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Vikings: Wolves of Midgard

Shortcomings aside, hack and slash fiends who are looking for their next fix should definitely check out Vikings: Wolves of Midgard, a genre effort which more than earns its passage into Valhalla.
Vikings: Wolves of Midgard Game Cover
64%Game Brain Score
story, gameplay
grinding, stability
59% User Score Based on 1,365 reviews
Critic Score 69%Based on 13 reviews

Platforms

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Vikings: Wolves of Midgard Game Cover

About

Vikings: Wolves of Midgard is a single player and multiplayer hack and slash game with horror, fantasy, medieval, historical and others themes. It was developed by Games Farm and was released on March 24, 2017. It received mostly positive reviews from critics and neutral reviews from players.

Vikings: Wolves of Midgard takes you to the Shores of Midgard, a world based upon the mythology and history of the Vikings, but with a fantasy twist. Battle the fearsome Jotan, hordes of terrifying undead monstrosities and the beasts of Ragnarok, as you strive to survive the growing cold of Fimbulwinter.

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59%
Audience ScoreBased on 1,365 reviews
story134 positive mentions
grinding78 negative mentions

  • The game features a compelling Norse mythology setting with atmospheric and detailed environments.
  • Engaging and visceral combat mechanics that require timing and dodging, with varied boss fights and satisfying ability use.
  • Strong multiplayer and couch co-op support, enhancing the social play experience.
  • The gameplay suffers from repetitive level design, limited skill trees linked strictly to weapon types, and tedious grind to keep pace with difficulty scaling.
  • Controls and hit detection are often clunky or unresponsive, especially with mouse and keyboard, leading to frustration during combat and movement.
  • Several technical issues including bugs, crashes, lack of manual save options, awkward UI, and multiplayer progression syncing problems reduce playability.
  • story
    545 mentions Positive Neutral Negative

    The story in "Vikings - Wolves of Midgard" is a straightforward, Norse mythology-inspired hack-and-slash narrative that serves mostly as a backdrop to the gameplay, featuring a linear progression with limited character development and few meaningful choices. While some players appreciate the thematic setting and occasional humor, many find the story repetitive, shallow, and lacking engagement, with numerous complaints about mission variety and pacing exacerbated by required grinding. Technical issues and bugs further disrupt story progression, making the overall narrative experience uneven and less compelling compared to similar ARPGs.

    • “Its blend of visceral combat, loot collection, and atmospheric storytelling provides a satisfying loop that encourages players to experiment with different builds and tactics.”
    • “While it may not innovate within the genre or avoid all technical pitfalls, its solid combat mechanics, rewarding exploration, and thematic depth make it a worthwhile journey for players who enjoy hack-and-slash games enriched by mythological storytelling.”
    • “The storyline of the game begins with your village under attack, and you setting out to save it and becoming its leader.”
    • “I noticed right away that my character hadn't progressed in the story at all, even though my character is level 10.”
    • “Couldn't be bothered to finish it because in order to progress the story at its climax, right when everything is at its most high stakes, I would have to run pointless side quests to grind enough wood just to go in the mission.”
    • “The story is 100% linear in every way, there is no exploration of any kind (unless you consider opening up every nook on a small map exploring), and every mission is exactly the same.”
  • gameplay
    421 mentions Positive Neutral Negative

    The gameplay in Vikings: Wolves of Midgard is a solid hack-and-slash ARPG with satisfying combat, a unique dodge mechanic, and thematic survival elements like the exposure mechanic adding strategic depth. However, many players find it repetitive, slow-paced, and burdened by intrusive mechanics such as frequent backtracking to manage cold exposure, clunky controls, and some buggy, frustrating features that disrupt flow. While enjoyable for fans of the genre seeking a Norse-themed experience, the gameplay lacks innovation and refinement compared to top-tier ARPGs, leading to mixed reception.

