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Sifu

A wonderfully difficult beat-'em-up that puts the player at the forefront of their very own martial arts epic.
Sifu Game Cover
86%Game Brain Score
Most mentioned positive aspects:gameplay, story
Most mentioned negative aspects:optimization, grinding
91% User Score Based on 10,240 reviews
Critic Score 79%Based on 8 reviews

Platforms

Nintendo SwitchEpic GamesPlaystation 5Playstation 4Xbox Cloud GamingXboxWindowsPlayStationXbox Series X|SPCXbox Game PassCloudXbox OneNVIDIA GeForce NOW
Sifu Game Cover

About Sifu

Sifu is a single player arcade hack and slash game with fantasy and dark fantasy themes. It was developed by Sloclap and was released on February 6, 2022. It received mostly positive reviews from critics and very positive reviews from players.

Buy Sifu on PlayStation Store. Sifu is a stylish yet gritty beat-em-up, featuring visceral hand-to-hand combat in a contemporary urban setting.

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Games Like Sifu

Looking for games like Sifu? Here are top arcade hack and slash recommendations with a fantasy and dark fantasy focus, selected from player-similarity data — start with Dead Cells, Sekiro: Shadows Die Twice or Shiro Enkai.

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Reviews

91%Audience ScoreBased on 10,240 reviews
gameplay705 positive mentions
optimization41 negative mentions

  • Sifu features extraordinarily tight, fluid, and satisfying martial arts combat mechanics that reward mastery, blending elements from notable action games and a unique aging system that adds strategic depth.
  • The game offers a strongly immersive and stylish atmosphere with distinct, color-coded levels, an artistic blend of modern and traditional visuals, and a dynamic, thematic soundtrack enhancing the combat intensity and exploration.
  • Replayability is a standout aspect, driven by challenging combat, unique aging mechanics, multiple difficulty levels, and additional modes like arenas and modifiers that encourage mastery and varied gameplay.
  • The game suffers from frustrating and punishing difficulty spikes, tedious grinding due to repeated level replays, and occasional balance issues, especially in boss fights, which can detract from enjoyment.
  • Technical problems such as inconsistent camera work, frequent stuttering, crashes, performance drops, and bugs disrupt gameplay and progression, particularly on lower-end PCs.
  • Story and character development are generally considered thin and simplistic, with some players finding the narrative barebones and emotionally limited despite meaningful themes.
  • gameplay

    1,828 mentions Positive Neutral Negative
    39% positive mentions, 58% neutral mentions, 3% negative mentions

    Sifu offers extraordinarily tight, fluid, and satisfying martial arts combat mechanics that reward mastery, combining elements from games like Sekiro and Arkham with its unique aging system, where each death physically ages the character, adding strategic depth and tension to gameplay. The learning curve is steep and the game can be punishing, but players who invest time find the combat deeply rewarding and immersive, with well-designed levels, enemy variety, and a smooth gameplay loop enriched by skill progression and environmental interactions. Although some critiques note inconsistent camera work, insufficient tutorials, and occasional balance issues—especially with boss fights—the innovative mechanics and engaging combat make Sifu a standout, challenging beat-'em-up experience praised for its originality and replayability.

    • “Sifu’s mechanics are an absolute triumph — a perfect blend of precision, intensity, and rewarding mastery.”
    • “The unique aging mechanic—where each death makes you older, stronger, but physically weaker—adds a smart layer of strategy and makes every fight meaningful.”
    • “The gameplay is incredibly smooth, challenging, and an artistic masterpiece.”
    • “Completely ill mechanics of "life amount" - it's like you have 10 lives for the whole game and the only way to have more lives is to replay levels where you lost lives.”
    • “The dodge/block/parry mechanics just rely on memorizing your enemy's attack patterns, not on your reflexes, unlike the parry mechanics in most other games.”
    • “The aging mechanic is quite creative but felt more like a gimmick than something that added real depth, making the gameplay frustrating and punishing without proper balance.”
  • story

    1,379 mentions Positive Neutral Negative
    30% positive mentions, 66% neutral mentions, 4% negative mentions

    The story in this game is a straightforward, classic revenge tale that serves primarily as a backdrop for its intense martial arts combat. While generally considered short and somewhat barebones, it is well-presented with subtle storytelling elements, meaningful themes of vengeance and redemption, and multiple endings that add depth and replay value. Players appreciate the story’s integration with gameplay and its cinematic style, though some wish for a longer, more developed narrative.

