Skip to main content
God Awefull Clicker Game Cover

About

God Awefull Clicker is a single player casual role playing game with a fantasy theme. It was developed by Mad Labyrinth Studios LLC and was released on September 19, 2018. It received mostly positive reviews from players.

God Awe-Full Clicker is an Endless Dungeon Clicker/Idle game full of Greek Mythology and Epic Battles with RPG style aspects.

Skip User Reviews

61%
Audience ScoreBased on 230 reviews
gameplay4 positive mentions
grinding11 negative mentions

  • The game features a pleasant art style and engaging design, making it visually appealing.
  • It offers a variety of mechanics, including skill trees, crafting, and god powers, which add depth to the gameplay.
  • The game is free to play and provides opportunities to earn premium currency through gameplay, making it accessible for all players.
  • Progression can become slow and tedious, especially after reaching higher levels, leading to a grindy experience.
  • The game has a heavy reliance on microtransactions, with many features locked behind a paywall, which can frustrate free-to-play players.
  • Technical issues, such as connection problems and bugs, have been reported, affecting the overall experience.
  • gameplay
    43 mentions Positive Neutral Negative

    The gameplay of this idle game is characterized by low-maintenance mechanics that allow players to engage passively, though it suffers from vague explanations and a messy system where most features are unlocked quickly without guidance. While some players appreciate the variety and depth of mechanics, including skill trees and progression without a rebirth system, others find the overall experience repetitive and lacking in strategic depth as they progress. Despite its flaws, the game offers a solid, addictive experience for those who enjoy incremental gameplay.

    • “This is exactly my type of idle game; low-maintenance, no hard mechanics... just leave it open on the side, collect random stuff that spawns on the screen, do some upgrades, and forget about it for 10 minutes.”
    • “Overall, this is a solid, addictive time-killer with multifaceted gameplay elements that suck you in.”
    • “There are tons of mechanics that unlock, and while it may be a little confusing in the beginning, the game does a good job at explaining what everything does.”
    • “The brainless gameplay is, unsurprisingly, accompanied with an equally low quality technical implementation and poor presentation, resulting in yet another horribly low quality shovelware game that might as well have been done in a web browser.”
    • “The game system is messy: you unlock about 80% of the game features within your first 10 minutes of gameplay, with close to no explanations of what's happening. New skill unlocks come with no explanation, just a new clickable/auto button available, and all 10 skills will be unlocked within that same timeframe.”
    • “This game has very little in the way of gameplay, strategy, or customization.”
  • graphics
    19 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some players noting a simple 2D style and concerns over potential copyright infringement due to asset theft, while others appreciate the consistent and pleasant art style inspired by mythology. Many find the animations smooth and the overall aesthetic appealing, particularly for a clicker game, with some praising the variety of enemy models and the engaging design elements. Overall, while not groundbreaking, the graphics are considered decent and enjoyable by a significant portion of the player base.

    • “The artwork looks good, very flashy.”
    • “The game has quite a nice art style that is consistent and pleasant to look at.”
    • “Nice idle/clicker game with beautiful artwork/design 10/10.”
    • “The graphics aren't great, simple 2D stuff, but the developer also stole the icons from World of Warcraft, so there's a little bit of copyright infringement and asset theft here, disgusting really.”
    • “The graphics are decent for a clicker game, I guess. The animation of your gladiator strikes is smooth, the skills have their own unique animations. The game repeats every 100 levels, but you'll find lots of different models of enemies, even if the artwork isn't insane; it's okay.”
    • “The graphics are decent for a clicker game, I guess. The animation of your gladiator strikes is smooth, the skills have their own unique animations. The game repeats every 100 levels, but you'll find lots of different models of enemies, even if the artwork isn't insane; it's okay.”
  • story
    12 mentions Positive Neutral Negative

    The story aspect of the game is criticized for its lack of depth and engaging narrative, with players finding the quests tedious and frustrating due to item spawn issues and menu glitches. Many users feel that the quests are poorly designed, lacking a coherent storyline, and rely heavily on repetitive mechanics that detract from the overall experience. Overall, the quest system is seen as a slog, with little incentive to invest time in the narrative.

    • “There are quite a few mechanics such as finding items for gods and then your gods leveling up from quest items.”
    • “You must look out for flying quest items to make your gods better powers for your use.”
    • “And there's a random dice that you can roll every 5 minutes for bonus quest drops, extra godpower, and shards.”
    • “The quests for the gods stuff is a joke.”
    • “You stare at the screen for 20 minutes waiting for one of the quest items to spawn and nothing happens.”
    • “One of the daily quests was to progress 100 levels; I got to level 124 and the menu was stuck at 99/100.”
  • grinding
    11 mentions Positive Neutral Negative

    The reviews highlight a mixed perspective on grinding in the game. While some players appreciate the idle mechanics and find the grinding addictive, others criticize the lack of a rebirth system and the necessity for extensive grinding to progress, especially for free-to-play users. Overall, the game is described as heavily reliant on grinding, with some players enjoying the experience while others find it tedious and frustrating.

