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Ground Zero

A rich, replay-heavy survival horror revival that stumbles in its menus and controls but delivers strong atmosphere, exploration, and discovery.
Ground Zero Game Cover
85%Game Brain Score
Most mentioned positive aspects:gameplay, story
Most mentioned negative aspects:optimization, stability
90% User Score Based on 344 reviews
Critic Score 78%Based on 7 reviews

Platforms

Xbox Series X|SPCPlaystation 5XboxWindowsPlayStation
Ground Zero Game Cover

About Ground Zero

Ground Zero is a single player survival shooter game with horror, post-apocalyptic and science fiction themes. It was developed by Malformation Games and was released on April 16, 2026. It received mostly positive reviews from critics and positive reviews from players.

Fight through post-apocalyptic South Korea in this retro survival horror. Uncover the truth behind the devastating meteor impact that left the country in ruins and turned every living organism into a terrifying monstrosity. Fight. Solve puzzles. Upgrade gear. Make every bullet count.

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Games Like Ground Zero

Looking for games like Ground Zero? Here are top survival shooter recommendations with a horror, post-apocalyptic and science fiction focus, selected from player-similarity data — start with Them and Us, Echoes of the Living or Tormented Souls 2.

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Reviews

90%Audience ScoreBased on 344 reviews
gameplay43 positive mentions
optimization7 negative mentions

  • Strong homage to classic survival horror games with fixed camera angles and tank controls, evoking nostalgia effectively.
  • Deep and rewarding gameplay systems, including parrying, dodging, critical shot mechanics, many weapons, and resource management.
  • Extensive content offering with a long campaign, branching paths, multiple endings, unlockables, NG+, and extra modes for high replayability.
  • Criticism of long and bloated game length, with pacing issues and excessive backtracking that drag down the experience.
  • Frustrating and clunky controls paired with fixed camera angles causing player disorientation and combat difficulties.
  • Technical issues including bugs, glitches, poor optimization leading to high GPU usage, and a rough UI/inventory management system.
  • gameplay

    174 mentions Positive Neutral Negative
    25% positive mentions, 72% neutral mentions, 3% negative mentions

    The gameplay blends classic survival horror design with modernized mechanics like parry, dodge, and a risk-reward critical shot system, offering satisfying combat and ample content. However, it suffers from balance issues, overly powerful mechanics that can trivialize combat, and control or camera limitations that may frustrate some players. Despite these flaws, it provides a nostalgic yet fresh experience for fans of the genre, with varied difficulty options and replay value.

    • “It takes the formula of the classic Resident Evil games—picking up right where the RE1 remake left off—and adds new mechanics; you won't find yourself missing anything from the originals.”
    • “Ground Zero was one of those cases where I didn't really know what to expect as indie survival horror tends to be very hit or miss but after beating the game on hard difficulty (combat/puzzles) I'm happy to say this was a very positive surprise, one that in some ways reminded me of Resident Evil 3: Nemesis not only because of the outbreak in a city type of setup but because the combat is slightly more faster/active and because there are choices during the gameplay that determine which areas you explore. But in addition to that you also have a critical aim mechanic, a timing based mechanic (think of active reload from a lot of shooters) that lets you take some time to focus your aim and then if you do the mechanic successfully you actually one shot kill enemies with it which I found to be a very fun addition due to its risk/reward nature but it certainly isn't without its balance issues and timing based mechanics aren't everyone's cup of tea.”
    • “If you consider yourself a fan of the original Resident Evil trilogy or Dino Crisis just do yourself a favour and get this game; it's the perfect love letter to that era of games. There is loads of content to keep you invested, great gameplay and genuinely tense and terrifying moments.”
    • “Aside from that, terrible aiming mechanics, glaring lack of quality of life features (next to no graphical options, can't even adjust brightness and the game is very dark), and a lot of ill-thought-out mechanics that make zero sense; the parry mechanic being a prime example.”
    • “So what ends up happening for gameplay is you will be standing still for 4 seconds to line up your critical shot, hopefully hitting the quick time event which just seems random in speed and has some input delay to it. If you miss, you're stuck in the eternal parry loop hell because there is no reasonable way to put distance between you and the enemy due to the horrid controls and camera angles.”
    • “It simply tries to fit in too many mechanics that don't feel like they belong.”
  • story

