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GRAVEN

GRAVEN manages to recreate the 90s action game, but that comes with the same issues that those games did.
GRAVEN Game Cover
57%Game Brain Score
Most mentioned positive aspects:gameplay, story
Most mentioned negative aspects:stability, grinding
52% User Score Based on 1,084 reviews
Critic Score 62%Based on 10 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5Playstation 4Xbox OneXboxWindowsPlayStation
GRAVEN Game Cover

About GRAVEN

GRAVEN is a single player and multiplayer role playing shooter game with fantasy and dark fantasy themes. It was developed by Slipgate Ironworks™ and was released on May 25, 2021. It received mostly positive reviews from critics and neutral reviews from players.

Action, mystery, and a chance for redemption await you in the gritty action first person puzzler GRAVEN. Explore a dark fantasy world as a wrongly convicted man of faith. Battle the horrors of humanity, the wilds, and beyond using the environment, magic, and armaments.

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Games Like GRAVEN

Looking for games like GRAVEN? Here are top role playing shooter recommendations with a fantasy and dark fantasy focus, selected from player-similarity data — start with WRATH: Aeon of Ruin, Project Warlock II or Hyper Light Breaker.

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Reviews

52%Audience ScoreBased on 1,084 reviews
gameplay77 positive mentions
stability79 negative mentions

  • Strong atmospheric and visual design reminiscent of classic dark fantasy games like Hexen and Heretic.
  • Level design is intricate with interconnected hubs, secrets, and rewarding exploration.
  • Combat has satisfying moments with a good mix of ranged weapons, magic utility, and melee options.
  • Upgradable weapons with visual changes add to immersion and weapon variety.
  • The game features a moody soundtrack and quality voice acting that reinforce its grim dark fantasy tone.
  • No in-game map or compass, causing frequent disorientation and aimless wandering.
  • Save system is counterintuitive: on quitting the game, players respawn in the hub losing proximity to last location and progress feels reset.
  • Enemies respawn upon reloading making backtracking tedious and resource-consuming.
  • The stamina system is intrusive, slowing down exploration and platforming, and offering little benefit.
  • Combat is inconsistent with awkward melee mechanics, weapon imbalances, and some enemies dealing excessive damage unpredictably.
  • Frequent bugs and glitches including soft locks, crash issues, clipping, missing items, and broken progression that have persisted post-release.
  • The narrative is vague, underdeveloped, and delivered with overwrought writing that undermines clarity and player motivation.
  • gameplay

    266 mentions Positive Neutral Negative
    29% positive mentions, 63% neutral mentions, 8% negative mentions

    The gameplay of Graven offers an old-school, Hexen-like experience with a blend of shooter, RPG, and puzzle elements, praised for its atmospheric world and satisfying combat mechanics. However, many reviews highlight issues such as a slow and clunky pace, frustrating level design, confusing progression without maps or guidance, frequent bugs, and inconsistent mechanics that undermine enjoyment. While the core gameplay shows potential and appeals to genre fans, it currently lacks polish and depth, leading to mixed feelings and calls for improvements in future updates.

    • “The gameplay hits all the right spots--upgrades, rewards for exploring and impressive level design!”
    • “All in all Graven is a great seemingly "immersive sim" like game, with satisfying combat, a design that harkens back to the early to mid 90's, but with a touch of modern gameplay design and mechanics throughout.”
    • “It's like modern Heretic/Hexen but better - more complex gameplay mechanics, thousand times bigger maps, brilliant visuals & art direction.”
    • “At the beginning of Graven it proudly boasts that you can set fire to wooden objects to clear a path, but any sense of emergent gameplay is thrown out the door very quickly.”
    • “It has a very simple gameplay: you run around vast complicated levels (and the decision to get rid of the map with labyrinths for levels was - and I cannot emphasize this enough - an excessively poor one, so be prepared to spend literally hours trying to figure out whether you’ve been to a location or not, and where to go next), you jump and crouch to progress, find keys and levers to open new areas, and solve simple puzzles for additional weapons and gear.”
    • “Hit box, hit box, wait for stamina to slowly regenerate, burn box, burn box, wait for it to burn, wait for 10% of your mana to slowly regenerate after some delay, hit jar, hit jar, wait for stamina to slowly regenerate, hit corpse, hit corpse, wait for stamina to regenerate, burn pile of corpse, hit pile of corpses... no gameplay mechanics were added to this game because developer said it's 'fun' just adding random trash for no apparent reason.”
  • story

