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Fantasy General II: Prologue Game Cover

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Fantasy General II: Prologue is a single player tactical role playing game with fantasy, medieval, historical and dark fantasy themes. It was developed by Owned by Gravity and was released on July 2, 2020. It received mostly positive reviews from players.

The fantasy wargaming classic is back! Lead powerful heroes and mighty armies into battle in this free-to-play turn-based strategy game. Level up and train your units and guide them through the Curse story campaign.The Curse Campaign The Curse is a free procedurally generated campaign for Fantasy General II. Everyone can play the Curse by downloading and installing Fantasy General II: Prologue, c…

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78%
Audience ScoreBased on 58 reviews
gameplay5 positive mentions
monetization11 negative mentions

  • The prologue offers a solid and fun introduction with deep tactical turn-based combat and meaningful unit and hero progression.
  • The game successfully blends classic hex-based wargaming with RPG elements and multiple branching story paths, providing good replayability.
  • Graphics and music are generally well received, creating an immersive fantasy atmosphere, and the interface is mostly intuitive.
  • Some missions in the prologue are poorly balanced and can become frustratingly difficult, leading to a steep and sometimes unfair challenge spike.
  • The game suffers from generic and repetitive gameplay with limited faction variety and lacks the memorable character and strategic depth of the original.
  • Technical issues include unclear UI elements, confusing mechanics, lack of undo or quick save features, and relatively high performance requirements for a simple turn-based strategy game.
  • story
    20 mentions Positive Neutral Negative

    The story in Fantasy General II blends classic hex-based strategy with RPG elements and branching mission choices, but is generally seen as generic and uninspiring. While the campaign offers some interesting decisions and hero upgrades, mission balance issues and procedural map generation detract from narrative coherence and strategic planning. The full game promises a longer, more extensive story, though many find the current plot lightweight and lacking depth.

    • “Fantasy General II is a modern take on classic hex-based wargaming, blending strategic battles with RPG elements like hero skills and branching story choices.”
    • “The missions themselves follow a storyline with some interesting decisions and mission branches.”
    • “The full game has a much longer (30+ maps) campaign, with stronger RPG elements and an extensive story.”
    • “I really wanted to buy this game but the final mission of the prologue campaign against the lizardmen is ridiculous and really turns me off to the game because I suspect there will be many more missions like this one where you have zero advantages, the terrain is completely against you and you have no hard counters for the fact that a certain race is basically unbeatable in certain terrain.”
    • “Also, since the prologue is a procedurally generated campaign, maps are randomized which makes absolutely no sense neither in exploration terms, strategic/tactical planning (the actual point of a strategy game), nor in terms of the story.”
    • “Having mentioned early the generic story, I'd like to add that even as such it doesn't make much sense.”
  • gameplay
    17 mentions Positive Neutral Negative

    The gameplay offers smooth mechanics with a satisfying flow and sufficient depth, including a fog of war that encourages exploration and a solid loot system. However, it lacks strategic variety such as city building and suffers from some slow, generic grinding and unclear unit differentiation, which detracts from its overall distinctiveness and complexity. Despite minor improvements over its predecessor, it feels more like a standard tactical game than a heroic fantasy experience.

    • “Now they have a fog of war mechanic that you have to explore the map before you can see what you are going to run into.”
    • “Not easy at times but if you plan and if you proceed carefully, the gameplay flow will be very satisfying.”
    • “It is not overloaded with gameplay mechanics but there are enough to keep you interested and the ones that are in there are quite deep.”
    • “There are some minor gameplay improvements over the first game but unfortunately it also carries over some of its weaknesses.”
    • “They're just another unit, not so very heroic: they can die (thereby immediately ending your campaign), they waste a turn when using most magic/artifacts, they're not even that immune to the enemy's magic, they have to work out for their mana (even the mage, Ailsa, by far the most versatile choice when it comes to gameplay).”
    • “In short, there's no grandeur and specificity to be found here, only slow grinding, generic gameplay, more reminiscent of Border of Battle than of Fantasy General.”
  • monetization
    11 mentions Positive Neutral Negative

    The monetization approach is criticized for essentially being an advertisement disguised as a game, pushing users to spend $40 on the advertised title. This practice is seen as misleading, offering no real value and unfairly occupying marketplace space that should be reserved for genuine games. Overall, the monetization is viewed as exploitative and detrimental to the gaming community.

