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Farming Incremental But With Guns Game Cover

About Farming Incremental But With Guns

Farming Incremental But With Guns is a single player casual shooter game with a economy theme. It was developed by Clementine Wolf Games and was released on August 11, 2026. It received positive reviews from players.

Farming Incremental But With Guns is an active first-person incremental game in which you plant gigantic crops and shoot them down with your trusty gun. Earn money, purchase upgrades, and cultivate your farm. WEAPONIZED AGRICULTUREExplore diverse biomes like the freezing winter lands, green meadows, and harsh deserts, locking and loading your trusty gun to blast down absolutely massive, towering c…

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Reviews

90%Audience ScoreBased on 98 reviews
gameplay5 positive mentions
grinding9 negative mentions

  • Fun and satisfying incremental gameplay loop combining shooting and farming mechanics with progressively larger crops and upgrades.
  • Different levels/biomes provide visual variety and new mechanics like turrets, contributing to some fresh gameplay moments.
  • Accessible, lighthearted, and enjoyable for several hours; good value for the price and suitable as a relaxing, casual game.
  • Later levels introduce grindy progression with slow upgrade pacing and some frustrating mechanics, especially with turrets being unreliable and slow.
  • Repetition inherent to the genre with limited meta progression; each level resets upgrades and can feel like separate short experiences.
  • Some technical issues such as camera glitches, auto coin collection bugs, and occasional lack of polish in UI and controls detract from the experience.
  • gameplay

    18 mentions Positive Neutral Negative
    28% positive mentions, 55% neutral mentions, 17% negative mentions

    The gameplay is simple, fun, and charming with a clear, accessible loop that gradually introduces new mechanics across three diverse levels. While it may feel short and somewhat repetitive with minimal weapon variety and grinding, it offers a satisfying incremental-style progression and engaging prestige mechanics that keep players invested. However, those seeking deep farming simulations or complex combat may find it too basic.

    • “The gameplay loop is simple, fun, and has the general charm of the incremental genre.”
    • “Crops function as resources as well as targets, giving the shooting mechanics an economic purpose rather than treating them as a disconnected novelty.”
    • “There are three different biomes/levels, with the 2nd and 3rd adding special mechanics to keep the new levels fresh.”
    • “Level 3 removes the side quests, adds a new mechanic that's useless, and ups the grind that level 2 already made annoying and times it by 3.”
    • “There aren't different weapons you unlock per level, just the one you get in the level. None of the upgrades really matter or change the gameplay that much; bullets fly faster, longer, and you fire more, or crops are bigger and further apart, so you run around a lot more, even with other upgrades.”
    • “Anyone who needs frequent mechanical changes, elaborate storytelling, detailed farming simulation, or sophisticated FPS combat may eventually find the cycle too simple.”
  • grinding

    9 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game can feel a bit tedious at times due to occasional upgrade bottlenecks, but it maintains a fun and lighthearted progression loop focused on escalation. While the grind is simple and repetitive, it suits the game's casual, humorous approach rather than aiming for deep simulation or complex mechanics.

    • “My only criticism is that there were a couple of snagging points where the game had no upgrades you could reasonably afford, which made the grind a little tedious at times.”
    • “This is where you continue grinding, pushing through the remaining upgrades and working your way toward the endgame.”
    • “Anyone who needs frequent mechanical changes, elaborate storytelling, detailed farming simulation, or sophisticated FPS combat may eventually find the cycle too simple.”
  • story

    9 mentions Positive Neutral Negative
    33% positive mentions, 34% neutral mentions, 33% negative mentions

    The story aspect is generally seen as simple and repetitive, with early quests being enjoyable and quirky but later stages turning into a grind with limited diversity. Players suggest adding more challenging and varied quests to enhance engagement, as the current system can feel easy and occasionally lackluster. The quest mechanics offer some customization through upgrades, but overall the narrative depth remains minimal.

    • “Doing the quest is fun, but I wish there were more diversity.”
    • “Only suggestions would be to make the quests a little more challenging, or have the chests more hidden.”
    • “The stall has its own upgrades that can increase the payout, reduce the cooldown period, meaning the number of respawns required before another quest becomes available, and add a couple of other improvements.”
    • “Anyone who needs frequent mechanical changes, elaborate storytelling, detailed farming simulation, or sophisticated FPS combat may eventually find the cycle too simple.”
    • “The quests in this level are easy and chuckle-worthy, but can be cheesed, and it makes it feel kind of lame.”
    • “Only suggestion would be to make the quests a little more challenging or have the chests more hidden.”
  • humor

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor is light and entertaining, providing a fun and mindless experience, especially in the first act, which sets a clear comedic tone. While the game can be a bit grindy, its humor adds charm and makes it enjoyable for those seeking something amusing and not mainstream.

    • “If you need something mindless and funny.”
    • “The first act was funny, gives you a real idea of what you're getting into.”
    • “A bit grindy, but this is nice and cheap and fun, and the idea is funny. For something not meant for the general public, I am very happy.”
  • graphics

    3 mentions Positive Neutral Negative
    100% positive mentions, -67% neutral mentions, 67% negative mentions

    The graphics are simple and somewhat clunky, reflecting a basic, experimental style typical of a Unity project, but they suit the game's design well and do not detract from the overall enjoyment.

    • “It may have simple graphics, but they suit the game well.”
    • “The graphical options included are very clear and well done, despite the game feeling like a Unity experiment or mess-around.”
    • “Overall, the graphics, UI, and movements feel a bit clunky, but it didn't prevent me from enjoying the first level.”
    • “Edit: I should mention... it very clearly is like a Unity experiment/mess-around thing, but the graphical options you've included?”
    • “Overall, the graphics, the UI, the movements and more feel a bit clunky, but it didn't prevent me from enjoying this first level.”
  • atmosphere

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The atmosphere is vibrant and playful, with colorful visuals that balance the action and prevent the game from feeling overly aggressive despite frequent firearm use.

    • “The colorful presentation also prevents the constant use of firearms from changing the playful atmosphere into something unnecessarily aggressive.”
  • optimization

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game lacks an official Valve compatibility rating, indicating that controls, interface readability, and performance may not be fully optimized for an ideal handheld experience.

  • music

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The music is well-received, featuring an enjoyable soundtrack that enhances the overall experience.

    • “Enjoyable soundtrack”
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Play Times

4h Median play time
4h Average play time
4-4h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Farming Incremental But With Guns is a casual shooter game with economy theme. Common tags for Farming Incremental But With Guns include 3D, farming, automation, relaxing, stylized and others.

Farming Incremental But With Guns is available on PC and Windows.

On average players spend around 4 hours playing Farming Incremental But With Guns.

Farming Incremental But With Guns was released on August 11, 2026.

Farming Incremental But With Guns was developed by Clementine Wolf Games.

Farming Incremental But With Guns has received positive reviews from players. Most players liked Farming Incremental But With Guns for its gameplay but disliked it for its grinding.

Farming Incremental But With Guns is a single player game.