Skip to main content

Ground Zero

A rich, replay-heavy survival horror revival that stumbles in its menus and controls but delivers strong atmosphere, exploration, and discovery.
Ground Zero Game Cover
84%Game Brain Score
gameplay, story
optimization, stability
89% User Score Based on 197 reviews
Critic Score 78%Based on 7 reviews

Platforms

Xbox Series X|SPCPlaystation 5XboxWindowsPlayStation
Ground Zero Game Cover

About

Ground Zero is a single player survival shooter game with horror, post-apocalyptic and science fiction themes. It was developed by Malformation Games and was released on April 16, 2026. It received mostly positive reviews from critics and positive reviews from players.

Fight through post-apocalyptic South Korea in this retro survival horror. Uncover the truth behind the devastating meteor impact that left the country in ruins and turned every living organism into a terrifying monstrosity. Fight. Solve puzzles. Upgrade gear. Make every bullet count.

Skip User Reviews

89%
Audience ScoreBased on 197 reviews
gameplay19 positive mentions
optimization6 negative mentions

  • Authentic old-school survival horror experience inspired by classic Resident Evil and Dino Crisis games, capturing the nostalgic PS1-era atmosphere, fixed cameras, tank controls, and resource management.
  • Long and content-rich with multiple story paths, high replayability through choice-driven routes, unlockable modes, costumes, and additional difficulties providing great value.
  • Engaging combat mechanics including critical shots, parrying, dodging, melee emphasis, and rewarding stealth and ammo conservation, complemented by detailed environments, strong monster designs, and a fitting atmospheric soundtrack.
  • Technical issues such as performance problems (high GPU usage, frame drops), numerous bugs and glitches affecting animations, hitboxes, enemy AI, and menu stability that impact playability.
  • Control quirks and camera problems including awkward fixed angles causing visibility issues, awkward aiming mechanics, clunky inventory UI, lack of vertical map navigation, and some frustrating sections like the boat sequence.
  • Design and balancing flaws including uneven difficulty spikes, over-reliance on a somewhat cumbersome critical shot mechanic, some poorly executed level design leading to tedious backtracking, and inconsistent story pacing with occasionally unengaging dialogue.
  • gameplay
    95 mentions Positive Neutral Negative

    The gameplay offers a solid and tight survival horror experience reminiscent of classic titles like Resident Evil 3, enhanced by refined mechanics such as dodge, parry, and a timing-based critical shot that adds strategic depth but can be challenging to master. While generally praised for its combat options, enemy variety, and risk-reward mechanics, some players find certain features like the parry system and critical shot underutilized or unbalanced, and occasional bugs and control quirks slightly detract from immersion. Overall, it delivers a satisfying gameplay loop with notable replay value, especially for fans of fixed-camera horror, though its complexity may pose difficulty for newcomers.

    • “With that out of the way, this game is basically Resident Evil 3 but with the design choices and mechanics fine tuned. Alternate paths are no longer small 15-minute detours but rather whole entire levels that change how you approach the game (some are more dangerous but faster to save supplies, others offer more medical over weapons, etc.). Jill's dodge is now a dedicated button that can be done at will as long as you have stamina, and as a last ditch effort, you can attempt to deflect the attack and counter with one of your own. When enemies are knocked down, you can perform an execution. "Herbs" now give permanent stat boosts if you combine three. You have a "pot-shot" mechanic to save ammo, but this is offset by enemies becoming more aggressive when wounded, making them harder to dodge so your one-shot might just become on par with a bee sting if you mess up the timing.”
    • “But in addition to that, you also have a critical aim mechanic, a timing-based mechanic (think of active reload from many shooters) that lets you take some time to focus your aim and then if you do the mechanic successfully, you actually one shot kill enemies with it, which I found to be a very fun addition due to its risk/reward nature. It certainly isn't without its balance issues and timing-based mechanics aren't everyone's cup of tea.”
    • “There are some really cool parry mechanics that exist in the game that are a bit weird to pull off but once you get the hang of it, it makes sense and feels really rewarding to save some ammo and risk taking a few hits while you try to parry enemies with your knife and finish them off that way.”
    • “The parry mechanic leaves much to be desired - it feels like nothing more than a safe way to conserve ammunition at the cost of taking a full moon cycle to finally kill a mob.”
    • “Aside from that, terrible aiming mechanics, glaring lack of quality of life features (next to no graphical options, can't even adjust brightness and the game is very dark), and a lot of ill-thought-out mechanics that make no sense; the parry mechanic being a prime example.”
    • “It asks the player for precision aiming, timing-based mechanics, blocking, parries, counterattacks, and “critical shot” execution, but the game’s own foundation is too rough to support that level of demand.”
  • story
    47 mentions Positive Neutral Negative

