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Slice, Dice & Rice

Slice, Dice & Rice Game Cover
67%Game Brain Score
story, gameplay
atmosphere, replayability
64% User Score Based on 224 reviews
Critic Score 84%Based on 1 reviews

Platforms

Nintendo SwitchPCPlaystation 5Playstation 4WindowsPlayStation
Slice, Dice & Rice Game Cover

About

Slice, Dice & Rice is a multiplayer fighting game. It was developed by Dojo Games and was released on April 27, 2017. It received positive reviews from critics and mostly positive reviews from players.

"Slice, Dice & Rice" is an indie fighting game where every strike matters, with no health bars and a focus on finding an opening in the opponent's defense for a clean hit. The game features 8 unique characters, each with their own fighting style, aiming to make fighting games accessible to anyone while maintaining complexity through move cancellation, parrying, dodging, and clashing. The cast offers diverse gameplay, from agile hand-to-hand combat to slow, heavy weapons.

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64%
Audience ScoreBased on 224 reviews
story8 positive mentions
replayability3 negative mentions

  • The game features a unique one-hit-kill mechanic that creates intense and exciting matches.
  • The visuals and character designs are appealing, with a charming art style that enhances the overall experience.
  • The gameplay is simple yet strategic, making it accessible for newcomers while still offering depth for experienced players.
  • The lack of online multiplayer significantly limits replayability and the overall experience, making it less enjoyable for solo players.
  • The AI can be frustratingly unbalanced, with some bosses requiring multiple hits to defeat while the player can be killed in one hit.
  • Technical issues such as input lag, crashes, and inconsistent hit detection detract from the overall enjoyment of the game.
  • story
    85 mentions Positive Neutral Negative

    The game's story is largely criticized for being minimal and lacking depth, with many players finding it tedious and unengaging. While there is a story mode featuring separate paths for each character, it often feels like a means to extend gameplay rather than a compelling narrative, leading to frustration with unskippable dialogues and repetitive mechanics. Overall, the story is seen as a weak aspect of the game, providing little incentive for players to invest time beyond the initial playthrough.

    • “There's even a story mode with separate paths for every character, so it's clear real work went into this.”
    • “What is interesting is that the story of the game is actually a continuous tale, divided into eight chapters, one for each character, but once the story is over, there's not much left.”
    • “The thing I liked about the story mode is that you play it in order, so the little story it has makes sense.”
    • “The story part of the game is basically non-existent; you just fight against some enemies, some of whom have a few lines of dialogue that are as forgettable as they can get, then you fight the boss to unlock the next character and repeat.”
    • “There is no really defining story here, so if you are looking for an immersive storyline of some kind, you might want to look elsewhere.”
    • “Beware that the story is very, very short, and after the story, there is nothing to do for single player.”
  • gameplay
    51 mentions Positive Neutral Negative

    The gameplay of the game features a unique one-hit kill mechanic that adds depth and strategy, reminiscent of classic titles like Bushido Blade, but it suffers from inconsistencies, particularly with boss encounters and character balance. While the mechanics are simple and easy to learn, they can feel unrefined and frustrating due to issues like lack of tutorials, no save system, and occasional crashes. Overall, the game offers a stylish and engaging experience, but its execution leaves players wanting more in terms of content and polish.

    • “Lots of blood, cool music & atmosphere, simple elegant game mechanics.”
    • “The gameplay is solid, just like Bushido Blade, the combat appears simple but has surprising depth. I like the inverted colors and vibrant signature items on characters.”
    • “Awesome title with gorgeous graphics and presentation paired with simple, yet calculating gameplay.”
    • “This is made even worse due to there being no save mechanic where if you give up you start again. The game doesn't tell you this before you do it, just like it doesn't give a tutorial but decides to give you at first funny 'git gud' tips then 'hey you can combo, won't show how but just letting you know'. Very terrible and frustrating.”
    • “I love this game's combat and mechanics, but I can't recommend it for the simple fact that it feels unfinished. This game often crashes and sometimes doesn't work altogether. I have heard that there are ways to fix these issues, but in my opinion, any game that needs me to go out of my way to make it playable isn't worth a recommendation.”
    • “Overall gameplay is pretty meh for a fighting game.”
  • graphics
    38 mentions Positive Neutral Negative

    The graphics of the game have received widespread praise for their vibrant art style, unique character designs, and overall aesthetic appeal, often compared to works by Suda51 and Frank Miller. While many players appreciate the beautiful visuals and atmospheric presentation, some have noted issues with performance, such as floaty controls and frame rate inconsistencies. Overall, the graphics contribute significantly to the game's charm, despite some players feeling that the gameplay does not fully match the quality of the visuals.

