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About Rushdown Revolt

Rushdown Revolt is a single player and multiplayer survival platformer game with fantasy, comedy and science fiction themes. It was developed by Vortex Games and was released on September 10, 2020. It received mostly positive reviews from players.

The most electric, combo centric, and expressive Free-to-Play platform fighter on Steam! Choose from 12 unique combatants and master our unique "SPARK" mechanic to pull off ELECTRIC combos! Hone your skills on the online ladder or play with up to 8 friends at a time! Online or locally! Known for its expressive, freeform combat and options for creative movement, Rushdown Revolt is a perfe…

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Looking for games like Rushdown Revolt? Here are top survival platformer recommendations with a fantasy, comedy and science fiction focus, selected from player-similarity data — start with Duels of Fortune, Fight of Steel: Infinity Warrior or GigaBash.

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Reviews

79%Audience ScoreBased on 1,335 reviews
gameplay151 positive mentions
stability25 negative mentions

  • Highly innovative and fast-paced platform fighter with unique spark mechanic allowing freeform combos and aggressive gameplay.
  • Rollback netcode provides smooth, responsive online play even across long distances, enhancing the multiplayer experience.
  • Diverse and well-designed cast of characters with distinct playstyles and deep combo possibilities; supportive and active developer community.
  • Game is still in alpha with multiple bugs, softlocks, crashes and unpolished UI/menus affecting user experience.
  • Paywall for online play ($25) is heavily criticized as restrictive and hurts the playerbase, causing low matchmaking population.
  • Movement can feel floaty and clunky to some players; steep learning curve and poor tutorialization make it less accessible for novices.
  • gameplay

    420 mentions Positive Neutral Negative
    36% positive mentions, 62% neutral mentions, 2% negative mentions

    The gameplay of Rushdown Revolt is widely praised for its fast-paced, combo-heavy, and expressive mechanics, centered around the unique "spark" cancel system that enables creative and fluid combos. While it draws inspiration from platform fighters like Smash and traditional fighting games like Guilty Gear, it offers a fresh, deep, and satisfying experience with unique characters and solid netcode. However, newcomers may find the learning curve steep due to limited tutorials and complex mechanics, and some mention UI and stability issues that detract from the overall experience.

    • “The netcode is solid, the combo heavy gameplay feels very satisfying, character kit design is complex, and no bs stages.”
    • “The spark mechanic allows you to cancel moves into each other, which leads to some of the best combos I've seen in any platform fighter - very satisfying to execute.”
    • “The gameplay is extremely fast-paced and can be a bit tricky to get the hang of the cancel mechanics at first, but once you do you can really pull off some crazy stuff.”
    • “The story mode is a bad tutorial that doesn't teach me what to do when I am unfamiliar with mechanics.”
    • “[Rushdown Revolt] does a really bad job of explaining its own mechanics, instead directing you out of the game to their official Discord server to learn the game's mechanics.”
    • “The gameplay is lackluster and the UI/UX design needs a total overhaul.”
  • graphics

    43 mentions Positive Neutral Negative
    49% positive mentions, 44% neutral mentions, 7% negative mentions

    The graphics are praised for their unique, vibrant art style and character designs, though many note the models feel somewhat "last-gen" or inconsistent in quality. While visually appealing and smooth overall, some users find the graphics less polished, with occasional cluttered backgrounds and UI issues. Despite these shortcomings, the aesthetic contributes positively to the game's charm and appeal.

    • “The game is reasonably well polished and you get to customize your resolution and a few other graphics tweaks, there's 4k support, customizable controls, so the basic requirements are met.”
    • “Great graphics, even more detailed skins, competitive-based gameplay, more interesting casual modes that adhere more to physics, and one of the most inspirational comeback stories in fighting game history.”
    • “Out of the majority of the stages I've played they all feel alive with some excellent artwork.”
    • “While this is on PC, it has all the hallmarks and deficiencies of a console game, from the clunkier than needed control scheme to the less than cutting edge graphics.”
    • “The graphics, while aesthetically pleasing, are a bit 'last-gen', with a lot of the models being a bit blocky.”
    • “Graphics wise I'm not a huge fan, the models are unappealing to me as well as on some stages it's extremely hard to see things in general.”
  • character development

    33 mentions Positive Neutral Negative
    48% positive mentions, 43% neutral mentions, 9% negative mentions

    The character development in the game features a diverse cast with unique, well-animated designs and distinct playstyles, often praised for their innovation and technical depth. However, some critics find certain designs derivative or inconsistent in quality, with a few feeling the aesthetics lack polish or originality. Overall, the character designs contribute significantly to the game's fast-paced, satisfying gameplay, though opinions vary on their artistic execution.

