"GRAVEN is a single-player or co-op shooter game with puzzles, set in a detailed medieval fantasy world. As a priest, use spells and crystals to combat eldritch perversions and uncover the motives of heretical sects. Despite some bugs and grinding, GRAVEN boasts splendid gameplay, outstanding visuals, and masterful music, with character designs by Chuck Jones and voice talent from Stephan Weyte."
Graven has a captivating atmosphere and art style that evokes nostalgia for classic games like Heretic and Hexen.
The game features rewarding exploration with plenty of secrets and upgrades to discover, enhancing the overall experience.
Combat can be satisfying, especially with certain weapons like the shotgun crossbow and the peat launcher, providing a fun gameplay loop.
The save system is frustrating, as players are returned to the hub area upon quitting, losing progress and having to backtrack through respawned enemies.
The lack of a map makes navigation confusing, leading to aimless wandering and difficulty in finding objectives.
Many spells and weapons feel underwhelming or ineffective in combat, detracting from the overall enjoyment of the gameplay.
gameplay
472 mentions Positive Neutral Negative
28%
64%
8%
The gameplay of Graven has received mixed feedback, with many players enjoying its nostalgic elements reminiscent of classic titles like Hexen, but also expressing frustration over numerous bugs, clunky mechanics, and a lack of engaging combat. While some appreciate the atmosphere and potential for fun, others criticize the confusing level design, ineffective enemy AI, and a save system that detracts from the overall experience. Overall, the game shows promise but requires significant improvements to its core mechanics and polish to fully realize its potential.
“The thrill of navigating through its challenges while enjoying the buttery-smooth Unreal Engine gameplay is an absolute joy.”
“Its distinct gameplay mechanics and immersive world make it truly unique.”
“The gameplay hits all the right spots--upgrades, rewards for exploring, and impressive level design!”
“Gameplay is janky in general with some very frustrating design choices that ruin the fun, such as making you lose money every time you die.”
“It's turned into a bland, boring, poorly optimized, uninspired mess which threw out the imsim spell casting in favor of mechanical and poorly thought out puzzles that have spell casting elements.”
“Overall, I am saddened; I enjoyed the beginning greatly but it failed to capitalize on the core elements of its gameplay, overall failing to create a cohesive story or a consistently enjoyable gameplay loop.”
story
390 mentions Positive Neutral Negative
11%
81%
8%
The story in "Graven" is often described as weak and poorly executed, with many players expressing frustration over vague quest descriptions and a lack of guidance, such as missing quest markers and maps. While some appreciate the atmospheric setting and the potential for an engaging narrative, bugs and design choices frequently hinder progress, leading to a disjointed experience that fails to deliver a cohesive plot. Overall, the game has intriguing elements but is criticized for its lack of clarity and depth in storytelling, leaving players feeling lost and unmotivated.
“Graven on Steam beckons players into a richly atmospheric medieval fantasy world where the stakes are as high as the priest's quest for redemption is deep.”
“The games storytelling and world building are conveyed through both the notes and world design.”
“The glimpses of story shown in the part of the game that's done so far are intriguing and hit just the right vibe.”
“The story is nonsense.”
“You might even say there is no story at all.”
“So despite my journal and game progress saying a barrier has been removed to allow me into town to progress the story, I am fully locked out and thus unable to actually play the game any further.”
graphics
356 mentions Positive Neutral Negative
47%
49%
4%
The graphics of "Graven" have received widespread praise for their beautiful retro aesthetic, blending nostalgic '90s visuals with modern elements to create a captivating atmosphere. Many players appreciate the unique art style and immersive environments, although some have noted performance issues and graphical bugs that detract from the overall experience. Overall, the visuals are considered a standout feature, contributing significantly to the game's dark fantasy ambiance.
“Merging the nostalgic charm of '90s gaming with sleek modern visuals, this game offers a unique blend that appeals to both retro aficionados and contemporary players alike.”
“The atmosphere, graphics, sounds, weapons, and enemies are all well done, and so far the map design and missions have been intuitive and easy to follow.”
“The graphics are wonderfully textured rectangles with low poly count; however, unlike similar games, the world feels far from empty.”
“It's not an arthouse game, it's a very simple shooter with hideous graphics and design.”
“The game is still laggy as hell and for the kind of graphics it has - I expect it to perform at least half decently, to impress at least a little.”
