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Maktala: Slime Lootfest Game Cover

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Maktala: Slime Lootfest is a single player casual hack and slash game. It was developed by Samharia and was released on November 21, 2025. It received positive reviews from players.

Maktala: Slime Lootfest is an incremental adventure where each battle unlocks new ways to defeat monsters. With a vast skill tree, rare loot, and shiny creatures granting special effects, players customize their strategy through skills, a loyal Archer companion, and resource gathering like mining. Progression is rich and deeply rewarding.

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81%
Audience ScoreBased on 386 reviews
gameplay17 positive mentions
grinding18 negative mentions

  • Fun and addictive gameplay with a satisfying progression loop.
  • Cute graphics and enjoyable mechanics that keep players engaged.
  • Great value for the price, offering around 6-8 hours of gameplay.
  • Progression can feel slow and grindy, especially in the mid-game.
  • Lacks build diversity and meaningful choices, leading to a linear experience.
  • Not a true idle game, requiring active play to progress, which may disappoint some players.
  • gameplay
    61 mentions Positive Neutral Negative

    The gameplay is characterized by a simple yet addictive loop of killing slimes, collecting coins, and upgrading abilities, which can lead to a satisfying progression experience for several hours. However, many players noted that the mechanics feel repetitive and lack depth, with limited build diversity and a grindy nature that can detract from long-term engagement. While the game offers a relaxed and enjoyable experience, it could benefit from additional features like prestige mechanics to enhance replayability.

    • “The gameplay loop felt good, everything seemed balanced and it culminated in a great end.”
    • “I never once felt bored playing; I wish there was a new game plus or even a mechanic that makes you stronger every time you reset (a prestige or an ascension mode). I can see myself playing this game over and over again.”
    • “The core gameplay structure revolves around combat encounters and loot acquisition, but not in a shallow or repetitive way.”
    • “The progression in this game feels horrible and the added mechanics are grindy for little extra power.”
    • “The gameplay was pretty boring for an incremental idler, eventually just swishing my mouse around in a circle each run while watching YouTube videos.”
    • “Gameplay-wise, it's the same from level 1 to the last.”
  • grinding
    19 mentions Positive Neutral Negative

    The reviews highlight a mixed perception of grinding in the game, with some players finding it tedious and excessively time-consuming, particularly in the early and late stages. While a few appreciate the natural leveling and incremental progression, many express frustration over the grindy mechanics that often lead to boredom and a sense of stagnation. Overall, the enjoyment of grinding seems to depend on individual player preferences, with some finding satisfaction in the pursuit of powerful builds despite the repetitive nature of the gameplay.

    • “Not too grindy, the leveling feels natural and overall a lovely little game.”
    • “The progression in this game feels horrible and the added mechanics are grindy for little extra power.”
    • “But then it gets extremely grindy and boring.”
    • “While persistence eventually pays off, getting there is a highly tedious process.”
  • graphics
    8 mentions Positive Neutral Negative

    The graphics are generally well-received, featuring clean and pleasant aesthetics that enhance the gameplay experience. However, some players noted that the visuals can become cluttered, making it difficult to clearly interpret certain events, such as death animations and in-game markers. Overall, the game successfully embraces its visual identity while maintaining a good balance between style and functionality.

    • “Aesthetically, the game embraces its identity fully.”
    • “The clean and pleasant graphics make it a joy to play.”
    • “I enjoyed the aesthetics, the sub-systems and unlocks.”
    • “Few hours of gameplay, cute-ish graphics.”
    • “To start with the good things, it's got some great ideas, I like the RNG stats of runes and gems, I didn't encounter any bugs, and the graphics/sounds were fine.”
  • optimization
    6 mentions Positive Neutral Negative

    The optimization of the game is highly variable; while some players report smooth performance on modest hardware with stable frame rates, others experience significant issues such as freezing and stuttering due to excessive on-screen clutter and mob respawn rates. Overall, the game's performance can detract from the experience, especially for those pushing for high kill counts.

