Extinction
- April 10, 2018
- Iron Galaxy Studios
Thanks to a nuanced combat system, Extinction is fun hack ‘n’ slash experience whose poorly executed story and repetitive mission design stops it from being memorable for all the right reasons.
Extinction is an action-packed game where you play as Avil, the last sentinel, tasked with defending against the Ravenii, 150-foot-tall bloodthirsty monsters threatening to destroy mankind. Use a dynamic combat system to rescue civilians, dismember enemies, and save humanity from extinction in a sprawling countryside. The Days of Dolorum Season Pass includes three DLC packs: Jackal Invasion, Ravenii Rampage, and Skybound Sentinel.
Reviews
- The game features a beautiful art style with a comic book visual aesthetic that is visually pleasing.
- Combat mechanics allow for satisfying moments when taking down giant enemies, providing a sense of scale and excitement.
- The game offers a decent length campaign with various modes, including daily challenges and procedurally generated levels.
- Gameplay is highly repetitive, with missions often feeling like variations of the same objectives, leading to boredom over time.
- The story is poorly executed and lacks depth, with generic dialogue and a lack of meaningful character development.
- Controls can be clunky and unresponsive, particularly during combat and traversal, which can lead to frustrating gameplay experiences.
- story63 mentions
- 14 % positive mentions
- 56 % neutral mentions
- 30 % negative mentions
The story in the game is widely criticized for being generic, repetitive, and poorly executed, with many reviewers noting that it lacks depth and coherence. Players find the mission structure monotonous, as objectives often feel recycled and uninspired, leading to a lack of engagement with the narrative. While some appreciate the art style and voice acting, the overall consensus is that the story fails to captivate, making it a weak point in an otherwise potentially enjoyable game.
“The story, while intriguing, is only great in the cutscene animations.”
“Graphics are good, the story is decent; one of those games you can play for hours if your butt can keep up with your aching hands.”
“Impressive ogre battles and challenging, hectic missions, but I just wish there was a bit more to Extinction.”
“So in the intro cutscene we are shown early on how incoherent the plot is.”
“The story is... just not interesting, you'll never feel invested in it and pretty much all the missions and takedowns you do will always be the exact same thing.”
“Boring story beats, repetitive voice clips and randomized missions make me classify this campaign as obsolete.”
- gameplay53 mentions
- 23 % positive mentions
- 51 % neutral mentions
- 26 % negative mentions
The gameplay is characterized by a repetitive loop that involves similar missions, such as saving civilians and defeating enemies, leading to a lack of variation and engagement over time. While some players appreciate the core mechanics and combat system, issues like clunky climbing, camera problems, and poor design choices detract from the overall experience. Despite its fun moments, many reviews suggest that the game feels unpolished and lacks depth, making it hard to recommend at full price.
“The core gameplay is fighting not-orcs and rescuing civilians in order to charge your kill meter.”
“Great mechanics and action-filled gameplay, not one dull moment.”
“It's fun, but it basically has only one game mechanic.”
“While I like the art style, the gameplay is pretty repetitive and the story feels a bit contrived.”
“Most of the negative reviews mention one thing: how repetitive it is. If you scroll through and look at all the times you see variations on 'repetitive', 'not enough to offer', 'too little gameplay variation', etc., you've pretty much seen what it has to offer.”
“Camera problems, repetitive missions, and frustrating climbing mechanics will have you rage quitting before you get halfway through.”
- graphics18 mentions
- 56 % positive mentions
- 28 % neutral mentions
- 17 % negative mentions
The graphics of the game receive mixed reviews, with many praising the vibrant, colorful art style and smooth performance, often highlighting its comic-like visuals as a standout feature. However, some players feel that the graphics do not live up to the expectations set by promotional materials, describing them as underwhelming or dated in comparison to the gameplay experience. Overall, while the art style is appreciated, it is often noted that it cannot fully compensate for the game's repetitive gameplay and lack of a compelling narrative.
“The graphics are amazing and it runs so smooth with 60 fps.”
“The art style is so beautiful and colorful; I loved it so much.”