    • “Visuals are amazing.”
    • “On top of that, I really like the art style, animations, and stage have been given a lot of love, and controls are nice.”
    • “Awesome title with gorgeous graphics and presentation paired with simple, yet calculating gameplay.”
    • “For some reason, the game controls feel floaty and have slowdowns, like it's running at 30fps with frame drops, even with the graphic settings on low and the Steam framerate counter saying it's running steadily at 60fps.”
    • “I really like this game, don't get me wrong, the gameplay is pretty cool and the art style is unique, but this is not a perfect game. It has its pros and cons, and oh boy, if it has a lot of cons. First of all, the game doesn't have a multiplayer option and therefore there is no player base. It's a shame really; the developers have stopped updating the game. Overall, the disadvantages of the game overcome its advantages, and after just a few minutes, you are utterly bored of the combat and art style, and neither fighting game fans nor casual gamers can enjoy it.”
    • “The graphics, atmosphere, sound effects, and music are incredible.”
  • music
    24 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players praising the soundtrack for enhancing the atmosphere and fitting the game's theme, while others find it bland or lacking in variety. Overall, the music is described as decent but not exceptional, contributing positively to the visuals and gameplay experience, though some users noted technical issues that affected sound quality.

    • “Music really adds to the atmosphere, and well, have you seen the screenshots?”
    • “What a gem of a game beautifully drawn - nice soundtrack and easy to control - best money I've spent in a long time!!!”
    • “The graphics, atmosphere, sound effects, and music are incredible.”
    • “Plus, the game is poorly made: animations are awful, story, dialogues, sound, and music are annoying - the only good thing about it are static screenshots.”
    • “The music is... largely garbage.”
    • “Crossovers seem glitchy, input lag comes and goes, the music can glitch every now and then - stuff ranging from the minuscule to major frustrations.”
  • humor
    9 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, with some players finding the dialogue and character interactions amusing, particularly the over-the-top finishing moves that elicit laughter. However, the lack of a tutorial and frustrating mechanics detract from the overall experience, leading to a sense of gloom overshadowing the intended humor. Despite these issues, many appreciate the quirky charm and unique character stories that add a lighthearted touch to the gameplay.

    • “Great visuals, nice music, some funny dialogues (can be skipped if you want), and simple but interesting stories for the different characters which get unlocked by playing through the story mode.”
    • “Now gameplay is very simple: one clean hit and you win the round. It's okay and funny.”
    • “…and it is a really fun bonus that 1: every character is actually extremely unique 2: they all play well, there is no overpowered character, 3: everyone has one ridiculous overkill move, but it's actually very hard to pull off, so when you do it right and get a dramatic decapitation or the iaido rush through them as they fall apart behind you or (my favorite, because it made me laugh) punch them in the stomach so hard they explode, it makes it feel all the more worth your efforts.”
  • character development
    8 mentions Positive Neutral Negative

    Character development in the game is marked by excellent and visually appealing character designs that are praised for their creativity and charm. However, the accompanying character stories are often seen as clichéd and uninspiring, which detracts from the overall depth of character development. While the visuals are a strong point, the brevity of gameplay may undermine the potential for deeper character exploration.

    • “The character design and the stages look really cool.”
    • “The character design is excellent; it has lots of soul.”
    • “Character designs are cool and well made, but the character stories are cliché and uninspiring.”
    • “In a way, the mechanic of one-hit kills has a big charm; on the other hand, though, seeing all the work done visually on the game, the character design, etc., it feels like it's a bit of a waste of work having the rounds so short.”
  • atmosphere
    7 mentions Positive Neutral Negative

    The atmosphere of the game is highly praised, characterized by impressive graphics, engaging music, and effective sound effects that enhance the overall experience. Reviewers highlight the unique and immersive qualities of the game's design, contributing to a solid and captivating ambiance.