    252 mentions Positive Neutral Negative
    13% positive mentions, 79% neutral mentions, 8% negative mentions

    The story in Graven is atmospheric and rich in dark fantasy lore, conveyed primarily through environmental storytelling and cryptic notes rather than direct exposition, which appeals to players who enjoy piecing together narratives. However, it is also described as vague, minimal, and sometimes confusing with limited main and side quests, lacking clear direction or quest markers, leading to player frustration and occasional locking bugs that hinder progression. While the narrative sets an intriguing tone, many reviews note it feels incomplete, underdeveloped, or overshadowed by design and technical issues, leaving the story experience uneven and often secondary to gameplay challenges.

    • “The narrative unfolds gradually, relying heavily on environmental storytelling, scattered notes, and brief encounters with NPCs rather than traditional cinematic exposition.”
    • “Graven on Steam beckons players into a richly atmospheric medieval fantasy world where the stakes are as high as the priest's quest for redemption is deep.”
    • “The games storytelling and world building are conveyed through both the notes and world design.”
    • “Side quests lack conclusions, secrets are unattainable due to a non-existent backtracking system, boss fights have awkward jump-cut cutscenes concluding in drawn out storyboards that drop you into the next chapter confused, and entire rooms go overlooked, empty of enemies and resources as if entirely forgotten by the developers.”
    • “The story is bare bones and practically irrelevant.”
    • “The story is borderline unintelligible and barely there.”
  • atmosphere

    208 mentions Positive Neutral Negative
    68% positive mentions, 31% neutral mentions, 1% negative mentions

    The game’s atmosphere is widely praised for its rich, moody, and immersive dark fantasy setting, with detailed level design, evocative music, and a nostalgic retro aesthetic reminiscent of classic 90s titles like Hexen and Heretic. While some find the atmosphere captivating and a core strength that enhances exploration and worldbuilding, others note inconsistencies and occasional dullness, but overall it remains a standout and defining feature despite gameplay and technical flaws.

    • “The intricate looping level design through an elaborately atmospheric dark fantasy world is surely its best selling point.”
    • “The usual dark fantasy settings are delivered with detailed visual flair and atmosphere - murky swamps, haunted mansions, opulent gardens, besieged castles.”
    • “Modern effects are used sparingly to enhance atmosphere rather than overwhelm it, resulting in environments that feel grimy, oppressive, and distinct.”
    • “And unless you really, really love the atmosphere, it probably shouldn't be worth yours either.”
    • “Combine that with absurd, out of place stamina system and save system that doesn't store information which mob enemies you have killed and you have an extremely tedious game, where you run through massive maps, filled with brain-dead enemies, having barely any plot to give you a motivation and not even having any atmosphere - it's not fun!”
    • “A strange, inconsistent atmosphere is present in every episode, just like the game doesn't know what it wants to be.”
  • graphics

    207 mentions Positive Neutral Negative
    48% positive mentions, 49% neutral mentions, 3% negative mentions

    Graven's graphics are widely praised for their unique, stylized retro aesthetic that evokes late '90s and early 2000s FPS classics with chunky textures, low-poly models, and modern lighting effects, creating a strong dark fantasy atmosphere. While the art style and overall visuals are considered fantastic and immersive by many, some users note optimization issues and occasional graphical bugs that detract from the experience. Overall, the game's graphics stand out as a major strength, successfully blending nostalgic charm with contemporary design to appeal to fans of retro shooters.

    • “Graven is visually the peak of its genre, aesthetically coherent, mechanically diverse, and overall an auditory pleasure to behold.”
    • “Merging the nostalgic charm of '90s gaming with sleek modern visuals, this game offers a unique blend that appeals to both retro aficionados and contemporary players alike.”
    • “The graphics, the level design and the concept are all fantastic.”
    • “The game has a few areas with really bad framerate for some reason; even lowering graphics settings doesn't help, so that's dumb considering what the game looks like.”
    • “If you want the polish and 4k graphics of AAA titles then you won't like it.”
    • “It's not an arthouse game, it's a very simple shooter with hideous graphics and design.”
  • music

    84 mentions Positive Neutral Negative
    51% positive mentions, 44% neutral mentions, 5% negative mentions

    The music in this game is widely praised for its atmospheric, moody, and fitting soundtrack that greatly enhances the dark fantasy setting, receiving acclaim for its quality and contribution to immersion. However, some users find it understated, occasionally too quiet or repetitive, with moments lacking music entirely, which can diminish engagement. Overall, the soundtrack is regarded as a strong positive aspect that complements the visuals and atmosphere despite some inconsistent implementation.

