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Atlas Fallen

With exploration enhanced by fun traversal, a progression system that doesn't tie you to levels, and combat that never gets boring with flashy abilities and fast-paced movement - Atlas Fallen is definitely worth your time.
Atlas Fallen Game Cover
70%Game Brain Score
story, gameplay
optimization, grinding
73% User Score Based on 2,009 reviews
Critic Score 67%Based on 58 reviews

Platforms

Xbox Series X|SPCEpic GamesXbox Game PassPlaystation 5CloudXbox Cloud GamingXboxWindowsPlayStation
Atlas Fallen Game Cover

About

Atlas Fallen is a single player and multiplayer role playing game with fantasy and mystery themes. It was developed by Deck13 and was released on August 9, 2023. It received mostly positive reviews from both critics and players.

Rise from the dust and glide the sands of a timeless land, filled with ancient dangers, mysteries and fragments of the past. Hunt legendary monsters with powerful sand-infused weapons and abilities in spectacular, super-powered combat.

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73%
Audience ScoreBased on 2,009 reviews
story353 positive mentions
optimization41 negative mentions

  • The combat system is fun, fast-paced, and offers significant customization and build variety.
  • The sand sliding traversal is unique, fluid, and a highlight of the exploration experience.
  • The co-op mode works well and adds to the enjoyment of the game.
  • The story is generic, underdeveloped, and the voice acting is often wooden or inconsistent.
  • The open world is mostly desert with repetitive environments and limited enemy variety.
  • The game suffers from performance issues, bugs, and sometimes frustrating camera and targeting mechanics.
  • story
    1,241 mentions Positive Neutral Negative

    The story in Atlas Fallen is generally considered serviceable but uninspired, featuring a generic "chosen one against tyrant god" plot with predictable twists and underdeveloped, forgettable characters. While some players find the lore and world-building intriguing and the narrative engaging enough to proceed, many criticize the storytelling for poor pacing, bland dialogue, and weak voice acting, making it a minor aspect overshadowed by the game's satisfying combat and exploration. Overall, the story serves as a basic framework to drive gameplay rather than a compelling narrative experience.

    • “The story was pretty interesting and kept you engaged for the most part, always wanting to learn more of the world.”
    • “Great story, memorable characters, killer fighting style, cool bosses, and awesome music, too.”
    • “The story is compelling, gameplay is fun, overall good game I'd recommend.”
    • “The story is terribly boring, full of flat cutscenes and mediocre voice work.”
    • “The story and characters are rote and uninteresting, and it goes absolutely as you would expect it to.”
    • “It's a boring story about the oppressed versus oppressor dynamic, where you couldn't care less about any of the characters or the events.”
  • gameplay
    557 mentions Positive Neutral Negative

    Atlas Fallen offers an engaging and unique gameplay experience centered around fluid combat, a momentum mechanic rewarding aggressive play, and enjoyable traversal, especially its sand-surfing. While combat is generally fun and flexible with various build options, some players find it repetitive, clunky, or lacking depth, and issues like inconsistent parry timing and occasional crashes can hinder the experience. Overall, despite a few rough edges and a somewhat underwhelming story, the game's mechanics and exploration provide a satisfying action RPG for fans of the genre.

    • “The gameplay has fantastic traversal and a fun, engaging combat system; the developer has nailed the gameplay in every sense.”
    • “The combat and mobility carry the game significantly and are honestly insanely fun; the game features a momentum mechanic, parry system, and fluid weapon combos that keep your brain occupied all the time.”
    • “Atlas Fallen is a bold new RPG with unique gameplay mechanics courtesy of sand, offering an enjoyable gaming journey from start to finish with a satisfying combat system and exploration.”
    • “Really unstable with several crashes throughout gameplay.”
    • “The combat is awful, mainly because of the momentum and parry mechanic.”
    • “While I do enjoy the lore and the story of the game, as well as many of its gameplay mechanics, the combat feels a bit too floaty and flashy. You perform big and impressive combat moves, but they feel like they do very little actual damage and provide very little feedback.”
  • graphics
    307 mentions Positive Neutral Negative

    The graphics of the game are generally praised for their unique desert aesthetic, detailed environments, and satisfying visual effects, providing beautiful vistas and solid art design despite some technical glitches. However, many note that the visuals feel somewhat dated, resembling PS3-era quality with occasional stuttering and optimization issues, and that character models and textures sometimes lack polish. Overall, while not cutting-edge or AAA-level, the graphics effectively complement the gameplay and exploration, delivering an enjoyable visual experience on capable hardware.

