- June 21, 2018
- NedoStudio
Freezeer
39%Game Brain Score
emotional, music
gameplay, story
50% User Score 28 reviews
Platforms
About
«Freezeer» — is a love story puzzle platformer. Kiss your girlfriend but do not freeze her. To do this, you need to melt yourself on the red block. Beware of ice blocks because they can kill you.



Audience ScoreBased on 28 reviews
emotional6 positive mentions
gameplay3 negative mentions
- The game features a neat puzzle concept that is simple and easy to grasp, making it a good choice for casual players.
- The sound effects and music are enjoyable, adding a pleasant atmosphere to the gameplay.
- Controls are tight and responsive, allowing for a smooth gaming experience despite the game's shortcomings.
- The game is extremely short, with most players completing it in under 30 minutes, leaving them wanting more content.
- There is a lack of challenge and variety in the puzzles, making the gameplay feel repetitive and unengaging.
- Technical issues such as poor performance and the absence of controller support detract from the overall experience.
gameplay
12 mentions Positive Neutral NegativeThe gameplay features 24 levels that effectively introduce players to the mechanics, but many reviewers feel this is insufficient, suggesting that 50-60 levels with additional challenges would enhance the experience. While there are promising ideas and novel mechanics, only a few levels utilize them in a way that encourages deeper problem-solving, leaving players wanting more after completing the game. Overall, the gameplay shows potential but lacks depth and variety.
“The 24 levels are just enough to get into it and learn the mechanics - once all levels are done you can easily long for more.”
“I think around 50-60 levels would be better with the inclusion of some additional gameplay mechanics to make the adventure a bit more challenging.”
“And among those, only 2-3 use the mechanics in a way that doesn't make the solution immediately obvious.”
“It's a shame, because there are some really good ideas here, and there is a lot of room to explore and develop the puzzle mechanics further.”