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Maktala: Slime Lootfest Game Cover

About Maktala: Slime Lootfest

Maktala: Slime Lootfest is a single player casual hack and slash game with a fantasy theme. It was developed by Samharia and was released on November 21, 2025. It received mostly positive reviews from players.

An incremental game packed with tons of content and progression. Every battle, you will unlock a new way to defeat hordes of monsters. Wishlist on Steam for Release Notification (Link) The demo includes all the main features of the game, including the skill tree, loot and items, and skills system. The full game adds Shiny monsters, Archer, Mining, Achievements, and many more features to expl…

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Games Like Maktala: Slime Lootfest

Looking for games like Maktala: Slime Lootfest? Here are top casual hack and slash recommendations with a fantasy focus, selected from player-similarity data — start with Keep on Mining!, Incredicer or Zero Stress King: Idle Defense.

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Reviews

79%Audience ScoreBased on 507 reviews
gameplay22 positive mentions
grinding37 negative mentions

  • Engaging incremental progression with satisfying upgrade systems and skill trees that offer a sense of steady growth throughout the gameplay.
  • Charming and visually appealing art style with smooth, accessible gameplay that suits both casual players and incremental game enthusiasts.
  • Good value for the price with approximately 5-8 hours of gameplay, featuring a clear ending and multiple layered systems like runes, gems, and towers that add some variety.
  • Progression becomes slow and grindy in the mid to late game with repetitive stages and enemies, leading to reduced player agency and a feeling of being railroaded.
  • Lack of build diversity and meaningful upgrade choices as most upgrades are linear and damage upgrades dominate progression, making many mechanics feel underutilized or ineffective.
  • Absence of key quality of life features such as auto-restart rounds, ability to replay previous levels, save resets, and limited replayability after finishing the game.
  • gameplay

    86 mentions Positive Neutral Negative
    26% positive mentions, 67% neutral mentions, 7% negative mentions

    The gameplay offers a simple, relaxing incremental experience with satisfying progression and steady unlocks, making it enjoyable for several hours. However, it suffers from slow pacing, repetitive loops, lack of meaningful mechanical synergy or build diversity, and limited endgame depth, leading to some mid-game drag and monotony. While fun initially, many feel it could benefit from added features like prestige or auto-restart to enhance engagement and replayability.

    • “The core loops remain enjoyable for a few hours, bolstered by a rewarding unlock system that steadily drips out new features and mechanics.”
    • “The game also sprinkles in unexpected mechanics like resource mining and gem refinement, extending progression beyond monster fighting and allowing players to further refine and personalize their build.”
    • “While the core systems are very well-designed, the pacing feels a bit stretched compared to the depth of the active gameplay loop.”
    • “The progression in this game feels horrible and the added mechanics are grindy for little extra power.”
    • “Now let me get to the next chapter of this way too long review, I think I showed why playing this game feels kind of pointless to progress in; nothing scales with each other, and there are no gameplay changes on the example of skills.”
    • “[The mid-game drag:] the gameplay loop eventually loses its spark because the active damage area is simply too slow.”
  • grinding

    39 mentions Positive Neutral Negative
    5% positive mentions, 0% neutral mentions, 95% negative mentions

    Grinding in this game is a major aspect, with many players finding it tedious and overly prolonged, especially toward the endgame where upgrades feel costly and offer minimal impact. While some appreciate the natural leveling and milestone pacing, the progression often slows to a repetitive, frustrating cycle of low-reward grinding that significantly extends playtime beyond typical incremental games. Enjoyment largely depends on the player's tolerance for grind, as the gameplay lacks idle mechanics and can feel stagnantly linear with limited variety.

    • “Not too grindy, constantly getting stronger with meaningful spikes here and there.”
    • “Not too grindy, the leveling feels natural and overall a lovely little game.”
    • “The game falls on its face hard once you get to around stage 20, and there are only 39 stages plus a boss fight; the upgrades become incredibly tedious. The game turns into a stupid grind toward the end, with many runs yielding barely noticeable improvements, padding the game length unnecessarily due to poor progression design.”
    • “So, once you hit the 1:30:00 mark on play time, progress screeches to a halt and the game becomes a tedious, annoying grind requiring several more hours to complete. There is no endless mode, and upgrades are finite, meaning once you beat the game, there is nothing new to experience.”
    • “The progression in this game feels horrible and the added mechanics are grindy for little extra power. The game takes about 2-3 times longer than most short incremental games simply because of how grindy it is.”
  • graphics

    13 mentions Positive Neutral Negative
    38% positive mentions, 39% neutral mentions, 23% negative mentions

    The game's graphics feature a unique and charming aesthetic that stands out within its genre, offering clean, pleasant visuals that enhance gameplay without overwhelming players. While generally well-paced and enjoyable, some visual elements can become cluttered or unclear during intense moments. Overall, the graphics effectively complement the game's identity and progression.

