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Keep on Mining! Game Cover

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Keep on Mining! is a single player casual management game with a economy theme. It was developed by EagleEye Games and was released on July 30, 2025. It received very positive reviews from players.

Mine rocks! Keep on Mining! is a simple incremental game. Hover your cursor over rocks to automatically mine them. Any rock inside the mining area will spawn pickaxes that mine for you! Gather materials! Mined rocks drop ores, which are crafted into bars. There is a variety of different material rocks to be mined! The skill tree! Spend your material bars to unlock upgrades inside the skill …

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92%Audience ScoreBased on 2,961 reviews
gameplay86 positive mentions
grinding143 negative mentions

  • Fun and addictive incremental game with satisfying upgrades and progression.
  • Simple, relaxing gameplay ideal for short sessions or playing alongside other activities.
  • Game is well balanced with no bugs and has a polished, colorful presentation with pleasant sound effects.
  • Gameplay gets repetitive and grindy towards the end, making progression feel slow and tedious.
  • Talents often hinder progress by increasing rock durability, and some upgrades feel insignificant or pointless.
  • The passive mine mechanic is underpowered and generally not worth investing in, contributing little to progression.
  • gameplay

    308 mentions Positive Neutral Negative

    The gameplay in "Keep on Mining!" offers a simple, straightforward incremental loop focused on mining and upgrading, which many find satisfying and addicting for a few hours. While the mechanics are polished and smooth, the experience is largely repetitive and lacks meaningful strategic depth, with minimal innovation or mid-to-late game variation; this leads to grindy and monotonous progression. Overall, it's a chill, easy-to-follow game ideal for short sessions, but those seeking complex or long-lasting gameplay may find it shallow and limited.

    • “The gameplay loop is incredibly satisfying, and it runs buttery smooth even with tons happening on screen.”
    • “The core gameplay loop is fun (mining + skill tree), but more effort could have been put in the ancillary elements.”
    • “The gameplay loop is simple yet satisfying as you dig, upgrade, and dig some more, and it scratches that idle progress itch perfectly.”
    • “The gameplay itself starts out with some strategy as your pickaxe and upgrades are very weak, but as you get stronger, and especially at the end, it becomes 'move mouse in circle, do it again and again and again until you have enough materials'.”
    • “The core gameplay loop does not evolve at all throughout the entire game, and each run only has about a 50% chance of giving you enough currency at all to buy an upgrade.”
    • “Whatever interest you'd have progressing on the game is quickly sapped by being forced to the most brain-dead manual gameplay I've ever experienced.”
  • grinding

    149 mentions Positive Neutral Negative

    Grinding in the game is generally manageable and even enjoyable for the first few hours, with smooth progression and satisfying upgrades; however, the late and endgame stages tend to become notably grindy, repetitive, and sometimes tedious as resource requirements spike and upgrades yield diminishing returns. While some players appreciate the grind as part of the incremental experience, others find the final segments overly slow and lacking engaging variety, which may affect overall enjoyment.

    • “Short and sweet, not too grindy, can be finished in a day if you really wanted to.”
    • “Keep on mining is fun, easy to pick up, and well-balanced; not too grindy, not too easy.”
    • “Pacing was great and not too grindy; there were times to grind and times when it felt like I was speeding through.”
    • “Not an idle game, not even casual. It takes around 7 hours to actually start having fun regarding numbers, but then you hit a huge wall of needing to play 10 sessions lasting 50 seconds just to unlock 1/5 of a skill tree point (only +1.02% mining speed). From an incremental game fan's perspective, it's a big no.”
    • “Also, the three endgame minerals become rarer and rarer, but the upgrades require more and more of them, so grinding for the minerals is boring and repetitive.”
    • “The main problem is that I have been farming for the last hour for maybe 10 upgrades.”
  • graphics

    71 mentions Positive Neutral Negative

    The graphics are consistently described as clean, colorful, and charming with a simple yet appealing art style that enhances the satisfying gameplay experience. Visual and sound effects are well-integrated, providing instant gratification and smooth progression, though some note a lack of variety and depth, especially toward the endgame. Overall, the visuals are pleasant and effective but not groundbreaking, fitting well with the game's straightforward, addictive mechanics.

