Skip to main content

TUNIC

Tunic is gorgeous, managing to build a world full of mystery and opportunities for exploration, with a wonderful sense of adventure.
TUNIC Game Cover
91%Game Brain Score
Most mentioned positive aspects:gameplay, music
Most mentioned negative aspects:grinding, stability
91% User Score Based on 11,267 reviews
Critic Score 91%Based on 5 reviews

Platforms

Nintendo SwitchPlaystation 5Playstation 4Xbox Cloud GamingXboxSteam DeckWindowsPlayStationXbox Series X|SPCXbox Game PassCloudMac OSXbox OneNintendo Switch 2
TUNIC Game Cover

About TUNIC

TUNIC is a single player role playing game with a fantasy theme. It was developed by Finji and was released on September 27, 2022. It received very positive reviews from both critics and players.

Buy Tunic on PlayStation Store. Explore a hostile world and fight mighty enemies in this stylish isometric adventure.

Skip Games Like TUNIC

Games Like TUNIC

Looking for games like TUNIC? Here are top role playing recommendations with a fantasy focus, selected from player-similarity data — start with ANIMAL WELL, Hyper Light Drifter or Death's Door.

Skip User Reviews

Reviews

91%Audience ScoreBased on 11,267 reviews
gameplay709 positive mentions
grinding228 negative mentions

  • The game features a charming, simplistic, and nostalgic art style with vibrant colors and detailed environments, creating a cozy and captivating atmosphere enhanced by an outstanding soundtrack.
  • Unique gameplay blending Zelda-inspired exploration and puzzles with Souls-like combat and an innovative in-game manual mechanic, offering a rewarding sense of discovery and challenge.
  • Immersive world-building and subtle storytelling through environmental cues and a cryptic manual produce a deeply emotional experience reminiscent of classic games.
  • Combat is often criticized for being clunky, unfair, and frustrating, with poor mechanics such as a difficult parry system and floaty movement impacting enjoyment.
  • Late-game grinding involves tedious backtracking, repetitive combat, and overly obtuse puzzles that can make progression feel like a chore.
  • The game suffers from occasional bugs, glitches, performance issues in later stages, and visual problems like eye strain or difficulty navigating due to lighting and art style.
  • gameplay

    2,432 mentions Positive Neutral Negative
    29% positive mentions, 67% neutral mentions, 4% negative mentions

    Tunic offers a unique gameplay experience blending Zelda-inspired exploration and puzzles with Souls-like combat mechanics, centered around a meta mechanic of collecting and deciphering pages of an in-game manual that reveals mechanics and lore. While its combat can feel clunky and punishing, and some mechanics are heavily obfuscated which may frustrate players, the rewarding sense of discovery, intricate puzzles, and clever integration of the manual create a deeply engaging and nostalgic adventure for those who enjoy exploration and puzzle-solving over hand-holding. The gameplay is challenging yet fair for patient players, but its niche design and occasional pacing issues may not appeal to everyone.

    • “The core gameplay is fun, but the experience of being lost in a strange world with an even stranger guidebook is super engaging and really motivates you to dig in.”
    • “The gameplay slowly evolves from a basic hit and dodge to multiple spells, items, weapons, and shield that all create a super dynamic combat system that I never expected from this.”
    • “Collecting pages of an in-game instruction manual is one of the most unique mechanics I have ever seen to organically feed information to the player.”
    • “Gameplay combat and movement are too floaty/loose for a game that requires iframe.”
    • “The fighting mechanics feel bad and unfair, with a short sword attack range and enemies automatically dodging when you attack (like Elden Ring detection).”
    • “The parry mechanic is the worst parry mechanic I have encountered in as long as I can remember.”
  • music

    1,455 mentions Positive Neutral Negative
    64% positive mentions, 35% neutral mentions, 1% negative mentions

    The music in Tunic is widely praised for its atmospheric, soothing, and immersive qualities, often described as phenomenal, beautiful, and a perfect complement to the game's art style and exploration. Composed by lifeformed and Janice Kwan, the soundtrack skillfully balances dreamy, ambient tunes with more intense boss themes, enhancing the mood without overwhelming gameplay. While a few find the music less memorable or occasionally repetitive, the majority celebrate it as a standout feature that elevates the game's charm and emotional impact, making it a favorite to listen to even outside the game.