    • “The gameplay in Vikings – Wolves of Midgard follows the classic isometric action RPG formula, combining fast-paced hack-and-slash combat with deep customization options and loot-driven progression.”
    • “One standout feature is the blood sacrifice mechanic, which encourages players to strategically sacrifice fallen foes at altars to gain temporary but powerful buffs, adding an extra layer of strategy during tough battles.”
    • “While it may not innovate within the genre or avoid all technical pitfalls, its solid combat mechanics, rewarding exploration, and thematic depth make it a worthwhile journey for players who enjoy hack-and-slash games enriched by mythological storytelling.”
    • “There's just so much badly designed mechanics in this game; if I could go back, I'd never have bought this game.”
    • “I really tried to enjoy the game, but the further I got into it the more problems I found: the maps were wrong, enemy animations failed, getting hit while having rolled away (and sometimes not getting hit when not rolled away?), sometimes not being able to move because I'm trying to shoot something I cannot hit, enemies that just stand there and do nothing (even some bosses), and a completely broken targeting mechanic.”
    • “The gameplay loop is repetitively behaved enemies, (understandable) but worst, a 'survival/exposure mechanic' that is so intrusive that you'll freeze to death in less than 2 minutes away from a fire.”
  • graphics
    287 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their detailed environments, immersive Viking-themed art style, and overall visual appeal, often described as beautiful and fitting for the genre. While generally solid and comparable to top ARPGs, some users reported minor graphical glitches, occasional frame rate drops, and a few repetitiveness in design elements. Overall, the visuals effectively enhance the atmosphere and gameplay experience despite some technical imperfections.

    • “The game's graphics are beautiful and immersive, with detailed environments and character models that bring the world of Midgard to life.”
    • “Beautiful graphics, interesting story, different classes with different skills, tons of loot, environmental puzzles, challenges and side missions on the same map, very good and challenging boss fights.”
    • “A surprisingly well-made hack & slash Diablo-like RPG with great graphics, satisfying combat and a decent story.”
    • “The graphics seem washed out, bland, and blurry even on the highest settings.”
    • “Severe lack of polish, graphics are akin to a game from 1998!”
    • “Huge lack of graphics options (only low, medium and high), just a reminder that we are in 2017 and we have powerful computers not ZX Spectrums or Commodore 64's, and you wonder why this game has bad reviews?”
  • music
    119 mentions Positive Neutral Negative

    The game's music, praised for its authentic blend of orchestral and traditional Nordic instruments, effectively immerses players in its Viking-themed world with a dark, atmospheric, and epic soundtrack. Many reviewers highlight the soundtrack's quality, noting it enhances the overall gameplay and setting, with some tracks deemed memorable and worthy of standalone listening. While a few find certain pieces less fitting or annoying, the consensus considers the music a strong asset that enriches the game's mood and narrative.

    • “The soundtrack further enhances the atmosphere, blending orchestral compositions with traditional Nordic instruments to immerse players in the epic scale of their journey.”
    • “The soundtrack is also excellent, with hauntingly beautiful music that perfectly captures the game's themes of struggle and survival.”
    • “They used appropriate instruments, drawing on traditional musical implements from the Scandinavian regions and then writing the music with the dark themes of the region's mythology in mind. The result is a soundtrack with dark chants, atmospheric pieces that tell a story by themselves and really enhance the zones you are playing in.”
    • “No epic music, just a high HP, easy to dodge, mess.”
    • “Graphics are good but not that good, music is ok, item drop are not good, crafting is a joke and you always feel that something is missing.”
    • “The music has its moments where it is decent, but many times it is either annoying or sounds like it was created in a high school student's garage.”
  • grinding
    79 mentions Positive Neutral Negative

    Grinding in the game is frequently described as tedious and repetitive, often requiring extensive farming of experience and resources to keep pace with enemy levels. Mechanics like the "exposure" system and backtracking for fire or resources add to the monotony, while skill trees and upgrades provide little meaningful variation, making progression feel like a chore rather than rewarding. Overall, grinding feels excessive and uninspired, detracting from the fun despite moments of enjoyable combat.

