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Braid

Braid Game Cover
92%Game Brain Score
gameplay, story
grinding, stability
92% User Score Based on 5,517 reviews
Critic Score 93%Based on 2 reviews

Platforms

Playstation 3Xbox 360XboxSteam DeckiPhoneWindowsPlayStationLinuxXbox Series X|SPCMac OSPhoneXbox OneiPadMobile Platform
Braid Game Cover

About

Braid is a single player casual platformer game with a fantasy theme. It was developed by Number None and was released on August 6, 2008. It received very positive reviews from both critics and players.

Single Player, HD (High Definition). Manipulate the flow of time. Rescue the Princess. Contemplate the world; save yourself. The full version of Braid allows you to visit all the worlds, and thus use all the time-manipulation powers. Perhaps you will find the Princess and rescue her. There are no refunds for this item. For more information, see www.xbox.com/live/accounts

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92%
Audience ScoreBased on 5,517 reviews
gameplay710 positive mentions
grinding40 negative mentions

  • One of the best classical music soundtracks in gaming.
  • The puzzles are clever and challenging, providing a rewarding experience.
  • Beautiful hand-painted art style that enhances the overall atmosphere.
  • Some puzzles can feel tedious and overly complex, leading to frustration.
  • The story is vague and can be difficult to interpret, which may not appeal to all players.
  • Controls can feel imprecise at times, making platforming sections frustrating.
  • gameplay
    1,866 mentions Positive Neutral Negative

    The gameplay of *Braid* is characterized by its innovative time manipulation mechanics, which are intricately woven into the puzzle design, creating a unique and thought-provoking experience. Each world introduces new mechanics that build upon the core concept, offering a variety of challenges that require both clever thinking and precise execution. While the game is visually stunning and features a haunting soundtrack, some players find the lack of clear tutorials for its mechanics frustrating, leading to moments of confusion amidst the otherwise rewarding gameplay.

    • “Braid is a masterful blend of storytelling and innovative gameplay, setting a high bar in the puzzle-platformer genre.”
    • “Its unique time-manipulation mechanics are not just a gimmick but are deeply integrated into both the gameplay and the narrative, offering a fresh and thought-provoking experience.”
    • “Braid takes a simple mechanic, reversing time, and explores so many permutations of that mechanic to create simple but clever puzzles and levels.”
    • “The game suffers from a lack of tutorial; it tells you the basic controls, but I don't remember the game telling you about the rewind button or even how the unique mechanic exclusive to each world works.”
    • “The gameplay is incredibly intelligent.”
    • “The gameplay is also so damn slow!”
  • story
    1,845 mentions Positive Neutral Negative

    The story of "Braid" is a complex and often ambiguous narrative that intertwines themes of love, regret, and the desire to manipulate time, challenging players to piece together its meaning through text found in the game. While some players find the storytelling to be pretentious or confusing, many appreciate its depth and the emotional resonance it evokes, particularly in the game's surprising conclusion. Overall, the narrative serves as a thought-provoking backdrop to the innovative gameplay, making it a memorable experience for those willing to engage with its subtleties.

    • “Braid is a masterful blend of storytelling and innovative gameplay, setting a high bar in the puzzle-platformer genre.”
    • “Braid challenges players not just intellectually with its cleverly designed puzzles, but emotionally, weaving a complex story that explores themes of memory, regret, and the nature of reality.”
    • “The story is surprisingly deep and the music is just too good.”
    • “The problem is a lot of the game's levels are actually pretty easy, but for the 'full narrative experience' you need to go on a collect-a-thon to figure out what the game is trying to say, and even when you do that, the plot is still up for debate... so it's kind of like English homework encapsulated in a game.”
    • “The story is confusing, artistic, not easy to follow, but you can get the gist.”
    • “The story is so complex and unintuitive that the number of people who have figured it out can probably be counted on two hands.”
  • music
    1,017 mentions Positive Neutral Negative

    The music in "Braid" is widely praised for its haunting beauty and ability to enhance the game's emotional depth, with many reviewers highlighting its classical and orchestral influences. The soundtrack complements the game's artistic visuals and intricate puzzles, creating a serene atmosphere that immerses players in the experience. However, some players noted that the time manipulation mechanics can distort the music, which may detract from the overall enjoyment for those who prefer a consistent auditory experience.