“It's such a shame that this kind of artwork and music is wasted on a badly designed game that was rushed out the door without any quality control.”
atmosphere
336 mentions Positive Neutral Negative
68%
31%
1%
The atmosphere of "Graven" is widely praised for its rich, immersive dark fantasy world, characterized by stunning graphics, detailed environments, and a compelling soundtrack that enhances the overall experience. Many players appreciate the game's nostalgic nods to classic titles like "Hexen" and "Heretic," highlighting the intricate level design and moody aesthetic that invite exploration. However, some reviews note that while the atmosphere is a strong point, it is often undermined by gameplay issues and technical flaws that detract from the overall enjoyment.
“The dark fantasy world of Graven is beautifully crafted, and the atmospheric soundtrack enhances the overall gaming experience.”
“Graven breathes atmosphere.”
“It's oozing with atmosphere from the visuals and audio to the voice work and story.”
“Combine that with an absurd, out-of-place stamina system and a save system that doesn't store information about which mob enemies you have killed, and you have an extremely tedious game, where you run through massive maps filled with brain-dead enemies, having barely any plot to give you motivation and not even having any atmosphere - it's not fun!”
“A strange, inconsistent atmosphere is present in every episode, just like the game doesn't know what it wants to be.”
“But after giving two years to Graven, and despite its charming art and atmosphere that captivated me in the first place, I have to warn people not to make the same mistake I did and fall for Graven's unique look and feel; now the game is going out of early access with all those issues.”
stability
138 mentions Positive Neutral Negative
4%
96%
The game's stability is heavily criticized, with numerous reports of bugs, glitches, and soft locks that significantly hinder gameplay. Many players describe it as a "buggy mess," with issues ranging from unresponsive switches to game-breaking glitches that can require complete restarts. Despite some improvements post-launch, the overall consensus is that the game feels unfinished and unpolished, making it difficult to recommend in its current state.
“Runs great on Linux.”
“Otherwise bug free in the actual state from my perspective.”
“This game is such a buggy mess that it's almost unplayable, and even if all bugs get fixed, you will end up with a very mediocre game with some questionable game design choices.”
“The game is very buggy, specifically where key switches randomly reset, which can soft lock you into sections.”
“Unfortunately, it is still buggy even after the 1.0 full release and a couple of updates.”
music
136 mentions Positive Neutral Negative
50%
47%
3%
The music in the game has received mixed reviews, with many praising its atmospheric quality and ability to enhance the overall experience, particularly in the early chapters. However, some players have noted a lack of presence in the soundtrack, with complaints about it being too quiet or absent during key moments, such as boss encounters. Overall, while the music is often described as beautiful and fitting, there are significant concerns regarding its volume and consistency throughout the game.
“The dark fantasy world of Graven is beautifully crafted, and the atmospheric soundtrack enhances the overall gaming experience.”
“The music slaps - perfect for atmosphere, the mechanics are solid, the impact feels like you're doing something, the levels require some problem-solving skills but if you're ready this game will add creases to your brain!”
“Visually the game is quite impressive, the music is very on point and the atmosphere in some areas is second to none.”
“The game has practically no music.”
“Boss arenas are entirely devoid of music.”
“The music could be 500% louder.”
grinding
82 mentions Positive Neutral Negative
100%
The grinding aspect of the game is widely criticized for being excessively tedious and unengaging, with players expressing frustration over repetitive combat, backtracking through respawned enemies, and uninteresting weapon upgrades. Many reviews highlight the lack of meaningful progression and the clunky mechanics that contribute to a monotonous experience, making exploration and combat feel like a chore rather than an enjoyable challenge. Overall, the game is described as lacking depth and fun, leading to a frustrating gameplay experience.
“Uninteresting and grindy weapon upgrades, absent gold drops in Act 2, game-breaking bug that has stopped me from finishing the game in Act 3, which has been known since at least January and never fixed.”
“The level design is bland and tedious with weird interconnections that seem random and progression relying on finding hidden keys spread across the map and solving tedious puzzles, not to mention the insane amount of backtracking.”
“So all in all, you have a game that is endlessly tedious to play, provides neither challenge nor reward and has some added annoyance on top.”
optimization
58 mentions Positive Neutral Negative
5%
61%
34%
The game's optimization has been widely criticized, with players reporting numerous performance issues, including frequent stuttering, bugs, and memory leaks that degrade performance over time. Many users noted that even high-end systems struggle to maintain stable frame rates, and the use of Unreal Engine 4 has been deemed unjustified due to the game's poor stability and optimization. Overall, while some players appreciate the aesthetic and atmosphere, the technical shortcomings significantly detract from the experience.