    • “While it might seem like an innocuous mistake, publishing demos and advertisements as if they are full games is misleading and in some ways harmful.”
    • “Often developers may choose to incorrectly publish demo/advertisements as separate games as a cheap way to bypass paying Valve for marketing presence on the Steam front page, which may seem clever to them, but it's harmful behavior and it's not good for gamers.”
    • “It's impossible for me to recommend this incorrectly published advertising spam to gamers; you deserve better than adverts.”
  • graphics
    8 mentions Positive Neutral Negative

    The graphics are generally praised for their quality, variety, and immersive design, enhancing troop and terrain differentiation. However, some users note that visual complexity can sometimes hinder gameplay clarity, with units blending too much into the scenery. Overall, the artwork is decent but lacks the simplicity and style some players desire.

    • “Great graphics and enough variations in the troop composition and terrain types to keep me immersed in the game.”
    • “The graphics are nice enough but especially the hex-based game concept intertwined with RPG elements and many nice upgradeable units makes it a lot of fun.”
    • “+Visuals and music”
    • “- Graphics may be pretty, but shouldn't hinder gameplay, like units getting lost in the scenery (spiders in a forest, for instance) or making guesswork when selecting units (choosing between aerial and ground units, for instance).”
    • “It's Battle for Wesnoth with 3D graphics and very weird sound design.”
    • “As it is, I set all the graphics options to their lowest and the game plays fine on my laptop (without meeting minimum specs) albeit running very hot (not ideal for this type of basic hex game).”
  • music
    5 mentions Positive Neutral Negative

    The music is widely praised for its quality and nostalgic impact, often considered one of the best soundtracks in gaming. It perfectly complements the visuals and enhances the overall atmosphere, evoking strong memories for players familiar with classic titles.

    • “Most of all the beautiful (but not over-engineered) art and story, combined with what must be one of the best soundtracks for a game ever (and there were some back in the day – think Age of Wonders, Civilization 2 – perhaps all helped to become legendary because of the soundtrack).”
    • “I defy anyone who played Fantasy General not to find the soundtrack on YouTube and be taken back to that time.”
    • “They nailed the music however.”
  • character development
    1 mentions Positive Neutral Negative

    Character development was a standout feature, pleasantly exceeding expectations and adding depth to the experience.

  • humor
    1 mentions Positive Neutral Negative

    The humor is dark and ironic, highlighting the game's relentless and often absurd difficulty in a tongue-in-cheek manner. Players find amusement in the tough, sometimes unfair challenges presented.

  • replayability
    1 mentions Positive Neutral Negative

    Users find the game highly replayable, indicating it offers lasting enjoyment and frequent returns.

  • grinding
    1 mentions Positive Neutral Negative

    Grinding in the game is slow and lacks excitement, with generic gameplay that feels more like a standard strategy title rather than a unique fantasy experience.

    • “In short, there's no grandeur and specificity to be found here, only slow grinding, generic gameplay, more reminiscent of Order of Battle than of Fantasy General.”
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10h Median play time
10h Average play time
10-10h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Fantasy General II: Prologue is a tactical role playing game with fantasy, medieval, historical and dark fantasy themes.

Fantasy General II: Prologue is available on PC and Windows.

On average players spend around 10 hours playing Fantasy General II: Prologue.

Fantasy General II: Prologue was released on July 2, 2020.

Fantasy General II: Prologue was developed by Owned by Gravity.

Fantasy General II: Prologue has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Fantasy General II: Prologue is a single player game.

Similar games include Fantasy General II, Fallen Enchantress: Legendary Heroes, King's Bounty: The Legend, Warbanners, Warhammer 40,000: Armageddon and others.