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Victor Vran

A hack-and-slash dungeon crawler set in a steampunk-era European setting, sign me up.
Victor Vran Game Cover
80%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:grinding, stability
85% User Score Based on 2,865 reviews
Critic Score 75%Based on 35 reviews

Platforms

Nintendo SwitchLinuxXbox Series X|SPCPlaystation 5Mac OSPlaystation 4Xbox OneXboxSteam DeckWindowsPlayStation
Victor Vran Game Cover

About Victor Vran

Victor Vran is a single player and multiplayer hack and slash game with fantasy, historical and dark fantasy themes. It was developed by Haemimont Games and was released on May 30, 2017. It received mostly positive reviews from critics and positive reviews from players.

The Victor Vran: Overkill Edition includes the fully updated Victor Vran, the expansive Fractured Worlds & the legendary Motörhead: Through The Ages.

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Games Like Victor Vran

Looking for games like Victor Vran? Here are top hack and slash recommendations with a fantasy, historical and dark fantasy focus, selected from player-similarity data — start with The Incredible Adventures of Van Helsing, Grim Dawn or Chronicon.

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Reviews

85%Audience ScoreBased on 2,865 reviews
story228 positive mentions
grinding125 negative mentions

  • Good hack and slash ARPG with fluid and satisfying combat mechanics.
  • Unique weapon-based abilities and flexible character builds via cards and demon powers.
  • Strong local and online co-op support, good controller compatibility.
  • Engaging and humorous narration adds charm to the experience.
  • Plenty of secret areas and challenges encourage exploration and replayability.
  • Good variety in weapon types and interesting level design with verticality (jumping).
  • Enemies scale with the player, often negating the feeling of character progression and causing difficulty spikes.
  • Grinding for better gear and upgrades can be tedious and unbalanced.
  • Repetitive enemy designs and lack of variety in monsters and bosses.
  • Some clunky controls, occasional pathfinding and targeting issues, especially with mouse/MMO style.
  • The story and side characters are generic and uninspired.
  • Certain challenges and optional content can feel frustrating or overly difficult.
  • Lack of traditional RPG elements like skill trees and deep character customization.
  • Some technical issues like crashes, freezes, and menu bugs reported on various platforms.
  • story

    819 mentions Positive Neutral Negative
    28% positive mentions, 63% neutral mentions, 9% negative mentions

    The story of "Victor Vran" is generally considered basic, somewhat clichéd, and short—serving mainly as a framework to motivate combat and exploration rather than to deliver deep narrative engagement. While the voice acting, notably by the actor who voices Geralt of Rivia, and the humorous narration receive praise, the plot and characters are often described as forgettable and lacking originality. Overall, the story is adequate for an action RPG, enjoyable enough to carry players through the campaign, but it rarely leaves a lasting impact or stands out within the genre.

    • “The story follows Victor, a monster hunter who arrives in the troubled city of Zagoravia after supernatural forces have thrown the once-lively region into chaos.”
    • “The story is compelling and the narrator is hilariously witty.”
    • “Captivating story coupled with excellent voice acting kept me through the game.”
    • “The main story is extremely bad and forgettable even by the rather low action RPG standards.”
    • “The story aspect of this game is lackluster, boiling down to several flat cut scenes intertwined with lazy and uninspired boss fights (which have been done many times before and prove to be more of a chore than difficult).”
    • “The story is so annoying I'd rather not continue.”
  • gameplay

    750 mentions Positive Neutral Negative
    40% positive mentions, 56% neutral mentions, 4% negative mentions

    Victor Vran’s gameplay stands out with its fast-paced, skill-based combat emphasizing mobility through dodging, jumping, and weapon-swapping mechanics that offer varied playstyles. While some find its depth and customization limited compared to genre giants like Diablo or Grim Dawn, many praise its smooth controls, satisfying combat, and unique blend of ARPG and platformer elements, making it especially fun in co-op. However, the gameplay can become repetitive over time, and certain enemy mechanics and pacing issues may detract from long-term engagement.

    • “Instead of relying entirely on familiar mechanics centered around endless clicking and passive stat growth, the game focuses heavily on mobility, player skill, and combat flexibility.”
    • “Weapons significantly impact gameplay, with heavy hammers delivering crushing blows, ranged firearms offering safer approaches, and quicker weapons encouraging aggressive mobility.”
    • “The gameplay innovations (WASD movement for ARPGs and jumping) blend perfectly with the classic ARPG grind and loot gameplay and it will give you countless hours of gameplay.”
    • “At the first glance it is not a bad ARPG, the action combat seems very well done and for the first few hours it can draw you in, but after those initial hours the gameplay starts to show some serious cracks.”
    • “The gameplay feels unpolished and lacks depth, with only three abilities per weapon and limited build variety.”
    • “And after 7+ or 8+ hours of gameplay time, you feel like you're doing a chore and getting tired while playing it, when normally you should feel good, feel like you're resting, etc., this game makes you feel like you are doing a chore.”
  • graphics