    • “Sifu delivers a satisfying blend of intense martial arts combat, challenging gameplay, and a surprisingly engaging story about revenge and redemption.”
    • “The story might seem bare bones, but there is actually a really good philosophy the story is trying to convey.”
    • “The story is simple but well-told, with clues and evidence that reveal more about your enemies and your quest for revenge.”
    • “The story is bare bones and barely offers anything substantial; progression is entirely based around unlocking combat skills, and nothing else in the game has a degree of substance aside from the graphics.”
    • “The story leaves much to be desired.”
    • “The story is pretty forgettable.”
  • graphics

    673 mentions Positive Neutral Negative
    54% positive mentions, 45% neutral mentions, 1% negative mentions

    The game’s graphics are widely praised for their unique, stylized art style that blends cel-shading with painterly, high-contrast visuals inspired by classic kung fu films, creating a timeless and cinematic aesthetic. Animations are fluid and dynamic, skillfully capturing martial arts choreography, while the carefully designed environments and level visuals are immersive and artistically diverse. Though not photorealistic or graphically intensive, the graphics effectively complement the gameplay and atmosphere, earning acclaim for their creativity, clarity, and overall presentation.

    • “Visually, Sifu stands out with its unique art style and clean presentation. The stylized graphics look sharp and polished, giving the game a strong identity that complements its fast-paced martial arts combat.”
    • “The graphics are gorgeous though, and the audio is mostly bad.”
    • “The highly detailed environments and character models are well crafted, immersing players in a stylized urban environment that seamlessly blends traditional Chinese art with modern graphics. The game's combat animations are equally impressive, bringing the intricate and dynamic bak mei martial art style to life with a sense of realism and fluidity that enhances the experience. The levels themselves are gorgeous, each with its own theme and unique aesthetic, serving the game both narratively and visually.”
    • “Game isn't nearly as graphically intensive as it ought to be to stutter this much.”
    • “I would write a gameplay review of this game if I can but unfortunately the game seems to not want to work with me, I thought with the art style this game have it would be quite optimized but the constant stutters, camera jumps, constant fps drop after the prologue is so outrageous and this is after trying everything on reddit, youtube, steam forum from tweaking the nvidia control panel, editing the engine.”
    • “This is not a game with high graphical fidelity and yet it crashes regularly in the last two stages with a VRAM overload exception and renders my entire computer unresponsive until a hard reset.”
  • music

    342 mentions Positive Neutral Negative
    59% positive mentions, 37% neutral mentions, 4% negative mentions

    The music in the game is widely praised for its dynamic, immersive, and thematic qualities, blending traditional Chinese instruments with modern electronic beats to perfectly complement the intense combat and stylized environments. Many reviewers highlight the soundtrack as a major strength, enhancing atmosphere and player engagement, though a few find it occasionally repetitive or less fitting in certain moments. Overall, the soundtrack is considered a compelling, high-energy accompaniment that elevates the game's cinematic martial arts experience.