    • “It's a top notch production with beautiful graphics and animations, a well thought out world, tons of wild combat encounters, and super tight controls for a great overall experience.”
    • “The graphics are gorgeous on 4k maxed out and with the latest patch and fix the game runs smoothly without stuttering at 120 fps.”
    • “The graphics and performance are excellent, the story and dialogue is better than average with great voice acting also, and the gameplay is fun and addictive.”
    • “The graphics are shockingly outdated, making it feel like a relic from the early 2000s.”
    • “The graphic is alright but looks like it came from the PS3 era or 10+ years ago.”
    • “The graphics also feels dated for a 2023 game, though what they did looks well enough executed.”
  • optimization
    147 mentions Positive Neutral Negative

    Optimization reviews for the game are mixed, with many users reporting frequent stuttering, frame drops, crashes, and poor performance even on high-end PCs, making it borderline unplayable for some. However, others with capable hardware or after patches experience stable frame rates and smooth gameplay, praising recent improvements in optimization. Overall, while the game shows potential and good visuals, it suffers from inconsistent performance and needs further polishing to meet AAA standards consistently.

    • “The game is optimized and performs very well on my RTX 3080; I experienced only a single hard crash plus a handful of stuttering due to too many on-screen effects.”
    • “Performance seems very good to me on a 4070ti with very high settings, no DLSS or FSR, achieving 120+ fps at 1440p. Also, on Steam Deck it runs really smooth with 30-40 fps and a very good implementation of FSR 2. Even in low settings, the game looks gorgeous without blocky or blurry visuals.”
    • “To balance criticism, although I played for a short time, optimization seemed excellent. I gradually cranked up the settings to maximum in 4K and was getting a consistent 60 fps (capped using FSR 2 on RTX 3080).”
    • “Unplayable underoptimized game, it crashes once in a while when you try and run it. It's a shame because the gameplay is really good, the combat is quite original aside from the parrying. There is a mechanic that favors offense more than defense. Everything about the gameplay is good except that the game doesn't work. I am afraid the developers wasted too much time making the best gameplay and forgot to learn how to code, sadly.”
    • “This game is an absolute optimization disaster.”
    • “Absolutely horrible fps and stuttering issues, I'm constantly dropping from 60fps to 2-10 fps.”
  • music
    61 mentions Positive Neutral Negative

    The music in the game is generally praised for its atmospheric, orchestral quality that complements the world and combat well, with several reviewers highlighting its epic and ambient nature. However, some find it subdued, not very memorable, or underused, and a few note occasional audio bugs or generic-sounding tracks. Overall, the soundtrack contributes positively to immersion but lacks standout moments for many players.

    • “The music, composed by an atmospheric orchestral score, complements the setting’s grand scale, with epic tracks during combat and quieter, reflective pieces during exploration.”
    • “Music was great throughout with a lot of tracks sounding a bit like the Narnia trilogy in spots, which I really enjoyed.”
    • “The music is quite lush and some moments are quite frankly the best I've heard from Deck13 ever.”
    • “Sfx sound cheap (some won't even react to volume slider), music like from stock, and dialogues use too many words to tell you so little.”
    • “About the music again... this game literally samples the Witcher 3 soundtrack and uses the same ambiance as Skyrim.”
    • “The audio and dialogues of this game were not great, I experienced overlapping dialogues repeatedly, combat sound and music felt out of place and weird.”
  • grinding
    36 mentions Positive Neutral Negative

    Grinding in the game is often described as tedious and slowing down the pacing, with repetitive combat and limited enemy variety contributing to a sense of monotony. While some appreciate the challenge and upgrade system, many find the frequent pauses, long attack animations, and required farming detract from enjoyment, making progression feel like a chore rather than rewarding.

