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Maktala: Slime Lootfest Game Cover

About Maktala: Slime Lootfest

Maktala: Slime Lootfest is a single player casual hack and slash game with a fantasy theme. It was developed by Samharia and was released on November 21, 2025. It received mostly positive reviews from players.

An incremental game packed with tons of content and progression. Every battle, you will unlock a new way to defeat hordes of monsters. Wishlist on Steam for Release Notification (Link) The demo includes all the main features of the game, including the skill tree, loot and items, and skills system. The full game adds Shiny monsters, Archer, Mining, Achievements, and many more features to expl…

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Games Like Maktala: Slime Lootfest

Looking for games like Maktala: Slime Lootfest? Here are top casual hack and slash recommendations with a fantasy focus, selected from player-similarity data — start with Keep on Mining!, Incredicer or Samawa Idle.

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Reviews

78%Audience ScoreBased on 563 reviews
gameplay25 positive mentions
grinding49 negative mentions

  • Addictive and satisfying incremental gameplay with a variety of upgrades and systems.
  • Good progression pacing overall, with meaningful spikes and new mechanics unlocked over time.
  • Cute art style, pleasant sound effects, and smooth, accessible gameplay suitable for casual or low-attention play.
  • Progression becomes very slow and grindy in mid to late game, causing repetitiveness and lack of impactful upgrades.
  • Lack of player agency due to linear upgrade paths and forced stage progression without ability to replay previous levels.
  • No auto-restart or true idle gameplay; requires manual input every round; absence of prestige or reset feature limits replayability.
  • gameplay

    99 mentions Positive Neutral Negative
    25% positive mentions, 68% neutral mentions, 7% negative mentions

    The gameplay offers a simple and relaxing incremental loop focused on moving the mouse to defeat slimes, with steady progression and new mechanics unlocking over time. However, many find it repetitive, lacking meaningful variety or synergy between systems, and somewhat grindy with slow pacing that can drag the mid-game. While enjoyable for about 5-8 hours and providing a cozy experience, it suffers from limited depth, minimal player agency, and no prestige or rebirth features to enhance replayability.

    • “Good art, nice gameplay and interesting systems for an incremental game.”
    • “The core loops remain enjoyable for a few hours, bolstered by a rewarding unlock system that steadily drips out new features and mechanics.”
    • “The game also sprinkles in unexpected mechanics like resource mining and gem refinement, extending progression beyond monster fighting and allowing players to further refine and personalize their build.”
    • “There are a lot of mechanics in this game, but almost every one has either very little impact or it takes huge amounts of grind to power it up, or both.”
    • “Now let me get to the next chapter of this way too long review, I think I showed why playing this game feels kind of pointless to progress in; let me quickly write about my last problem: nothing scales with each other, and there are no gameplay changes on the example of skills.”
    • “The mid-game drag: the gameplay loop eventually loses its spark because the active damage area is simply too slow.”
  • grinding

    51 mentions Positive Neutral Negative
    4% positive mentions, 0% neutral mentions, 96% negative mentions

    Grinding in the game is a divisive aspect, with many players finding it overly tedious, especially in the mid-to-late stages where upgrades feel costly and offer minimal impact, leading to a repetitive, linear cycle focused mostly on a single damage upgrade. However, some appreciate the incremental progression and pacing, noting that early gameplay and achievement hunting remain satisfying without excessive grind. Overall, while grinding suits fans of the genre, its heavy emphasis and slow progression can make the experience feel monotonous and drawn out for others.

    • “Not too grindy, constantly getting stronger with meaningful spikes here and there.”
    • “Not too grindy, the leveling feels natural and overall a lovely little game.”
    • “The game falls on its face hard once you get to around stage 20, and there are only 39 stages plus a boss fight stage. The upgrades become tedious and the game turns into a stupid grind towards the end. I had to use a cheat engine speed hack to make the game easier, but it was still just sitting, moving the mouse, and occasionally clicking on one or two upgrades after many runs, which did almost nothing noticeable and only padded the game length. Logical progression with reasonable upgrade increases would have made the game completable in under two hours.”
    • “So, once you hit the 1 hour 30 minute mark on playtime, the progress screeches to a halt and the game becomes a tedious, annoying grind for the next 4 hours required to complete it. There is no endless mode because upgrades are finite, so you can't compete to see how many monsters you can kill. Once beaten, the game is done and offers nothing more.”
    • “The progression in this game feels horrible and the added mechanics are grindy for little extra power.”
  • graphics

    15 mentions Positive Neutral Negative
    40% positive mentions, 40% neutral mentions, 20% negative mentions

    The game's graphics feature a charming and distinctive art style that stands out within the genre, offering clean and pleasant visuals that enhance the overall experience. While generally enjoyable and well-paced with upgrades, some visual elements can become cluttered or unclear during intense moments. Overall, the aesthetics effectively support the game's identity without overwhelming the player.

