- December 2, 2021
- Chimney Castle
Fire in the Beastlands
Platforms
About
In "Fire in the Beastlands" , embark on a challenging 2D sidescrolling action-RPG set in a richly detailed prehistoric world. Battle primeval creatures, explore ancient wonders, and experience a meaningful journey that captures the spirit of early man's struggle for survival and dominance. This game, created by a single developer, offers a unique blend of combat, discovery, and adventure.











- Fire in the Beastlands features excellent level design and interconnected areas, providing a rewarding exploration experience reminiscent of the original Dark Souls.
- The hand-drawn graphics and diverse settings create a visually stunning world that enhances the immersive gameplay.
- The game offers challenging combat with a variety of build decisions, making it appealing to fans of soulslike and metroidvania genres.
- Some players found the walljumping controls to be awkward and difficult to master, leading to frustration during gameplay.
- The initial lack of detail in the map can be confusing, making navigation challenging for some players.
- Certain sections of the game, such as the pitch-black underwater area, may be too intimidating for players sensitive to horror elements.
story
7 mentions Positive Neutral NegativeThe game features a rich and layered story set in a unique prehistoric fantasy world, where much of the narrative is conveyed through environmental storytelling and hidden lore. Players appreciate the depth and mystery of the plot, which encourages exploration and character development, reminiscent of classic titles like Dark Souls, Metroid, and Castlevania. Overall, the storytelling is praised for its complexity and engagement, rewarding players who delve deeper into the game's secrets.
“If you like unique settings, you'll love this savage prehistoric fantasy with its colorful areas and mythic story.”
“There is so much story being told to the player in this game and much of it isn't expressed directly.”
“A lot of it is being told by the environment and anytime something appears random, chances are that it isn't and it's actually telling the player something, such as where secrets are or just more of the lore and story.”
“There is so much story being told to the player in this game, and much of it isn't expressed directly.”
“A lot of it is being told by the environment, and anytime something appears random, chances are that it isn't and it's actually telling the player something, such as where secrets are or just more of the lore and story.”
“If the goal was to make a game with a deep and layered story that had much more beneath the surface if you were willing to piece it together, then well... mission accomplished!”