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FEZ

An indie classic comes to Switch with a brilliant presentation and so many secrets.
FEZ Game Cover
88%Game Brain Score
gameplay, music
grinding, stability
91% User Score Based on 9,004 reviews
Critic Score 85%Based on 28 reviews

Platforms

Playstation 3Nintendo SwitchXbox 360Playstation 5Playstation 4XboxSteam DeckiPhoneWindowsPlayStationPlaystation VitaLinuxPCMac OSPhoneiPadMobile Platform
FEZ Game Cover

About

FEZ is a single player open world platformer game with a fantasy theme. It was developed by POLYTRON and was released on May 1, 2013. It received positive reviews from critics and very positive reviews from players.

Gomez is a 2D creature living in a 2D world. Or is he? When the existence of a mysterious 3rd dimension is revealed to him, Gomez is sent out on a journey that will take him to the very end of time and space. Use your ability to navigate 3D structures from 4 distinct classic 2D perspectives.

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91%
Audience ScoreBased on 9,004 reviews
gameplay806 positive mentions
grinding129 negative mentions

  • Unique and innovative gameplay mechanic of rotating a 2D world to reveal 3D perspectives, creating fresh and challenging puzzles.
  • Beautiful pixel art aesthetic accompanied by an outstanding, immersive soundtrack by Disasterpeace.
  • Deep and rewarding puzzle design, including cryptography and in-game languages that offer layers of complexity and exploration.
  • Relaxing and charming atmosphere that supports slow-paced exploration and discovery, making it a timeless indie classic.
  • Open world with intricate level design that encourages curiosity and lateral thinking, rewarding players with a satisfying sense of accomplishment.
  • The game is accessible to casual players who want to complete the main story, yet offers substantial depth for completionists and puzzle enthusiasts.
  • Well-designed map system and collectibles tracking assists navigation and puzzle-solving progress.
  • Platforming controls can feel slow, floaty, and sometimes imprecise, causing frustration during jumps and backtracking.
  • Navigation between levels is often confusing, tedious, and exacerbated by limited fast-travel options, leading to excessive backtracking.
  • Some puzzles are extremely cryptic, convoluted, or require external tools/hardware (e.g., changing system time, stereo audio) and are often impossible to solve without guides or community collaboration.
  • Certain areas feature intense flashing lights and effects without proper warnings, which can cause discomfort or be unsuitable for sensitive players.
  • A few key puzzles and the final collectibles require knowledge of a ciphered language and complex number systems, deterring casual players.
  • Optional endgame content can feel like a grind and some puzzles feel repetitive or unbalanced in difficulty, reducing overall enjoyment for some players.
  • gameplay
    1,838 mentions Positive Neutral Negative

    Fez features a unique and innovative core gameplay mechanic centered on rotating a 2D world within a 3D space, which creates engaging platforming and puzzle-solving experiences. The mechanic is praised for its creativity and depth, seamlessly blending exploration with mind-bending spatial puzzles that evolve throughout the game. However, some players find the gameplay repetitive over time, with a lack of additional mechanics and excessive backtracking diminishing the overall experience, though the game is widely celebrated for its artistic design, atmosphere, and soundtrack alongside the gameplay.

    • “The perspective-rotation mechanic never gets old, and the way the game layers increasingly cryptic puzzles on top of a charming pixel art world kept me hooked for hours.”
    • “The unique mechanic that allows players to rotate the 2d environment along a third axis unfolds into a mind-bending adventure that redefines spatial puzzles and challenges players to think beyond traditional platforming constraints.”
    • “The core gameplay revolves around exploring vibrant, hand-crafted pixel environments that shift dramatically as you rotate the world 90 degrees at a time; it’s an elegant and clever mechanic that seamlessly blends 2d platforming with 3d spatial puzzles, forcing players to reconsider their perspective constantly.”
    • “To rub salt into the wound, the game constantly struggles to figure out your character's location while using the screen turning mechanic causing your character to flicker back and forth between being behind something and in front of something, and constantly phase through blocks you are trying to push and be blocked by others. The block pushing mechanic is also not well thought out and is tedious.”
    • “Unfortunately, the core mechanic and platforming get abandoned around 2/3 of the way to the basic ending, and basically all of the rest of the game is a tedious collectathon where all of the puzzles are 'translate various ciphers into a series of inputs that cause a cube to appear.' One of those puzzles is just a QR code.”
    • “Fez is dominated by a main puzzle mechanic that is never used to any real effect, frustrating platforming physics, almost no variation in mechanics, and 'decode the background' puzzles.”
  • music
    1,634 mentions Positive Neutral Negative

    The music in this game, composed by Disasterpeace, is universally praised for its atmospheric, soothing, and nostalgic quality, perfectly complementing the visuals and gameplay. Reviewers highlight its emotional depth, dynamic adaptation to in-game environments, and lasting impact well beyond gameplay, often considering it a standout feature and one of the best soundtracks in indie gaming. Overall, the soundtrack greatly enhances the immersive, contemplative, and charming experience of the game.

