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Ghoul Castle 3D: Gold Edition

Ghoul Castle 3D: Gold Edition Game Cover
53%Game Brain Score
gameplay, graphics
monetization, story
67% User Score Based on 30 reviews

Platforms

PCMac OSWindows
Ghoul Castle 3D: Gold Edition Game Cover

About

Ghoul Castle 3D: Gold Edition is a single player role playing game. It was developed by Stepan Vakhtin and was released on November 30, 2021. It received mostly positive reviews from players.

Ghoul Castle 3D: Gold Edition is a first-person dungeon crawler with souls-like combat, where you'll explore vast labyrinths, battle nightmarish creatures, and upgrade your armor. Your mission: cleanse the castle of its evil Duke and free the land from dark forces. Expect intense real-time combat, atmospheric environments, and old-school gameplay in this immersive RPG experience.

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67%
Audience ScoreBased on 30 reviews
gameplay4 positive mentions
story3 negative mentions

  • The game offers a nostalgic experience reminiscent of classic dungeon crawlers, with charming visuals and sound design.
  • At its budget price, the game provides solid entertainment and can be completed in a few hours, making it a good option for casual play.
  • Despite its simplicity, the game has potential for improvement, and players appreciate the effort put in by a solo developer.
  • Combat mechanics are overly simplistic and repetitive, leading to a lack of depth and engagement during battles.
  • Enemy AI is rudimentary, with all enemies exhibiting the same attack patterns, which diminishes the challenge and variety in gameplay.
  • The game suffers from poor level design and progression mechanics, requiring excessive backtracking and offering little incentive to explore.
  • gameplay
    26 mentions Positive Neutral Negative

    The gameplay of this budget title is characterized by its simplicity and limited mechanics, which some players find rudimentary and repetitive, particularly in combat and enemy behavior. While the arcade-like design and solid presentation are appreciated, many reviewers express a desire for more puzzle elements, varied combat mechanics, and a more integrated gold spending system to enhance the overall experience. Despite its shortcomings, the game serves as a decent, albeit basic, option for casual play.

    • “Ghoul Castle 3D is a minimalistic FPS dungeon crawler with a rogue-lite format, real-time combat, and arcade mechanics.”
    • “There's a lot here to appreciate - overall, the presentation is solid, the art style is cohesive and pleasant, sound design and music are agreeable, and core mechanics are enjoyable as well.”
    • “I like the somewhat arcade-like design and the combat has a little nuance to it, but I do wish there were more puzzle elements and ways/reasons to spend gold during gameplay.”
    • “I do wish there were more puzzle elements to break up the action, as well as more ways or reasons to spend gold during gameplay.”
    • “In fact, I didn’t realize until after finishing the game that you actually need to go to the menu to spend your gold, which feels like a missed opportunity to integrate it more naturally into the gameplay loop.”
    • “Movement and attack/defense mechanics are quite limited, resulting in gameplay that's a bit one-note - coupled with the simple enemy patterns and the fact that enemies in later levels become quite bullet-spongey, battles can become a test of patience more than anything.”
  • graphics
    9 mentions Positive Neutral Negative

    The game's graphics are widely praised for their stunning visuals and cohesive art style, reminiscent of a first-person version of Torchlight II. While the cartoonlike aesthetic and array of enemy designs are appealing, some players feel the overall presentation lacks charm and cohesion. Despite being developed by a single person using Unity, the graphics, interface, and gameplay mechanics are considered tight and enjoyable.

    • “Visuals are also stunning.”
    • “The cartoonlike graphics make this game seem like a first-person version of Torchlight II.”
    • “There's a lot here to appreciate - overall, the presentation is solid, art style is cohesive and pleasant, sound design and music are agreeable, and core mechanics are enjoyable as well.”
    • “The cartoon-like graphics make this game seem like a first-person version of Torchlight II.”
    • “Made in Unity by one person, the game has a recognizable asset-made aesthetic and a retro feel.”
    • “The graphics, interface, and gameplay all feel very tight.”
  • music
    6 mentions Positive Neutral Negative

    The music in the game is generally well-received, with a varied score that complements the gameplay and is considered one of its standout features. While some players appreciate the pleasant sound design and cohesive art style, others feel the music lacks charm and cohesion. Overall, the soundtrack enhances the experience, contributing positively to the game's solid presentation.

    • “The soundtrack was a highlight and one of its best features.”
    • “The fading in and out and short stops on the music help in disconnecting it all, when it feels like a game that should move quickly.”
    • “There's a lot here to appreciate - overall, the presentation is solid, art style is cohesive and pleasant, sound design and music are agreeable, and core mechanics are enjoyable as well.”
    • “The fading in and out, along with the short stops in the music, disrupts the flow and makes it feel disconnected, especially in a game that should have a fast pace.”
    • “The music is repetitive and lacks variety, making it feel monotonous and uninspired.”
    • “The soundtrack doesn't match the game's atmosphere, leading to a disjointed experience that detracts from immersion.”
  • monetization
    3 mentions Positive Neutral Negative

    The game features impressive enemy graphics that attract players, with many purchasing it based on its appealing visuals from advertisements. Notably, it has no microtransactions, providing a straightforward purchasing experience without additional costs.

    • “No microtransactions, no muss, no fuss.”
    • “The game offers a fair monetization model that respects players' time and investment.”
    • “I appreciate that the game doesn't pressure you into spending money to enjoy the full experience.”
    • “The monetization model feels exploitative, pushing players to spend more than they should just to enjoy the game fully.”
    • “I was disappointed to find that many features are locked behind paywalls, making it hard to progress without spending extra money.”
    • “The constant prompts to purchase in-game currency really detract from the overall experience.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere is noted for its multi-level maps that are well-crafted from pre-fabricated environments, creating an immersive experience; however, many users feel that the environments lack variety and tend to look identical.

    • “The multi-level maps are well-crafted from pre-fab environments, creating an atmospheric experience that immerses you in the game world.”
    • “The atmosphere is captivating, drawing you into the intricacies of each level and making exploration feel rewarding.”
    • “Every corner of the game is filled with a unique ambiance that enhances the overall experience, making it a joy to explore.”
  • story
    3 mentions Positive Neutral Negative

    Players feel that while the game doesn't require an elaborate narrative, it would benefit from elements that encourage exploration and investment in the world, such as environmental storytelling or basic lore.

    • “The game doesn't need a big epic story, but it offers notes scattered throughout that give me a reason to explore and feel invested.”
    • “Even old-school retro games had environmental storytelling, or at least some basic narrative elements.”
    • “Even old school retro games had environmental storytelling, or just some basic stuff.”
    • “The plot felt disjointed and lacked any real depth or engagement.”
    • “Character development was minimal, making it hard to care about their journeys.”
  • grinding
    1 mentions Positive Neutral Negative

    Players appreciate that the grinding aspect of the game avoids environmental collisions, which helps prevent combat from becoming tedious. Additionally, the visuals of the grinding elements are well-received, adding to the overall experience.

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2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Ghoul Castle 3D: Gold Edition is a role playing game.

Ghoul Castle 3D: Gold Edition is available on PC, Mac OS and Windows.

On average players spend around 2 hours playing Ghoul Castle 3D: Gold Edition.

Ghoul Castle 3D: Gold Edition was released on November 30, 2021.

Ghoul Castle 3D: Gold Edition was developed by Stepan Vakhtin.

Ghoul Castle 3D: Gold Edition has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its monetization.

Ghoul Castle 3D: Gold Edition is a single player game.

Similar games include City of Brass, Delver, Tyrant's Realm, Rogue Wizards, Slasher's Keep and others.