    348 mentions Positive Neutral Negative
    58% positive mentions, 39% neutral mentions, 3% negative mentions

    The graphics are generally well-received, praised for their clear, readable combat visuals, dark gothic and Van Helsing-inspired aesthetic, and detailed, atmospheric environments that suit the game’s tone. While not cutting-edge, the art style is consistent, visually pleasing, and runs smoothly even on lower-end PCs, with many reviewers finding them better than typical indie ARPGs. Minor criticisms include occasional repetitiveness, slightly dated visuals, and some performance issues on specific hardware, but overall the graphics complement the gameplay and story effectively.

    • “Combat visuals remain readable even during chaotic encounters, which becomes especially important given the speed and mobility emphasized by gameplay.”
    • “Victor Vran has excellent gamepad support, nice visuals, good voice acting, weapon variety, combat depth and rewards high difficulty while maintaining the game balance.”
    • “Victor Vran is a single-class ARPG that has gorgeous graphics and the interesting mechanic, that other ARPGs lack, of being able to jump and jump off walls to ascend or descend as well as attack.”
    • “Clunky controls, bad graphics, monsters that are annoying instead of challenging (so annoying), forgettable music and story.”
    • “The graphics look like they were made with Unreal Engine 1.”
    • “Graphics are laggy and very few graphics options to set (none of them would let me set anything higher than 'medium').”
  • humor

    195 mentions Positive Neutral Negative
    98% positive mentions, 0% neutral mentions, 2% negative mentions

    The humor in the game is characterized by witty, sarcastic narration and a lighthearted, self-aware tone that blends dark and goofy elements, often evoking genuine laughter. While many praise the voice acting—especially the narrator who frequently breaks the fourth wall with clever jokes and pop culture references—some find the humor hit-or-miss, citing occasional cringe-worthy memes and overused gag attempts. Overall, the humor adds charm and entertainment value, balancing the gameplay with a refreshing, playful spirit.

    • “The voice acting is top notch, especially the narrator with his witty humor and jokes.”
    • “The gameplay is quite addicting and oddly enough, it has some really funny moments, thanks to the narrator from The Stanley Parable, as well as some random items and encounters.”
    • “The satisfying combat, the loot system, the amount of achievements, challenges, easter eggs, and the funny narrator are very strong selling points to this game.”
    • “Not funny?”
    • “The voice is rather unfunny: lazy references, mocking Victor who has no character or comebacks, and hit-or-miss observations.”
    • “The voiceacting is alternates between amazing (Victor Vran is voiced by the same voice actor who voiced Geralt of Rivia) and a bit cringey but it has lots of humor, this is probably the first game I've ever played that made me genuinely laugh, not chuckle, I mean really laugh.”
  • music

    156 mentions Positive Neutral Negative
    59% positive mentions, 37% neutral mentions, 4% negative mentions

    The music in the game is widely praised for its atmospheric, gothic, and dark tones that complement exploration and combat without being overwhelming. While some find the soundtrack repetitive or less memorable, many highlight its fitting, haunting quality and strong voice acting that enhance overall immersion. The inclusion of notable tracks and DLC content adds appeal, making the soundtrack a standout aspect despite occasional criticisms of lack of variety or originality.

    • “The soundtrack supports exploration and combat without overwhelming the experience.”
    • “The game's gothic aesthetic and music add to the overall experience, creating a dark and moody atmosphere that perfectly complements the action.”
    • “The music in Victor Vran tries to create a mysterious and dark atmosphere which is achieved by multiple pieces of music such as ominous choirs and sinister flutes.”
    • “Guitars as weapons (they can drop outside the DLC too if it's active), Lemmy (RIP), new music, etc. could've used more songs though, they get really repetitive really fast.”
    • “The game is way too gamepad-oriented, which doesn't really fit the genre in my opinion, soundtrack feels like a cheap Diablo rip-off (Torchlight tried to sound like Diablo too, but, unlike this game, it was a real deal, thanks to how music there was created by Matt Uelmen himself).”
    • “The music was pretty ambient, nothing terribly memorable apart from the town theme, and it wasn't anything I was muting either.”
  • grinding

    126 mentions Positive Neutral Negative
    0% positive mentions, 1% neutral mentions, 99% negative mentions

    Grinding in Victor Vran is a mixed experience: while the game allows for enjoyable playthroughs with minimal grinding, especially early on, it becomes notably grind-heavy and repetitive toward the endgame, with enemy scaling and gear hunting requiring significant time investment. Some players find the grinding tedious and frustrating, particularly due to RNG loot drops and challenging crafting systems, whereas others appreciate the game's fast-paced combat and consider the farming manageable and rewarding within the broader action-RPG context. Overall, grinding is present but balanced differently than in traditional ARPGs, appealing variably depending on player tolerance for repetitive gear and level progression.

