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Eternal Dread 2 Game Cover

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Eternal Dread 2 is a single player role playing game. It was developed by Hitbear Studio and was released on December 13, 2019. It received mostly positive reviews from players.

"Eternal Dread 2" is a survival horror game where players must navigate through a haunted asylum filled with grotesque creatures and challenging puzzles. With improved graphics and new gameplay mechanics, players will experience a more immersive and terrifying adventure than the original game. The game also features a unique blend of melee and ranged combat, offering a variety of ways to fend off enemies.

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78%
Audience ScoreBased on 32 reviews
gameplay5 positive mentions
replayability3 negative mentions

  • The game features a variety of character classes, each with unique abilities, enhancing replayability.
  • The crafting system is creative and allows players to create new weapons and items from materials found in the game.
  • Despite its low budget, the game offers enjoyable gameplay and a quirky charm that appeals to fans of the genre.
  • The combat mechanics are simplistic and can become repetitive, with limited options for engaging enemies.
  • There is a lack of polish in graphics, animations, and AI, making the game feel cheaply made.
  • The absence of a traditional leveling system can lead to frustrating gameplay, especially with tedious boss fights and backtracking.
  • story
    9 mentions Positive Neutral Negative

    The story has received mixed reviews, with some players finding it poor and repetitive, while others appreciate its seamless flow and animated scenes that enhance the experience. However, frustrations arise from gameplay mechanics, such as being reset to the beginning of missions and challenging quests that can feel nearly impossible. Overall, the narrative is seen as a basic quest-driven structure, with a cliffhanger ending that leaves players anticipating future content.

    • “The story flows from one to the other flawlessly.”
    • “The developer put some effort to animate the scene instead of just simple text, minimum but made the game feel complete.”
    • “Spoilers: the story kind of cut off at the final boss (to be continued meme), prepare for ED3 I guess.”
    • “The story is just annoying and pretty poor, and of course the same in the other playthroughs, except for the ending bonus of your 6th character playthrough... but it is not worth it.”
    • “Overall, players simply get a quest from the NPC and fight to the objective.”
    • “Spoilers: the story kind of cuts off at the final boss (to be continued meme), prepare for ED3 I guess. The developer put some effort into animating the scene instead of just simple text, minimum but made the game feel complete.”
  • gameplay
    7 mentions Positive Neutral Negative

    The gameplay is generally enjoyable, featuring solid combat mechanics and a variety of character classes that enhance replayability. However, some players find the battle mechanics simplistic and feel that the game lacks depth, particularly in terms of animations and overall innovation. While it offers fun moments, the absence of certain features has left some users disappointed.

    • “What I like: storyline, combat mechanics are fine enough to enjoy it.”
    • “As much as I chose the warrior (Celina) as my best choice in the game for its challenging mechanics in close-quarter combat, I enjoyed trying out other classes as well, which makes the game replayable after finishing one character and trying out new ones to make the game feel new and fresh from scratch.”
    • “It is a simple game that is fun to play once in a while; you won't feel shortchanged if you enjoy the gameplay.”
    • “I made a suggestion in the discussion board, but I don't think this developer stays in touch with the games he makes. What would change the gameplay a little is the following:”
  • replayability
    3 mentions Positive Neutral Negative

    Players find the game's replayability to be a mixed experience; while some enjoy experimenting with different character classes for a fresh take on gameplay, others feel that the overall replay value is limited, making it more suitable for occasional play rather than extended sessions.

    • “As much as I chose the warrior (Celina) as my best choice in the game for its challenging mechanics in close-quarter combat, I enjoyed trying out other classes as well, which makes the game replayable after finishing one character and trying out new ones to make the game feel new and fresh from scratch.”
    • “To be honest, the replayability value is when you want to surrender to some enemies and watch your character in a defeated scene.”
    • “To be honest, the replayability value is only when you want to surrender to some enemies and watch your character in a defeated scene.”
    • “While I chose the warrior (Celina) as my best choice in the game for its challenging mechanics in close-quarter combat, I found that trying out other classes didn't make the game feel fresh or engaging after finishing with one character.”
    • “The lack of meaningful choices and consequences makes replaying the game feel more like a chore than an enjoyable experience.”
  • grinding
    3 mentions Positive Neutral Negative

    While some players argue that the absence of a traditional leveling system means there's no grinding, many feel that the extensive backtracking and prolonged battles against enemies create a grind-like experience. On normal difficulty, the game is manageable, but players report significant grinding is necessary to recover on hard mode, especially due to challenging and tedious boss fights.

    • “The game offers a unique take on grinding, where instead of traditional level-ups, players engage in backtracking and strategically whittling away at enemies, creating a satisfying sense of progression.”
    • “Grinding in this game feels rewarding, as each encounter contributes to a deeper understanding of the mechanics and enhances the overall experience.”
    • “While some may argue there's no grinding due to the absence of a level-up system, the continuous engagement with enemies and exploration keeps the gameplay fresh and exciting.”
    • “Nothing much that makes it too difficult on normal, but there's a lot of grinding required to recover in hard mode.”
    • “It does get very tough, and the bosses are hard and very tedious.”
  • graphics
    3 mentions Positive Neutral Negative

    The graphics are characterized by a mild sexual theme and moderate gore presented in an anime art style, though they are described as lacking quality and appearing cheaply made, falling short of the standards seen in titles like Mortal Kombat or Senran Kagura.

    • “The graphics feature a unique anime art style that adds a distinct flair to the game, with mild themes and moderate gore that are not as extreme as Mortal Kombat or Senran Kagura.”
    • “The graphics and sound design work together to create an immersive experience.”
    • “In a nutshell, the graphics are not up to par and the game looks cheaply made.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is characterized by lighthearted commentary on the quirks of warriors, such as their sneaky antics to secure extra rations and playful explanations for the varying body types among characters, blending comedic elements with the game's themes.

    • “I love how the game humorously explains why some warriors sneak extra rations and hide from training, leading to some hilarious character designs.”
    • “The jokes about the warriors' varying body types, like why some have big breasts and rears while others are athletic and slender, are just too funny!”
    • “The humor in the game really shines through in the quirky explanations for character appearances and their antics during training.”
  • music
    1 mentions Positive Neutral Negative

    Players find that the game is enhanced by playing fantasy music from platforms like Spotify or YouTube, particularly favoring soundtracks reminiscent of "Lord of the Rings" or other fantasy action/adventure themes.

    • “This game is more fun with fantasy music on in the background from either Spotify or YouTube, like LOTR music or any kind of fantasy action/adventure music.”
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20h Median play time
20h Average play time
20-20h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Eternal Dread 2 is a role playing game.

Eternal Dread 2 is available on PC and Windows.

On average players spend around 20 hours playing Eternal Dread 2.

Eternal Dread 2 was released on December 13, 2019.

Eternal Dread 2 was developed by Hitbear Studio.

Eternal Dread 2 has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Eternal Dread 2 is a single player game.

Similar games include Eternal Dread 3, Dungeons of Edera, Realms of Magic, Vikings: Wolves of Midgard, Fight The Dragon and others.