    95 mentions Positive Neutral Negative
    35% positive mentions, 62% neutral mentions, 3% negative mentions

    The story is generally praised for its engaging characters, branching paths, and effective homage to classic survival horror, offering a decent and enjoyable narrative experience with solid voice acting. While some find it predictable, slow in parts, or occasionally marred by plot holes and pacing issues, overall it adds meaningful context and replay value to the gameplay. The mix of mystery, personal interactions, and genre staples delivers a satisfying but not groundbreaking survival horror story.

    • “The story opens strong and stays interesting as the mystery unfolds.”
    • “The branching left/right choices aren't just cosmetic — each path gives you an entirely different area with its own layout, puzzles, and story beats, something you almost never see in any game.”
    • “Fantastic story, awesome voice acting, phenomenal gameplay choices.”
    • “There are a lot of weird plot holes in the cutscenes, like driving through the infested city without encountering any traffic jams or eating food found in an infested kitchen, inside an infested train.”
    • “And going..... and then the story just crashed and burned, becoming so stale and mind-numbing.”
    • “I will give it a positive review because of the designs, environments, some of the earlier in-game story, etc., but with a massive caveat of needing to be a person that does not mind mindless wandering back and forth for hours with no real reason for it - or getting lost because the game itself is so vague with telling the player what to do at all, ever.”
  • graphics

    70 mentions Positive Neutral Negative
    37% positive mentions, 57% neutral mentions, 6% negative mentions

    The game’s graphics strongly embrace a nostalgic, retro survival horror style reminiscent of PS1 and early 2000s consoles, with well-executed pre-rendered backgrounds and detailed, atmospheric environments that effectively evoke classic horror vibes. While the art style, monster design, and setting receive widespread praise for their authenticity and immersive quality, performance issues such as unstable frame rates, poor optimization, graphical glitches, and limited graphics options detract from the overall experience. Nonetheless, many reviewers appreciate the distinctive aesthetics and visual homage despite these technical shortcomings.

    • “The fixed camera and the graphics and sounds make everything so immersive and it gives a sense of horror that few modern games can really make you feel.”
    • “Visuals are top tier with detailed pre rendered backgrounds.”
    • “The visuals are amazing, the camera angles are chef's kiss and even the character design of Seo-yeon in itself is a reference to the old survival horror classics (Dino Crisis and Resident Evil) and I think her outfit is a mix of colors for the Korean flag.”
    • “The graphics more closely resemble a double-A budget horror title from the PlayStation 2, Sega Dreamcast, or Nintendo GameCube era.”
    • “The game is too demanding for its graphics; on the Steam Deck, FPS dropped significantly in open areas.”
    • “Despite not being very graphically demanding, the game is so poorly optimized that it uses 100% of my GPU on a high-end PC.”
  • atmosphere

    47 mentions Positive Neutral Negative
    51% positive mentions, 43% neutral mentions, 6% negative mentions

    The game's atmosphere is widely praised for its authentic retro horror vibe, atmospheric lighting, and evocative soundtrack that together create a moody, immersive experience reminiscent of classic 90s survival horror. While some find the pacing and occasional bugs detract from immersion, the detailed environments, distinct area designs, and unique post-apocalyptic South Korean setting contribute to a consistently engaging and tension-filled atmosphere. Overall, it stands out as a top-notch example of atmospheric survival horror with a modern touch.

