We Were Here Game Cover

"We Were Here" is a challenging cooperative first-person puzzle game. Players are trapped in a sinister castle and must communicate and solve puzzles to escape. Each player sees different parts of the castle, requiring effective teamwork and strategic thinking. With a focus on atmospheric exploration and immersive storytelling, "We Were Here" offers a unique experience for pairs of adventurous gamers.

  • Mac OS
  • PC
  • Play​station 4
  • Play​station 5
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Play​Station
  • Xbox

Reviews

90%
Audience ScoreBased on 1,008 reviews
gameplay28 positive mentions
stability37 negative mentions
  • Incredible fun when played with a friend, emphasizing communication and cooperation.
  • Challenging puzzles that require teamwork, making for an engaging experience.
  • Great atmosphere and art style, enhancing the overall gameplay experience.
  • The game is very short, with limited replayability once completed.
  • Several bugs and glitches can disrupt gameplay, particularly in key puzzles.
  • The in-game voice chat often doesn't work, necessitating the use of external communication tools.
  • gameplay59 mentions

    The gameplay of "We Were Here" is highly praised for its innovative cooperative puzzle-solving mechanics that emphasize communication and teamwork, creating an engaging and immersive experience. While the game features well-designed puzzles and a unique atmosphere, it is often criticized for its short playtime, technical issues, and occasional bugs that can hinder the experience. Overall, players appreciate the fun and challenge of the gameplay, particularly when played with a partner, despite some frustrations with mechanics and performance.

    • “The heart of 'We Were Here' lies in its cooperative puzzle-solving mechanics.”
    • “The reliance on collaboration fosters a unique and engaging gameplay experience that rewards teamwork.”
    • “Amazing gameplay, love the puzzles and teamplay mechanics; need more games like this one!”
    • “I love the idea of this game and the gameplay mechanics, but I cannot recommend it when, even with a beast of a computer, every other room I walk through tanks my FPS to zero, the game freezes/locks up, and it becomes unplayable.”
    • “1-3 hours of gameplay for $40 would be outrageous and a rip-off.”
    • “The gameplay is confusing (in the way escape-the-room games are) and fun when it works.”
  • atmosphere54 mentions

    The atmosphere of "We Were Here" is widely praised for its immersive and eerie castle setting, which enhances the game's tension and intrigue. Players appreciate the combination of spooky ambiance, effective music, and realistic lighting that contribute to a sense of urgency and suspense during cooperative puzzle-solving. While some find the atmosphere slightly creepy without relying on jumpscares, it effectively creates a chilling experience that keeps players engaged throughout.

    • “Set within a mysterious and atmospheric castle, 'We Were Here' delivers an immersive environment that adds to the tension and intrigue.”
    • “The atmosphere was super creepy, although I do wish there were actual jumpscares and more of a feeling of being followed in the game.”
    • “The atmosphere, music, eerie dark rooms, and lighting set the game as a dark puzzler.”
    • “While this game is rather short and can be completed twice (one as each role the game offers) in a little under 2 hours with quick understanding and communication from each party, the atmosphere of the areas in the game leaves the environments feeling foreboding and at times incredibly tense.”
    • “The atmosphere of the game was creepy and yet not outright horror; this made the puzzle solving more intense - especially in the areas where a time limit was introduced.”
    • “There is a very chilling atmosphere, which is heightened by the sense of dread from not completing the puzzles quickly enough.”
  • story46 mentions

    The game's story has received mixed reviews, with many players appreciating its intriguing and atmospheric elements, while others feel it lacks depth and could benefit from expansion. Some users enjoyed the minimalistic approach, finding it effective in enhancing the puzzle experience, while others expressed a desire for a more developed narrative and additional content. Overall, the story is seen as a strong foundation that could be greatly improved with further development.

    • “Very good game, the puzzles are difficult and you need a lot of brain to solve them, but when you complete them, it gives the feeling of winning a gold medal at the Olympics. Amazing game, amazing story, well done devs.”
    • “Really enjoyed this game - a wonderful combination of atmosphere and a story just vague enough where it doesn't dictate the game's movement, but simply contributes a theme to the puzzles you will face.”
    • “Its a great game that's not too long with a mystery-style storyline and some psychological horror elements to add some spookiness to keep you on your toes.”
    • “The puzzles are not too difficult and they seem to be there just for their own sake as I couldn't really see any story elements.”
    • “If it was a bit longer and the story had more elements to it, I would have liked it a lot more.”
    • “We Were Here doesn't really have any story; it simply puts you and your co-player in two different areas of a frozen castle and lets go of your hand.”
  • graphics41 mentions

    The graphics of the game receive mixed reviews, with some players praising the charming art style and immersive atmosphere, while others criticize the performance issues, such as low frame rates and poor lighting. Many appreciate the visuals as fitting for the game's theme, though they note that the graphics are not particularly demanding or stunning. Overall, while the art style is often described as cute and appealing, technical issues and basic visuals detract from the experience for some players.

