- August 20, 2023
- Alith
- 18h median play time
WitCup 12
Platforms
About
Spoiler Warning: This game contains major spoilers for The Witness. The game assumes that you have previously played and learned every mechanic (excluding the hidden ones) in The Witness. The 12th WitCup took place on May 14, 2022. The problem was given by @Leaving Leaves. The goal of the puzzle is to understand the structure of a seemingly complicated configuration of elements from The Witness, a…
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- Beautiful design and immersive world that encourages exploration.
- Clever and challenging puzzles that reward patience and critical thinking.
- Unique approach to puzzle mechanics, teaching players through experience rather than explicit instructions.
- Lack of clear direction and guidance can lead to frustration and confusion.
- Some puzzles are overly complex or rely on obscure mechanics that may not be intuitive.
- No real story or narrative payoff, leaving players feeling unsatisfied at the end.
gameplay
1,339 mentions Positive Neutral NegativeThe gameplay of "The Witness" is centered around a single mechanic of drawing lines to solve puzzles, which is expanded upon through various unique mechanics introduced in different areas of the game. Players appreciate the game's ability to teach these mechanics organically without explicit instructions, leading to satisfying "aha" moments as they progress. However, some reviewers note that the gameplay can become repetitive and tedious over time, particularly as the puzzles increasingly rely on the same core mechanic, which may not appeal to everyone.
“If you like puzzle games with interesting mechanics and a cool vibe, then this is the game for you.”
“The mechanics are introduced very well; this really made the game feel challenging and not frustrating; it makes sure you understand a mechanic before you progress to the harder puzzles.”
“The game teaches you the mechanics step by step, allowing you to discover and understand the rules through gameplay rather than explicit instructions.”
“The gameplay becomes repetitive and quite tedious, which made the challenge in the caves a welcome (if very brief) reminder of how much fun this game can be.”
“The game tries to teach the mechanics to a puzzle game diegetically, which effectively means you're wandering aimlessly for a significant amount of time to solve a variety of line puzzles, some of which are fun to discover the mechanics behind, but often times resulted in me thinking 'no, that makes sense with the rules, forget this, I'm watching a walkthrough'.”
“The game does a mediocre job at teaching you mechanics, with the starting area teaching you how to solve certain symbols through trial and error and slowly progressing from there.”