    • “End game is very lackluster, doesn't really have anything to keep you playing the game and grinding for; once I did all the challenges (some are pretty ridiculous to do) I was done with the game.”
    • “There's not much of a goal to fight towards, save for getting better loot, and getting specific gear for your dream build is still strangely contrived and would require a ton of boring grinding.”
    • “No trade option nor a 'trade house' - since legendary weapons are very hard to reliably drop and most of the times they're totally random, you can walk through the game ending up with either a good amount of legendaries or next to none whatsoever, and that's without counting that you may both have almost every single type dropped or just a few copies of the same weapon all over again, which is a bit frustrating if you're not a fan of ceaseless grinding, especially for players new to the game.”
  • replayability

    81 mentions Positive Neutral Negative
    25% positive mentions, 68% neutral mentions, 7% negative mentions

    Replayability in this game is generally seen as moderate, bolstered by numerous challenges, collectible content, and difficulty modes that encourage replay of individual levels. However, the absence of randomized maps, limited skill variety, and lack of class-based build diversity constrain long-term replay value for some players. Overall, it offers enjoyable replay potential, especially with friends or for completionists, but may feel limited for those seeking extensive post-campaign depth.

    • “Fighting alongside friends makes difficult encounters more manageable while also increasing replay value.”
    • “The combat is rewarding and fun, the content is replayable, the voice acting is clever and sharp, and the different weapon playstyles are creative and unique.”
    • “There is also a bottomless pit, PvP brawling arena, and Cauldron of Chaos with new challenges daily providing even more replayability, online or offline.”
    • “Given that there are no choices and you can freely swap any build, the replay value is minimal.”
    • “Unfortunately, the replay value of the game is too limited, also in part due to a lack of ability to experiment with skills and equipment to great extents.”
    • “The most obvious result is the complete lack of replayability - in the same game you'll find yourself using all (the few) available skills - but there's also a bigger issue: the small number of skills isn't enough to carry the entire game.”
  • atmosphere

    68 mentions Positive Neutral Negative
    56% positive mentions, 40% neutral mentions, 4% negative mentions

    The game is widely praised for its rich, dark, and gothic atmosphere, enhanced by strong art direction, immersive music, and well-designed environments that evoke a brooding, somber mood reminiscent of classic horror and fantasy themes. While some find the tone occasionally inconsistent or quirky in a less positive way, most agree that the atmosphere significantly elevates the gameplay experience, making exploration and combat more engaging and memorable.

    • “The gothic fantasy art direction carries much of the experience, creating memorable locations filled with eerie atmosphere and demonic imagery.”
    • “The graphics and visuals are smooth, very artistic scenes and environments help bring the game together with an atmospherically dark soundtrack; 10/10 on the sound design.”
    • “Within seconds of playing the game for the first time I was immersed in the atmosphere of the world.”
    • “He was rarely funny, never stopped talking, and created a confused atmosphere where the game never really settled on whether it was meant to be dark and grim, or a goofy stroll through a parody of the genre.”
    • “It ruins the last bit of atmosphere that is in this game, which it has not much of to begin to since its very generic with its monsters and setting.”
    • “The atmosphere is quirky (not positively) and tries to take Handsome Jack's constant berating and taunting and make it its own in its main antagonist - where it fails is in its taking itself too seriously in terms of tone and pretending to have a higher purpose or deeper meaning.”
  • optimization

    40 mentions Positive Neutral Negative
    40% positive mentions, 50% neutral mentions, 10% negative mentions

    The game generally runs smoothly and is well-optimized for controllers, offering good performance even on lower-end systems and Linux. However, some users report occasional performance issues such as crashes, networking problems, and significant frame rate drops at high settings, particularly due to demanding effects like MSAA. Overall, while visually impressive and stable in many cases, the optimization could still be improved for consistent high-end performance.

    • “Despite that the game seems to run smoothly even on a potato, its graphics and overall solid feel is on-par with the other big boys of the genre.”
    • “The game is perfectly optimized for a controller, as it isn't cluttered with 9 abilities on an action bar (which I know a lot of people may like as it necessarily provides options and niche abilities).”
    • “It runs smoothly on ultra settings at 60fps on my rig, an i5-4690k and Radeon R9 280 with shadows disabled (shadows on creates fps lag, I don't know why).”
    • “We are talking about extremely optimized builds, with critical hit chance, damage, and armor penetration still barely making a dent in the lowest mobs on higher levels.”
    • “Sadly, with this kind of performance issues I cannot recommend the game.”
    • “Performance is not great and could use some optimization; it didn't run as smooth as it should on a high-end rig with 2560x1600 resolution.”
  • stability

    31 mentions Positive Neutral Negative
    19% positive mentions, 7% neutral mentions, 74% negative mentions

    Stability in the game is mixed, with solid performance and minimal crashes on Windows and Linux, but significant bugs and glitches noted on Mac and some lower-end hardware. Common issues include clipping glitches, buggy jump mechanics, occasional freezes, and graphical problems, which can sometimes hinder gameplay. While generally stable for many players, optimization and bug fixes are still needed to improve the overall polish.

