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Antichamber

Antichamber's genius is found in the lessons you didn't realize you were learning
Antichamber Game Cover
90%Game Brain Score
gameplay, graphics
story, replayability
95% User Score Based on 12,972 reviews
Critic Score 81%Based on 5 reviews

Platforms

LinuxPCMac OSWindows
Antichamber Game Cover

About

Antichamber is a single player simulation game with a science fiction theme. It was developed by Alexander Bruce and was released on January 31, 2013. It received positive reviews from critics and overwhelmingly positive reviews from players.

Antichamber is a challenging, first-person puzzle game that breaks traditional game design. Explore a non-Euclidean environment filled with illusion, manipulating space and perception to solve mind-bending puzzles. With no combat or death, players must use their wits and intuition to navigate this unique and thought-provoking world.

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95%
Audience ScoreBased on 12,972 reviews
gameplay360 positive mentions
story116 negative mentions

  • The minimalist and abstract graphics create a unique atmosphere that enhances the mind-bending puzzles.
  • The gameplay features innovative mechanics and non-linear puzzle design, encouraging players to think outside conventional gaming logic.
  • The game offers a captivating and often eerie atmosphere, complemented by a soothing ambient soundtrack that enhances the overall experience.
  • The lack of a coherent story and minimalistic narrative can leave some players feeling disengaged and disappointed.
  • Many players find the gameplay to be tedious and repetitive, particularly in the later stages, leading to frustration.
  • The game suffers from performance issues and bugs, which can detract from the overall enjoyment and experience.
  • gameplay
    1,347 mentions Positive Neutral Negative

    The gameplay of "Antichamber" is characterized by its innovative mechanics and non-linear puzzle design, which often require players to think outside conventional gaming logic. While the game excels in creating mind-bending challenges and a unique atmosphere, it suffers from a lack of clear explanations for its mechanics, leading to frustration for some players. Overall, it offers a rewarding experience for those who enjoy exploration and experimentation in puzzle-solving, though it may not appeal to everyone due to its abstract nature and occasional clunky controls.

    • “Antichamber is a wonderfully mind-bending puzzle game that ensures that by the time you're finished, you will have absolute familiarity with the game's mechanics.”
    • “The gameplay is designed to upend your expectations, and being an experienced player can actually be a detriment to progression as your preconceived notions direct you towards incorrect assumptions.”
    • “The game does an excellent job of teaching you each new mechanic when you get it.”
    • “It does indeed explain very little about its mechanics, leaving the player to figure things out for themselves.”
    • “The mechanic of placing and removing blocks is also horribly fiddly and boring to control.”
    • “The gameplay becomes simpler because of your progress in the game, and the acquisition of improved, and more advanced gun abilities.”
  • graphics
    1,006 mentions Positive Neutral Negative

    The graphics of Antichamber are characterized by a minimalist and abstract aesthetic, often described as clean and effective, which complements the game's mind-bending puzzles. While some players appreciate the unique visual style and its ability to enhance the gameplay experience, others find the simplistic graphics and stark environments to be bland or even headache-inducing. Overall, the visuals serve to focus attention on the puzzles rather than distract with unnecessary detail, making it a distinctive experience in the puzzle genre.

    • “The minimalist graphics and rich soundscape create a wonderful atmosphere.”
    • “Antichamber is a mind-bending game, with a very unique art style that nevertheless is beautiful and serves the function of expressing the game world very well.”
    • “The graphics are simple but elegant, and it really is a nice and calm game to play.”
    • “The visuals are just a bit too abstract and bland; the whole aesthetic makes the game feel oddly uncomfortable to play for me.”
    • “The graphics are simple, but the concept still stands out a lot.”
    • “The graphics are minimalistic, and yet that never seems like a detriment to the game.”
  • story
    611 mentions Positive Neutral Negative

    The story in "Antichamber" is largely minimalistic and abstract, with many players noting the absence of a traditional narrative or characters. Instead, the game presents philosophical quotes and visual hints that suggest deeper meanings, allowing players to interpret their own experiences as they navigate through mind-bending puzzles. While some appreciate this approach for its focus on gameplay, others find the lack of a coherent story disappointing, feeling it detracts from overall engagement.