    • “The aesthetic really stands out in a genre that often plays it safe with graphics.”
    • “The clean and pleasant graphics make it a joy to play.”
    • “Aesthetically, the game embraces its identity fully.”
    • “Plenty of games far more graphic intensive run better than this game.”
    • “Few hours of gameplay, cute-ish graphics.”
    • “To start with the good things, it's got some great ideas, I like the RNG stats of runes and gems, I didn't encounter any bugs, and the graphics/sounds were fine.”
  • replayability

    7 mentions Positive Neutral Negative
    29% positive mentions, 28% neutral mentions, 43% negative mentions

    The game currently offers limited replayability due to short content, lack of reset options, and minimal variation, leaving many players dissatisfied. However, its layered progression and structure hint at potential growth if future updates add more depth, variety, and idle mechanics to enhance long-term engagement.

    • “The game’s longevity stems not from sprawling campaign content but from its layered progression systems and replayable structure.”
    • “If future updates introduce more build paths, enemy diversity, and a proper idle system, it could grow into a highly replayable gem.”
    • “Since there is literally no replayability for this short game, I cannot recommend it.”
    • “Tl:dr - not enough content - no replayability - poor performance - not worth $5 in this day and age.”
    • “The game also has negligible replay value if that wasn't apparent already.”
  • optimization

    7 mentions Positive Neutral Negative
    43% positive mentions, 14% neutral mentions, 43% negative mentions

    The optimization of the game is mixed, with some users experiencing poor performance and frequent freezing due to clutter and mob respawns, while others report smooth gameplay and stable frame rates even on modest hardware. However, performance issues tend to arise at higher levels or extended play sessions, affecting overall user experience.

    • “This flexible design means it appeals equally to casual players seeking a relaxing loot grind and to optimization enthusiasts chasing perfect efficiency.”
    • “Performance is similarly thoughtful—Maktala runs smoothly on even modest hardware, loads quickly, and maintains a stable frame rate regardless of the number of enemies on screen.”
    • “None of this is necessary to complete the game; however, I enjoyed seeing how many kills I could get on level 40 and stopped around the 45k kills mark where the game started having some performance issues.”
    • “Besides all the points everyone else makes, what really frustrates me about these quick incremental cash grabs is how horribly optimized these games are.”
    • “Poor performance: whatever PC you have, eventually the game will freeze and stutter due to the sheer number of clutter on the screen and mob respawn rate (even if you remove every visual effect including damage numbers).”
    • “None of this is necessary to complete the game; however, I enjoyed seeing how many kills I could get on level 40 and stopped around 45,000 kills where the game started having some performance issues.”
  • humor

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor is appreciated for being genuinely funny and lighthearted, adding to the game's fun experience. Players enjoy the witty and self-aware jokes within the game’s mechanics and descriptions, which enhance its charm.

    • “Very funny and easy to play game... have fun.”
    • “I spent most of my time in it listening to an audiobook, and funny enough using index controllers with an overlay aligned to my monitor to play it from across the room, haha.”
    • “It's hilarious how it says, 'every node matters, unlock meaningful stats, not just a boring +1 damage,' yet choosing the 'boring +1 damage' node is the only way to progress without frustration.”
  • music

    3 mentions Positive Neutral Negative
    67% positive mentions, 0% neutral mentions, 33% negative mentions

    The music in the game is praised as wonderful and fitting the cute design, but some users note the lack of background music, suggesting that adding more tracks would enhance the experience.

    • “The music is wonderful, very cute slimes and design.”
    • “No background music at all.”
  • story

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The story aspect is notably weak, with little to no narrative or coherence connecting the mechanics beyond a vague fantasy theme. Users feel the lack of character backstories diminishes overall engagement.

    • “The lack of any sort of story, or coherence to the added mechanics beyond a general fantasy theme holds it back though.”
    • “Does the archer have a backstory?”
  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users find the emotional aspect underdeveloped, noting a lack of meaningful interaction between skills and upgrades that could create engaging or thoughtful moments. The occasional triggered effects feel disconnected rather than contributing to a deeper emotional experience.

    • “The message at the end as well, so... touching, thoughtful.”
  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users criticize the monetization for relying on quick incremental cash grabs and highlight poor game optimization, which detracts from the overall experience.

  • stability

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game demonstrates excellent stability, running smoothly without issues, complemented by good visual and audio quality.

    • “Looks good, sounds good, runs great.”
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Play Times

7h Median play time
53h Average play time
5-8h Spent by most gamers
*Based on 17 analyzed playthroughs
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Frequently Asked Questions

Maktala: Slime Lootfest is a casual hack and slash game with fantasy theme. Common tags for Maktala: Slime Lootfest include indie, roguelite, idler, combat, top-down and others.

Maktala: Slime Lootfest is available on PC, Web Browser, Mac OS, Windows and others.

On average players spend around 53 hours playing Maktala: Slime Lootfest.

Maktala: Slime Lootfest was released on November 21, 2025.

Maktala: Slime Lootfest was developed by Samharia.

Maktala: Slime Lootfest has received mostly positive reviews from players. Most players liked Maktala: Slime Lootfest for its gameplay but disliked it for its grinding.

Maktala: Slime Lootfest is a single player game.

Similar games include Keep on Mining!, Incredicer, Zero Stress King: Idle Defense, Tower Wizard, Deep Space Cache and others.