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Full Bore is a single player casual platformer game with a comedy theme. It was developed by Whole Hog Games and was released on May 6, 2014. It received mostly positive reviews from critics and positive reviews from players.

Deep underground lies a reminder of Boarkind’s darkest hours. All it takes is one little boar to dig it back up. Harkening back to the NES era, Full Bore is an open-world puzzle game that leaves you to your own devices. With curiosity as your only guide, you will figure out how the blocks around you behave, delve deeper into a strange underground, and eventually piece together the story of a wor…

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86%Audience ScoreBased on 201 reviews
story29 positive mentions
grinding6 negative mentions

  • Challenging and clever puzzles with a perfect difficulty curve and satisfying 'aha' moments.
  • Expansive and well-designed open world with lots of secrets, exploration, and an engaging, mysterious story.
  • Adorable pixel art style, great atmosphere, and an excellent soundtrack that complements the game well.
  • Controls can be clunky, especially in timing-based and race sections, leading to frustration.
  • Rewind feature, though helpful, is sometimes unreliable, with awkward skipping and occasionally resetting progress.
  • Backtracking can be tedious; respawning puzzles require re-solving, and some puzzles rely on obscure or out-of-game knowledge.
  • story

    85 mentions Positive Neutral Negative

    The story in this puzzle platformer is surprisingly engaging, combining a charming and often surreal narrative with dark, intricate lore revealed mostly through logs, terminals, and exploration. While some find the storytelling cryptic or fragmented, many appreciate its depth and how it complements the gameplay without overshadowing it. Overall, it offers a well-paced, atmospheric experience with multiple endings that reward thorough exploration and puzzle-solving.

    • “The story revelations and interesting characters you discover in small rooms off the beaten track make the effort worth it.”
    • “The music is great, the story is surprisingly complex, it has multiple endings but you can play after the two to three of them, and NPCs acknowledge your success.”
    • “Lastly, the story - it’s mostly told through you finding logs and books and stuff, so it’s not a very direct way of storytelling (which honestly, I think is a good thing here, the puzzles can take some time to solve, and this passive storytelling fits the gameplay’s pace).”
    • “The story is incoherent and did nothing to really engage me.”
    • “The digging animations are needlessly padded, and the introductory story is so painfully trite that I was unable to complete it before closing the game in disgust.”
    • “Very lame story.”
  • gameplay

    62 mentions Positive Neutral Negative

    Full Bore offers solid puzzle-platformer gameplay centered on digging and block manipulation mechanics that are simple to learn but creatively combined to provide challenging and satisfying puzzles. The open-world design encourages exploration without gating progress, while a rewind mechanic mitigates frustration despite some awkward controls and a few poorly placed timed sections. Overall, the gameplay is engaging, well-paced, and rewarding for puzzle fans, though occasional repetitiveness and less intuitive puzzles may require patience.

    • “The block manipulation mechanics seem simple at first, but the variety and elegance of the puzzles is genuinely impressive, and that satisfying 'aha' moment when you finally crack a tough one never gets old.”
    • “The world is massive and tightly connected like a Metroid game and the puzzles are really clever, using a wide variety of interesting mechanics.”
    • “Although all the puzzle mechanics I've found so far are not remarkable on their own, together they create some dynamics that stretched my thinking in some fresh ways.”
    • “The title to this game should have been full boring because after what felt like an hour of gameplay there was still nothing challenging.”
    • “The last major flaw is the ham-fisted time-rewind mechanic that seems to exist solely to correct other design flaws (the fact that you can get stuck in the first place).”
    • “- the biggest negative has to be the hybrid approach between action and puzzle in the "race" missions: I think they are not that bad by themselves, but they are put in a point in the game where the player is not familiar at all with the game mechanics, and it's asked to act fast and in a super specific way, where half a second wrong will have you redo the whole race (I'm talking mostly about the rival race).”
  • music

    57 mentions Positive Neutral Negative

    The game's music is widely praised for its catchy, varied, and fitting soundtrack, often described as a strong, atmospheric complement to the gameplay with influences from rock and blues. While some find certain tracks repetitive, the overall composition enhances the game's charm and mood, contributing significantly to its immersive experience. The soundtrack is frequently highlighted as a standout feature that players enjoy revisiting outside the game.