    • “The soundtrack is no different in this regard and has become one of my favorites also for its novel paradigm that gushes musical individuality.”
    • “Lifeformed always does a fantastic job of making sure each of their songs is crafted with care, and with the help of Janice Kwan, they were able to make what is in my opinion one of the most phenomenal ambient soundtracks of all time.”
    • “If I was to describe Tunic's music using only one word, 'wistful' would be the choice.”
    • “The combat is more clunky than Link's Awakening on GB, the music is grating after 5 minutes, and the concept of deciphering glyphs to understand what you're doing is not for me.”
    • “The soundtrack was very annoying to me though - very invasive and uninspired.”
    • “Only after spending hours do I realize this game forces you to listen to a wind chime that you're supposed to translate to a direction but there's no musical impetus in game to give direction to that method; you're left standing there going 'was that left left down left, or up left up down right?' Wind chime is nonsensical unless you're an audio engineer or a music major, so now it's a 1/10. Sad I wanted to solve it for myself, because I am not a linguist and I am not a music major.”
  • graphics

    1,332 mentions Positive Neutral Negative
    56% positive mentions, 43% neutral mentions, 1% negative mentions

    Users consistently praise the graphics of the game for its charming, simplistic yet beautiful art style that evokes nostalgia reminiscent of classic Zelda and NES-era games, enhanced by vibrant colors, clever lighting, and detailed environments. The visuals create a captivating, cozy atmosphere that perfectly complements the mysterious and challenging gameplay, with frequent mention of the in-game manual’s delightful artwork. While some note the graphics can occasionally hinder navigation or cause eye strain, the overall consensus is that the game's aesthetic presentation, combined with an outstanding soundtrack, significantly enriches the immersive experience.

    • “The visuals are gorgeous, the world is beautifully crafted, and the level design is consistently strong.”
    • “Tunic's blend of souls-like combat, fez-like puzzles, zelda-like overworld, and beautiful art style, music and sound design has quickly catapulted it into becoming one of my favorite games of all time.”
    • “The graphics and music are beautiful, the puzzles are well done and respect the player's intelligence, and the combat, while somewhat difficult, feels good.”
    • “Vibrant low-poly art style, while charming at first, quickly turns into something that I can only describe as an assault on your eyes; some areas, especially those containing secret, out-of-the-way hidden spots, feel like optical illusions where you cannot even make out the terrain; sometimes the game is either too dark to navigate, muddling different surfaces into one, or, in case of a couple locations and bosses, too bright and causes eyestrain within seconds with flashing visuals, to the point where you actually have to press pause and step away to give your eyes a break.”
    • “Ugly, childish art style.”
    • “Not a fan of low poly graphics - they look very mid 2015s to me and tend to make the game look dated even though devs were going for that timeless look akin to Wind Waker.”
  • story

    1,273 mentions Positive Neutral Negative
    31% positive mentions, 65% neutral mentions, 4% negative mentions

    The story in Tunic is largely conveyed through environmental storytelling and a collectible in-game manual written in a cryptic language, requiring players to piece together lore, mechanics, and plot on their own. This subtle, non-verbal narrative approach fosters a strong sense of mystery and discovery, often drawing comparisons to games like Outer Wilds and Souls-like titles. While many praise its inventive storytelling and world-building, some players find the story vague, difficult to interpret, or overshadowed by challenging gameplay and cryptic puzzles, making the narrative experience highly dependent on player engagement and patience.

    • “The story the world the art were all great, but when it became a job and after playing an hour and dying more times than you have in dark souls and elden rings combined it just outright was not fun.”
    • “The story is told through visuals and there are layers to the story as well.”
    • “The game manual is one of the coolest storytelling concepts I've ever seen.”
    • “The story is basically non-existent.”
    • “This is a poorly executed soulslike with a dash of Fez and it fails to even imply its story properly so the player can still understand the broad strokes.”
    • “The in-game manual is intentionally cryptic, but it often crosses the line into being difficult to read and navigate, while parts of the story are so obtuse that they become more confusing than intriguing.”
  • atmosphere

    260 mentions Positive Neutral Negative
    64% positive mentions, 35% neutral mentions, 1% negative mentions

    The game's atmosphere is widely praised for its captivating blend of charming, cozy, mysterious, and sometimes unsettling tones, enhanced by a beautifully crafted art style and an outstanding, atmospheric soundtrack. It creates an immersive, nostalgic adventure world that encourages exploration and discovery, often evoking feelings of wonder and intrigue. While some note occasional difficulty spikes and combat issues that impact mood, the overall consensus is that the rich atmosphere is a core strength that significantly elevates the experience.