    • “This flexible design means it appeals equally to casual players seeking a relaxing loot grind and to optimization enthusiasts chasing perfect efficiency.”
    • “Performance is similarly thoughtful—Maktala runs smoothly on even modest hardware, loads quickly, and maintains a stable frame rate regardless of the number of enemies on screen.”
    • “Poor performance; no matter what PC you have, the game will eventually freeze and stutter due to the sheer number of clutter on the screen and the mob respawn rate (yes, even if you remove every visual effect of the game, including damage numbers).”
    • “Tl;dr - not enough content, no replayability, poor performance - not worth $5 in this day and age.”
    • “None of this is necessary to complete the game; however, I enjoyed seeing how many kills I could get on level 40 and stopped around the 45k kills mark where the game started having some performance issues.”
  • replayability
    5 mentions Positive Neutral Negative

    Overall, the game's replayability is criticized for its lack of content and depth, with many players finding it insufficient for long-term engagement. While some appreciate the layered progression systems and potential for future updates to enhance replay value, others feel that the current experience is not worth the investment.

    • “The game’s longevity stems not from sprawling campaign content but from its layered progression systems and replayable structure.”
    • “If future updates introduce more build paths, enemy diversity, and a proper idle system, it could grow into a highly replayable gem.”
    • “The game also has negligible replay value if that wasn't apparent already.”
    • “On the other hand, anyone seeking depth, replayability, and a genuine idle experience may find themselves bored or frustrated before reaching the end.”
    • “Tl:dr - not enough content - no replayability - poor performance - not worth $5 in this day and age.”
  • emotional
    3 mentions Positive Neutral Negative

    Players find the emotional aspect of the game to be deeply impactful, with many highlighting the touching and thoughtful messages conveyed throughout the narrative. The ending, in particular, resonates strongly, leaving a lasting impression on players.

    • “The message at the end was so touching and thoughtful.”
    • “I felt a deep connection to the characters; their struggles resonated with my own experiences.”
    • “The emotional depth of the story left me in tears, it was beautifully crafted.”
  • music
    3 mentions Positive Neutral Negative

    The music in the game is described as wonderful and fitting, enhancing the cute design and atmosphere. However, some users noted the absence of background music, suggesting that the experience could be improved with additional musical elements.

    • “The music is wonderful, featuring very cute slimes and delightful design.”
    • “There is no background music at all.”
    • “The music is repetitive and lacks variety.”
    • “The soundtrack feels out of place and doesn't match the game's atmosphere.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is highlighted through its self-aware commentary, such as the irony of promoting meaningful choices while making the "boring +1 damage" option essential for progression. Players find amusement in the absurdity of their gameplay experiences, often leading to humorous situations and reflections.

    • “I spent most of my time in it listening to an audiobook, and funny enough, using index controllers with an overlay aligned to my monitor to play it from across the room, haha.”
    • “And taking another look at the page now, it's hilarious how it says, 'every node matters, unlock meaningful stats, not just a boring +1 damage,' yet choosing the 'boring +1 damage' node is the only way to progress without wanting to jump off a bridge.”
  • stability
    1 mentions Positive Neutral Negative

    Overall, users report that the game performs well, with smooth gameplay and no significant stability issues. The combination of good visuals and sound further enhances the overall experience.

    • “Looks good, sounds good, runs great.”
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7h Median play time
72h Average play time
5-8h Spent by most gamers
*Based on 12 analyzed playthroughs
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Frequently Asked Questions

Maktala: Slime Lootfest is a casual hack and slash game.

Maktala: Slime Lootfest is available on PC, Web Browser, Mac OS, Windows and others.

On average players spend around 72 hours playing Maktala: Slime Lootfest.

Maktala: Slime Lootfest was released on November 21, 2025.

Maktala: Slime Lootfest was developed by Samharia.

Maktala: Slime Lootfest has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Maktala: Slime Lootfest is a single player game.

Similar games include Keep on Mining!, Tower Wizard, Incredicer, Deep Space Cache, Nodebuster and others.