    • “The simplicity of the visuals belies how much attention has gone into making progress feel satisfying—each animation, sound cue, and resource indicator contributes to a constant sense of accomplishment.”
    • “It's hit the sweet spot for me in terms of simplistic retro-ish graphics but also a very clean look that is seamless on a larger monitor at higher resolutions.”
    • “The graphics are clean and colorful, the skill tree is simple and easy to navigate, the juice is worth the squeeze in terms of the unlockables, and the gameplay is so simple you could let it 'play itself' if you really wanted to.”
    • “Cute visuals to start with, quickly become a pointless mass of unparsable mess.”
    • “Good little incremental game, it's short but it's cheap so it's okay. The issue I have with it is that the visuals for the game are the same at all times, there's no additional biomes which would help a lot with the perception of variety from the player.”
    • “It has all the hallmark features of a mobile game: cheap plastic graphics, simple and mindless gameplay, strange and baffling design choices.”
  • music

    46 mentions Positive Neutral Negative

    The music in the game is generally described as chill, calming, and fitting for a relaxed, background experience, making it ideal for playing alongside other activities like listening to podcasts or watching shows. However, many users note the soundtrack is repetitive and can become tiresome after extended play, prompting some to mute it and use their own music. Overall, the sound design and music provide solid, pleasant ambiance but lack variety and a distinct character.

    • “Is an excellent mining clicker game featuring colourful graphics that really pop with awesome animations, a catchy soundtrack, and some great sound effects.”
    • “The music in the game is really fitting, and makes for a relaxing experience throughout the grind.”
    • “The music is super chill, and the game was great for playing while hanging out and chatting with my D&D group.”
    • “Audio becomes overwhelming, music is an eternal loop, the talents are meh, and you just get to that point and look at it, and find out it's actually boring, because getting the next upgrades takes multiple rounds of mining, and mining has become less about strategic mouse placement and more about wiggling the mouse around the screen.”
    • “The art and soundtrack just felt bland which especially doesn't make me feel very invested in this game; it feels like it has no character, no soul, just feels like another game and not something that someone who cares about what they make would create.”
    • “The other (and last) thing is the music; it really doesn't fit, it's more at home in a hospital tycoon game or something like Big Pharma. It doesn't really shout mining to me at all and just feels a bit generic.”
  • replayability

    35 mentions Positive Neutral Negative

    The game offers limited replayability, with most players completing it in a few hours and finding little incentive to replay once finished. While some variation in runs exists through randomized upgrades and talents, the lack of a prestige or new game+ system hinders long-term engagement. Overall, it provides a satisfying single playthrough but lacks meaningful content for repeated play.

    • “It may not aim for grand complexity or endless replayability, but its precision, pacing, and polish make it a rewarding gem in the ever-growing field of incremental games.”
    • “I can't speak to replayability, but there will be some variation in how runs feel based on your artifacts, your level-up perks, and where to choose to focus your unlocks.”
    • “Some replay value in the randomised cards at level up.”
    • “Fully completed it and then some in 4 hours; has endless mode but no replayability.”
    • “Lack of endgame/replayability: once you've finished, there's no incentive to keep playing.”
    • “The game is very grind heavy and has no real replay value.”
  • story

    21 mentions Positive Neutral Negative

    The game lacks any meaningful story or world-building, focusing instead on simple progression and gameplay mechanics. While some users appreciate the relaxed, addictive nature, others find it repetitive and note the absence of narrative elements or varied content to maintain long-term interest. Overall, it is better suited as a casual time-waster rather than a story-driven experience.

    • “Wish it had longer playability but the storyline is good.”
    • “Extremely addicting, good story progression, and it's really fun to just circle the mouse around once you get far enough :d”
    • “The story is fairly short and can be played through in roughly 2-3 hours including the whole skill tree and the final boss.”
    • “It's a decent game and I had some fun (especially in the beginning), but it's repetitive, lacks any simple storyline whatsoever and slows down too much around the middle.”
    • “And all of this with not even a hint of story or world-building to keep your interest going.”
    • “So half the skills are not worth the cost, the pickaxes offer very small tangible upgrade, the talents are mostly useless and the mine is worthless, the artifacts are randomized but you will get all of them, the bonuses are so small it makes no difference... and the game doesn't change, ever - no different environments, no random events, no missions or goals to reach... even the achievements are not really worth the effort.”
  • humor

    19 mentions Positive Neutral Negative

    The game is generally praised for its lighthearted, charming humor with witty achievements, cheeky references, and funny moments that keep players entertained throughout its short, addictive gameplay. While some found the humor subtle or sporadic, most agree it adds a delightful and amusing touch to the overall experience.