    • “The world building, atmosphere, music, art style were all top notch.”
    • “Tunic has the best atmosphere, music, and sound design I've ever experienced in a game.”
    • “The game is a masterclass in creating atmosphere.”
    • “The overall atmosphere started to grow stale for me.”
    • “Personally, I think it's an atmosphere problem.”
    • “It doesn't do all that much to set and maintain the atmosphere.”
  • grinding

    239 mentions Positive Neutral Negative
    1% positive mentions, 4% neutral mentions, 95% negative mentions

    Grinding in the game is often described as tedious and frustrating, particularly in the late stages where backtracking, repetitive combat, and complex puzzles become more prominent. While early exploration and puzzle-solving are praised for their charm and cleverness, many players find the endgame's combat and puzzle mechanics overly drawn-out, leading to a slow, grind-heavy experience that can detract from overall enjoyment. Some appreciate the challenge and depth, but numerous reviews highlight that the grinding and required repetition may feel like a chore rather than fun.

    • “You'll need a second life for grinding.”
    • “This might sound problematic but the world is well-made enough for it not being tedious.”
    • “You'll need a second life for grinding.”
    • “Eventually though, it changes gears and I felt it became more tedious than fun - a lot of retracing steps, finding things in places you've already been, more frustrating enemy mechanics, and a shift to a certain type of puzzle.”
    • “The main game, sans the cryptic stuff is really good, despite some, frankly, awful combat that tries to be dark souls with top down Zelda controls, but the endgame 'golden path' stuff is really hit or miss and, unfortunately, just tedious busy work broken up by long stretches of wandering around grasping at straws trying to figure out where to go and what to do next.”
    • “The puzzles required to obtain the true ending were ridiculously obtuse and unfun, and even if you knew the solution, executing on it was difficult and tedious enough that I cannot recommend this game in good conscience to anyone.”
  • emotional

    151 mentions Positive Neutral Negative
    99% positive mentions, 0% neutral mentions, 1% negative mentions

    Users consistently describe the game as a deeply emotional and nostalgic experience that evokes the wonder and challenge of childhood gaming, especially reminiscent of classic Zelda titles. The minimalist storytelling, clever puzzles, and heartfelt world-building foster a strong sense of accomplishment and curiosity, often leading to moments of joy, tears, and profound engagement. While some note the emotional impact wanes toward the end or find certain puzzles frustrating, overall the game is praised for its unique ability to make players feel both smart and childlike, delivering a rare, touching journey.

    • “Genuinely shocking twists and a brilliant finale bring everything into focus with a level of emotional pathos I haven't felt in years.”
    • “One of the most satisfying and touching no-dialogue game you will ever stumble upon.”
    • “Despite a lack of voice acting and mysterious indecipherable text littered throughout every corner, Tunic truly moved me... everything landed just right for me, it made me feel like a starry-eyed kid again, especially with those little hand drawn notes scattered throughout the old-school instruction manual.”
    • “Boring story.”
  • replayability

    48 mentions Positive Neutral Negative
    27% positive mentions, 65% neutral mentions, 8% negative mentions

    Replayability for the game is generally moderate, with many praising its new game plus, speedrun modes, and sequence-breaking design that offer additional challenges and insights. However, several players note that the core experience is most impactful on the first playthrough, as puzzle-solving and secret discoveries tend to lessen its appeal on subsequent runs. Overall, while not endlessly replayable, the game provides satisfying replay value especially for fans of exploration, combat, and challenge runs.

    • “As replayable as this game is—and going through things with knowledge of the secret passageways is certainly enjoyable—there is no experience in gaming quite like the first full playthrough of Tunic.”
    • “The game is designed with sequence-breaking and replayability in mind, and it paces out the reveals of shortcuts and puzzles better than just about any other game I have played.”
    • “Games in this genre are infamous for having very little replay value due to the fact that the knowledge gained in your first playthrough will irreversibly change the way you see the game right from the beginning; however, this downside is somewhat negated here due to a New Game+ mode and many optional easter eggs.”
    • “Replay value -- 2/10 -- many special collectibles but with no purpose and you will need a guide.”
    • “There's very little to no replay value and the novelty is lost after the first experience.”
    • “I know the cons write up looks way longer than the pros, but trust me this game is worth trying and playing through, I'd wait for a sale because there really isn't replay value but the first time playthrough was such a breath of fresh air I'm begging for a sequel to experience it new again.”
  • humor

    43 mentions Positive Neutral Negative
    98% positive mentions, 0% neutral mentions, 2% negative mentions

    The game's humor is characterized by charming, quirky details like a funny little fox protagonist, witty environmental design, and a playful game manual that evokes nostalgia. Players often find amusement in unexpected gameplay mechanics, amusing puzzles, and the ironic use of "souls-like" elements, though some find the combat difficulty and certain mechanics less funny or frustrating. Overall, the humor balances lightheartedness with clever surprises, eliciting smiles and laughter through its unique style and references.