    • “Disasterpeace's soundtrack is an absolute standout, the kind you come back to long after putting the controller down.”
    • “The pixel art is gorgeous, and the soundtrack by disasterpeace brings to mind an otherworldly, lonely introspection as you traverse through worlds that seem frozen in another time and place.”
    • “The soundtrack is absolutely amazing and the scenery quite stunning.”
    • “Only two problems: sprawling world is a pain to navigate through, and the music is terrible.”
    • “The music is the most bland and forgettable you can imagine.”
    • “Also play on mute; the musical score sounds like it was constructed by a collection of small children on a piano each being told they can only press one key between them at a time in an irritating pattern.”
  • graphics
    1,230 mentions Positive Neutral Negative

    Fez features a distinctive and charming pixel art style that blends retro 8-bit aesthetics with innovative 3D perspective-shifting visuals, creating a visually captivating and nostalgic atmosphere. The graphics are praised for their vibrant colors, detailed environments, smooth animations, and cohesive design that complements the game's puzzles and world exploration. Accompanied by an acclaimed soundtrack, Fez's graphics are regarded as a key element of its appeal, though some players note occasional glitches and a simple style that may not suit everyone's preferences.

    • “Graphic: 10/10 (unique visual style, animations are awesome).”
    • “The pixel graphics are crisp, and environments are full of small visual details that reward careful observation, especially when puzzles rely on these environmental cues.”
    • “Fez’s clean, colorful art style is both charming and timeless.”
    • “The font is really hard to read, compared to other pixel graphics games such as Stardew Valley.”
    • “There seems to be a graphical glitch, at least for me, that causes it to flash oddly, such as causing the skybox to change to a different colour, or graphical glitches on the bottom of the screen.”
    • “The art style today just looks bad and scarce, with too many repetitions in the assets used, some levels clearly got less attention than others.”
  • story
    738 mentions Positive Neutral Negative

    The story in Fez is minimalist, cryptic, and largely conveyed through environmental storytelling, with sparse dialogue and symbolic visuals that invite player interpretation. While some find the narrative intriguing and rewarding to piece together, others feel it lacks depth, clear progression, or emotional engagement, serving mainly as a subtle backdrop to the innovative gameplay and puzzles. Overall, Fez’s story appeals to players who enjoy uncovering hidden lore and exploring abstract, mysterious worlds rather than those seeking a traditional or heavily-driven narrative.

    • “Narratively, Fez keeps things minimal and abstract, opting for a subtle storytelling style that relies more on environmental storytelling and player interpretation than direct exposition.”
    • “The sparse use of dialogue and text leaves much of the story open to interpretation, inviting players to piece together meaning from the world around them.”
    • “While its difficulty and abstract storytelling might not appeal to everyone, those who invest the time to unravel its secrets are rewarded with a uniquely satisfying journey that lingers long after the final puzzle is solved.”
    • “Story was meaningless, made completing the game feel meaningless.”
    • “The whole game presentation and story is its weakest aspect, vague, pretentious and nonsensical; the game thinks it’s smart doing it but it shows a real lack of creativity in the presentation aspects which contrasts the game's graphical and gameplay works which were amazing.”
    • “While the world appears mysterious and interesting at first, as you go further into the game you realize it is less 'mystery' and more 'only barely present at all.' There is no storyline to speak of, the central mechanic is interesting but nothing to write home about, and after a while the game begins to feel slightly repetitive even though it is very short simply because there is no real substance to it.”
  • atmosphere
    335 mentions Positive Neutral Negative

    Fez is widely praised for its rich, immersive atmosphere, characterized by vibrant pixel art, a soothing and evocative soundtrack by Disasterpeace, and a mysterious yet inviting world. Players appreciate its calming, exploratory vibe that blends nostalgia with originality, making the game a unique blend of thoughtful puzzles and atmospheric storytelling. The ambiance, combining visual style and music, is often cited as the game's standout feature, creating a memorable, enchanting experience that captivates players even beyond the gameplay itself.