    • “Constantly destroys pacing with pausing and popups in the beginning; you get a game pause with a popup every minute or two for the first few hours explaining shard fuses or double dashes. It's relentless and tedious.”
    • “The combat is so tedious, and every boss feels the same.”
    • “The game can feel grindy at times, where it is a requirement to progress to the next stages (collect shards).”
  • stability
    33 mentions Positive Neutral Negative

    Stability is mixed, with many users reporting frequent bugs, glitches, and occasional crashes, particularly during combat and boss encounters, as well as issues with multiplayer and camera behavior. However, some players experience smooth performance without crashes or frame drops, especially on certain hardware like the Steam Deck. Overall, the game is fun but hampered by notable stability and optimization problems.

    • “Runs great, have not encountered any bugs or breaks in the game.”
    • “Really fun, nice graphics, runs great with no stutters or frame drops as other people mentioned.”
    • “I've had no issues with the game crashing or running slow; in fact, it runs great on my PC and the graphics are decent.”
    • “The game is buggy at times; one quest was unable to be completed and a lore item did not register even though it was picked up.”
    • “Old: Big performance problems with the game for me. Menus drop down to 10 fps, in-game cut scenes become a buggy mess. Game runs sometimes on 60 fps but randomly drops to 10-15 fps with big stutters. Hopefully the devs are fixing this; otherwise, I have to refund the game.”
    • “I quit the game after over 19 hours of playing. I'm done with glitches and now I lost all my save with my friend. Over 5 hours of progress is gone. I'm done!”
  • emotional
    20 mentions Positive Neutral Negative

    The game offers enjoyable combat and exploration that can evoke nostalgic and playful feelings, but overall its emotional impact is limited by a lackluster, rushed story and stiff character dialogue. While some players find moments of genuine connection, such as character bonds, many feel the narrative fails to deliver meaningful depth or engagement.

    • “The storyline was simple, but to the point and fun; the bond between Nyaal and the Gauntlet Bearer was a fun, wholesome, and entertaining one.”
    • “Maybe I was just craving something like that, but this game is one of few that made me feel like I just want to explore, slide here and there, jump here and there, and see what's popping.”
    • “I cried.”
    • “It's a boring story about the oppressed versus oppressor dynamic, where you couldn't care less about any of the characters or the events.”
    • “4 / 10 story (boring story that felt more rushed than fleshed out.)”
    • “I finished it in about 10 hours, aside from the boring storyline I found it fun to play.”
  • humor
    17 mentions Positive Neutral Negative

    The humor in the game is a mix of unintentionally funny moments, awkward dialogue, and comedic glitches that players found amusing despite some frustrations. While the voice acting ranges from okay to hilariously bad, the overall comedic tone, especially in co-op play and certain quirky game elements, adds a lighthearted charm to an otherwise generic experience.

    • “I haven't played a funny game like this in years.”
    • “It is generic in many ways and it does have similar combat but playing with my brother and the linear story make it more palatable and hilarious.”
    • “The game is hilariously easy.”
  • atmosphere
    17 mentions Positive Neutral Negative

    The atmosphere in Atlas Fallen is widely praised for its immersive and captivating environment, characterized by striking visuals like the contrast between golden sands and dark ruins, complemented by well-crafted ambient sounds and an orchestral score. While the world-building and exploration are lauded for drawing players into the setting, some players find traversal and pacing of dialogue impact their engagement. Overall, the atmosphere effectively enhances the game's sense of scale and exploration, gradually deepening as the player progresses.

