- January 17, 2024
- Night Eyes Interactive
- 16h median play time
First Cut: Samurai Duel
Platforms
About
"First Cut: Samurai Duel" is an arcade-style sword-fighting game set in feudal Japan, where every strike is lethal. Master the refined combat system, customize your character's appearance, and engage in intense battles against friends or AI opponents. Experience the thrill of decapitations and dismemberment, or opt for a wooden sword to spare your foes. Survive waves of enemies in Survival mode and explore additional game modes.
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- The game features satisfying and fluid swordplay mechanics that are easy to learn but hard to master.
- The pixel art and gore effects are beautifully executed, enhancing the overall atmosphere of the game.
- The game offers a variety of modes, including a challenging campaign and local multiplayer options, making it fun to play with friends.
- The AI can feel unfair, often reading player inputs and reacting faster than the player can, leading to frustrating encounters.
- The game can become repetitive, especially in scenarios where players are overwhelmed by multiple enemies at once.
- There is currently no online multiplayer mode, limiting the ability to play with friends remotely.
gameplay
158 mentions Positive Neutral NegativeThe gameplay of the game is characterized by a mix of simple yet challenging mechanics, with a focus on one-hit kills that create a tense and rewarding experience. While many players appreciate the fluidity and depth of the combat, criticisms arise regarding the effectiveness of certain mechanics, such as dodging and the shove mechanic, which can feel unbalanced and frustrating. Overall, the game offers a visually appealing and engaging experience, though some players find the AI's input reading and combat dynamics to be overly punishing.
“Fun game with really good mechanics and cool visuals!”
“Great game with nice, fluid gameplay and a great soundtrack that sets the mood.”
“The gameplay is extremely simple, but that's good in this case; it makes the combat very tight and satisfying. Blocking, dodging, countering, and then finally landing a hit after going back and forth is just so satisfying.”
“The dodge mechanic is literally useless in the game when you just die half the time when you try to dodge.”
“The gameplay loop is very simple, leaving not a lot of room for variety in battles.”
“The ai can read your input unbelievably well, changing it from a difficult game to simply an unfair game with janky mechanics.”