    • “The soundtrack is insanely catchy, incredibly in depth, making the environments feel real and enhancing the emotions the story portrays in each moment.”
    • “The soundtrack elevates every fight exponentially, with dynamic changes that fit perfectly the intensity of battles and the mood of each level.”
    • “The music and artistic direction are fantastic, often synced with your fighting, perfectly ebbing and flowing to match the intensity of combat and sense of place in each story location.”
    • “Music is boring.”
    • “But wow the voice acting is terrible and the music lacks emotion.”
    • “My only criticism is the bgm is often lacking, bring your own music.”
  • replayability

    288 mentions Positive Neutral Negative
    47% positive mentions, 52% neutral mentions, 1% negative mentions

    The game offers exceptional replayability despite its short length, primarily driven by its challenging combat system, unique aging mechanic, and multiple difficulty levels. Additional modes like arenas, modifiers, and unlockables further enhance variety and encourage mastery, resulting in many hours of engaging gameplay. Overall, replayability is a standout feature, making repeated playthroughs rewarding and satisfying.

    • “The fighting system is the crown jewel but it shines in plenty of other places: the art is sleek and timeless, the level design is varied and highly replayable, the ambient music transforming over each level depending on scene is fantastic, the roguelike aging mechanic is inspired and novel, arenas mode is a dream come true and infinitely playable, the game is extremely well designed and is one of those games that ooze with style and the feeling this was a passion project instead of just someone's day job.”
    • “Despite the comparisons that could be drawn to other games, Sifu is a game unlike any other that captures all the fluidity, discipline, and style that comes with kung-fu, with near-perfect bosses, a runtime that never overstays its welcome, and enough post-game content and challenges to keep it incredibly replayable.”
    • “The amount of replay value I've gotten out of this game far exceeds the price.”
    • “I get that the game is built entirely around replayability to pad out that short playtime but the way it is handled is just tedious.”
    • “Back when the game released it left a lot to be desired, there wasn't much replayability to it; if you got all clues and both good/bad endings on the three total save slots you were pretty much done. It's a revenge story game with no deep layers of lore; all you do is beat everyone up while looking cool and deal with those bosses. The story certainly doesn't shine because the limelight is stolen by the combat system, smooth animations and the level design in my opinion.”
    • “All in all, a fantastic game and a 9.5/10 for me, because it kind of lacks replay value once you master the combat entirely, because none of the levels in the game (not even arenas) are randomly generated.”
  • optimization

    117 mentions Positive Neutral Negative
    22% positive mentions, 43% neutral mentions, 35% negative mentions

    Optimization for this game is a mixed bag: while many praise its smooth performance on mid-range to high-end PCs and commend its careful optimization uncommon in modern titles, numerous users report persistent stuttering, frame drops, crashes, and load-time lag, especially on lower-end or older hardware. The PC port appears less polished than console versions, with shader compilation stutters and occasional instability detracting from gameplay, although some find these issues manageable or minimal. Overall, despite strong optimization efforts that enable fluid combat crucial for the game’s challenge, ongoing performance hiccups prevent a consistently seamless experience.

    • “The performance & overall stability of the entire game was close to flawless, only had a few shader related stutters which is pretty normal for a first playthrough with those specific stutters disappearing on subsequent runs (also had a few level load hitches here & there) and a weird crash close to the end of the game, outside of that the game runs at locked 60 all the time.”
    • “Another thing to mention is that it's a really well optimized game, my PC specs aren't particularly the best and I averaged 120fps with ultra settings on 1080p which is very impressive especially for an indie dev team effort.”
    • “[Tight performance:] it runs like a dream, which is essential for a game where a few frames of lag mean the difference between a parry and a trip to the hospital.”
    • “The game is sadly suffering from stuttering, random crashes every now and then, and is completely ruined by one of the most annoying and unstable camera systems a game like this can have.”
    • “At certain points on the map, your GPU usage drops to 0%, which causes some game-breaking stuttering and lag.”
    • “Personally, I wouldn't recommend you buy this game if you have only 8GB of RAM and a decade-old CPU like mine due to how badly unoptimized this game is.”
  • grinding

    105 mentions Positive Neutral Negative
    5% positive mentions, 17% neutral mentions, 78% negative mentions

    Grinding in the game is widely described as tedious, repetitive, and frustrating, especially due to punishing boss fights and the need to repeatedly replay levels for upgrades. While the core combat and learning curve can be satisfying, many players find the enforced repetition and spike in difficulty discouraging, making progression feel more like a slog than enjoyable mastery. Some appreciate the challenge and the incentive to improve skills, but the overall consensus highlights that grinding often detracts from the experience with slow pacing and limited rewards.