    • “The dark fantasy world of Graven is beautifully crafted, and the atmospheric soundtrack enhances the overall gaming experience.”
    • “I immediately fell in love with the visuals and music; the gameplay reminds me of everything I loved about old school 90s FPS games but with a couple of modern twists sprinkled in there.”
    • “The soundtrack is understated and ominous, emphasizing tension rather than constant intensity.”
    • “The music is so boring and demure that I'm almost offended.”
    • “It consists of nothing but a plodding orchestra that sounds like the musicians were simply hired to kill time.”
    • “The best way I can describe it is that it sounds like they took the music that plays during the boring parts of a generic fantasy movie, where the main characters have entered a poor stronghold and wander the streets filled with depressed, helpless peasants.”
  • stability

    83 mentions Positive Neutral Negative
    5% positive mentions, 0% neutral mentions, 95% negative mentions

    Graven suffers from pervasive stability issues, including frequent bugs, glitches, softlocks, and crashes that disrupt gameplay and progression. Although some patches have addressed certain problems, many players still encounter game-breaking issues and an unreliable autosave system, making the experience frustrating and under-polished. Overall, the game's buggy state significantly hampers its playability and enjoyment.

    • “Finally glad I can leave this bug-free mess of a game behind me.”
    • “Runs great on Linux.”
    • “Otherwise bug free in the actual state in my perspective.”
    • “Graven is an under-baked, torturous, bug ridden mess that suffers from a variety of head scratching creative decisions from the devs.”
    • “A buggy mess of a game with the worst combat systems you can imagine, the library boss has a hitbox which drains your entire ammo pool simply because the weapons do not work properly and fire all over the place, the mini boss under the library which forces you into a close quarters fight which you are not at all made for due to how fragile your character is and this is after a horrible timed door that is so hard to get through because of the terrain being bugged and then no checkpoint, and finally the cherry on top you they have disabled the quick save and load functions and completely ignored the fact i have things to do in real life.”
    • “Buggy with lots of soft locks that ruin a 2 hour+ playthrough.”
  • grinding

    45 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is widely criticized as tedious and frustrating due to frequent enemy respawns, slow and repetitive combat, excessive backtracking without proper map support, and unengaging weapon upgrades. The combination of unclear objectives, low enemy variety, and clunky mechanics makes progression feel like a monotonous chore rather than rewarding gameplay. Overall, the grinding detracts significantly from player enjoyment.

    • “Because of all the backtracking, even trying to look up a walkthrough is so tedious that I just quit.”
    • “Combine that with absurd, out-of-place stamina system and save system that doesn't store information about which mob enemies you have killed, and you have an extremely tedious game, where you run through massive maps filled with brain-dead enemies, having barely any plot to give you motivation and not even having any atmosphere - it's not fun!”
    • “The level design is bland and tedious with weird interconnections that seem random and progression relying on finding hidden keys spread across the map and solving tedious puzzles, not to mention the insane amount of backtracking.”
  • optimization

    36 mentions Positive Neutral Negative
    8% positive mentions, 53% neutral mentions, 39% negative mentions

    The game's optimization is widely criticized, with frequent reports of bugs, crashes, stuttering, and severe performance degradation, especially on lower-end hardware. Despite running decently on some mid-to-high-end systems, issues like memory leaks, frame drops, and poor CPU performance persist, often requiring restarts to maintain playability. The use of Unreal Engine 4 is blamed for many of these problems, leaving the game feeling unpolished and unstable.