    The story is a solid and engaging survival horror narrative featuring twin protagonists with branching paths that offer different areas, puzzles, and story beats, enhancing replayability. While not overly complex, the characters and voice acting are well-received, contributing to immersion and enjoyment, though some find the apocalypse crisis element a bit overwhelming. Overall, the story effectively supports the gameplay without overshadowing it, providing a nostalgic yet fresh take on classic Resident Evil-style experiences.

    • “Captain Jang Seo-yeon is an amazing protagonist, and I loved the fact that she's bilingual in the game and can speak Korean to HQ and switch back to English when needed, because it added to the immersion of the game and made the story setting feel more believable.”
    • “The story campaign took me about 15 hours to get through, and a player could theoretically get many, many more hours out of the game thanks to alternate story campaign routes, unlockable items, achievements, and more.”
    • “The branching left/right choices aren't just cosmetic — each path gives you an entirely different area with its own layout, puzzles, and story beats, something you almost never see in any game.”
    • “Even the story feels like a cheesy one from the same era.”
    • “The big story revelation of Evan's first chapter could be easily placed elsewhere in the game, same goes for the heart moments Seo-yeon and Evan share on the train.”
    • “At this point I don't even care what the story in this game wants to tell and put in my request for a refund.”
  • graphics
    42 mentions Positive Neutral Negative

    The game’s graphics effectively capture a nostalgic, retro survival horror style with detailed pre-rendered backgrounds and a distinctive art direction reminiscent of classic titles like Resident Evil and Dino Crisis. While the visuals and monster designs are widely praised for contributing to a strong atmosphere, the game suffers from poor optimization, frequent frame rate drops, graphical glitches, and a lack of essential graphical settings, which hinder the overall experience.

    • “I really liked how they built the graphics of this game: all of it being 3D, but simulating the old pre-rendered background style of graphics.”
    • “Visuals are beautiful, especially the cityscapes that are reminiscent of Project Eden and I often caught myself smiling at the cheesiness of it all.”
    • “Graphics hit the style it's going for perfectly; I really appreciate some of the panoramic areas with the retro 3D environment.”
    • “My only complaint is that the game is too long and the performance is too unstable for a game of this scope; even my pretty decent PC had problems running this game at 60 fps and in some parts it dropped to a harsh 15 fps, not to mention the bugs and glitches.”
    • “It's so poorly optimized that my monster of a PC utilizes 100% of its GPU for it, despite it being graphically not very demanding.”
    • “It doesn't even have a graphics setting, the most basic thing—only a slider for how much blur you want on the monitor and uncapped fps, no vsync. This is clearly not ready, so I won't bother refunding until they add basic features like any damn game.”
  • optimization
    35 mentions Positive Neutral Negative

    The game suffers from significant optimization issues, including heavy GPU usage, unstable frame rates, and performance dips even on high-end PCs, which detract from the overall experience. While some players report smooth performance, many encounter bugs and lag that developers are actively working to address through patches. Overall, the optimization needs considerable improvement and more polish before the game runs reliably across most systems.

