- May 18, 2023
- MONTE GALLO
Forza Polpo
Platforms
About
"Forza Polpo" is a FPS/platformer game set in a vibrant, post-apocalyptic world inspired by the 80s/90s era. Play as a robo-octopus with advanced jumping, gliding, and combat abilities, in a quest to defeat the evil Dr. Prometheus. Choose between "Simulation" and "Arcade" modes for varied challenges, with the former focusing on energy management and the latter on arcade-style gameplay.











- The game offers a charming aesthetic and nostalgic vibes reminiscent of classic platformers like Jumping Flash.
- Gameplay features a unique energy management system that adds a layer of challenge and encourages exploration.
- Despite being in early access, the game showcases impressive design and controls, making it enjoyable to play.
- The game has significant bugs on Intel chips that can cause crashes, and the developer has not provided a fix.
- The second half of the game suffers from poor design choices, including unbalanced difficulty and lack of quality of life improvements.
- There is a lack of clear objectives and a cohesive narrative, which can lead to confusion and frustration during gameplay.
gameplay
10 mentions Positive Neutral NegativeThe gameplay of Forza Polpo is a mixed bag, featuring a refined platforming style reminiscent of Jumping Flash, but marred by linear stages, unresolved bugs, and a lack of meaningful progression elements like bosses and a proper ending. While the game offers unique mechanics and a charming aesthetic, issues such as a tedious energy depletion system and inconsistent combat mechanics detract from the overall experience, leaving it feeling unpolished and prototype-like. Despite these flaws, some players appreciate its engaging gameplay and nostalgic vibes.
“It does give me 90's vibes from the environment and the style of gameplay.”
“If you've played, and even enjoyed just slightly, Jumping Flash, this refines and nails that gameplay style to a tee and then some.”
“Cute art, great music, fun gameplay, everything you want out of a Jumping Flash style shooter/platformer!”
“Other major problems worth mentioning include unresolved bugs, the fact that stages are far more linear than in Jumping Flash, which seriously hurts the enjoyability and replay value of the stages, the lack of a proper ending after beating the final level, except for a trite, single screen, still image, 'meaning of life' which you have to return to the title screen to select and feels shoehorned in at the last second, the lack of a final boss or any boss for that matter despite the store page mentioning that our mission is to defeat an evil doctor, the lack of i-frames causing your health bar to melt in an instant from the aforementioned spam, and an inconsistent air combo mechanic that may or may not screw you out of points upon bouncing off an enemy.”
“Dreadful energy depleting mechanic kills any sense of curiosity and exploration – you are losing life energy by walking, jumping, shooting, and floating.”
“Overall the game is too unpolished and feels like a prototype; mechanics and goals are poorly conveyed to the player.”