    • “The soundtrack, a blend of wistful strings and echoing melodies, deepens the sense that you’re wandering through a storybook tinged with melancholy.”
    • “The game's beautifully hand-painted visuals and hauntingly atmospheric soundtrack create a dreamlike world that is both enchanting and melancholic.”
    • “The music is fantastic and unpredictable, going from adventurous and thematic orchestras to dark and mysterious pieces.”
    • “The music similarly just does nothing for me; it feels out of place in a lot of cases and actually further contributes to this feeling of cheapness, feeling at times akin to a shovelware mobile game.”
    • “The problems surrounding the audio are also made worse when you’re having to hear the music either slowed down or reversed a lot of the time due to the core mechanics of the game being about time manipulation, which is honestly unbearable.”
    • “The soundtrack is pretty but incredibly repetitive, and many levels don't suit the soundtrack.”
  • graphics
    787 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their unique, hand-painted art style that evokes a dreamlike quality, often compared to impressionist paintings. Many reviewers highlight the beautiful visuals and how they complement the gameplay and narrative, creating an immersive experience. While some critiques mention that the graphics may not appeal to everyone, the overall consensus is that the artistic presentation significantly enhances the game's charm and emotional depth.

    • “The graphics are stunning, and the puzzles are wonderfully challenging.”
    • “Braid is a mind-expanding puzzle-platformer with a very cool 2-dimensional graphic style, a trippy and deep underlying story, and extremely enjoyable controls and playability.”
    • “The artwork is beautiful and the paintings in the scenery are top notch.”
    • “The art style feels quite messy and uninspired for the most part, with nothing really contributing to any grander aesthetic or anything, just a series of either bland or ugly creatures with bad animation.”
    • “The graphics are blatantly ripping off Mario with Goombas and such, but I can forgive that indiscretion in creativity, given that the concept that powers it is so creative and interesting.”
    • “I thought the graphics were bad (I've never seen something that looked like it was drawn in MS Paint and looked horribly blurry before), and the music was annoying.”
  • atmosphere
    93 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its stunning hand-painted visuals and haunting soundtrack, creating a dreamlike and melancholic world that captivates players. Reviewers highlight the rich, immersive quality of the environment, enhanced by fluid art styles and evocative music, which together contribute to a unique and memorable gaming experience. While some critiques mention the story's vagueness, the overall ambiance remains a standout feature, making it a compelling choice for fans of atmospheric games.

    • “The game's beautifully hand-painted visuals and hauntingly atmospheric soundtrack create a dreamlike world that is both enchanting and melancholic.”
    • “The atmosphere is exceedingly rich and dreamlike: incredible, almost fluid visuals in a style of a beautiful multilayered watercolor painting, gentle smooth music, and pleasant sound design.”
    • “The atmosphere created by the visuals and the music is beautiful and creepy at the same time.”
    • “A game that builds on atmosphere presents its world through PowerPoint presentations that a 7-year-old could make.”
    • “Sound is decent but too basic; it fails to create an atmosphere.”
    • “It is challenging, and if atmosphere does not mean anything to you, it may not be for you.”
  • emotional
    85 mentions Positive Neutral Negative

    The emotional aspect of the game "Braid" is widely praised for its ability to weave a deeply touching and metaphorical narrative that resonates with players, often evoking strong feelings such as joy, sadness, and introspection. Reviewers highlight the game's beautiful art, music, and clever puzzle mechanics, which enhance the emotional experience, making it both a challenging and heartfelt journey. Many players report shedding tears and feeling a profound connection to the story, despite its complexity and occasional frustration with the puzzles.

    • “Braid challenges players not just intellectually with its cleverly designed puzzles, but emotionally, weaving a complex story that explores themes of memory, regret, and the nature of reality.”
    • “The subtle blending of tight, fun platforming mechanics with deep, emotionally engaging philosophical ideas makes this game an absolute masterpiece.”
    • “It's a beautiful, emotional game from all angles.”
  • replayability
    59 mentions Positive Neutral Negative

    Overall, the game's replayability is a mixed bag, with many reviewers noting that while the artistic design and gameplay are engaging, the inherent nature of puzzle games limits replay value significantly. Most players agree that once the puzzles are solved, there is little incentive to replay, although some mention the appeal of speedrunning and uncovering hidden content as potential reasons to revisit the game. Despite its short length and limited replayability, many still find it a worthwhile experience for its initial playthrough.

