very poor; although it's voice acted well enough, it feels like it was written by a redditor with unfunny failed attempts at humor. These attempts seem to try to make the characters likable and create chemistry between them, but instead, they made me dislike the characters.”
    • “When the dialogue gets serious, it becomes boring and is so heavy with exposition, resembling a Metal Gear cutscene but without all the cool action.”
    • “The humor fails to land, making the characters less appealing rather than more engaging.”
  • character development

    4 mentions Positive Neutral Negative

    Users praise the character development for its impressive art style, thoughtful design, and strong voice acting. The characters, especially Seo-yeon, are noted for visually referencing classic survival horror games, with meaningful elements like color choices tied to cultural symbolism. Overall, the character designs are highly appreciated and contribute significantly to the game's appeal.

    • “Love the art style, the character design, and voice acting.”
    • “The visuals are amazing, the camera angles are chef's kiss and even the character design of Seo-yeon itself is a reference to the old survival horror classics (Dino Crisis and Resident Evil), and I think her outfit is a mix of colors from the Korean flag.”
    • “Character designs are great.”
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2h Median play time
2h Average play time
1-2h Spent by most gamers
*Based on 2 analyzed playthroughs
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Ground Zero is a survival shooter game with horror, post-apocalyptic and science fiction themes.

Ground Zero is available on Xbox Series X|S, PC, PlayStation 5, Windows and others.

On average players spend around 2 hours playing Ground Zero.

Ground Zero was released on April 16, 2026.

Ground Zero was developed by Malformation Games.

Ground Zero has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Ground Zero for its gameplay but disliked it for its optimization.

Ground Zero is a single player game.

Similar games include Them and Us, Tormented Souls, Hollowbody, Echoes of the Living, Alisa and others.