    • “Love the aesthetic, the performance is good, and playing with the physics is fun with friends and best of all, this works on my Steam Deck (at least so far).”
    • “Performance: runs well, with some strange early access issues that are easily fixed.”
    • “I don't like making claims about performance, but it runs perfectly fine on a Ryzen 5 with an RTX 2060 Super.”
    • “However, due to what feels like a tiny budget and the lack of a proper dev team, it turned out to be completely unremarkable, with a huge number of bugs (even Steam achievements don't work) and terrible optimization.”
    • “Some other things to note: the performance gradually degrades to the point that it becomes unplayable, like there's a memory leak or something. You have to restart your game every couple of hours to get your performance back.”
    • “The opening cutscene stuttered like a slideshow the entire time and made me wonder if DX12 shader caching could be even more poorly optimized than in many modern games or if there is some sort of compatibility issue at play.”
  • replayability

    12 mentions Positive Neutral Negative
    25% positive mentions, 50% neutral mentions, 25% negative mentions

    Replayability in the game is currently limited, with some players noting a lack of content and variety after initial completion, while others appreciate its early promise and side quests yet to be fully explored. The game shows potential for increased replay value through future updates and varied playstyles, but as it stands, it feels incomplete and short on long-term engagement.

    • “This game has a lot of replayability right off the bat and I enjoy that with games.”
    • “I'm not sure how replayable the game is, we definitely haven't found all of the side quests but not sure if they are randomized on each playthrough or if we could see everything in a single go.”
    • “Another way of replayability is some sort of system that allows me different playstyles and embracing them.”
    • “The game is currently priced at about 25 dollars, which is quite a lot for a game that can be completed easily under 10 hours and doesn't offer much replayability.”
    • “Lacks replayability. I ended the early access as a millionaire with maxed-out weapons, and that was it—no new weapons or armor to buy, no more ammo or packs to carry more ammo, nothing.”
    • “I'm not sure how replayable the game is. We haven't found all the side quests yet, but it's unclear if they are randomized for each playthrough or if spending enough time allows seeing everything in a single run.”
  • humor

    9 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is largely derived from its unintentional glitches and quirky AI behavior, leading to amusing yet immersion-breaking moments. While some weapon designs and mechanics generate laughs due to their odd functionality, the overall comedy feels more like a byproduct of game flaws rather than intentional humor. Players appreciate the funny bugs and character voice acting, contributing to a unique, if chaotic, comedic experience.

    • “The funny thing is that I could see each YouTuber at various points struggling with the same thing I was, tab out to a guide they found, and then come back and point to the way to go.”
    • “A lot of the times what happened to me, was going through a place with a bunch of dead bodies and some of the dead bodies slid into their place (these bodies were actually alive waiting to get a drop in) like they were some Tony Hawk pro-deader; it was funny, but it both reveals which bodies are the problem and also breaks the immersion.”
    • “Not to mention that you can't finish this without a guide - which is hilarious for a game where there are no puzzles to solve.”
  • monetization

    4 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Monetization is widely criticized, with users feeling the game is a cash grab that charges a premium price despite limited content, and updates seem more focused on marketing than genuine development. Some express disappointment in the developers prioritizing quick profits over completing the game.

    • “I'm starting to feel like 3d realms and slipgate ironworks are just trying to do quick cash grabs on people's nostalgia.”
    • “Has really good potential, sadly it looks more and more like it'll be abandonware, only really getting news with announcements for other games and saving the important updates related to the game to events and conferences where they can use them as ads.”
    • “Charging $23 for a "release" that has less content than the free demo you gave out earlier this year makes this game feel like a huge cash grab, and is gonna be a hard pass and a definite not recommendation from me until full release (if it ever gets to that).”
  • emotional

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users found the emotional experience to evoke a strong sense of nostalgia, capturing the retro FPS vibe effectively, though it also conveyed a similar feeling of boredom reminiscent of classic games like Hexen.

  • character development

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users criticize the game for lacking character development, indicating that this aspect is either absent or insufficient.

    • “No character development, no immersion.”
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Critic Reviews

62%Critics’ scoreBased on 10 critic reviews
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Play Times

7h Median play time
8h Average play time
4-10h Spent by most gamers
*Based on 16 analyzed playthroughs
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Frequently Asked Questions

GRAVEN is a role playing shooter game with fantasy and dark fantasy themes. Common tags for GRAVEN include first-person, 3D, exploration, atmospheric, story rich and others.

GRAVEN is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 8 hours playing GRAVEN.

GRAVEN was released on May 25, 2021.

GRAVEN was developed by Slipgate Ironworks™.

GRAVEN has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked GRAVEN for its gameplay but disliked it for its stability.

GRAVEN is a single player game with multiplayer and local co-op support.

Similar games include WRATH: Aeon of Ruin, Project Warlock II, Hyper Light Breaker, HyperViolent, Phantom Fury and others.