Skip to main content
Maktala: Slime Lootfest Game Cover

About

Maktala: Slime Lootfest is a single player casual hack and slash game with a fantasy theme. It was developed by Samharia and was released on November 21, 2025. It received positive reviews from players.

An incremental game packed with tons of content and progression. Every battle, you will unlock a new way to defeat hordes of monsters. Wishlist on Steam for Release Notification (Link) The demo includes all the main features of the game, including the skill tree, loot and items, and skills system. The full game adds Shiny monsters, Archer, Mining, Achievements, and many more features to expl…

Skip User Reviews

81%
Audience ScoreBased on 436 reviews
gameplay18 positive mentions
grinding23 negative mentions

  • Engaging incremental gameplay with satisfying progression and upgrades.
  • Smooth gameplay loop that balances active play and idle elements, appealing to both casual players and optimization enthusiasts.
  • Good value for the price with approximately 5-8 hours of enjoyable playtime and a clear, satisfying ending.
  • Progression is slow and grind-heavy, especially in mid-game, causing gameplay to feel repetitive and sometimes frustrating.
  • Lack of meaningful player choice and build diversity due to linear upgrade paths and costly upgrades that funnel players into a single strategy.
  • Limited content variety with only one main enemy type, no level diversity, and missing quality-of-life features such as auto-retry or stage select.
  • gameplay
    67 mentions Positive Neutral Negative

    The gameplay offers a simple, relaxing idle loop centered on moving the mouse to defeat enemies and upgrade progressively, providing around 5–8 hours of enjoyable but somewhat repetitive play. While mechanics and progression are satisfying and well-polished, the lack of meaningful build diversity, prestige systems, or auto-restart options leads to grindy, linear gameplay that may become monotonous over time. Overall, it is a cozy and fun experience for incremental fans but could benefit from deeper mechanics and longer replayability.

    • “Great art, satisfying mechanics and progression.”
    • “The core gameplay structure revolves around combat encounters and loot acquisition, but not in a shallow or repetitive way. The game also sprinkles in unexpected mechanics like resource mining and gem refinement, extending progression beyond monster fighting and allowing players to further refine and personalize their build.”
    • “The core loops remain enjoyable for a few hours, bolstered by a rewarding unlock system that steadily drips out new features and mechanics.”
    • “The gameplay was pretty boring for an incremental idler, eventually just swishing my mouse around in a circle each run while watching YouTube videos.”
    • “There are a lot of mechanics in this game, but almost every one has either very little impact or it takes huge amounts of grind to power it up, or both.”
    • “The progression in this game feels horrible and the added mechanics are grindy for little extra power.”
  • grinding
    24 mentions Positive Neutral Negative

    Grinding is a core element of the game, with many users finding progression slow, repetitive, and tedious, especially toward the end. While some appreciate the satisfying grind and natural leveling curve, others feel the game becomes overly grindy with low-impact upgrades and frustrating mechanics. Overall, enjoyment depends on players' tolerance for incremental grinding and repetitive gameplay.

    • “Not too grindy, the leveling feels natural and overall a lovely little game.”
    • “This game takes about 2-3 times longer than most short incremental games simply because of how grindy it is.”
    • “The progression in this game feels horrible and the added mechanics are grindy for little extra power.”
    • “Then the endgame begins and holy copulation... it's tedious still, don't get me wrong, this is a 5 (okay, in my case more of a 10) hour game that feels like 40 hours of the same screen, but it does spiral out of control.”
  • graphics
    10 mentions Positive Neutral Negative

    The graphics feature a cute, clean art style that enhances the game's aesthetic identity without overwhelming the player with visuals. While generally pleasant and well-paced, certain visual elements can become cluttered or unclear during gameplay, occasionally impacting clarity. Overall, the visuals are enjoyable and complement the game's progression and sub-systems effectively.

    • “The clean and pleasant graphics make it a joy to play.”
    • “Aesthetically, the game embraces its identity fully.”
    • “You still see your powers, but they don't overwhelm you with visuals.”
    • “Plenty of games far more graphic intensive run better than this game.”
    • “Few hours of gameplay, cute-ish graphic.”
    • “To start with the good things, it's got some great ideas, I like the RNG stats of runes and gems, I didn't encounter any bugs, and the graphics/sounds were fine.”
  • optimization
    7 mentions Positive Neutral Negative

    Optimization reviews are mixed: some users report poor performance issues like freezing and stuttering even on strong PCs due to high on-screen clutter, while others praise the game for running smoothly on modest hardware with stable frame rates. Performance problems tend to emerge only after extended play or at very high activity levels.

