- November 13, 2024
- Game Maker's Toolkit
- 3h median play time
Mind Over Magnet
Platforms
About
"Mind Over Magnet" is a puzzle-based game where players must navigate a dangerous factory using magnetic powers. Players can team up with different magnet friends, each with unique abilities, to solve over 60 single-screen puzzles. The game also includes a hidden bolt collection side quest and is currently in development by Mark Brown, creator of the Game Maker’s Toolkit YouTube channel. Note: some features and visuals may be subject to change.
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- Charming visuals and sound design that create a delightful atmosphere.
- Clever puzzle design that provides satisfying 'aha!' moments without being overly frustrating.
- Well-polished gameplay with smooth controls and a helpful hint system.
- Very short playtime, typically around 2 hours, which may not justify the price for some players.
- Puzzles can feel too easy, lacking the depth and challenge expected from a puzzle game.
- The story is minimal and doesn't add much to the overall experience, leaving some players wanting more.
gameplay
544 mentions Positive Neutral NegativeThe gameplay of "Mind Over Magnet" is characterized by its charming mechanics and clever puzzle design, effectively introducing new concepts at a steady pace. However, many mechanics feel underutilized, often appearing only once or twice, leading to a sense of missed potential and a lack of complex, multi-layered challenges. While the game is polished and accessible, its short length and reliance on tutorial-style puzzles may leave experienced players wanting more depth and variety.
“It does a great job of exploring its mechanical possibilities and introducing new mechanics periodically.”
“The game looked pretty, mechanics and connections were clearly communicated, and every world was uniquely vibrant.”
“The mechanics are well executed, and the puzzles are all very manageable.”
“Some of the puzzles were more timing-based, others seemed needlessly tedious, and I was just impatiently waiting for the game to focus more on problem-solving than understanding new mechanics.”
“It feels like there was a bunch of 20-second puzzles to introduce a mechanic but really little payoff or further exploration afterwards.”
“Most mechanics are only explored once or twice (e.g. colliding magnets), making the game feel more like a showcase of mechanics than a puzzle game where they are meant to be understood and used.”