    • “The game's beautiful, retro-inspired visuals are complemented by a hauntingly atmospheric soundtrack, creating an immersive experience that is both nostalgic and fresh.”
    • “Overall I highly recommend Fez to anyone who loves to sink into and explore a beautiful atmospheric world with rewarding puzzles and a bit of humor on the side.”
    • “The pixel-art world provides a beautiful place to immerse yourself looking for collectibles, clues and answers to your questions, while the atmospheric music hand-tailored to each area will stick with you long after you've finished the game.”
    • “While Fez has many admirable traits, its art, music, its relaxing and sometimes mysterious atmosphere, the game itself feels toothless and kind of dull.”
    • “The idea is brilliant and the levels have a great fresh atmosphere, but the whole game is let down by its workmanlike structure.”
    • “The gameplay is sometimes repetitive and a little mundane, but the music, atmosphere, and lovingly crafted in-game language/number system makes you feel like you're in a living, breathing world.”
  • grinding
    135 mentions Positive Neutral Negative

    The grinding aspect of the game is widely described as tedious and repetitive, especially due to extensive backtracking, slow navigation, and the need to decode numerous cryptic puzzles without sufficient in-game guidance. While early gameplay and puzzles offer charm and challenge, the latter parts heavily rely on collecting scattered items and solving obtuse ciphers, which many find frustrating and grind-heavy. Overall, the grinding elements detract from the experience for some players, making completion feel like a laborious task rather than an enjoyable challenge.

    • “They're not tedious so it's not like you give up quickly.”
    • “The puzzles are challenging but not too tedious and the collectibles are fun to get.”
    • “Like 10% a decent puzzle platformer and then 90% a tedious backtracking collect-a-thon.”
    • “Some puzzles just cannot be done in the same moment you find them, and might require going all over the world to read an alphabet explanation on some classroom in case you forgot it, or to talk to some owls who are stupidly far apart in terms of location, or you just have to travel a really long way from a warp gate to a puzzle room you missed earlier; it becomes tedious when you have to do that about ten times.”
    • “Unfortunately, the core mechanic and platforming get abandoned around two-thirds of the way to the basic ending, and basically all of the rest of the game is a tedious collectathon where all of the 'puzzles' are 'translate various ciphers into a series of inputs that cause a cube to appear.' One of those 'puzzles' is just a QR code.”
  • humor
    76 mentions Positive Neutral Negative

    Fez features a quirky, dry, and subtle humor that complements its atmospheric world and brain-teasing puzzles, often delivered through the charming companion, witty in-game writing, and clever design quirks. While some find certain jokes or obscure puzzles less amusing, the overall humor adds warmth and whimsy, enhancing the game's unique charm and making it a delightful experience for players who appreciate clever, understated comedy.

    • “Overall, I highly recommend Fez to anyone who loves to sink into and explore a beautiful atmospheric world with rewarding puzzles and a bit of humor on the side.”
    • “The ambient music is impeccable, the challenging puzzles are astounding, and the brilliant little quirks within the design of the game are both hilarious and adorable.”
    • “All of this is delivered with a refreshing sense of humor and self-awareness.”
    • “Boring, unfunny, annoying, headache-inducing, and pretentious with no positive redeeming qualities whatsoever.”
  • stability
    67 mentions Positive Neutral Negative

    Fez exhibits a mixed stability profile, with many users reporting frequent bugs, graphical glitches, crashes, and occasional game-breaking issues despite its age. While some find these glitches minor or even fitting with the game's theme, others experience frustrating interruptions that detract from gameplay. Overall, the game can be unstable, with performance varying widely across systems, but many still consider it worth playing despite these flaws.

    • “Runs great on Steam Deck as well!”
    • “No glitches found, unlike some other games I have bought recently.”
    • “This game runs well even on computers that don't meet the system requirements (runs great on my 1.9 GHz Core 2 Duo system despite a 2.8 GHz Core 2 Duo recommended).”
    • “A fair warning that the game can be surprisingly buggy. I encountered several instances where the camera would bug out, making the game unplayable, and experienced a crash to desktop upon entering a room.”
    • “There are graphical glitches that impede immersion, separate from the intentional glitches designed into the game.”
    • “Not only this, but during some segments where the game increases in difficulty, I often found myself sent back to the beginning of the segment due to glitches caused by moving platforms, the perspective shifting feature, or interactive elements that propel the player in odd directions when touched.”
  • replayability
    58 mentions Positive Neutral Negative

    Replayability opinions for the game are mixed, with many noting limited value beyond a second playthrough or completing all secrets and achievements. While its unique puzzles, atmosphere, and numerous hidden elements offer some replay potential, most agree it lacks long-term replay value and may only appeal for a few sessions. However, its charm, innovative mechanics, and new game+ mode provide enough incentive for fans of puzzle-platformers to revisit it at least once or twice.