    • “The aesthetic really stands out in a genre that often plays it safe with graphics.”
    • “The clean and pleasant graphics make it a joy to play.”
    • “Aesthetically, the game embraces its identity fully.”
    • “Plenty of games far more graphic intensive run better than this game.”
    • “Few hours of gameplay, cute-ish graphic.”
    • “The graphics are quite fancy compared to what I have seen so far in this genre, but that's about it with this game.”
  • optimization

    8 mentions Positive Neutral Negative
    38% positive mentions, 24% neutral mentions, 38% negative mentions

    Optimization in the game presents a mixed experience: while some users appreciate smooth performance and stable frame rates even on modest hardware, others report frequent freezing, stuttering, and poor optimization during intense gameplay or extensive grinding. Performance issues tend to arise from screen clutter and high mob respawn rates, impacting overall enjoyment despite early promise and flexibility.

    • “This flexible design means it appeals equally to casual players seeking a relaxing loot grind and to optimization enthusiasts chasing perfect efficiency.”
    • “Performance is similarly thoughtful—Maktala runs smoothly on even modest hardware, loads quickly, and maintains a stable frame rate regardless of the number of enemies on screen.”
    • “None of this is necessary to complete the game, however I enjoyed seeing how many kills I could get on level 40 and stopped around the 45k kills mark where the game started having some performance issues.”
    • “Poor performance: no matter the PC, the game eventually freezes and stutters due to clutter on screen and high mob respawn rate, even after removing all visual effects.”
    • “I think besides all the points everyone else makes, the thing that really frustrates me about these quick incremental cash grabs is how horribly optimized these games are.”
    • “At around 45k kills on level 40, the game started experiencing performance issues.”
  • replayability

    8 mentions Positive Neutral Negative
    38% positive mentions, 24% neutral mentions, 38% negative mentions

    The game currently suffers from low replayability due to the lack of a save reset option and limited content, making it feel short and unrewarding for repeated playthroughs. However, its layered progression system offers some replay potential, which could be improved with future updates adding more variety and depth.

    • “The game’s longevity stems not from sprawling campaign content but from its layered progression systems and replayable structure.”
    • “If future updates introduce more build paths, enemy diversity, and a proper idle system, it could grow into a highly replayable gem.”
    • “On the other hand, anyone seeking depth, replayability, and a genuine idle experience may find themselves bored or frustrated before reaching the end.”
    • “Since there is literally no replayability for this short game, I cannot recommend it.”
    • “Not enough content, no replayability, poor performance - not worth $5 in this day and age.”
    • “The game also has negligible replay value if that wasn't apparent already.”
  • story

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game lacks a meaningful story, relying heavily on repetitive grinding with no narrative depth or character backstories, which detracts from overall engagement.

    • “This game has no story and the leveling process is an annoying grind throughout the full game because the grind is all there is.”
    • “The lack of any sort of story, or coherence to the added mechanics beyond a general fantasy theme holds it back though.”
    • “Does the archer have a backstory?”
  • humor

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is appreciated for its lighthearted and playful tone, often making the experience enjoyable and amusing. Players find the satirical in-game text particularly funny, highlighting clever jokes that add to the overall charm.

    • “Very funny and easy to play game.. have fun.”
    • “I spent most of my time in it listening to an audiobook, and funny enough using index controllers with an overlay aligned to my monitor to play it from across the room, haha.”
    • “It's hilarious how it says, 'every node matters, unlock meaningful stats, not just a boring +1 damage,' yet choosing the 'boring +1 damage' node is the only way to progress without wanting to jump off a bridge.”
  • music

    3 mentions Positive Neutral Negative
    67% positive mentions, 0% neutral mentions, 33% negative mentions

    The music in the game is praised as wonderful and fitting the cute slime design, but some users note the absence of background music, suggesting that adding it could enhance the experience.

    • “The music is wonderful, complementing the cute slimes and design beautifully.”
    • “No background music at all.”
  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users find the emotional aspect somewhat underwhelming, noting a lack of meaningful interaction between skills and upgrades, which diminishes the depth and thoughtful engagement they expected from the game.

    • “The message at the end as well, so... touching, thoughtful.”
  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users criticize the game's monetization for feeling like a quick, incremental cash grab, compounded by poor optimization that negatively impacts the overall experience.

  • stability

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game demonstrates strong stability, running smoothly without issues and delivering good performance alongside quality audio.

    • “Looks good, sounds good, runs great.”
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Play Times

6h Median play time
50h Average play time
5-8h Spent by most gamers
*Based on 18 analyzed playthroughs
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Frequently Asked Questions

Maktala: Slime Lootfest is a casual hack and slash game with fantasy theme. Common tags for Maktala: Slime Lootfest include indie, roguelite, idler, combat, top-down and others.

Maktala: Slime Lootfest is available on PC, Web Browser, Mac OS, Windows and others.

On average players spend around 50 hours playing Maktala: Slime Lootfest.

Maktala: Slime Lootfest was released on November 21, 2025.

Maktala: Slime Lootfest was developed by Samharia.

Maktala: Slime Lootfest has received mostly positive reviews from players. Most players liked Maktala: Slime Lootfest for its gameplay but disliked it for its grinding.

Maktala: Slime Lootfest is a single player game.

Similar games include Keep on Mining!, Incredicer, Samawa Idle, Zero Stress King: Idle Defense, Nomad Idle and others.