    • “The main storyline is also very minimalistic; however, just like the bright contrasting colors, it does strike and motivates the player to crack the code.”
    • “Each puzzle is followed by a short quote, often pertaining to what you just achieved, and in the end weaving together into a subtle, but charming story.”
    • “The philosophy aspect of it is simply put but very deep, and I got emotional several times... there isn't a direct story but you can project yourself onto the world, which in my opinion made it even better.”
    • “The story is also really bland.”
    • “There's essentially no story, apart from an ominous-looking black cube that drifts into view every once in a while.”
    • “The lack of a story is the single biggest minus for this game.”
  • music
    330 mentions Positive Neutral Negative

    The music in the game is predominantly ambient, creating a calming and immersive atmosphere that complements its minimalist visuals and intricate puzzles. While some players appreciate the soothing nature of the soundtrack, others find it repetitive or lacking in distinctiveness, with occasional critiques about its subtlety leading to moments of forgetfulness regarding its presence. Overall, the sound design enhances the game's surreal experience, though opinions vary on its memorability and impact.

    • “The music is dynamic, and fades in and out of several ambient tracks that weave together seamlessly.”
    • “The soundtrack is peacefully ambient, yet still experiments with what situational abstract detail it can communicate (those wind chimes).”
    • “The music and sound design further enhance the meditative, almost dream-like atmosphere of the game.”
    • “The art style is very minimalistic, there is no story, and I... don't even remember there being music to be honest.”
    • “There's not even any music.”
    • “The soundtrack while not outstanding, never had me bored with its very ambient-like music and moody themes, which fit.”
  • atmosphere
    309 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its unique blend of minimalism, surrealism, and immersive sound design, creating a captivating and often eerie experience. Players appreciate the calming yet mysterious ambiance, which enhances the mind-bending puzzles and encourages exploration. Overall, the game's atmosphere is described as both beautiful and thought-provoking, making it a standout feature that complements its innovative gameplay.

    • “The atmosphere in this game is such an incredibly perfect balance of surrealism and minimalism, and is definitely worth owning.”
    • “The music and sound design further enhance the meditative, almost dream-like atmosphere of the game.”
    • “It's an amazing combination of atmosphere and mind tricks.”
    • “The atmosphere of the game is simple and sterile, and the progression curve was able to help me keep going.”
    • “The atmosphere is really relaxing too so I started out using it as a good way to kill an hour, but it turned into a bit of a brain spa for me.”
    • “The atmosphere is simplistic, yet vivid enough to convey the objectives in the world.”
  • replayability
    174 mentions Positive Neutral Negative

    Overall, the game's replayability is a mixed bag, with many reviewers noting that it is generally low due to its puzzle nature, where once solved, puzzles lose their challenge. Some players found enjoyment in speedrunning or discovering hidden secrets, which can enhance replay value, while others felt that the experience is best enjoyed in a single playthrough. Despite the limited replayability, many still recommend the game for its unique experience and engaging puzzles, especially if purchased on sale.

    • “From the amazing concepts and their creativity, to the eerie soundtrack and quickly recognizable environments, this game features high replayability while being perfect for one sitting, too.”
    • “With near endless replay value, I would say that this game is well worth the money, and one of my favorites of this genre.”
    • “The puzzles are always solvable (some in multiple ways) and there are several routes to the same place, which lends replayability.”
    • “The game has almost no replay value; you will only play it once, and yet, that's not so bad.”
    • “The short length of the game and its limited replayability makes it difficult to justify the $21.99 price tag.”
    • “Unfortunately, because half the brilliance of this game lies in uncovering what you do not yet know, there isn't much replay value in it.”
  • humor
    103 mentions Positive Neutral Negative

    The humor in the game is described as quirky, subtle, and often philosophical, with players appreciating the clever environmental jokes and existential quotes that accompany the puzzles. While some find it hilarious and charming, others note that it lacks the overt humor and character-driven wit found in games like Portal, focusing instead on a more abstract and sometimes confusing comedic experience. Overall, the humor adds a unique layer to the gameplay, making it both entertaining and thought-provoking.

    • “Excellent puzzle game, with some funny existential quotes to accompany your progress.”
    • “The game is charming and full of a dry sense of humor, shown most prominently in the signs posted around the puzzles.”
    • “It's hilarious, confusing, and probably not fun to play drowsy or drunk.”
  • grinding
    98 mentions Positive Neutral Negative

    The reviews indicate that the grinding aspect of the game is often perceived as tedious and frustrating, with many players expressing that puzzles can become repetitive and laborious, particularly in the latter stages. While some puzzles are praised for their cleverness, a significant number are criticized for being overly complex or vague, leading to a sense of monotony and confusion. Overall, the game offers moments of enjoyment but frequently falls into tedious gameplay that detracts from the overall experience.