    • “The developers cleverly use atmospheric lighting and high-contrast color to make the levels feel gloomy and misty.”
    • “This game oozes atmosphere throughout, areas like the Bolle-gil trail have great soundtrack to accompany the isolation and dread this game conveys.”
    • “Ground Zero delivers something rare in today's market: fixed cameras, a genuinely eerie atmosphere, a massive world packed with detail, and characters you actually grow attached to over time.”
    • “There's survival horror games with tighter design and production, better atmosphere and scares (not much here aside from stress), more interesting story, and snappier gameplay.”
    • “[*] atmosphere deficit: it never feels scary or spooky.”
    • “In a game that leans this hard on atmosphere and cutscenes, that inconsistency hurts immersion more than it should.”
  • optimization

    40 mentions Positive Neutral Negative
    8% positive mentions, 74% neutral mentions, 18% negative mentions

    The game's optimization received mixed feedback, with many users reporting significant performance issues such as heavy GPU usage, frame rate drops, and bugs causing instability, particularly at launch. However, recent patches have notably improved performance for some players, making it more playable on mid-range hardware. Despite ongoing optimization challenges and occasional glitches, the developers are actively addressing these problems, though some feel the game still needs more time for polish and refinement.

    • “Thanks for listening to the fans, the performance update is night and day, I can play on my Lego 2.”
    • “As of this review, yes; there are some optimization bugs and GPU utilization issues (that were quickly addressed and are being worked on), but nothing on my end that took away from enjoying the game.”
    • “There are a few minor optimization issues, but nothing too serious, and the developers are actively working on them.”
    • “If you were waiting for the performance patch, don't bother - the game still runs like dogs**t.”
    • “This game is a work of passion, but the performance is too unstable for a game of this scope. Even my pretty decent PC had problems running this game at 60 fps, with some parts dropping to a hard 15 fps. The game is also quite full of bugs and glitches.”
    • “It's so poorly optimized that my monster of a PC utilizes 100% of its GPU for it, despite it being graphically not very demanding.”
  • music

    39 mentions Positive Neutral Negative
    62% positive mentions, 30% neutral mentions, 8% negative mentions

    The music in the game is widely praised for its excellent, mood-fitting soundtrack that enhances the atmosphere and tension, especially with standout tracks like the save room theme and endgame compositions. Sound design and voice acting are also noted as solid and immersive, contributing significantly to the game's survival-horror experience. While generally celebrated for its ability to complement the environment and gameplay, a few users felt the music occasionally lacked in building sustained dread.

    • “The soundtrack matches each location well, and the gameplay sticks closely to traditional survival-horror design: limited resources, careful inventory management, and puzzles that make you think without being frustrating.”
    • “The soundtrack is great and nails the atmosphere of whatever moment you are in (the save room music is chef’s kiss).”
    • “Also the unlockable menu music you get after beating the game is some of the best video game OST I've ever heard.”
    • “Ambient details like rain and environmental noise are present, but the music itself has done very little to build tension so far.”
    • “In a genre where soundtrack and sound design are crucial to dread, that matters.”
    • “-music and sound design are solid”
  • replayability

    32 mentions Positive Neutral Negative
    31% positive mentions, 69% neutral mentions, 0% negative mentions

    The game boasts exceptional replayability thanks to meaningful branching paths with fully new locations, multiple difficulty levels, numerous unlockables, and additional gameplay modes. Players appreciate the variety in story routes, weapons, enemies, and challenges, which collectively offer a rich and expansive experience beyond the initial playthrough. Overall, it delivers high replay value that keeps players engaged and encourages multiple playthroughs.

    • “Alternative paths and great replayability: another highlight of the game is its incredible replay value.”
    • “Branching paths with actual substance (not just 5 minute detours, but actual full new locations with puzzles), which add a lot to replay value.”
    • “All in all though I really enjoyed my first playthrough of the game: good sized campaign, story and characters while nothing special (let's be honest survival horror isn't exactly the genre known for incredible stories) were entertaining along with a few funny lines of dialogue and the replay value is also there not only in form of choices that take you to different locations in the campaign but there are also plenty of unlockables after beating the game, new difficulty modes to tackle as well as an extra gameplay mode to sink some time in.”
  • stability

    13 mentions Positive Neutral Negative
    8% positive mentions, 0% neutral mentions, 92% negative mentions

    The game runs well on the Steam Deck and offers a generally stable experience despite occasional visual and AI glitches, such as enemies getting stuck or buggy reload animations. While bugs and performance dips to as low as 15 FPS on some PCs can affect immersion, these issues are mostly non-critical and have improved since launch. Overall, stability is mixed but does not prevent progression, delivering an enjoyable experience for fans despite optimization and design shortcomings.