“Despite bad reviews, I like its bright, colorful, cartoonish graphics.”
“Graphics are worse than the E3 trailer showed.”
“The only thing to praise is the graphics of a game that will not catch up, but it does not offend.”
“[Bland, derivative fantasy world, loose controls, cheap and dated graphics, there's no decent map, slapdash level design, arbitrary difficulty, a glitchy mess.]”
- grinding4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players criticize the game's grinding mechanics for being tedious and poorly balanced, detracting from the overall experience. Many feel that the excessive focus on grinding for skill points and achievements undermines the gameplay, leading to a lack of engagement and enjoyment. Overall, the grinding aspect is seen as a significant flaw that hampers the game's potential.
“The game would have been far better if it was balanced better from the beginning, properly rewarded you for intended behavior, and just focused on the moment-to-moment gameplay instead of trying to pad the runtime with grinding XP for skill points.”
“There is a part of me that wants to go back and play again, thinking that maybe I was too harsh on it, but when I really think about it and look at how much grinding the achievements require, I always make the correct choice of not launching it.”
“[A tedious gameplay loop that fails to sell the scale or terror of its enemies, shallow combat system, a lack of any compelling narrative, underwhelming aesthetic and cinematics.]”
- optimization2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Overall, the game's optimization is praised for maintaining a steady 60 fps, with users noting that performance is strong and graphics are visually appealing.
“At 60 fps, the performance is steady.”
“Performance is really good; the graphics are nice, and I like the style too.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability is heavily criticized due to frequent glitches and bugs, which detract from the overall experience. Players report issues with buggy camera angles and poor hit detection, contributing to a frustrating gameplay experience. Additionally, the recycled enemies and unremarkable environments further diminish the game's stability and enjoyment.
“The executions on the big enemies feel cool, but between buggy camera angles, atrocious hit detection, and the absolute garbage enemies that are 'muscle jackals', this game sucks.”
“Enemies and assets are recycled, environments are unremarkable, gameplay is dull and repetitive very quickly, characters and story are drab and generic, and frequent glitches and bugs add to the frustration.”
- emotional2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The emotional impact of the campaign is significantly diminished due to a lackluster story, repetitive voice clips, and a broken parkour system, leading players to find the experience obsolete and uninspiring.
“Boring story beats, repetitive voice clips, and randomized missions make me classify this campaign as obsolete.”
“[Broken parkour system, boring story, fighting huge ogres]”
- replayability1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Players find the game offers significant replayability, ensuring that it remains engaging and avoids monotony.
“There is a lot of replayability, and it never gets boring.”
“The game offers endless replayability with different strategies to explore.”
“Each playthrough feels fresh, making it highly replayable.”
- character development1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Character development is highlighted through interesting aesthetic and character designs, contributing to a visually engaging experience. While the combat mechanics are described as decent, the focus remains on the larger-than-life encounters with the ravenii, enhancing the overall narrative immersion. The inclusion of extinction mode adds a layer of fun, though it primarily emphasizes gameplay over deep character progression.
“The character designs are interesting and aesthetically pleasing, and the combat feels decent, making each encounter engaging.”
“Fighting against the Ravenii feels appropriately larger than life, adding a sense of grandeur to the character interactions.”
“The character development is enhanced by the fluid movement mechanics, allowing for a more immersive experience.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The monetization model of the game is praised for its absence of microtransactions, indicating a player-friendly approach that avoids additional costs beyond the initial purchase.
“Microtransactions: nope.”
“The game feels like a constant push to spend more money, which ruins the experience.”
“I can't enjoy the game without being bombarded by ads and in-game purchases.”
Critic Reviews
Extinction Review
Extinction's giant enemies are fun to behead, but a lack of variety and some unreliable climbing makes that fun short-lived.
66%Extinction Review
Since Extinction is currently retailing at a mind-boggling $99.95, the same price as a Triple-A title; somebody, somewhere, is taking the piss.
32%Extinction Review
The premise of Extinction is brilliant in theory, but its execution is boring and hindered at all times by a camera that refuses to point where you want it to, and a control system that often doesn’t even respond to simple commands.
40%