    • “The contrast between the bright, golden sands and the eerie, darkened ruins creates a stunning atmosphere that constantly reminds players of the world’s lost grandeur.”
    • “The sound design in Atlas Fallen is well-crafted, with the ambient noises of the desert and the shifting sands creating an immersive atmosphere.”
    • “The music, composed by an atmospheric orchestral score, complements the setting’s grand scale, with epic tracks during combat and quieter, reflective pieces during exploration.”
    • “The gameplay itself is serviceable, and I thought it would be a good co-op experience, but my fighting counterpart has already given up on this game due to the bland atmosphere and insufferable writing.”
    • “Exploration is mighty fine, the story feels okay to good, and combat—with all its added originality and verticalities—would be fun if not for this horrible mechanic. The atmosphere is practically seeping sands through the corners of my monitor, so kudos to that.”
    • “These two are, however, quite different in terms of atmosphere and battle mechanics - Atlas Fallen is not really a Souls-like.”
  • replayability
    14 mentions Positive Neutral Negative

    Replayability opinions are mixed: some praise the game’s engaging story, customization, and co-op mode for providing good replay value, while others find it limited due to game length, bugs, and lack of extensive content beyond an anticipated New Game+ mode. Overall, replayability is seen as moderate, with more appeal for players who enjoy coop or variety in builds.

    • “I think it's a great game with good replayability; it has an engaging story that can also be played cooperatively from beginning to end.”
    • “The build variety feels good, and New Game+ could offer fun replayability.”
    • “In the game's current state, $40 is a worthy asking price for the content and potential replayability.”
    • “I would recommend it with a discount mostly because of the bugs and the fact that it is short and there is not much replay value, regardless of the fact that there is a plus game.”
    • “Cons: - not much replayability once you finish it, unless you have a partner for coop.”
    • “Im unsure about replayability once I beat it, but that's to be discovered.”
  • monetization
    12 mentions Positive Neutral Negative

    The game features microtransactions, but they have minimal impact on gameplay and are not required to progress. While ads and in-game purchases are present, they do not feel intrusive or essential, distinguishing it from typical cash grabs. However, some players felt the overall monetization, combined with heavy advertising, detracted from the experience.

    • “Microtransactions - in-game purchases.”
    • “No microtransactions, no needlessly big empty open world, etc.”
    • “Beyond that, they serve little true purpose to the game. Unlike Remnant (which still has extremely annoying ads), they don't give a resource required to keep fighting. If I focus on the main boss, I get more than enough idol charge, and even if I didn't, I can't peel away from the main boss to fight the ads because it will home in on me and quickly defeat me.”
    • “Garbage cash grab.”
    • “Elite/boss has ads (as far as I know), a big one plus three small ones. Not hard, just really boring all the time.”
  • character development
    12 mentions Positive Neutral Negative

    Character development in the game is mixed, with some praising well-written storylines and impactful character growth, while others criticize shallow backstories and uninteresting playable characters. Visual character designs receive varied feedback, ranging from fitting and thoughtful to uninspired or lacking creativity. Overall, character development quality appears inconsistent, affecting player engagement differently.

    • “The character designs are well done, with the protagonist and other characters fitting seamlessly into this harsh, unforgiving world.”
    • “Really well written story, good character development, and was thoughtfully made.”
    • “Level design and character development system (build) are very good.”
    • “Atlas tries its best to impose a sense of destiny on the player, but since the player's character's backstory is literally as simple as 'I found a glove' with no further character development, I have no reason to root for my own character's success.”
    • “The characters, including the playable character, are boring and uninteresting, with no character development.”
    • “The story seems like a shell or outline of what could be pretty great, but it's marred by very poor character development.”
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19h Median play time
1740h Average play time
8-30h Spent by most gamers
*Based on 29 analyzed playthroughs
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Frequently Asked Questions

Atlas Fallen is a role playing game with fantasy and mystery themes.

Atlas Fallen is available on Xbox Series X|S, PC, PlayStation 5, Windows and others.

On average players spend around 1740 hours playing Atlas Fallen.

Atlas Fallen was released on August 9, 2023.

Atlas Fallen was developed by Deck13.

Atlas Fallen has received mostly positive reviews from both players and critics. Most players liked this game for its story but disliked it for its optimization.

Atlas Fallen is a single player game with multiplayer and local co-op support.

Similar games include Flintlock: The Siege of Dawn, Achilles: Legends Untold, Evil West, Forspoken, Godfall and others.