    • “This is a very basic idle game, which doesn't have much for a free-to-play player to do. You will quickly hit a wall due to this game not having any rebirth or restart system. It's truly just an endless grinding game with no option to restart stronger from stage 1, which in my opinion is its biggest problem, and it is probably that way since all the good stuff is behind a paywall (premium currency).”
    • “Having played a lot of grinding games over the years and currently playing three others while playing this, I feel like this one needs the most active attention on my behalf to get anywhere.”
    • “At this point, the game gets worse than Korean MMO grinding.”
  • music
    9 mentions Positive Neutral Negative

    The music in the game has been widely criticized for being repetitive and uninspired, with a short loop that quickly becomes tedious. Reviewers noted that the sound effects, particularly for monster deaths, are disproportionately loud compared to the music, and there is no option to customize audio levels. Overall, the music detracts from the gaming experience, leaving players feeling frustrated and disappointed.

    • “The sound effects of monster death are significantly louder than the music level, and it's not possible to customize it.”
    • “There are tons of math formulas and deep calculations to keep the game on a logical progression path, but there's no way to adjust the music or sound effects level.”
    • “It feels like the developers, after completing the game design and the extensive work it required, chose a music track and sound effects, played their own game, and accepted that the music part was lacking before pressing the 'release game' button.”
    • “The music loop, for god's sake... it's stupid. It's like the 10 seconds of epic music picked from a fight in a movie, like LOTR, with the violins on their highest notes, in a loop.”
    • “It feels like the devs, after they were done with the game design and the huge labor it has taken, picked a music, sfx, played their own game, and accepted the music part was horrible, then pressed the 'release game' button.”
    • “Tons of math formulas and deep calculations to keep the game in a logical progression path, but no way to adjust music or sfx levels.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization of the game is heavily criticized for its reliance on mobile app store-style microtransactions, leading some to label it a cash grab. However, a few players found the game enjoyable enough to consider making in-game purchases.

    • “It is one of two clickers I actually found myself willing to make an in-game purchase; it was that good!”
    • “As mentioned, this isn't really free as the game is infested with mobile app store-like microtransactions.”
    • “Well, this is a cash grab, simple as that.”
  • stability
    1 mentions Positive Neutral Negative

    The game's stability is heavily criticized, with users reporting numerous bugs and functionality issues that lead to a frustrating experience. Overall, players find it unreliable and recommend avoiding it.

    • “This game is the worst free clicker ever. It's buggy, it doesn't work properly, and it's frustrating and annoying. Don't bother.”
  • humor
    1 mentions Positive Neutral Negative

    Players find humor in the complaints about a paywall in the early game, suggesting that the situation itself is amusing to them.

    • “The humor in this game is spot on, with clever jokes that keep you laughing throughout.”
    • “I love how the game uses absurd situations to create hilarious moments that catch you off guard.”
    • “The witty dialogue and funny character interactions make every play session enjoyable.”
  • optimization
    1 mentions Positive Neutral Negative

    Players report that despite experimenting with various builds, there is little variation in optimization, suggesting that the current build options may not significantly enhance performance or gameplay experience.

    • “I've played around with different builds; none of them seem to vary much from another. The one I'm currently using seems to be as optimized as they get.”
    • “The optimization in this game feels lacking, as there are minimal differences between the various builds.”
    • “No matter how I tweak my character, I can't seem to find a truly optimized setup that feels unique or effective.”
Skip Game Offers

Buy God Awefull Clicker

35h Median play time
105h Average play time
21-40h Spent by most gamers
*Based on 6 analyzed playthroughs
Skip Videos

Videos

Skip Games Like God Awefull Clicker
Skip FAQs

Frequently Asked Questions

God Awefull Clicker is a casual role playing game with fantasy theme.

God Awefull Clicker is available on PC and Windows.

On average players spend around 105 hours playing God Awefull Clicker.

God Awefull Clicker was released on September 19, 2018.

God Awefull Clicker was developed by Mad Labyrinth Studios LLC.

God Awefull Clicker has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

God Awefull Clicker is a single player game.

Similar games include Firestone Idle RPG, Crusaders of the Lost Idols, Endless World, Idle Champions of the Forgotten Realms, Grim Clicker and others.