    • “Very buggy and at times unplayable.”
    • “Sadly this game is not only very buggy with enemies getting stuck or corpses floating up into the sky but it also suffers from poor optimization and a whole bunch of baffling design choices.”
    • “The game is too long and the performance that is too unstable for a game of this scope, even my PC that is pretty decent had problems running this game at 60 fps and in some parts of this game it went down to hard 15 fps and not forgetting all the bugs and glitches, the game is quite full of them.”
  • grinding

    7 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is often described as tedious and frustrating, with repetitive backtracking and awkward character movement contributing to a dull experience. Players find certain sections, like the police station, especially monotonous, which can detract from their overall enjoyment and willingness to continue.

    • “It just got so boring and tedious.”
    • “This game starts off really well, but it gets so tedious and annoying after a few hours.”
    • “Hopefully it gets better, but the tediousness of the police station has me questioning if I even continue to waste my time with this game at the expense of wasting my money.”
  • humor

    6 mentions Positive Neutral Negative
    83% positive mentions, -16% neutral mentions, 33% negative mentions

    The humor in the game is mixed, featuring some amusing bugs and playful nods to other games, but the dialogue often falls flat with awkward, forced attempts at comedy that undermine character likability. While some funny lines and cutscenes exist, overall the humor is considered weak and sometimes detracts from the experience.

    • “The little nods here and there to other games or series are funny to see as well.”
    • “Game has its problems, I had some weird and funny bugs, but overall it's a good game and the full price is fair.”
    • “All in all though I really enjoyed my first playthrough of the game: good sized campaign, story and characters while nothing special (let's be honest survival horror isn't exactly the genre known for incredible stories) were entertaining along with a few funny lines of dialogue.”
    • “Also the dialogue is very poor honestly. It's voice acted well enough but it's almost like a Redditor wrote it, with how unfunny its failed attempts at humor are. They try to make the characters likeable and give the impression of chemistry between the guy and the girl, but honestly it had the opposite effect and made me dislike them.”
    • “When the dialogue is actually serious, it bores me to tears and is so exposition heavy, like a Metal Gear cutscene but without all the cool action.”
  • emotional

    5 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Players express strong nostalgic emotions with this game, comparing its experience to classic PS1 horror survival titles like Resident Evil 3. The emotional impact is largely positive, evoking memories of beloved games, though some frustration exists with control mechanics. Overall, it delivers a wholesome and classic horror atmosphere.

    • “This game made me feel the same way I did playing those old PS1 classics as a kid.”
    • “10/10 classic horror survival, made me feel like playing Resident Evil 3 for the first time. This game takes RE3 as an inspiration.”
    • “Game is wholesome and awesome!”
  • character development

    4 mentions Positive Neutral Negative
    75% positive mentions, 25% neutral mentions, 0% negative mentions

    Users praise the character development for its impressive design, art style, and voice acting, highlighting thoughtful visual elements and references to classic survival horror games. The distinct and culturally inspired character designs contribute significantly to the game's overall appeal.

    • “Love the art style, the character design and voice acting.”
    • “The visuals are amazing, the camera angles are chef's kiss and even the character design of Seo-yeon in itself is a reference to the old survival horror classics (Dino Crisis and Resident Evil) and I think her outfit is a mix of colors for the Korean flag.”
    • “Character designs are great.”
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Play Times

2h Median play time
2h Average play time
1-2h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Ground Zero is a survival shooter game with horror, post-apocalyptic and science fiction themes. Common tags for Ground Zero include indie, 2.5d, third person, foreign, retro and others.

Ground Zero is available on Xbox Series X|S, PC, PlayStation 5, Windows and others.

On average players spend around 2 hours playing Ground Zero.

Ground Zero was released on April 16, 2026.

Ground Zero was developed by Malformation Games.

Ground Zero has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Ground Zero for its gameplay but disliked it for its optimization.

Ground Zero is a single player game.

Similar games include Them and Us, Echoes of the Living, Tormented Souls 2, Alisa, Hollowbody and others.