    • “This flexible design means it appeals equally to casual players seeking a relaxing loot grind and to optimization enthusiasts chasing perfect efficiency.”
    • “Performance is similarly thoughtful—Maktala runs smoothly on even modest hardware, loads quickly, and maintains a stable frame rate regardless of the number of enemies on screen.”
    • “None of this is necessary to complete the game; however, I enjoyed seeing how many kills I could get on level 40 and stopped around the 45k kills mark where the game started having some performance issues.”
    • “Poor performance: regardless of the PC, the game eventually freezes and stutters due to the sheer number of clutter on the screen and high mob respawn rate, even after removing all visual effects including damage numbers.”
    • “The game is horribly optimized, which is frustrating in these quick incremental cash grabs.”
    • “The game suffers from poor performance, not enough content, and no replayability, making it not worth the $5 price in this day and age.”
  • replayability
    5 mentions Positive Neutral Negative

    The game currently offers limited replayability due to minimal content and lack of depth, leading to a short-lived experience for many players. However, its layered progression and structure provide some potential, with future updates possibly enhancing its replay value through added variety and expanded systems.

    • “The game’s longevity stems not from sprawling campaign content but from its layered progression systems and replayable structure.”
    • “If future updates introduce more build paths, enemy diversity, and a proper idle system, it could grow into a highly replayable gem.”
    • “Not enough content - no replayability - poor performance - not worth $5 in this day and age.”
    • “The game also has negligible replay value if that wasn't apparent already.”
    • “Anyone seeking depth, replayability, and a genuine idle experience may find themselves bored or frustrated before reaching the end.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is widely appreciated for being genuinely funny and lighthearted, adding to an easy and enjoyable play experience. Additionally, the game's witty and self-aware writing, particularly around game mechanics, enhances its comedic appeal.

    • “Very funny and easy to play game.. have fun”
    • “I spent most of my time in it listening to an audiobook, and funny enough using index controllers with an overlay aligned to my monitor to play it from across the room, haha.”
    • “And taking another look at the page now, it's hilarious how it says, 'every node matters, unlock meaningful stats, not just a boring +1 damage,' yet choosing the 'boring +1 damage' node is the only way to progress without wanting to jump off a bridge.”
  • music
    3 mentions Positive Neutral Negative

    Users have mixed opinions about the music: some find it wonderful and fitting, while others note the absence of background music, suggesting the game could benefit from adding more musical elements.

    • “The music is wonderful, very cute slimes and design.”
    • “No background music, at all.”
  • monetization
    1 mentions Positive Neutral Negative

    Users criticize the monetization of these games as aggressive "incremental cash grabs" and also highlight poor optimization, which compounds their frustration.

  • emotional
    1 mentions Positive Neutral Negative

    The emotional aspect of the game is described as touching and thoughtful, particularly highlighted by its impactful ending message.

  • stability
    1 mentions Positive Neutral Negative

    The game demonstrates excellent stability, running smoothly without issues and providing a seamless experience.

    • “Looks good, sounds good, runs great.”
Skip Game Offers

Buy Maktala: Slime Lootfest

7h Median play time
62h Average play time
5-8h Spent by most gamers
*Based on 14 analyzed playthroughs
Skip Videos

Videos

Skip Games Like Maktala: Slime Lootfest

Games Like Maktala: Slime Lootfest

Keep on Mining! Image
Games like Keep on Mining!
Incredicer Image
Games like Incredicer
Tower Wizard Image
Games like Tower Wizard
Deep Space Cache Image
Games like Deep Space Cache
Piñata Go Boom Image
Games like Piñata Go Boom
Skip FAQs

Frequently Asked Questions

Maktala: Slime Lootfest is a casual hack and slash game with fantasy theme.

Maktala: Slime Lootfest is available on PC, Web Browser, Mac OS, Windows and others.

On average players spend around 62 hours playing Maktala: Slime Lootfest.

Maktala: Slime Lootfest was released on November 21, 2025.

Maktala: Slime Lootfest was developed by Samharia.

Maktala: Slime Lootfest has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Maktala: Slime Lootfest is a single player game.

Similar games include Keep on Mining!, Incredicer, Tower Wizard, Deep Space Cache, Piñata Go Boom and others.