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Galactivore Game Cover

About

GALACTIVORE is a gory retro action-platformer set in the year 2068. You play a lone traveller that gets caught up in the biggest conflict of the galaxy. I am getting the game ready to be released on Steam soon (some time in july 2024). If you are a publisher, journalist, youtuber or just an average person that wants more information about the game, please contact me here: fulkultcorporation@gma…

Galactivore screenshot
Galactivore screenshot
Galactivore screenshot
Galactivore screenshot
Galactivore screenshot
Galactivore screenshot
Galactivore screenshot
Galactivore screenshot
Galactivore screenshot

90%
Audience ScoreBased on 20 reviews
graphics8 positive mentions

  • The game features beautiful pixel art graphics and a great soundtrack, reminiscent of classic 16-bit games.
  • Gameplay is fun and challenging, with tight controls and a variety of unlockable weapons and bosses.
  • The story is engaging, offering players choices that affect the outcome, and the game includes a New Game Plus mode for added replayability.
  • The game suffers from difficulty spikes, particularly in the later levels, which can feel unfair and frustrating.
  • Some mechanics, like respawning enemies and disappearing platforms, can detract from the overall enjoyment of the gameplay.
  • The price point is considered too high for the content provided, leading some players to recommend waiting for a sale.
  • graphics
    14 mentions Positive Neutral Negative

    The graphics of the game have received high praise for their vibrant and colorful pixel art, reminiscent of classic SNES and Mega Drive/Genesis designs. Reviewers highlight the impressive level of detail and the overall aesthetic, noting it as one of the best examples of pixel art in recent games, with a fun and engaging visual style that complements the gameplay. Additionally, the graphics feature a gory element that adds to the game's appeal.

    • “Graphically this is one of the best pixel art games I've seen in a while.”
    • “Nice colorful pixel art graphics, great soundtrack, and the bosses are fun and challenging.”
    • “Beautiful SNES, Mega Drive/Genesis era design and graphics.”
    • “The Metroid vibe is more of a graphical bit, and the general vibe of things.”
  • story
    10 mentions Positive Neutral Negative

    The story is generally considered decent, featuring a straightforward narrative where players assume the role of a mercenary hired by space police. It includes choices that affect the storyline, alongside commendable elements like physics, music, and graphics. Overall, while not groundbreaking, the story provides an engaging backdrop for the gameplay.

    • “It even has a good story in which you can choose a side to fight for.”
    • “Story is simple; you’re a mercenary who gets hired by the space police.”
    • “Decent storyline, nice physics, great music, and awesome graphics.”
    • “The story was alright.”
    • “The story is simple; you’re a mercenary who gets hired by the space police.”
    • “Man, the one particular enemy that serves a pretty crucial story point?”
  • music
    10 mentions Positive Neutral Negative

    The music in the game is highly praised for its engaging soundtrack, which evokes a nostalgic 16-bit feel reminiscent of classic titles like Mega Man and Contra, with a particular nod to Sega Mega Drive instrumentation. Reviewers highlight the soundtrack as a standout feature that complements the game's fast-paced gameplay and vibrant pixel art graphics, enhancing the overall experience.

    • “It's fast-paced and really well made in terms of the overall concept, the level design, the graphic design, and the music, and on top of that it's really fun!”
    • “Decent storyline, nice physics, great music and awesome graphics.”
    • “Nice colorful pixel art graphics, great soundtrack and the bosses are fun and challenging.”
  • gameplay
    8 mentions Positive Neutral Negative

    The gameplay is characterized by tight and responsive controls, but it is often hindered by overwhelming enemy presence, challenging mechanics like disappearing platforms, and a lack of balance between difficulty and enjoyment. Players find the experience particularly frustrating on higher difficulty levels due to constant respawning enemies and precarious platforming challenges.

    • “Tight and responsive controls and gameplay.”
    • “Challenging gameplay, especially on hard difficulty.”
    • “The gameplay strikes a great balance between challenge and enjoyment.”
    • “Enemies everywhere (some constantly respawning unless you destroy their spawning machine... which is straight up impossible sometimes), tiny platforms on top of that, and they introduce some of the most annoying mechanics so far: disappearing platforms on top of bottomless pits, and giant beams.”

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