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GRAVEN

GRAVEN manages to recreate the 90s action game, but that comes with the same issues that those games did.
GRAVEN Game Cover
57%Game Brain Score
gameplay, story
stability, grinding
53% User Score Based on 832 reviews
Critic Score 63%Based on 10 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5Playstation 4Xbox OneXboxWindowsPlayStation
GRAVEN Game Cover

About

GRAVEN is a single player and multiplayer role playing shooter game. It was developed by Slipgate Ironworks™ and was released on May 25, 2021. It received mostly positive reviews from critics and neutral reviews from players.

"GRAVEN is a single-player or co-op shooter game with puzzles, set in a detailed medieval fantasy world. As a priest, use spells and crystals to combat eldritch perversions and uncover the motives of heretical sects. Despite some bugs and grinding, GRAVEN boasts splendid gameplay, outstanding visuals, and masterful music, with character designs by Chuck Jones and voice talent from Stephan Weyte."

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53%
Audience ScoreBased on 832 reviews
gameplay66 positive mentions
stability64 negative mentions

  • The game has a captivating atmosphere and excellent art design, reminiscent of classic titles like Hexen and Heretic.
  • Exploration is rewarding, with plenty of secrets and hidden areas to discover throughout the game.
  • The combat system, while flawed, offers a variety of weapons and spells that can be upgraded, providing a sense of progression.
  • The save system is frustrating, as players are returned to the hub area upon quitting, losing progress and forcing them to backtrack through respawned enemies.
  • The game lacks a map, making navigation difficult and leading to aimless wandering in large, confusing levels.
  • Combat can feel clunky and unbalanced, with some enemies being overly punishing and melee weapons often feeling ineffective.
  • gameplay
    224 mentions Positive Neutral Negative

    The gameplay of *Graven* has received mixed feedback, with many players appreciating its nostalgic old-school mechanics and atmospheric design, but expressing frustration over various bugs, clunky controls, and a lack of polish. While some find the core gameplay enjoyable and challenging, others criticize it for being janky, unbalanced, and occasionally tedious, with issues like a non-functional save system and confusing level design detracting from the overall experience. Overall, the game shows potential but requires significant improvements to its mechanics and stability to fully realize its ambitions.

    • “If you're looking for a game that will transport you to a dark and dangerous world and challenge you with its old-school gameplay, then *Graven* is worth keeping an eye on.”
    • “The gameplay hits all the right spots—upgrades, rewards for exploring, and impressive level design!”
    • “I immediately fell in love with the visuals and music; the gameplay reminds me of everything I loved about old school 90's FPS games but with a couple of modern twists sprinkled in there.”
    • “Jesus Christ, the story is boring, the combat is frustrating due to animation misalignment with hit registration, and the puzzles are a new form of torture designed as a video game mechanic.”
    • “Gameplay is janky in general with some very frustrating design choices that ruin the fun, such as making you lose money every time you die.”
    • “Overall, I am saddened; I enjoyed the beginning greatly but it failed to capitalize on the core elements of its gameplay, ultimately failing to create a cohesive story or a consistently enjoyable gameplay loop.”
  • story
    191 mentions Positive Neutral Negative

    The story in the game has received mixed reviews, with some players finding it intriguing due to its dark fantasy elements and environmental storytelling, while others criticize it for being vague, poorly structured, and lacking depth. Many players express frustration over the absence of quest markers and clear guidance, leading to aimless exploration and confusion about objectives. Overall, while the atmosphere and lore have potential, the execution of the narrative leaves much to be desired, often feeling disjointed and underdeveloped.

    • “Graven beckons players into a richly atmospheric medieval fantasy world where the stakes are as high as the priest's quest for redemption is deep.”
    • “The storytelling, albeit simple, is done really nicely; I very much enjoyed learning more about the world and the plague that runs rampant within it.”
    • “The story itself, while a bit stereotypical, is edgy enough to be fun.”
    • “Jesus Christ, the story is boring, the combat is frustrating due to animation misalignment with hit registration, and the puzzles are a new form of torture technique designed as a video game mechanic.”
    • “The story is nonsense.”
    • “You might even say there is no story at all.”
  • graphics
    163 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with many praising its unique retro-modern art style and atmospheric visuals that evoke nostalgia for classic '90s titles. However, performance issues, including poor framerate and optimization problems, detract from the overall experience, leading some players to express frustration despite the appealing aesthetics. Overall, while the graphics are often described as beautiful and immersive, technical shortcomings hinder their full potential.

    • “The graphics, lighting, and sound are all great but the gameplay really just feels off right now, though there is definitely the potential for more - a great foundation that needs added complexity.”
    • “The atmosphere, graphics, sounds, weapons, and enemies are all well done, and so far the map design and missions have been intuitive and easy to follow.”
    • “The graphics and aesthetic of the game are really on point, the map is cool as are the set pieces.”
    • “The game has a few areas with really bad framerate for some reason; even lowering graphics settings doesn't help, which is frustrating considering what the game looks like.”
    • “It's not an arthouse game; it's a very simple shooter with hideous graphics and design.”
    • “The game is still laggy as hell, and for the kind of graphics it has, I expect it to perform at least half decently to impress at least a little.”
  • atmosphere
    159 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its dark, immersive qualities, with many reviewers highlighting the excellent music, graphics, and level design that evoke a nostalgic feel reminiscent of classic titles like "Hexen" and "Heretic." While the richly crafted environments and moody soundscapes draw players in, some critiques point to repetitive enemy designs and gameplay frustrations that detract from the overall experience. Despite these issues, the game's atmospheric world and aesthetic appeal remain its strongest selling points, making it a compelling choice for fans of dark fantasy and retro-style games.