    • “Performance was great.”
    • “There are a few minor optimization issues, but nothing too serious, and the developers are actively working on them.”
    • “As of this review, yes; there are some optimization bugs and GPU utilization issues (that were quickly addressed and are being worked on), but nothing on my end that took away from enjoying the game.”
    • “If you were waiting for the performance patch, don't bother - the game still runs terribly.”
    • “My PC, which is quite decent, had problems running this game at 60 FPS; in some parts, it dropped to a hard 15 FPS, and the performance is too unstable for a game of this scope.”
    • “It's so poorly optimized that my monster of a PC utilizes 100% of its GPU, despite the game being graphically not very demanding.”
  • atmosphere
    33 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its authentic retro survival horror feel blended with modern quality-of-life improvements, immersive environments, and a fitting soundtrack that enhances isolation and dread. The setting of post-apocalyptic South Korea comes alive through detailed level design, sound effects, and voice acting, creating a genuinely eerie and engaging mood. While some minor issues like inconsistent cutscenes and camera use arise, overall the atmosphere is considered a standout and essential element of the game's appeal.

    • “This game oozes atmosphere throughout; areas like the Bolle-gil Trail have a great soundtrack to accompany the isolation and dread this game conveys.”
    • “The atmosphere, art/backgrounds, enemy design, level design, and replayability are absolutely top notch, with a great soundtrack too.”
    • “Ground Zero delivers something rare in today's market: fixed cameras, a genuinely eerie atmosphere, a massive world packed with detail, and characters you actually grow attached to over time.”
    • “When utilized well, the camera angles complement the atmosphere well, but this happens rather haphazardly.”
    • “In a game that leans this hard on atmosphere and cutscenes, that inconsistency hurts immersion more than it should.”
    • “A rich, replay-heavy survival horror revival that stumbles in its menus and controls but delivers strong atmosphere, exploration, and discovery.”
  • music
    25 mentions Positive Neutral Negative

    The game's music is widely praised for its atmospheric quality, complementing the environment and enhancing immersion, especially with standout tracks like the save room theme and unlockable menu music. The soundtrack, along with sound effects and voice acting, contributes significantly to the game's mood and replay value. However, some feel the music occasionally falls short in building tension crucial for survival horror.

    • “The beautiful atmosphere, music, and environments you listen and travel to within the game make South Korea feel so alive!”
    • “Also, the unlockable menu music you get after beating the game is some of the best video game OST I've ever heard.”
    • “The soundtrack is great and nails the atmosphere of whatever moment you are in (the save room music is chef’s kiss).”
    • “Ambient details like rain and environmental noise are present, but the music itself has done very little to build tension so far.”
    • “In a genre where soundtrack and sound design are crucial to dread, that matters.”
    • “Sounds - simple atmospheric music/standard boss music you'd expect to hear in a game like this, good sfx for enemies/guns/characters.”
  • replayability
    17 mentions Positive Neutral Negative

    The game offers exceptional replayability through multiple branching story paths, several difficulty levels (including unlockable ones), and various extra modes like a mercenaries mode and New Game+. Players can explore different locations and make choices that significantly alter the gameplay experience, complemented by numerous unlockables such as costumes and weapons. Overall, the combination of diverse challenges, fresh content, and engaging design ensures a rich and rewarding experience for multiple playthroughs.

    • “There are multiple paths ala Resident Evil 3 for replayability, a bonus RE3-style mercenaries mode, and a lot of unlockables.”
    • “Unlockable costumes and weapons, NG+, and an extra mode along with branching routes give this game a lot of replay value.”
    • “All in all though I really enjoyed my first playthrough of the game: good sized campaign, story and characters were entertaining along with a few funny lines of dialogue and the replay value is also there not only in form of choices that take you to different locations in the campaign but there are also plenty of unlockables after beating the game, new difficulty modes to tackle as well as an extra gameplay mode to sink some time in.”
    • “There is some potential replay value with multiple difficulties and a few choices that lead to unique locations.”
  • stability
    8 mentions Positive Neutral Negative

    The game suffers from frequent bugs, glitches, and poor optimization, leading to unstable performance and occasional frame rate drops, even on decent hardware. While none of the issues appear to be game-breaking, they do detract from the overall experience and immersion. Despite these stability problems, some players still find the gameplay enjoyable.