    • “A very underrated puzzle platformer with great atmosphere, great music, lots of exploration and puzzles.”
    • “Adorable boar miners, huge-ass world to explore, plenty of secrets and one of the best soundtracks I've heard in a long time.”
    • “Full Bore is a puzzle adventure game in a world full of secrets, character, and a wonderful electric guitar driven soundtrack.”
    • “The music is depressing.”
    • “As a side note and unrelated to my overall experience of the game (because I turned it off), the music was god awful.”
    • “Furthermore, the music is a tad bit on the repetitive side and sometimes doesn't work well when you need to think straight.”
  • graphics

    42 mentions Positive Neutral Negative

    The game's graphics are widely praised for their charming retro pixel art style enhanced with modern lighting and effects, creating a moody and atmospheric visual experience. While some find the visuals quirky or occasionally confusing, most agree they effectively complement the gameplay and storytelling, contributing to an engaging and aesthetically pleasing puzzle-platformer. Overall, the art design is considered cute, detailed, and well-crafted, adding significant enjoyment to the game.

    • “The art style is great, combining a retro pixel art look with modern touches like dynamic lighting and water effects.”
    • “The artist did a truly wonderful job, and the music and sound design complement the visuals nicely, too.”
    • “Full Bore has lovely 2D 16-bit pixelated graphics that not only add a retro feel, but add a degree of both humor and charm to the title.”
    • “The visuals get a bit confusing here.”
    • “The graphics are so-so, as far as the plot goes you kind of forget about it after 30 seconds.”
    • “It looks great sometimes, but sometimes it looks like prerendered graphics from late 16bit early 32bit era stuff.”
  • atmosphere

    16 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its engaging, distinctive, and often chilling mood, enhanced by well-crafted pixel art, lighting, and sound design. It skillfully balances oppressive, creepy elements with relaxing, intriguing ambience, making exploration feel meaningful and immersive. While the soundtrack occasionally repeats or feels odd, it largely complements the overall atmospheric experience.

    • “A very underrated puzzle platformer with great atmosphere, great music, lots of exploration and puzzles.”
    • “The pixel art, lighting and sound create a superb dark and sometimes foreboding atmosphere.”
    • “The soundtrack can get repetitive at times, and it is definitely quite odd, but I think it works well with the atmosphere.”
    • “At least there is no music spoiling the atmosphere in game.”
    • “This creates moments in the game where the atmosphere is oppressive and uncertain because you keep descending into deeper layers of this world with no way to return.”
  • grinding

    6 mentions Positive Neutral Negative

    Grinding in the game is often seen as tedious and frustrating, particularly during fights and some puzzle-solving sections. However, the inclusion of a portal system helps reduce travel-related tedium, making navigation less cumbersome. Overall, while some challenges are engaging, extended grinding can detract from the experience.

    • “Looking at YouTube, the actual fight is equally tedious and frustrating, so it's not worth it to me.”
    • “Or fighting the final/only boss, which is tricky in its first part, rough in its second, and downright tedious and not very fun at all in its last.”
    • “Navigation from area to area can be quite tedious and confusing though.”
  • humor

    6 mentions Positive Neutral Negative

    The game's humor is subtle yet effective, blending well with its overall aesthetic and storytelling. Players find various in-game interactions and character moments genuinely amusing, adding charm and lightheartedness to the exploration experience.

    • “Developer is pretty subtle in their humor and on point with the aesthetic they are trying to create.”
    • “As you explore you'll come across computer control panels, books and characters, all of which you can interact with which will progress the game's story, offer information and some funny jokes.”
    • “I can't continue playing, the boar smashing its little face into the floor is just too funny.”
  • stability

    1 mentions Positive Neutral Negative

    The game's stability is generally solid, with only minor glitches and typos reported that do not significantly impact gameplay.

  • emotional

    1 mentions Positive Neutral Negative

    The emotional experience is impacted by the game's checkpoint system, which can cause frustration when players are stuck on puzzles and forced to quit to the main menu to try alternative routes, disrupting immersion and flow.

  • replayability

    1 mentions Positive Neutral Negative

    The game offers low replayability, typical of its puzzle genre, with limited incentive for repeated playthroughs.

    • “It also has very low replay value, being a puzzle game and all.”
  • character development

    1 mentions Positive Neutral Negative

    Users appreciate the character design, highlighting it as a positive aspect of the game's character development.

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21h Median play time
18h Average play time
10-25h Spent by most gamers
*Based on 2 analyzed playthroughs
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Full Bore is a casual platformer game with comedy theme.

Full Bore is available on PC, Steam Deck, Windows and Linux.

On average players spend around 18 hours playing Full Bore.

Full Bore was released on May 6, 2014.

Full Bore was developed by Whole Hog Games.

Full Bore has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Full Bore for its story but disliked it for its grinding.

Full Bore is a single player game.

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