    • “This game has insanely crisp combos, wave dashing and animation canceling as fully fleshed out mechanics (rush/spark), unique character designs and moves, and I just have to mention how technical, precise and crisp everything is again, the netcode is amazing.”
    • “A lot of work has been put into the character design making it possibly the most innovative platform fighter since Melee.”
    • “Chars like 'Afi and Galu' are designed in a super fun and unique way, no character plays the same; they're all niche and have their own unique character design.”
    • “Barely bringing anything new to the genre, cookie cutter character designs, the quite literal worst thought out monetization system I've ever seen and the audacity to compare their game to Rocket League, one of the most significant outliers in all of gaming history.”
    • “The only positive attribute of the character design is that each has their own special move kit which adds a gimmick to the character that the other characters more-or-less don't have (e.g., the lightning girl and gun guy aren't so different fundamentally).”
    • “It's not very good in my opinion, feeling disproportionate as well as very bland character designs.”
  • stability

    26 mentions Positive Neutral Negative
    4% positive mentions, 0% neutral mentions, 96% negative mentions

    The game currently suffers from frequent bugs, glitches, and freezes that affect both gameplay and interface, leading to crashes and unstable online matchmaking. While some players find the core gameplay enjoyable once they get past technical issues, the overall stability is poor, with ongoing problems in menus, connectivity, and game crashes. Despite these issues, the developers seem responsive, and some progress in fixing bugs and improving netcode is noted.

    • “The game is the same as in alpha, a buggy mess barely stitched together.”
    • “It's buggy; matches occasionally desync or crash, and the 1v1 online matchmaking queue is, at time of writing, unstable to the point of uselessness, failing to connect to the opponent charitably speaking all of the time (custom lobbies work pretty well though).”
    • “What should have been a solid entry in the f2p platform genre ends up being not only a broken buggy mess but also a difficult game to learn and even more challenging game to "master." This isn't a bad thing on its own, but when the tutorial doesn't mention or explain anything beyond the basics of controls, and the only thing you can do is play simple AI bots, go into training mode, or play against the same handful of veterans in 1v1, you're left to figure everything out on your own, and it crushes your motivation to play the game if you don't feel like spending endless hours to actually enjoy what it has to offer.”
  • music

    20 mentions Positive Neutral Negative
    35% positive mentions, 40% neutral mentions, 25% negative mentions

    The music in the game receives mixed feedback, with some users finding it forgettable, repetitive, or generic, while others praise it as energetic, memorable, and a highlight of the overall experience. Several reviewers note that while the soundtrack may not be consistently strong, certain tracks stand out and enhance the game's atmosphere. Overall, opinions range from "just background noise" to "top notch" fighting game music.

    • “The music in this game is amazing as well, this is what fighting game music should sound like.”
    • “The freedom in combat is amazing and the diverse cast of characters to play with a great soundtrack to back it makes it truly iconic.”
    • “With its fluidity, cool battle stages, great music (I was boppin', yo!), and diverse characters, I definitely recommend it!”
    • “The training mode music is so awful.”
    • “Bot matches have no music.”
    • “Every stage sounds like a royalty-free stock track labeled 'energetic music for sci-fi action games.'”
  • monetization

    17 mentions Positive Neutral Negative
    18% positive mentions, 58% neutral mentions, 24% negative mentions

    Users overwhelmingly criticize the game's monetization model, describing it as poorly designed, unfair, and disruptive to gameplay balance. Many feel the shift to a free-to-play system with aggressive paywalls is inappropriate for a fighting game and detracts significantly from the overall experience. Despite solid gameplay, the monetization approach is seen as one of the worst aspects of the game.

