En Route: Space
- May 6, 2022
- Alcedo Games
- 2h median play time
"En Route: Space" is a roguelike, space-exploration game where you manage a spaceship and its crew. Navigate through the galaxy, encounter various events, and engage in tactical combat against alien threatships. Your choices and survival skills will determine the outcome of your journey.
Reviews
- The game offers a fun co-op experience with unique and challenging puzzles that require communication between players.
- It has a decent design and is reminiscent of the 'We Were Here' series, making it enjoyable for fans of cooperative puzzle games.
- Despite its short length, the game can be entertaining and provides moments of excitement when solving puzzles together.
- Many puzzles are poorly designed, vague, or broken, leading to frustration and a feeling of randomness in solving them.
- The game lacks a substantial story and guidance, making it difficult for players to understand what to do without external help.
- Overall, the game feels unfinished and is not worth its price, as it offers only a couple of hours of gameplay.
- story12 mentions
- 8 % positive mentions
- 67 % neutral mentions
- 25 % negative mentions
The story in the game is minimal and often described as bare bones, with many players noting that it takes a backseat to the puzzle mechanics. While some accept the limited narrative as acceptable for a puzzle game, others express disappointment in its lack of depth and engagement. Overall, the story is not a focal point, leading to mixed feelings about its contribution to the overall experience.
“The game has a small story, but since it is a puzzle game, it was okay.”
“So many of the puzzles were just broken, plus the story was so bare bones.”
“Expect no help, expect no story, expect neither satisfaction nor reason.”
“There is a storyline, but it's not at the center of the game.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players found the initial puzzles enjoyable, but the grinding experience quickly became tedious and frustrating, with many describing later puzzles as broken or nonsensical.
“The first few puzzles were fun, but after that they were either tedious, broken, or nonsensical.”
- gameplay2 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The gameplay is notably brief, with users reporting a maximum playtime of around two hours.
“Maybe 2 hours of gameplay max.”
- atmosphere2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The atmosphere of the game is considered less charming and immersive compared to the "We Were Here" series, lacking a strong sense of ambiance. However, players appreciate its thoughtful design and intuitive gameplay, which contribute positively to the overall experience.