    • “Also the overall graphic design and atmosphere makes for a solid game.”
    • “The graphics, atmosphere, sound effects, and music are incredible.”
    • “Music really adds to the atmosphere, and well, have you seen the screenshots?”
    • “Also, the overall graphic design and atmosphere make for a solid game.”
    • “Graphics, character design, concept, atmosphere, and fighting background sounds all 10/10.”
  • replayability
    6 mentions Positive Neutral Negative

    The game's replayability is significantly hindered by the lack of an online mode, limiting the experience to local play against human or CPU opponents. While there is potential for future updates to enhance replay value through new characters and modes, the current offering lacks depth and variety, leading to a generally low replayability rating.

    • “I'm sure there will be updates that will bring this game to have more replayability, like characters, maps, maybe other game modes, and as mentioned before, online multiplayer.”
    • “Unfortunately, despite a nice selection of standard modes, there is no online mode, which kills the replay value of the game. Local versus against human or CPU is a given, but in this age, online is necessary if you want to have a rewarding experience in any fighter.”
    • “I had a bit of fun with the game, but with nobody else to play it with and it not really having an online mode of any kind, the replayability of the game is much lower than it could be.”
    • “Unfortunately, despite a nice selection of standard modes, there is no online mode which kills the replay value of the game. Local versus against human or CPU is a given, but in this age, online is necessary if you want to have a rewarding experience in any fighter.”
    • “No tactical depth, no replay value, even with a different character.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious, as unlocking characters for story mode adds unnecessary repetition to an already monotonous experience. The basic yet unforgiving combat system requires extensive practice to master, leading to frustration rather than enjoyment. However, some players appreciate the depth of learning involved in mastering the game's mechanics, suggesting that the grind can be rewarding for those willing to invest the time.

    • “All of the characters feel similar. Being forced to unlock each character for story mode adds tedium to an already tedious experience, and the fights themselves feel more about what random choice the AI will make over whatever skill I might have.”
    • “The combat system is very basic, yet unforgiving, making it tedious to learn how to play properly.”
    • “You and the person you play with will find a great deal of enjoyment in learning what stands at the core of every fighting game - that is to say when and how to use your toolkit and how it interacts with that of the opponent - leaving out all the tedious hours in training mode learning combos and building your muscle memory.”
  • stability
    2 mentions Positive Neutral Negative

    User experiences with stability are mixed; while some report smooth gameplay without lag or glitches, others have encountered significant issues such as input lag and freezing during critical moments, particularly during challenging boss fights.

    • “Input lag, glitches, and the game froze on the continue screen during a really difficult boss fight I had spent forever trying to beat.”
  • emotional
    2 mentions Positive Neutral Negative

    Users appreciate the emotional depth of the character Kyoko, noting that she stands out and enhances the overall experience, while some feel that the graphics, though beautiful, could be improved to better support the emotional narrative.

    • “Kyoko: this character made me feel like the others were unfinished.”
  • optimization
    1 mentions Positive Neutral Negative

    Reviews indicate that the game's optimization suffers from significant performance issues and problematic controls, impacting the overall gameplay experience.

    • “The biggest issues are performance and the controls.”
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84%Critics’ scoreBased on 1 critic reviews
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8h Median play time
6h Average play time
2-10h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Slice, Dice & Rice is a fighting game.

Slice, Dice & Rice is available on Nintendo Switch, PC, PlayStation 5, PlayStation 4 and others.

On average players spend around 6 hours playing Slice, Dice & Rice.

Slice, Dice & Rice was released on April 27, 2017.

Slice, Dice & Rice was developed by Dojo Games.

Slice, Dice & Rice has received positive reviews from players and positive reviews from critics. Most players liked this game for its story but disliked it for its atmosphere.

Slice, Dice & Rice is a multiplayer game with local co-op support.

Similar games include Blade Symphony, Hellish Quart, First Cut: Samurai Duel, Fight'N Rage, Nidhogg and others.