Eternal Dread 2 Game Cover
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"Eternal Dread 2" is a survival horror game where players must navigate through a haunted asylum filled with grotesque creatures and challenging puzzles. With improved graphics and new gameplay mechanics, players will experience a more immersive and terrifying adventure than the original game. The game also features a unique blend of melee and ranged combat, offering a variety of ways to fend off enemies.

  • PC
  • Windows

Reviews

68%
Audience ScoreBased on 36 reviews
gameplay5 positive mentions
grinding3 negative mentions
  • The game features a variety of playable characters, each with unique abilities, enhancing replayability.
  • The crafting system allows players to create new weapons and items, adding depth to the gameplay.
  • The game offers a fun and engaging experience for fans of anime-style action and ryona scenarios.
  • The combat mechanics are simplistic and can become repetitive, lacking depth and variety.
  • There is no traditional leveling system, which can lead to frustrating grinding and backtracking.
  • The game suffers from technical issues such as poor AI, clunky controls, and a lack of polish in graphics and animations.
  • story10 mentions

    The story has received mixed reviews, with some players finding it poor and repetitive, primarily consisting of fetch quests and combat objectives. While the narrative flows smoothly and features animated scenes that enhance the experience, it ultimately feels incomplete, especially with an abrupt ending that leaves players wanting more. Additionally, the gameplay can be frustrating due to difficulty spikes in certain quests, detracting from the overall enjoyment of the story.

    • “The story flows from one to the other flawlessly.”
    • “The developer put some effort to animate the scene instead of just simple text, minimum but made the game feel complete.”
    • “The story kind of cut off at the final boss (to be continued meme), prepare for ED3 I guess.”
    • “The story is just annoying and pretty poor (and of course the same in the other playthroughs, except for the ending bonus of your 6th character playthrough...but it is not worth it).”
    • “The story is a bit related to each other, but nothing special.”
    • “Spoilers: the story kind of cuts off at the final boss (to be continued meme), prepare for ed3 I guess. The developer put some effort to animate the scene instead of just simple text, minimum but made the game feel complete.”
  • gameplay7 mentions

    The gameplay is generally enjoyable, featuring solid combat mechanics and a variety of character classes that enhance replayability. However, some players find the battle mechanics simplistic and animations outdated, leading to mixed feelings about long-term engagement. Overall, while the game offers fun moments, it may not hold players' interest for extended periods.

    • “What I like: storyline, combat mechanics are fine enough to enjoy it.”
    • “As much as I chose the warrior (Celina) as my best choice in the game for its challenging mechanics in close-quarter combat, I enjoyed trying out other classes as well, which makes the game replayable after finishing one character and trying out new ones to make the game new and fresh from scratch.”
    • “It is a simple game that is fun to play once in a while; you won't feel shortchanged if you enjoy the gameplay.”
    • “I made a suggestion in the discussion board, but I don't think this developer stays in touch with the games he makes. What would change the gameplay a little is the following:”
  • grinding5 mentions

    Reviews indicate a mixed perspective on grinding; while some players argue that the absence of a traditional leveling system reduces grinding, others highlight significant backtracking and repetitive enemy encounters that contribute to a grindy experience. Additionally, players note that while normal difficulty may not require much grinding, the hard mode demands extensive grinding to recover and face challenging bosses.

    • “The game offers a unique blend of RPG hack and slash mechanics without traditional grinding, allowing players to focus on killing monsters and collecting loot.”
    • “While some argue there's no grinding due to the absence of a level-up system, the backtracking and methodical approach to defeating enemies still create a grind-like experience.”
    • “Lots of grinding required.”
    • “Nothing much that makes it too difficult on normal, but a lot of grinding is needed to recover in hard.”
    • “It does get very tough, and the bosses are hard and very tedious.”
  • replayability3 mentions

    Players find the game's replayability to be a mixed experience; while some enjoy experimenting with different character classes for a fresh take on gameplay, others feel that the overall replay value is limited, making it more suitable for occasional play rather than extended sessions.

    • “As much as I chose the warrior (Celina) as my best choice in the game for its challenging mechanics in close-quarter combat, I enjoyed trying out other classes as well, which makes the game replayable after finishing one character and trying out new ones to make the game feel new and fresh from scratch.”
    • “To be honest, the replayability value is when you want to surrender to some enemies and watch your character in a defeated scene.”
    • “To be honest, the replayability value is only when you want to surrender to some enemies and watch your character in a defeated scene.”
    • “While I chose the warrior (Celina) as my best choice in the game for its challenging mechanics in close-quarter combat, I found that trying out other classes didn't make the game feel fresh after finishing with one character.”
    • “The lack of meaningful choices and consequences makes replaying the game feel more like a chore than an enjoyable experience.”
  • graphics3 mentions

    The graphics are characterized by a mild sexual theme and moderate gore presented in an anime art style, though they are described as lacking quality and appearing cheaply made, falling short of the standards seen in titles like Mortal Kombat or Senran Kagura.

    • “The graphics feature a unique anime art style that adds a distinct flair to the game, with mild themes and moderate gore that are not as extreme as Mortal Kombat or Senran Kagura.”
    • “The graphics and sound design work together to create an immersive experience.”
    • “In a nutshell, the graphics are not up to par and the game looks cheaply made.”
  • music1 mentions

    Players find that the game is enhanced by listening to fantasy music from platforms like Spotify or YouTube, particularly tracks reminiscent of the Lord of the Rings or other fantasy action/adventure themes.

    • “This game is more fun with fantasy music on in the background from either Spotify or YouTube, like LOTR music or any kind of fantasy action/adventure music.”
  • humor1 mentions

    The humor in the game is characterized by playful commentary on the quirks of its characters, such as warriors sneaking extra rations and humorous explanations for their varying body types, blending lightheartedness with character development.

    • “I love how the game humorously explains why some warriors sneak extra rations and hide from training, leading to some hilarious character designs.”
    • “The jokes about the warriors' varying body types—like why some have big breasts and rears while others are athletic and slender—are just too funny!”
    • “The humor in the game is spot on, especially the funny anecdotes about the warriors trying to avoid training and the ridiculous reasons behind their appearances.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
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Play time

20hMedian play time
20hAverage play time
20-20hSpent by most gamers
*Based on 1 analyzed playthroughs

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