    • “The dark fantasy world of Graven is beautifully crafted, and the atmospheric soundtrack enhances the overall gaming experience.”
    • “The atmosphere, sound effects, and score, as well as the movement animations and fluidity, stand out among Graven's many triumphs.”
    • “The atmosphere is very grim and dark, and I love it, looking forward to exploring more of this beautiful world!”
    • “Combine that with an absurd, out-of-place stamina system and a save system that doesn't store information about which mob enemies you have killed, and you have an extremely tedious game, where you run through massive maps filled with brain-dead enemies, having barely any plot to give you motivation and not even having any atmosphere - it's not fun!”
    • “A strange, inconsistent atmosphere is present in every episode, just like the game doesn't know what it wants to be.”
    • “But after giving two years to Graven, and despite its charming art and atmosphere that captivated me in the first place, I have to warn people not to make the same mistake I did and fall for Graven's unique look and feel; now the game is going out of early access with all those issues.”
  • stability
    68 mentions Positive Neutral Negative

    The game is widely criticized for its severe stability issues, with numerous reports of bugs, glitches, and soft locks that significantly hinder gameplay. Many players have experienced frustrating problems such as broken mechanics, unresponsive controls, and a lack of proper save functionality, leading to a consensus that the game feels unfinished and unpolished. Despite some enjoyable elements, the overall stability remains a major concern, with many reviewers advising caution due to the game's current state.

    • “Runs great on Linux.”
    • “Otherwise bug-free in the actual state from my perspective.”
    • “A buggy mess of a game with the worst combat systems you can imagine. The library boss has a hitbox that drains your entire ammo pool simply because the weapons do not work properly and fire all over the place. The mini boss under the library forces you into a close-quarters fight that you are not at all made for due to how fragile your character is. This is after a horrible timed door that is so hard to get through because of the terrain being bugged, and then no checkpoint. Finally, the cherry on top is that they have disabled the quick save and load functions and completely ignored the fact I have things to do in real life.”
    • “This game is such a buggy mess that it's almost unplayable. Even if all bugs get fixed, you will end up with a very mediocre game with some questionable design choices.”
    • “The game is very buggy, specifically where key switches randomly reset, which can soft lock you into sections.”
  • music
    66 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many praising its atmospheric quality and ability to enhance the overall experience, while others criticize its volume and presence during gameplay. Some players highlight the soundtrack as a standout feature, contributing to the game's immersive dark fantasy setting, while others note that it can feel sparse or inconsistent at times. Overall, the music is generally regarded as good, complementing the visuals and atmosphere effectively, but there are calls for improvements in its mixing and volume levels.

    • “The dark fantasy world of Graven is beautifully crafted, and the atmospheric soundtrack enhances the overall gaming experience.”
    • “The music slaps - perfect for atmosphere, the mechanics are solid, the impact feels like you're doing something, the levels require some problem-solving skills but if you're ready this game will add creases to your brain!”
    • “The atmosphere, aesthetics, and music are terrific; however, I'll be happy to update this review as the game progresses.”
    • “The game has practically no music.”
    • “Boss arenas are entirely devoid of music.”
    • “The mixing on the music seems a little confused at times - activating combat music when there are no enemies.”
  • grinding
    38 mentions Positive Neutral Negative

    The grinding aspect of the game is widely criticized for being excessively tedious and unengaging, with players expressing frustration over repetitive backtracking, uninteresting combat, and poorly designed mechanics that hinder enjoyment. Many reviews highlight the lack of meaningful upgrades, frustrating enemy respawns, and a convoluted navigation system that detracts from the overall experience, making the game feel more like a chore than an adventure. Overall, the grinding elements contribute to a sense of monotony and dissatisfaction, overshadowing any potential enjoyment.

    • “Uninteresting and grindy weapon upgrades, absent gold drops in Act 2, game-breaking bug that has stopped me from finishing the game in Act 3, which has been known since at least January and never fixed.”
    • “The level design is bland and tedious with weird interconnections that seem random and progression relying on finding hidden keys spread across the map and solving tedious puzzles, not to mention the insane amount of backtracking.”
    • “Game becomes tedious, frustrating, and obscure puzzles with respawning mobs, unclear objectives, journal entries offering no real help; I just wanted it to end.”
  • optimization
    30 mentions Positive Neutral Negative

    The optimization of *Graven* has received significant criticism, particularly due to its early access status, which has resulted in numerous bugs, performance issues, and inconsistent gameplay experiences. Many players report severe performance degradation over time, including stuttering, physics glitches, and memory leaks, even on modern hardware. While some users have experienced acceptable performance, the overall consensus highlights a need for substantial improvements in optimization to enhance stability and gameplay satisfaction.