    • “This one is a tedious slog that's great if repetitive grinding and a skill tree that gets downright boring after level 10 or so because none of the skills really make a difference in gameplay beyond leveling the difficulty curve a little.”
    • “My biggest gripe is that too soon you've seen almost all the game has to offer, some of the boss fights get even recycled at the end (but most are fun)...and while the game showers you with resources if you complete the side objectives on each map, I found myself woefully lacking in experience (or blood as the game calls it), which meant I had to replay some levels...about 2 hours or so of unnecessary grinding, just so I could wield the next best weapon, which was absolutely necessary, since I was permanently 4 or 5 levels below my enemies...just going 1 weapon tier higher meant that I was able to kill them 100% quicker...especially the tougher monsters and bosses have an insane amount of health, so if you're too underlevelled it takes all the fun away, if all you do is tickle your opponent.”
    • “Playing the small and dull instances that replace the proper world and dungeons here is bad enough, but combined with hours of slow and dull grinding and broken game mechanics it feels like a torture.”
  • stability
    63 mentions Positive Neutral Negative

    The game is widely reported to suffer from numerous bugs, including desyncs, graphical glitches, freezing, and clunky multiplayer interactions that can hinder progression and immersion. While some players find it playable and even enjoyable despite these issues, many describe the overall stability as poor and the experience as frustrating or unfinished. Patches have addressed some problems, but significant bugs and technical flaws remain prevalent.

    • “The game is stable, well polished, and not buggy at all (at least in my case). It has an interesting story with a variety of enemies and not even one dull moment.”
    • “It runs great on ultra settings, with very little performance issues.”
    • “Runs great, graphics are good, music as well, a real blast playing on the couch in co-op with 2 gamepads.”
    • “I played with a friend on controllers, he invites me into the game - my LT (an ability) doesn't work, frequent desync issues leading to disconnects, enemies flying in air while grounded monsters stand still (bug), quest completion delays, inconsistent multiplayer interactions (some puzzles), missing free chest in co-op, horrible console menus, enemies invulnerable when appearing though grounded, clunky design with many bugs and glitches.”
    • “I ran into a couple of game-breaking glitches, including getting stuck along a shoreline unable to move without exiting the game.”
    • “Some bugs will simply prevent you from progressing and you might have to restart the game.”
  • atmosphere
    37 mentions Positive Neutral Negative

    Vikings – Wolves of Midgard is praised for its dark, immersive atmosphere richly inspired by Norse mythology, enhanced notably by a fitting soundtrack that blends orchestral and traditional Nordic instruments. The game's varied and atmospheric biomes, compelling visual design, and intense combat contribute to a strong sense of place, though some find the story and immersion less impactful. Overall, the atmosphere is considered one of the game's highlights, especially for fans of Viking-themed action RPGs.

    • “Vikings – Wolves of Midgard is an action RPG that plunges players into a dark and atmospheric world inspired by Norse mythology.”
    • “It excels in creating a dark and immersive atmosphere filled with compelling Norse lore and intense battles.”
    • “Beautiful animations, spectacular lighting and gore effects, and very nice hand-drawn backgrounds create a beautiful atmosphere.”
    • “The atmosphere is decent but I would rather play Grim Dawn which I have enjoyed so much.”
    • “It does little for the atmosphere or mood, unless they were going for uninspired and annoying.”
    • “The viking setting and atmosphere was well done, with passable story and voice acting.”
  • replayability
    36 mentions Positive Neutral Negative

    Replayability in the game receives mixed feedback; while some praise the variety of classes, combat styles, and co-op modes that add replay value, many criticize it for lacking randomness, originality, and meaningful incentives to revisit content. The hand-placed loot system and linear progression further limit replay appeal, though features like new game plus and different builds somewhat improve it. Overall, replayability is decent but falls short compared to genre benchmarks like Diablo or Path of Exile.

    • “The option to play solo or with others online adds replayability and social engagement.”
    • “There also seem to be some different builds and strategies you can try out, so there's definitely replay value to this game.”
    • “Your 'class' is a combination of your choice of weapons, armor, and patron gods - you have many options here which creates guaranteed replayability.”
    • “There's no replayability in it, no incentive to revisit levels.”
    • “The worst part of all is that the game has hand placed loot which totally kills replayability.”
    • “This game had such potential... I'm really disappointed the dev who decided to change how loot works in the game needs to be sacked; it's utter utter rubbish and the replay value here is nonexistent.”
  • optimization
    32 mentions Positive Neutral Negative

    The game's optimization is widely criticized, with many players experiencing poor performance, stuttering, and bugs even on high-end PCs, alongside limited graphics settings and lack of advanced tweaking options. While a few report solid performance on ultra settings, the consensus points to the game feeling more like a beta release, especially on PC, with uneven multiplayer and control issues. An optimization patch is highly recommended before purchase for smoother gameplay.