“It's a title I ultimately enjoy and could see it be so much better with the questionable design choices mentioned earlier and fixing out the obvious, like Unreal Engine 4 performance bugs, softlocks in corners, falling through the map, enemy physics; you know, the usual that some might be turned off by if they're not seasoned jank enjoyers.”
“Love the aesthetic, the performance is good, and playing with the physics is fun with friends, and best of all, this works on my Steam Deck (at least so far).”
“Very pretty graphics, performance that should be better, but tolerable, really good atmosphere, good level design, but severe negatives.”
“For example, in about half an hour, I stumbled upon countless physics glitches, performance is quite bad CPU-wise, and saying that the combat is clunky would be an understatement of the year.”
“Some other things to note: the performance gradually degrades to the point that it becomes unplayable, like there's a memory leak or something.”
“If you've ever played Heretic/Hexen games, you'll have a lot to enjoy here; even the retro graphic aesthetics... which leads me to my greatest gripe currently: the optimization is terrible.”
replayability
24 mentions Positive Neutral Negative
13%
74%
13%
The game's replayability is a mixed bag among users; some find it lacking due to a short completion time and limited content, while others appreciate the potential for varied playstyles and side quests. Many hope for improvements post-early access, with suggestions for more engaging systems akin to those in Dark Souls to enhance replay value. Overall, the current state suggests limited replayability, but there is optimism for future updates.
“This game has a lot of replayability right off the bat and I enjoy that with games.”
“My expectations: I hope the game will be replayable; for example, after completing the game, you will gain access to the second game.”
“Another way of replayability is some sort of system that allows me different playstyles and embracing them.”
“I really recommend the game when it is out of early access, the game is currently 20.99€ or about 25 dollars which is quite a lot for a game that can be completed easily under 10 hours and doesn't have much replayability.”
“Lacks replayability, I ended up the early access as a millionaire with poor weapons and that was it, no weapon or armor to buy, no more ammo or packs to carry more ammo, nothing.”
“I'm not sure how replayable the game is, we definitely haven't found all of the side quests but I'm not sure if they are randomized on each playthrough or if we spent long enough we could see everything in a single go?”
humor
20 mentions Positive Neutral Negative
90%
10%
The humor in the game is described as a mix of amusing bugs and quirky interactions, with players finding laughter in the absurdity of certain mechanics, such as dead bodies sliding into place like "Tony Hawk pro-deader." However, the humor often feels inconsistent and is overshadowed by frustrations, such as reliance on guides and underwhelming weapon designs. Overall, while there are moments of comedic relief, the game could benefit from more engaging and lively interactions to enhance the experience.
“A lot of the times what happened to me was going through a place with a bunch of dead bodies, and some of the dead bodies slid into their place (these bodies were actually alive waiting to get a drop in) like they were some Tony Hawk pro-deader. It was funny, but it both reveals which bodies are the problem and also breaks the immersion.”
“Not to mention that you can't finish this without a guide - which is hilarious for a game where there are no puzzles to solve.”
“I'll give them credit for the laugh riot; the next time I want to experience something totally broken and hilariously messed up, I will come back to Graven.”
“Another unfunny crow review caw caw”
“Another unfunny crow review caw caw”
monetization
8 mentions Positive Neutral Negative
100%
The monetization strategy of the game has drawn significant criticism, with players feeling that the $23 price tag for a release lacking in content compared to a free demo constitutes a cash grab. Many reviewers express disappointment, suggesting that the developers are capitalizing on nostalgia rather than delivering a fully realized product, leading to concerns about the game's future and potential abandonment. Overall, the sentiment leans towards a lack of trust in the developers' commitment to the game's development.
“I'm starting to feel like 3D Realms and Slipgate Ironworks are just trying to do quick cash grabs on people's nostalgia.”
“Has really good potential, sadly it looks more and more like it'll be abandonware, only really getting news with announcements for other games and saving the important updates related to the game to events and conferences where they can use them as ads.”
“Charging $23 for a 'release' that has less content than the free demo you gave out earlier this year makes this game feel like a huge cash grab, and is gonna be a hard pass and a definite not recommendation from me until full release (if it ever gets to that).”
emotional
2 mentions Positive Neutral Negative
100%
The emotional response to the game is mixed, with some players feeling a strong sense of nostalgia reminiscent of retro first-person shooters, while others express boredom, comparing it unfavorably to titles like Hexen.
character development
2 mentions Positive Neutral Negative
100%
Reviews indicate a significant lack of character development, with multiple users expressing that this absence detracts from the immersive simulation experience.