    • “In-game, Graven runs smoothly on modern hardware, but the game's quirks are not limited in scope.”
    • “This game has a really interesting art style and a very unique look, but it does not compensate for the lack of any kind of stability, satisfying gameplay, or extremely poor optimization.”
    • “Performance: runs well, with some strange early access issues that are easily fixed.”
    • “The opening cutscene stuttered like a slideshow the entire time and made me wonder if DX12 shader caching could be even more poorly optimized than in many modern games or if there is some sort of compatibility issue at play.”
    • “Some other things to note: the performance gradually degrades to the point that it becomes unplayable, like there's a memory leak or something.”
    • “If you've ever played Heretic/Hexen games you'll have a lot to enjoy here; even the retro graphic aesthetics...which leads me to my greatest gripe currently: the optimization is terrible.”
  • replayability
    12 mentions Positive Neutral Negative

    The game's replayability is a mixed bag among users; some find it lacking due to a short completion time and limited content, while others appreciate the potential for varied playthroughs through side quests and different playstyles. Many hope for improvements post-early access to enhance replay value, drawing comparisons to more replayable titles like Dark Souls. Overall, the current state suggests that while there are elements that could support replayability, significant enhancements are needed for a more fulfilling experience.

    • “This game has a lot of replayability right off the bat and I enjoy that with games.”
    • “Another way of replayability is some sort of system that allows me different playstyles and embracing them.”
    • “My expectations: I hope the game will be replayable, for example after completing the game you will gain access to the second game.”
    • “I really recommend the game when it is out of early access. The game is currently €20.99 or about $25, which is quite a lot for a game that can be completed easily in under 10 hours and doesn't have much replayability.”
    • “Lacks replayability. I ended up in early access as a millionaire with poor weapons, and that was it. No weapons or armor to buy, no more ammo or packs to carry more ammo, nothing.”
    • “I'm not sure how replayable the game is. We definitely haven't found all of the side quests, but I'm not sure if they are randomized on each playthrough or if we spent long enough we could see everything in a single go.”
  • humor
    10 mentions Positive Neutral Negative

    The humor in the game is described as hit-or-miss, with some players finding amusement in quirky bugs and character interactions, while others feel that the humor falls flat, particularly in moments of frustration or immersion-breaking scenarios. The inconsistency in world actions and the reliance on guides for progression also contribute to a comedic yet frustrating experience. Overall, while there are funny elements, they often do not elevate the gameplay sufficiently.

    • “The funny thing is that I could see each YouTuber at various points struggling with the same thing I was, tabbing out to a guide they found, and then coming back and pointing to the way to go.”
    • “A lot of the times what happened to me was going through a place with a bunch of dead bodies, and some of the dead bodies slid into their place (these bodies were actually alive waiting to get a drop in) like they were some Tony Hawk Pro-Deader. It was funny, but it both reveals which bodies are the problem and also breaks the immersion.”
    • “Not to mention that you can't finish this without a guide - which is hilarious for a game where there are no puzzles to solve.”
    • “Another unfunny crow review, caw caw.”
    • “The jokes fell flat and felt forced throughout the game.”
    • “I expected humor, but it was more cringeworthy than funny.”
  • monetization
    4 mentions Positive Neutral Negative

    The monetization strategy of the game has drawn criticism, with some players feeling it resembles a cash grab, particularly due to the high price of $23 for a release that offers less content than a previously available free demo. Concerns about the game's potential abandonment and reliance on nostalgia further contribute to a negative perception of its monetization approach. Overall, many users express disappointment and reluctance to recommend the game based on its current pricing and content value.

    • “I'm starting to feel like 3D Realms and Slipgate Ironworks are just trying to do quick cash grabs on people's nostalgia.”
    • “Has really good potential, sadly it looks more and more like it'll be abandonware, only really getting news with announcements for other games and saving the important updates related to the game to events and conferences where they can use them as ads.”
    • “Charging $23 for a 'release' that has less content than the free demo you gave out earlier this year makes this game feel like a huge cash grab, and is gonna be a hard pass and a definite not recommendation from me until full release (if it ever gets to that).”
  • emotional
    1 mentions Positive Neutral Negative

    The emotional response to the game is mixed; while it successfully captures a retro FPS vibe, it also evokes feelings of boredom reminiscent of older titles like Hexen.

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63%Critics’ scoreBased on 10 critic reviews
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7h Median play time
7h Average play time
4-10h Spent by most gamers
*Based on 14 analyzed playthroughs
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Frequently Asked Questions

GRAVEN is a role playing shooter game.

GRAVEN is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 7 hours playing GRAVEN.

GRAVEN was released on May 25, 2021.

GRAVEN was developed by Slipgate Ironworks™.

GRAVEN has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its gameplay but disliked it for its stability.

GRAVEN is a single player game with multiplayer and local co-op support.

Similar games include Project Warlock II, WRATH: Aeon of Ruin, Phantom Fury, HYPERVIOLENT, Grimlord and others.