    • “Had fun for most of the time and enjoyed some hidden humor in achievements and upgrades.”
    • “The ending actually made me laugh, it's so cheeky.”
    • “Fun, short but sweet with enough charm and funny noise to keep me invested for 4 hours.”
  • optimization

    12 mentions Positive Neutral Negative

    The game is generally praised for its strong optimization, offering smooth performance and stable gameplay even in the late stages with many on-screen elements. While a few minor endgame performance hiccups and calculation delays were reported, they do not significantly impact the overall experience. Overall, the game runs well and feels polished, contributing to an enjoyable and seamless playthrough.

    • “Finished this game in 5.8 hours with all achievements. Had no bugs, no issues, no performance problems. Just wish there was more to do; it was too easy and too fast to complete the game.”
    • “I was pleasantly surprised by how well-optimized the game is—especially in the late game when there’s a lot happening on screen (Unreal Engine 5 wouldn’t handle it this well ;)).”
    • “Many options for upgrades, graphics are nice, sound as well, perfect performance and controls.”
    • “Poorly optimized.”
    • “Because performance of the talent is terribly bad while the talent point has a penalty that increases rock's HP.”
    • “There was a slight performance problem once I reached endgame where the calculation of the stats at the end of a mining session would cause the game to hang for a few seconds, but it does recover and doesn't interrupt the actual gameplay.”
  • stability

    8 mentions Positive Neutral Negative

    The game generally runs well and is stable on platforms like the Steam Deck, with no significant crashes or glitches during play. However, some users report late-game bugs requiring resets, occasional clunkiness, and a complete PC freeze when closing the game. Overall, stability is decent but could be improved, especially in the late-game phase.

    • “It runs great on the Steam Deck and is an easy one to recommend, especially if you can snag it during a sale.”
    • “No glitches I could find, no exploits to speak of. The gameplay, graphics, and sound all work together to create a positive experience, and I'd say it's worth the money it asks for.”
    • “The skill tree and upgrades are super satisfying, and it runs great on the Steam Deck too.”
    • “Lategame is very buggy where you need to reset the game after a couple of runs.”
    • “Short, sweet, a bit buggy and clunky (e.g., I can't take trigger chance and get all achievements, presumably because I left it for last).”
    • “Fully freezes my PC when I close it.”
  • monetization

    6 mentions Positive Neutral Negative

    The game’s monetization is well-received for being straightforward and non-predatory, with no ads or microtransactions, offering a buy-once-and-own experience. Users appreciate its avoidance of common mobile game monetization pitfalls, making it feel more like a paid browser game than a typical cash grab.

    • “No microtransactions.”
    • “Good monetization, always have to compliment when a game can just be buy once and you own it.”
    • “Feels like a cash grab.”
    • “It has all the hallmark features of a mobile game: cheap plastic graphics, simple and mindless gameplay, strange and baffling design choices, pretty much everything except the predatory monetization practices.”
  • emotional

    4 mentions Positive Neutral Negative

    Users praise the game for delivering a meaningful emotional experience by making progression feel rewarding without being grindy or frustrating. The upgrades provide immediate, noticeable impact, fostering a sense of skill and intelligence that keeps players motivated and confident throughout the game.

    • “I have to add it also never felt obnoxious or too grindy; it never made me feel like I was working hard for very little gains. Every small upgrade makes an instant difference, keeping the experience fresh!”
    • “None of the upgrades ever made me feel like they were impossible to reach and just made me want to adjust my mouse moving and hovering techniques, especially near the end game.”
    • “You made me feel like a good player, and smart.”
  • atmosphere

    1 mentions Positive Neutral Negative

    The atmosphere is enhanced by a well-crafted soundtrack that adds a significant and appealing touch to the overall game experience.

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5h Median play time
5h Average play time
4-5h Spent by most gamers
*Based on 70 analyzed playthroughs
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Skip FAQs

Frequently Asked Questions

Keep on Mining! is a casual management game with economy theme.

Keep on Mining! is available on PC and Windows.

On average players spend around 5 hours playing Keep on Mining!.

Keep on Mining! was released on July 30, 2025.

Keep on Mining! was developed by EagleEye Games.

Keep on Mining! has received very positive reviews from players. Most players liked Keep on Mining! for its gameplay but disliked it for its grinding.

Keep on Mining! is a single player game.

Similar games include Incredicer, Tower Wizard, Maktala: Slime Lootfest, Digseum, Nodebuster and others.