    • “"Brawlhalla was paid at first too, but as long as I can remember the game has been free to play with a great monetization model."”
    • “I understand it's hard to justify making a game free, but there are many other tried and true monetization options available that don't disrupt the balance of the game.”
    • “Try adopting a monetization strategy from the last 10 years.”
    • “Instead of improving the game, you decide to put a free-to-play monetization model in your pay-to-play game.”
    • “A single new character, more bugs than were in the alpha including getting softlocked at the main menu multiple times due to bad UI coding, and probably the worst monetization I've ever seen for a fighting game, hands down.”
    • “Barely bringing anything new to the genre, cookie-cutter character designs, the quite literal worst thought-out monetization system I've ever seen and the audacity to compare their game to Rocket League, one of the most significant outliers in all of gaming history.”
  • story

    16 mentions Positive Neutral Negative
    19% positive mentions, 62% neutral mentions, 19% negative mentions

    The story mode is widely criticized for feeling incomplete, shallow, and poorly designed, often resembling a weak tutorial rather than an engaging narrative experience. Players express disappointment over the limited content, lack of meaningful teaching of mechanics, and minimal lore or character development. Many hope for expanded single-player content and deeper storytelling in future updates.

    • “This is more of a hope that there will be more single player story content added soon because I was expecting more than just three missions.”
    • “Being someone who is very big on narratives and what drives the game in certain directions, I couldn't find anything story-wise that would keep me coming back.”
    • “The training/story makes you use the mechanics, but not really learn them.”
    • “The story mode is a bad tutorial that doesn't teach me what to do when I am unfamiliar with mechanics.”
    • “The story mode feels like it was pulled from some half-baked mobile game.”
    • “All 12 characters have unique and interesting mechanics, and the dashing, cancelling, and burst allows for many unique interactions but that is the extent of the content outside of a mid time trial mode, a horrible excuse for a "tutorial/story" that barely teaches the mechanics and a "DLC" purchase that you essentially have to purchase in order to play the game.”
  • optimization

    13 mentions Positive Neutral Negative
    38% positive mentions, 39% neutral mentions, 23% negative mentions

    Optimization in the game is mixed: while gameplay performance is generally smooth and well-optimized for many players, some experience significant issues such as poor menu performance, bugs, and occasional softlocks. The game offers useful graphics options for different hardware, but overall stability and connection problems remain, likely improving with future updates.

    • “I also want to mention that there are some great options like adjusting the outline of characters and how good you want the game to look depending on if you're low spec or just want maximum performance.”
    • “As far as game optimization goes, game runs like a dream on my PC, so no performance loss, no stutters, 100% runs smoothly.”
    • “Once you manage to find a game and enter a match, though, the performance is flawless.”
    • “The game has so much potential and I desperately want to love it, but it's so poorly optimized it's unplayable.”
    • “Game doesn't work properly if you set it to be performance-based, WTF.”
    • “It's version 1.0 but there are still major bugs, softlocks, unpolished UI and UX, and bad performance.”
  • humor

    8 mentions Positive Neutral Negative
    88% positive mentions, -1% neutral mentions, 13% negative mentions

    The humor in the game is generally appreciated, with players finding it amusing and enjoyable, especially noting funny characters and updates like the April Fools event. However, some find the gameplay clunky, which detracts from the humor experience. Overall, the humor adds a lighthearted and entertaining element despite some mechanical quirks.

    • “In spite of the fact that your game was funny to play with my cousins each time they came over.”
    • “Bonus: the April Fools update was so funny.”
    • “Not sure if intended but... I was flying all over the stage, very funny though.”
    • “This game is clunky and not funny.”
  • grinding

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding is emphasized as essential for mastering the game’s high skill ceiling, with players investing significant time practicing and engaging with the community to improve and compete in tournaments.

  • emotional

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game creates a welcoming and inclusive emotional atmosphere, with the lead developer fostering a strong sense of community and connection among players.

  • replayability

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    Despite connectivity issues, the game’s replayability suffers due to unstable local connections, making online matches with high ping surprisingly more enjoyable.

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Play Times

25h Median play time
35h Average play time
7-60h Spent by most gamers
*Based on 9 analyzed playthroughs
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Frequently Asked Questions

Rushdown Revolt is a survival platformer game with fantasy, comedy and science fiction themes. Common tags for Rushdown Revolt include free to play, futuristic, 3D, indie, 2d and others.

Rushdown Revolt is available on PC, Steam Deck, Windows and Linux.

On average players spend around 35 hours playing Rushdown Revolt.

Rushdown Revolt was released on September 10, 2020.

Rushdown Revolt was developed by Vortex Games.

Rushdown Revolt has received mostly positive reviews from players. Most players liked Rushdown Revolt for its gameplay but disliked it for its stability.

Rushdown Revolt is a single player game with multiplayer and local co-op support.

Similar games include Duels of Fortune, Fight of Steel: Infinity Warrior, GigaBash, Coridden, Head 2 Head and others.