    • “Game didn't crash a single time and no glitches.”
    • “Overall the game runs great and I haven't run into any real issues with it.”
    • “Nicely polished game, no glitches that I ran into.”
    • “Some glitches are still there: I got stuck in walls at least a couple of times; many monsters can clip into you, making them very hard to target.”
    • “For some reason, my laptop with a 2.3 GHz processor, 8GB RAM, and 1GB VRAM absolutely can't handle some parts of the game even with everything turned to minimum at 1280x768. During the apocalypse boss fight, FPS drops below 20, animations stop working so the dodge roll is just the character floating, movement freezes then teleports to the side, etc. This combined with superstrong enemies often results in being one-shot during a screen freeze, making the game annoying or even impossible to complete due to poor optimization.”
    • “It's absolutely unplayable; it freezes so often that I can't even write a review.”
  • character development

    22 mentions Positive Neutral Negative
    18% positive mentions, 68% neutral mentions, 14% negative mentions

    Character development in this game deviates from traditional skill trees, relying instead on flexible weapon choices, demon powers, and destiny cards to create various builds. While some praise this unique and strategic system for its freshness and customization, others find it limited, lacking depth, and overly dependent on loot, resulting in minimal sense of progression or narrative impact. Overall, character development offers distinct mechanics but may feel shallow or repetitive to those expecting conventional growth.

    • “Its faster combat systems and flexible character design give it a personality distinct from more conventional dungeon crawlers.”
    • “The card system for character development is unique, and you can create a number of different builds through the configuration of cards.”
    • “Interesting and well thought character development - instead of choosing skills and investing points in stats, you equip new weapons, spells and destiny cards that provide special bonuses and modifiers.”
    • “There is no real character development, just min/maxing.”
    • “In addition to being very boring (no skill progression or any real sense of character development), the story was bland, the jokes terrible, and some really underwhelming voice acting.”
    • “No individual character development, no traditional skill points or abilities, level bonuses are static.”
  • emotional

    8 mentions Positive Neutral Negative
    63% positive mentions, -1% neutral mentions, 38% negative mentions

    The game features serviceable voice acting and a dark, somewhat emotional main character, but its storytelling lacks strong emotional impact and fails to deeply engage players. While the atmospheric hack-and-slash gameplay is praised, some players experienced frustration due to time-consuming challenges and technical issues that caused emotional distress. Overall, the narrative is considered boring, contrasting with enjoyable mechanics and combat.

    • “Honestly, one of the best games I have ever played but it also broke me emotionally. I worked so hard for my character and never made a backup, then suddenly my character file got corrupted. It was really sad because I believe it happened after a laptop crash when I had to power off abruptly.”
    • “Victor himself is quite dark and a bit emotional and dramatic, but the narrator is tongue-in-cheek amusing.”
    • “Voice acting remains serviceable throughout, though storytelling rarely reaches emotional heights capable of leaving lasting narrative impact.”
    • “If you're gonna make an ARPG with a boring story, at least make the gameplay interesting.”
    • “Cool atmospheric hack'n slash looter with refreshing mechanics and satisfying combat but a pretty boring story.”
    • “Boring story that never pulled me in once.”
  • monetization

    4 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The monetization aspect is not explicitly discussed in user feedback, but the mention of frequent use of "demon powers" during intense combat and ads suggests potential in-game advertisements or pay-to-progress elements. Overall, players seem engaged despite possible interruptions, though some features like multiplayer are not yet active.

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Play Times

19h Median play time
40h Average play time
12-49h Spent by most gamers
*Based on 20 analyzed playthroughs
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Frequently Asked Questions

Victor Vran is a hack and slash game with fantasy, historical and dark fantasy themes. Common tags for Victor Vran include indie, trading, loot, isometric, steampunk and others.

Victor Vran is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 40 hours playing Victor Vran.

Victor Vran was released on May 30, 2017.

Victor Vran was developed by Haemimont Games.

Victor Vran has received positive reviews from players. Most players liked Victor Vran for its story but disliked it for its grinding.

Victor Vran is a single player game with multiplayer and local co-op support.

Similar games include The Incredible Adventures of Van Helsing, Grim Dawn, Chronicon, Titan Quest, Torchlight II and others.