    • “The entire game, and it's hilarious how many things are right under your nose and then you just... find them. It's great, absolutely amazing game design.”
    • “The game constantly kept me on my toes, laughing, smiling, and yelling "oh you cheeky devs" when discovering secrets.”
    • “You will very easily find yourself humored and amazed at the small little details put into this game, and absolutely dumbfounded at some of the bigger ones.”
  • stability

    35 mentions Positive Neutral Negative
    20% positive mentions, 3% neutral mentions, 77% negative mentions

    The game generally runs well with solid performance across platforms like Steam Deck and Apple Silicon, but stability issues become more noticeable in later stages. Users report a range of bugs including boss fight glitches, UI problems, hitbox inconsistencies, freezes, and occasional collision issues, though most are not game-breaking. While some frustrations arise from these bugs, the overall experience remains enjoyable and polished for many players.

    • “Lovingly crafted world, story, gameplay, visuals, sounds and software (was bug free for me).”
    • “It's amazing that a single developer can deliver a more well polished, bug free, compelling experience than giant studios with teams of developers, testers, and piles of cash.”
    • “All of that, without even discussing the beautiful visual style and phenomenal sound design/music, nor the basically bug free gameplay.”
    • “But holy moly the boss fights in this game are just the most buggy, poorly designed and completely frustrating things I think I've ever experienced.”
    • “I had recurring problems with white screen glitches, frozen camera, stuck UI requiring restarting the game.”
    • “Unfortunately over time it just gets worse and worse, as it seems all the polish was done on the early game areas and later sections become increasingly buggy and areas become increasingly tedious to traverse.”
  • optimization

    24 mentions Positive Neutral Negative
    50% positive mentions, 37% neutral mentions, 13% negative mentions

    The game is generally well-optimized, running smoothly with high and stable frame rates across various systems, including PCs and the Steam Deck. Some users noted occasional stuttering or performance dips in intense scenes, and a few reported issues with mouse and keyboard controls. Overall, the solid performance and lack of major bugs contribute to a strong technical experience.

    • “The performance is perfect; even if the graphics are simple, the game runs flawlessly at 170 fps locked, including the 1% lows.”
    • “Very well optimized, had zero lag spikes throughout the game.”
    • “I am on a pretty overkill system myself (300+ fps, buttery goodness) but I have also tested with an RX 6500 XT and had very stable performance with no frame drops.”
    • “I had to request a refund, this game is not optimized for mouse and keyboard unfortunately.”
    • “My only complaints are I experienced random stuttering (about 3 or 4 different times in my ~18 hours) and the camera got me killed a few times from being unable to see an enemy.”
    • “I do have some performance problems, even after fiddling with the graphics options, on a computer that can run very high quality games, but the game is literally so good that I chose to ignore a sluggish framerate in certain maps.”
  • character development

    21 mentions Positive Neutral Negative
    52% positive mentions, 43% neutral mentions, 5% negative mentions

    Character development in the game is widely praised for its charming and adorable character design, often compared to classic titles like Zelda with a modern twist. While the protagonist and overall design are engaging and contribute to an immersive, enjoyable experience, some critiques mention a lack of creativity in enemy character design. Overall, the character design effectively enhances the game's atmosphere and player connection.

    • “Playing, exploring, and character development are very enjoyable, and that's the most important thing; this game is simply enjoyable.”
    • “The music, character design, combat, and story pull you in immediately and only get better.”
    • “The combat is engaging, the character design is fascinating, and the world feels alive.”
  • monetization

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users feel that the game's monetization is misleadingly advertised, as it does not align with the promised action-adventure experience, which may impact player expectations and satisfaction.

Skip Critic Reviews
Skip Game Offers

Buy TUNIC

Some of these are affiliate links — if you buy through them, we may earn a commission at no extra cost to you.

Play Times

12h Median play time
18h Average play time
12h Main story
21h Completionist
6-28h Spent by most gamers
*Based on 51 analyzed playthroughs
Skip Videos

Videos

Skip Game News
Skip FAQs

Frequently Asked Questions

TUNIC is a role playing game with fantasy theme. Common tags for TUNIC include indie, exploration, gaming, metroidvania, isometric and others.

TUNIC is available on Nintendo Switch, PlayStation 5, PlayStation 4, Steam Deck and others.

The main story can be completed in around 12 hours, while the entire game is estimated to take about 21 hours to finish. On average players spend around 18 hours playing TUNIC.

TUNIC was released on September 27, 2022.

TUNIC was developed by Finji.

TUNIC has received very positive reviews from both players and critics. Most players liked TUNIC for its gameplay but disliked it for its grinding.

TUNIC is a single player game.

Similar games include ANIMAL WELL, Hyper Light Drifter, Death's Door, FEZ, Lunacid and others.