    • “It runs great on ultra settings, very little performance issues.”
    • “I get good performance at 60fps and the animations look good.”
    • “Game runs like perfection on ultra, anyone bemoaning performance is running the game on outdated hardware.”
    • “Graphics are bad, optimization is terrible; even with beefy rigs, it runs poorly.”
    • “This game is also badly optimized. My GTX 960, i7, 32GB RAM can't run this game on medium without lagging the moment you land on a new map and see new enemies.”
    • “Also very poorly optimized. You need a very good graphics card to play smoothly, and it doesn't give you advanced settings to tweak performance. This game feels like a beta, not a full release paying attention to these important details.”
  • humor
    31 mentions Positive Neutral Negative

    The humor in the game is characterized by witty, sarcastic, and occasionally savage dialogue, especially from the main character, delivering a smartass tone that some players find genuinely funny. While the writing is often criticized as poor or simplistic, these humorous moments and character taunts provide lighthearted entertainment amid an otherwise straightforward and somewhat buggy experience. Overall, the humor adds charm and levity but can feel uneven or half-baked at times.

    • “The main character is hilarious and the story is great.”
    • “The player character will throw a lot of taunts and verbal jabs, and when they talk to NPCs it's often quite funny.”
    • “Very good sound, especially the character voices, which put on that smartass uncaring warrior tone perfectly; made me laugh at times and I often tried replicating the whole attitude.”
  • monetization
    5 mentions Positive Neutral Negative

    The monetization in the game is criticized as a major cash grab by some users, though gameplay elements like raiding previous maps and dynamic weather effects add replay value. However, randomized content is suggested to enhance repeated plays. Overall, the cash-driven focus detracts from the experience for certain players.

    • “This is a major cash grab.”
    • “I feel this game is a cash grab.”
  • character development
    4 mentions Positive Neutral Negative

    Character development in the game is limited and relatively basic compared to titles like Grim Dawn or Torchlight, with a story that is average but not particularly memorable. The gameplay remains fun and accessible, making it suitable for players who prefer a straightforward experience without heavy emphasis on character customization or deep narrative.

    • “Character development is good and difficulty of the game is ok!”
    • “Not a lot of options as far as character development, the story is okay but nothing special.”
    • “Story isn't mind-blowing, character development is poor if you compare it to Grim Dawn or Torchlight, but surprisingly gameplay is pretty fun!”
    • “A great fun game for those that don't want to spend too much time on character development and customization and want an easy and fun game to play.”
  • emotional
    4 mentions Positive Neutral Negative

    The emotional experience is mixed, with some users finding the storyline boring and confusing, especially criticizing the poorly designed final boss. However, others appreciate the emotional reward tied to achieving difficult challenges, noting an immersive atmosphere in certain game environments.

    • “Vikings... it's an honest game, with the difficulty to achieve something and rewards you emotionally for that!”
    • “When you're walking through the snowy areas in-game, it looks as if you can get frostbite from touching the display.”
    • “All of this just culminated in a quite boring storyline that was hard to follow and a really bad end boss battle, containing unexplained mechanics that were not used anywhere else.”
    • “Boring story”
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8h Median play time
10h Average play time
3-20h Spent by most gamers
*Based on 14 analyzed playthroughs
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Vikings: Wolves of Midgard is a hack and slash game with horror, fantasy, medieval, historical and others themes.

Vikings: Wolves of Midgard is available on PlayStation 5, PlayStation 4, iPhone, Windows and others.

On average players spend around 10 hours playing Vikings: Wolves of Midgard.

Vikings: Wolves of Midgard was released on March 24, 2017.

Vikings: Wolves of Midgard was developed by Games Farm.

Vikings: Wolves of Midgard has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Vikings: Wolves of Midgard for its story but disliked it for its grinding.

Vikings: Wolves of Midgard is a single player game with multiplayer and local co-op support.

Similar games include WH&S, Victor Vran, Warhammer 40,000: Inquisitor - Martyr, Pagan Online, The Incredible Adventures of Van Helsing and others.