    • “There is little to no grinding needed and the plenty arena challenges (120 in fact!) offer new levels of difficulty mixed with modifiers (modifiers you can also hand pick in a sandbox kind of way).”
    • “For example: to 100% complete level 1 you need an item out of level 5 which makes replaying the levels really not that tedious.”
    • “One of a few games which is actually fun to 100% no grinding no RNG-based mechanics only you and your skills.”
    • “Grinding is a horribly lazy way of making players play more than 15 hours.”
    • “The system of upgrades is needlessly grindy.”
    • “Too often, I find myself grinding endlessly only to hit a wall when enemies scale up, forcing me back into the same monotonous cycle for a microscopic taste of progress.”
  • atmosphere

    59 mentions Positive Neutral Negative
    44% positive mentions, 51% neutral mentions, 5% negative mentions

    The game excels in creating a strongly immersive and stylish atmosphere through its distinct, color-coded levels, blending modern and traditional art styles with carefully crafted environments. Its atmospheric soundtrack, combining electronic beats with traditional instruments, perfectly complements the urban, tense, and cinematic vibe, enhancing both combat intensity and exploration. Overall, the immersive visuals, sound design, and detailed settings consistently draw players into a vibrant, authentic martial arts world.

    • “Each of the five levels has a distinct color palette and atmospheric vibe, from the neon-drenched corridors of a night club to the serene, snowy gardens of an art gallery.”
    • “From the moment I picked up the controller, I was drawn into its gritty, stylized universe that oozes with atmosphere and challenge.”
    • “Each level has its own music that aligns with the setting, from heavy bass lines in nightclubs to more atmospheric, ambient tracks in temples.”
    • “I think that for me, in the end, I'd give this game an 8/10, only detracting points from sometimes wanting more from the environments and the atmosphere and I wish that there were more interactable items in the environment to fight with.”
    • “While I do give credit to the indie devs for the polish of the kung-fu animations, the atmosphere of various environments and Cantonese and Mandarin dub additions, it misses its mark on weaving the theme of the game with the gameplay.”
    • “Atmosphere?”
  • stability

    57 mentions Positive Neutral Negative
    37% positive mentions, 0% neutral mentions, 63% negative mentions

    The game generally runs well across various platforms, including PC and Steam Deck, delivering smooth performance around 60 FPS, but is frequently marred by numerous bugs, glitches, and occasional freezes that can disrupt gameplay and progression. While some users experience only minor visual or loading hiccups, others report more severe issues like crashes, stuck enemies, and problematic hitboxes, leading to frustration and occasional unplayability. Despite these stability problems, many still find the core combat and overall experience enjoyable, though the persistence of glitches detracts from its polish and recommendation.

    • “The game runs great on a decent range of hardware, so expect to hit 60 fps and kick some ass out of everyone who stands in your way.”
    • “Runs great on HDD, something that is a huge plus for modern games.”
    • “My only complaints are that I would've liked to see more enemy types and the stutter when you traverse to a new section can be a little jarring, but overall the game runs great since it happens just when you load a new area.”
    • “This is a brutally frustrating experience. I suck at this game, but the core mechanics, performance issues, audio glitches, and game crashes add to the frustration and make it a game I can’t recommend.”
    • “Amazing game but it has serious issues and glitches; cannot recommend in this state.”
    • “I can't fight the second boss at the club because the game just freezes when I walk through the final door when there should be a cutscene.”
  • emotional

    56 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Sifu delivers a deeply emotional experience through its narrative of aging and revenge, skillfully intertwining heartfelt story moments with intense, rewarding combat. Players frequently describe feeling both frustration and empowerment, with the game's challenging mechanics enhancing the weight of the protagonist's journey. While some find the story simple yet touching and immersive, others note mixed emotional reactions to the difficulty and pacing of certain fights, making it a uniquely stirring martial arts game.

