- December 1, 2022
- Voyager Softworks
Falsepine
Platforms
About
"Falsepine is a challenging roguelike game set in the untamed West, where you hunt 5 legendary creatures. Explore diverse landscapes, gather clues, and prepare in Falsepine town before each battle. Your skill and strategy will determine your success in this action-packed, brutal adventure."








- The game features engaging gameplay with a fun and challenging roguelike experience, reminiscent of titles like Diablo and Soulsborne games.
- The visuals and sound design are impressive, with beautiful environments and varied enemy designs that enhance the overall atmosphere.
- Despite its flaws, the game offers a rewarding experience for players who enjoy grinding and mastering enemy patterns, making each run feel meaningful.
- The game is plagued by bugs and unpolished mechanics, leading to frustrating experiences such as losing progress and items upon returning to town.
- The gameplay loop can feel repetitive and punishing, with a lack of meaningful progression between runs and a reliance on grinding to improve character stats.
- Many players find the tutorial prompts intrusive and the quest mechanics confusing, making it difficult to navigate the game effectively.
gameplay
15 mentions Positive Neutral NegativeThe gameplay is described as short yet enjoyable, featuring smooth twin-stick controls and engaging combat, though it suffers from a repetitive loop of dying and grinding for perks. While the core mechanics and visuals are appealing, many players note that the gameplay feels incomplete, with issues in UI and strategic depth, particularly in the town mechanics. Overall, despite its flaws, the game offers a fun and fast-paced experience that encourages players to keep trying.
“The gameplay is short, but incredibly fun.”
“The twin sticks gameplay works smoothly.”
“A really cool rogue-like in the ever-present weird west genre, Falsepine is a little rough around the edges in terms of polish or outright visual design, but its really fun and engaging gameplay and minute-to-minute fast-paced combat makes up for any shortcomings and continually left me with a 'one more run!' feeling after dying.”
“But the gameplay loop and penalties when you die kind of ruin the fun.”
“So the gameplay loop involves getting killed then grinding and grinding the same areas again and again in order to recover those bonus perks, and get the money in order to re-equip.”
“The core concept is appealing, and the moment-to-moment gunplay feels okay, but everything from UI to the primary gameplay loop feels half-baked in the game's current state.”