    • “With plenty of secrets, mesmerizing atmosphere, and engaging puzzles, it has infinite replayability.”
    • “A true indie gem with loads of replayability and content to keep any fan of puzzle-platformers invested.”
    • “Fez is possibly the finest example of pixel graphics in the modern day, the game is both fun and has massive replay value, and the soundtrack by Disasterpeace is fantastic.”
    • “Replayability: 2/10 (once completed, you'll probably never touch that game again).”
    • “The replay value is very little, after finishing the game 2-3 times and figuring out all the secrets.”
    • “The developer took way too long to build a game which looks pretty but doesn't have a replayable charm.”
  • emotional
    48 mentions Positive Neutral Negative

    The game elicits a wide range of emotional responses, from catharsis, nostalgia, and a sense of genius, to frustration and unease due to difficult puzzles and some flashing visuals. Many players find it heartfelt, wholesome, and emotionally touching, with its art, music, and atmosphere deeply resonating and even moving some to tears. While some feel emotionally invested and enchanted by its mystery and story, others note a lack of strong narrative attachment or become exasperated by its challenging mechanics.

    • “That sense of catharsis is something unique to this game, something that no other puzzle game has ever made me feel.”
    • “The game constantly and creatively comes up with new ways to use its unique mechanics in order to keep them from feeling stale or one-note, and the puzzles themselves are woven into the texture of the game in such a way that they serve to both intellectually and emotionally involve the player in the game’s world, pulling them into the incredible atmosphere of mystery and wonder that persists throughout the game.”
    • “Also, nominated for steam award, "there's something in my eye" not because it made me cry, per se, but because it touched me emotionally in ways I wasn't expecting.”
  • optimization
    33 mentions Positive Neutral Negative

    Optimization reviews are mixed, with some users reporting solid, smooth performance on modern hardware and others experiencing bugs, stuttering, and poor optimization even on relatively powerful systems. While early versions had more performance issues, recent updates seem to have improved stability, though certain animations and graphics can still impact FPS. Overall, performance varies significantly depending on hardware, with older or mid-range PCs facing more challenges.

    • “Performance was solid and I didn't run into any bugs or glitches (except for the intentional ones in game).”
    • “Well executed concept, entertaining graphics, runs smoothly even on the worst machines (like my MacBook Pro).”
    • “More importantly though, this game ran completely fine on my 2013 retina 15" MacBook Pro - not a single problem occurred performance-wise (even running at full resolution).”
    • “This game is buggy and has been poorly optimized.”
    • “High performance PC, Nvidia 1080 Ti card, drivers up to date... get about 10 fps in full screen mode.”
    • “Extra note: the game seems to be pretty poorly optimized; even after tweaking a few settings, some animations tanked my fps, and this is on a PC with good-quality parts from 2019... annoying, but excusable.”
  • character development
    9 mentions Positive Neutral Negative

    Character development in the game is generally seen as minimal or lacking, with some players appreciating the fresh and charming character design but feeling that the narrative and deeper development are insufficient. While characters are visually appealing and add to the atmosphere, many express a desire for more story depth, antagonists, and emotional engagement to enhance the overall experience.

    • “Any and all characters are met and dealt with in a calm and quick fashion; the character design is new and refreshing.”
    • “- Felt it needed an antagonist and more character development (ps link has more character).”
    • “Gomez, the player character, is an adorable Kirby-like example of simplistic, minimal character design made endearing and lovable.”
    • “There is a lack of narrative, lore, and character development.”
    • “I guess I need story or character development to keep playing.”
    • “Felt it needed an antagonist and more character development (PS Link has more character…).”
  • monetization
    4 mentions Positive Neutral Negative

    Monetization in the game is mixed: it features in-game purchases that can be costly but also offers substantial content without ads or microtransactions, reminiscent of early quality mobile games. However, some users criticize the developer's approach and behavior surrounding the game's promotion and monetization practices.

    • “It reminds me of the very few early mobile games that were actually good (no ads, no microtransactions, lots of content, awesome graphics, simple, etc.).”
    • “In-game purchases will drain your wallet.”
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9h Median play time
20h Average play time
6h Main story
12h Completionist
6-20h Spent by most gamers
*Based on 25 analyzed playthroughs
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Frequently Asked Questions

FEZ is a open world platformer game with fantasy theme.

FEZ is available on Nintendo Switch, PlayStation 5, PlayStation 4, Steam Deck and others.

The main story can be completed in around 6 hours, while the entire game is estimated to take about 12 hours to finish. On average players spend around 20 hours playing FEZ.

FEZ was released on May 1, 2013.

FEZ was developed by POLYTRON.

FEZ has received very positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

FEZ is a single player game.

Similar games include Braid, ANIMAL WELL, WitCup 12, Antichamber, TUNIC and others.