    • “Very buggy and at times unplayable.”
    • “Sadly this game is not only very buggy with enemies getting stuck or corpses floating up into the sky but it also suffers from poor optimization and a whole bunch of baffling design choices.”
    • “The game is too long and the performance is too unstable for a game of this scope; even my decent PC had problems running it at 60 fps, with some parts dropping to a harsh 15 fps. Not forgetting all the bugs and glitches, the game is quite full of them.”
  • humor
    5 mentions Positive Neutral Negative

    The humor in the game is mixed, featuring some funny nods and bugs that add charm, but many dialogue attempts at humor fall flat and feel poorly written, detracting from character likability. While some cutscenes are amusing, the overall humor often misses the mark, blending awkward jokes with heavy exposition.

    • “The little nods here and there to other games or series are funny to see as well.”
    • “I really enjoyed my first playthrough: good sized campaign, story and characters were entertaining along with a few funny lines of dialogue.”
    • “Some cutscenes take too long, but I liked the funny ones and appreciate the production value.”
    • “Also the dialogue is very poor honestly; it's voice acted well enough, but it feels like a Redditor wrote it with its failed attempts at humor. They try to make the characters likable and show chemistry between the lead characters, but it had the opposite effect and made me dislike them. When the dialogue is serious, it bores me to tears with heavy exposition like Metal Gear cutscenes but without the cool action.”
  • emotional
    4 mentions Positive Neutral Negative

    Users find the game emotionally impactful, evoking nostalgia similar to playing classic survival horror like Resident Evil 3 for the first time. While some gameplay control issues are noted, the overall emotional experience is described as wholesome and awesome.

    • “10/10 classic horror survival, made me feel like playing Resident Evil 3 for the first time. This game takes RE3 as an inspiration.”
    • “Game is wholesome awesome!”
  • character development
    4 mentions Positive Neutral Negative

    Users praise the character development for its impressive art style, detailed character design, and fitting voice acting. The visuals and camera work enhance the experience, with specific characters like Seo-yeon drawing inspiration from classic survival horror games and cultural elements. Overall, character designs are well-received and thoughtfully crafted.

    • “Love the art style, the character design, and voice acting.”
    • “The visuals are amazing, the camera angles are chef's kiss and even the character design of Seo-Yeon in itself is a reference to the old survival horror classics (Dino Crisis and Resident Evil). I think her outfit is a mix of colors from the Korean flag.”
    • “Character designs are great.”
  • grinding
    4 mentions Positive Neutral Negative

    Grinding in the game is often described as tedious and frustrating, with awkward character movement and repetitive tasks that lead to player fatigue. Many users find the experience discouraging, causing them to question whether continuing is worth their time and money.

    • “This game starts off really well, but it gets so tedious and annoying after a few hours.”
    • “Hopefully it gets better, but the tediousness of the police station has me questioning if I should even continue to waste my time with this game at the expense of wasting my money.”
    • “It felt tedious and annoying.”
Skip Critic Reviews
Skip Game Offers

Buy Ground Zero

2h Median play time
2h Average play time
1-2h Spent by most gamers
*Based on 2 analyzed playthroughs
Skip Videos

Videos

Skip Games Like Ground Zero
Skip FAQs

Frequently Asked Questions

Ground Zero is a survival shooter game with horror, post-apocalyptic and science fiction themes.

Ground Zero is available on Xbox Series X|S, PC, PlayStation 5, Windows and others.

On average players spend around 2 hours playing Ground Zero.

Ground Zero was released on April 16, 2026.

Ground Zero was developed by Malformation Games.

Ground Zero has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Ground Zero for its gameplay but disliked it for its optimization.

Ground Zero is a single player game.

Similar games include Tormented Souls, Them and Us, Alisa, Tormented Souls 2, Hollowbody and others.