- February 28, 2024
- 100th_Coin
Fantastic Fist
Platforms
About
"Fantastic Fist" is a platforming game that combines keyboard and mouse controls for a unique experience. Players move their character with the keyboard and use the mouse to punch objects with a giant fist. The game features hidden collectibles, a variety of punchable objects, challenging bonus levels, and boxes with faces and hats. It was solo developed by Chris Siebert, with valuable feedback from playtesters.











- Incredibly creative and well-polished platformer with engaging mechanics and superb music.
- Offers a unique blend of challenging puzzles and fluid gameplay, keeping the experience fresh throughout.
- Features adorable pixel graphics and a variety of innovative mechanics that enhance the platforming experience.
- Some mechanics may not always produce the desired results, potentially leading to frustration.
- Advanced mechanics and movement options are not explained until later in the game, which may confuse some players.
- Lack of a level editor limits player creativity and customization options.
gameplay
48 mentions Positive Neutral NegativeThe gameplay is praised for its depth and creativity, featuring a wide variety of engaging mechanics that are easy to learn yet challenging to master. Players appreciate the clever level design and the seamless introduction of new elements, which keeps the experience fresh and captivating. Overall, the game combines fun platforming with innovative mechanics, making it a unique and worthwhile purchase.
“The music is superb, the mechanics endlessly deep and engaging, and the gameplay easy to learn but challenging to master.”
“With its challenging gameplay, innovative mechanics, and abundance of levels to conquer, this game effortlessly captivates and entertains.”
“The level design is very clever, with smooth game mechanics that leave you wanting to come back for more.”
“For the most part, it's pretty basic, but there are two mechanics that really set the game apart.”
“Some more advanced mechanics and movement options are not explained until a bit further into the game, so keep an eye on those.”
“This game doesn't linger on any mechanic for too long before introducing something else to play around with.”