    • “The emotional arc of seeing your character physically transform from a vengeful youth into a weary, lethal veteran adds a layer of weight to the narrative that a standard 'game over' screen never could.”
    • “The protagonist's quest for revenge is portrayed with depth and emotional resonance, providing a compelling backdrop to the adrenaline-fueled action.”
    • “It beautifully intertwines the character's emotional journey with their physical prowess, making 'Sifu' a truly unique and memorable martial arts gaming experience.”
  • humor

    36 mentions Positive Neutral Negative
    97% positive mentions, 0% neutral mentions, 3% negative mentions

    The humor in the game is a mix of lighthearted, quirky moments—such as funny bugs, exaggerated character designs, and amusing combat scenarios—and dark or ironic aspects like intentionally frustrating mechanics and culturally specific jokes. Many players find the game hilariously entertaining, especially when embracing its chaotic and unconventional elements, though some find certain content and representation problematic or distracting. Overall, the humor adds a memorable and enjoyable layer to the intense beat 'em up experience.

    • “Your character's intense aging process makes you start forgetting your own special moves, which is a hilarious way to feel like a real old person.”
    • “The use of modifiers, new stages, and occasional shenanigans makes many arenas utterly hilarious and highly memorable.”
    • “Sifu is an action-packed game that lets you beat up all kinds of enemies while laughing your ass off.”
    • “Not funny”
  • character development

    14 mentions Positive Neutral Negative
    36% positive mentions, 43% neutral mentions, 21% negative mentions

    Character development in the game receives mixed feedback, with some players finding it thin and slow-paced, lacking depth and customization, while others praise its organic storytelling and strong emotional connection to well-designed, culturally inspired characters. The character designs are widely appreciated for their artistic style and alignment with the game's martial arts and Chinese cultural themes, contributing to an immersive narrative experience.

    • “The character development is well-executed, and the story unfolds organically as you progress through the game.”
    • “The storytelling and character development keep me gripped through the game and invested in the protagonist's personal struggle.”
    • “It's a testament to the game's narrative and character development that it instills such a strong emotional connection.”
    • “The progression is rather slow, and the story... well you have no character development.”
    • “Probably the story—it’s not as polished as the rest of the game, and the character development is a bit thin.”
    • “I craved more plot and character development/backstory but there just isn't much.”
  • monetization

    3 mentions Positive Neutral Negative
    0% positive mentions, 33% neutral mentions, 67% negative mentions

    The game's monetization is minimal and fair, providing good value without aggressive tactics. It stands out in a market often dominated by cash grabs, offering a respectful, story-driven experience. However, some users feel the marketing could be more transparent about the game's true nature.

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Play Times

19h Median play time
61h Average play time
8h Main story
20h Completionist
7-70h Spent by most gamers
*Based on 36 analyzed playthroughs
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Frequently Asked Questions

Sifu is a arcade hack and slash game with fantasy and dark fantasy themes. Common tags for Sifu include indie, gaming, third person, war, action roguelike and others.

Sifu is available on Nintendo Switch, PlayStation 5, PlayStation 4, Windows and others.

The main story can be completed in around 8 hours, while the entire game is estimated to take about 20 hours to finish. On average players spend around 61 hours playing Sifu.

Sifu was released on February 6, 2022.

Sifu was developed by Sloclap.

Sifu has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Sifu for its gameplay but disliked it for its optimization.

Sifu is a single player game.

Similar games include Dead Cells, Sekiro: Shadows Die Twice, Shiro Enkai, Furi, The First Berserker: Khazan and others.