    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”
    • “So basically, I saw a lot of things in this short time, but everything felt so meaningless that I never got any nice brain food to think about, which means exploration got tedious very quickly, so I just stopped playing.”
    • “The biggest issue about this game is how some areas have conflicting pacing that end up in you backtracking for way too long only to find that your tedious quest is met with a dev room.”
    • “Antichamber is a frustratingly tedious puzzle game that just loves to waste your time.”
  • emotional
    64 mentions Positive Neutral Negative

    The emotional aspect of the game is highly polarizing, with players expressing a wide range of feelings from pride and warmth to frustration and confusion. Many appreciate the heartfelt messages and the game's ability to evoke deep introspection, while others feel overwhelmed or even physically ill due to its challenging puzzles and abstract logic. Overall, it offers a unique emotional journey that resonates differently with each player, often leaving them feeling both clever and foolish at the same time.

    • “If you want an incredibly creative puzzle game that respects your intelligence while giving you genuinely heartfelt and meaningful messages which double as hints throughout, this game will deliver on your expectations and more.”
    • “The philosophy aspect of it is simply put but very deep, and I got emotional several times... there isn't a direct story but you can project yourself onto the world which in my opinion made it even better.”
    • “I laughed, I cried, and I lost 20lbs playing this game!”
  • stability
    35 mentions Positive Neutral Negative

    The game's stability is a mixed bag, with many users reporting various glitches and bugs, particularly with certain mechanics and visual elements. While some players experienced minimal issues and found the gameplay enjoyable, others noted significant frustrations, including crashes and rendering problems. Overall, the game is described as somewhat buggy, but many still appreciate its unique gameplay despite these stability concerns.

    • “Runs great on GNU/Linux.”
    • “I experienced no glitches or game-breaking bugs, and there were no moments where I was truly frustrated; this game is very, very relaxing.”
    • “Few negatives really; some glitches, but overall, the game runs smoothly.”
    • “Unfortunately a bit buggy, but it is 12 years old by now.”
    • “The troubleshooting tips online didn't help, unfortunately.”
    • “Dissapointingly buggy.”
  • optimization
    26 mentions Positive Neutral Negative

    The game's optimization has received mixed reviews, with some players experiencing significant performance issues such as stuttering and poor graphics rendering, particularly on older PCs. While a few users reported smooth performance and no major issues, many noted that the game feels unoptimized for its simple graphics, leading to frustration and a less enjoyable experience. Overall, the performance is inconsistent, with some players able to maintain 60fps while others struggle with various technical problems.

    • “There's nothing frustrating about the controls, performance, or movement and you can seamlessly warp around to and from any room you've discovered, which is great for speed clears.”
    • “Performance was great / not an issue even on my 10 year old PC.”
    • “This adds to the game's poignant art style, as well as making it run smoothly on less capable computers.”
    • “The game itself is quite bad in terms of optimizations and features; even for 2013, this is bad.”
    • “Very interesting, but the performance is absolutely terrible for a game with such simple graphics, rendering it almost unplayable.”
    • “The only complaint I have is how poorly optimized this was for my screen size (no option for 1366x768) and for my laptop, despite being a game which has a very simple color palette and controls.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization strategy relies heavily on advertisements, which some players find distracting or off-putting, while others see them as a challenge that adds to the game's appeal. Overall, the approach may not resonate with all demographics, particularly those seeking a more immersive experience without interruptions.

    • “The graphics, well, look at the advertisements.”
    • “I'm really the wrong demographic for this kind of game, but Antichamber's advertising suckered me in since I wanted an exploration-based puzzle game in similar veins to La-Mulana; puzzles that were made to crush lesser minds.”
  • character development
    3 mentions Positive Neutral Negative

    While the game offers engaging puzzles reminiscent of "Portal," it lacks the same depth in character development, with a stronger focus on gameplay mechanics rather than character design.

    • “The character development feels shallow and lacks depth, making it hard to connect with the protagonists.”
    • “I was disappointed by the lack of meaningful growth for the characters; they felt static throughout the game.”
    • “The characters are one-dimensional and their arcs are predictable, which detracts from the overall experience.”
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8h Median play time
8h Average play time
5-11h Spent by most gamers
*Based on 54 analyzed playthroughs
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Frequently Asked Questions

Antichamber is a simulation game with science fiction theme.

Antichamber is available on PC, Mac OS, Windows and Linux.

On average players spend around 8 hours playing Antichamber.

Antichamber was released on January 31, 2013.

Antichamber was developed by Alexander Bruce.

Antichamber has received positive reviews from players and positive reviews from critics. Most players liked this game for its gameplay but disliked it for its story.

Antichamber is a single player game.

Similar games include Manifold Garden, The Escape Artist, Superliminal, The Witness, WitCup 12 and others.