    • “The brilliant aesthetics, gameplay, and sound design make it extremely replayable.”
    • “Unique game mechanics, challenging puzzles, collectibles, and hidden endings provide replay value, along with a beautiful art style.”
    • “Beyond being fun, replayable, intellectually stimulating, and visually beautiful, Braid is a work of art.”
    • “Bad news is, I see no replay value at all, because the puzzle solutions are known and the plain execution is not fun at all.”
    • “The whole game only took me about 5 hours to complete and there is no replay value, as once you know how to do the puzzles there is no point to do them again.”
    • “Essentially no replay value, but one playthrough is enough to get your money's worth of this beautiful and highly entertaining puzzle platform game.”
  • grinding
    43 mentions Positive Neutral Negative

    Overall, reviews indicate that the grinding aspect of the game is characterized by a significant amount of tedium, particularly in puzzle-solving and execution. Many players found the puzzles to be challenging yet frustratingly repetitive, often requiring precise timing that detracted from the enjoyment. While some appreciated the intricate mechanics, the consensus leans towards the experience being more tedious than engaging, with several players expressing a desire for clearer guidance and less trial-and-error frustration.

    • “You'll need a second life for grinding.”
    • “The levels are tediously repetitive in many aspects.”
    • “The mechanic of pause-rewind is tedious and has made me quit every time I've attempted to play.”
    • “I thought this game would be fun with the time manipulation concepts, but I am finding all of it confusing and tedious, making it really hard to enjoy the game.”
  • humor
    38 mentions Positive Neutral Negative

    The humor in the game is often described as quirky and clever, with players appreciating the comedic elements woven into the gameplay and story, such as the amusing time manipulation mechanics and playful twists on gaming clichés. While some find the humor to be a delightful addition that enhances the experience, others feel it can become repetitive or clash with the game's more serious themes. Overall, the game is recognized for its ability to blend humor with challenging puzzles and a thought-provoking narrative.

    • “The story is humorous and touching at the same time.”
    • “The time mechanics are awesome, and the puzzles are both funny and mind-blowing to solve.”
    • “It's funny, yet there's a subtle ominous tone about it.”
  • optimization
    10 mentions Positive Neutral Negative

    Overall, the game's optimization is mixed; while it runs smoothly on some systems, users report performance issues, particularly on high-refresh-rate displays. The 60fps cap is noted, and players have discovered various optimization methods that can enhance gameplay. Some users have found the game well-optimized on specific platforms, like macOS, but others experience significant performance challenges.

    • “Performance is good, though it has a 60fps framerate cap.”
    • “However, there are so many potential ways of optimization that you'll find yourself accidentally speedrunning the game just by finding new methods to beat older levels.”
    • “Great indie game and great performance on macOS.”
    • “This game is not really well-optimized.”
    • “On my PC, it's having some performance issues.”
    • “If you have performance issues on 144Hz or more displays, use windowed mode.”
  • stability
    4 mentions Positive Neutral Negative

    The game's stability is heavily criticized, with players reporting numerous bugs and glitches that significantly hinder gameplay. Many describe the experience as frustrating, likening it to navigating puzzles created by the game's own malfunctions, which detracts from its otherwise creative design. Overall, the instability makes completing levels a challenge in itself, overshadowing the game's potential.

    • “This game had way too many bugs to play; it's a good idea, but multiple things were just not possible due to the extreme amount of bugs and glitches.”
    • “Honestly, this is so buggy that finishing each level is like a puzzle because you have to figure out some clever way past all the game-breaking bugs.”
    • “Figuring out puzzles in this game reminds me more of exploiting glitches in a poorly programmed platformer.”
  • character development
    2 mentions Positive Neutral Negative

    Character development in the game is perceived as superficial, with designs and story elements borrowed from Mario without meaningful integration or depth. While the artwork and mechanics offer a fresh experience, they do not contribute to a cohesive aesthetic or message, leaving character growth feeling underdeveloped.

    • “From its oil paint kind of artwork to its Mario-esque character design to the crazy time manipulation mechanics, it felt fresh and new.”
    • “Similarly, while the character designs and surface-level story are lifted from Mario and then just changed, it all feels very superficial. It doesn’t really tie into a particular aesthetic or message; it’s just there and feels like a feeble attempt to try incorporating another layer of something into this all without sufficiently developing it.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization strategy of the game has been criticized for its pretentiousness, with users feeling that it looks down on mainstream offerings while failing to deliver a compelling experience itself. This attitude has led to a negative perception of its advertising and overall value.

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5h Median play time
10h Average play time
5h Main story
8h Completionist
4-9h Spent by most gamers
*Based on 23 analyzed playthroughs
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Frequently Asked Questions

Braid is a casual platformer game with fantasy theme.

Braid is available on Steam Deck, iPhone, Windows, Xbox Series X|S and others.

The main story can be completed in around 5 hours, while the entire game is estimated to take about 8 hours to finish. On average players spend around 10 hours playing Braid.

Braid was released on August 6, 2008.

Braid was developed by Number None.

Braid has received very positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Braid is a single player game.

Similar games include FEZ, The Bridge, Limbo, The Swapper, Gorogoa and others.