    • “This game is a perfect work of art; it has a beautiful soundtrack and captivating visuals.”
    • “Great game, really well thought out and beautiful art style.”
    • “The incredible and genius communications-based puzzles and the beautiful art style and atmosphere really hit home its own 'adventure' and medieval feeling.”
    • “The graphics are okay, but nothing special.”
    • “15-20 fps no matter what graphic settings... unplayable :(”
    • “But the graphics and game quality are terrible.”
  • stability38 mentions

    The game has been widely criticized for its numerous bugs and glitches, which significantly hinder gameplay and progression, particularly in cooperative modes. While some players found enjoyment in the puzzles and overall concept, the instability—such as freezing, unresponsive controls, and issues with communication tools—has led many to recommend against it in its current state. Overall, the game's stability issues overshadow its potential, making it difficult for players to fully engage with the experience.

    • “I encountered no glitches.”
    • “The game runs smoothly without any crashes.”
    • “I appreciate how stable the gameplay is; it never lags or freezes.”
    • “The game is extremely buggy; I couldn't progress with a friend past the first set of puzzles.”
    • “I cannot recommend this game when, even with a beast of a computer, every other room I walk through tanks my FPS to zero. The game freezes and locks up, making it unplayable.”
    • “Currently, I can't say I completely recommend the game due to it being very buggy and there being no option to save.”
  • replayability30 mentions

    Overall, the game has limited replayability, with many players noting that once the puzzles are solved, there is little incentive to return. While switching roles offers a slight variation, the lack of significant randomness and diverse puzzles diminishes the replay value. Despite its fun gameplay, most reviewers agree that it is best enjoyed as a one-time experience, especially considering its free-to-play nature.

    • “Super fun puzzle game, also definitely has replay value.”
    • “The puzzles were good and change around on each playthrough, meaning there is the aspect of replayability so you can get a different perspective on the game and get the achievements.”
    • “Easily replayable since you can switch roles.”
    • “Unfortunately, no reason to come back to the game at this point; the randomness doesn't change the game enough for serious replayability.”
    • “Overall a very fun, free game, but it's just a shame it has no replayability.”
    • “The way some puzzles are randomly generated adds a small amount of replay value, when you switch who is 'explorer' and who is 'librarian', but after that there is not much left to explore.”
  • music22 mentions

    The music in the game is widely praised for its atmospheric quality, enhancing the sense of urgency and immersion during gameplay. While many players appreciate the beautiful soundtrack and its ability to complement the visuals and puzzles, some note that it can become repetitive and occasionally overwhelming, particularly during tense moments. Overall, the music contributes significantly to the game's mood, making it a standout feature despite minor criticisms.

    • “This game is a perfect work of art, it has a beautiful soundtrack and captivating visuals.”
    • “The atmosphere, music, eerie dark rooms, and lighting set the game as a dark puzzler.”
    • “Great atmosphere, cool music, and solid gameplay.”
    • “The music can get a bit repetitive, especially when you're trying to think, in my opinion.”
    • “Music = 5 (not much soundtrack and got kind of repetitive)”
    • “When you get near to dying, the music gets loud and can drown out the communication between you and your partner.”
  • optimization16 mentions

    The game's optimization has received largely negative feedback, with many users reporting poor performance, frequent lag, and low frame rates even on capable systems. While some players appreciate the game's concept and puzzles, they note that the subpar optimization significantly detracts from the overall experience, making it challenging to enjoy without technical issues. Overall, it is suggested to approach the game with caution regarding its performance.

    • “Well optimized and free, what more could you want?”
    • “Nice idea, good graphics, but not so well optimized...”
    • “Pretty unoptimized, but it is forgivable due to the quality of the puzzle.”
    • “The optimization is very low!”
    • “Overall it is a fun game and I would suggest getting it on sale but be prepared to play a mediocre game that can provide hours of fun that also includes poor optimization and crashing.”
    • “The game is badly optimized; my Dell Latitude 3330 had to run it on low settings and the letters weren't readable with low quality textures.”
  • humor15 mentions

    The humor in the game is consistently praised, with players finding it both funny and engaging, often leading to laughter during gameplay. Many reviews highlight the comedic elements of the puzzles and interactions, making it a great choice for cooperative play with friends. Overall, the game is described as a lighthearted experience that combines challenging puzzles with a humorous setting, perfect for casual gaming sessions.

    • “It's too short, but it's funny and awesome!!!”
    • “It was great fun laughing and getting mad with my friend, definitely the kind of game you can screw around and work together.”
    • “This is a really funny puzzle game with a room-escape vibe.”
  • grinding5 mentions

    Players generally find the grinding aspect of the game to be tedious and frustrating, particularly as they progress and face repetitive tasks and unfair boss encounters. While the initial gameplay is enjoyable, the later stages often involve lengthy and unengaging backtracking, which detracts from the overall experience. Puzzles vary in quality, with some being enjoyable and others feeling more like a chore.

    • “Not scary, just really tedious.”
    • “Many outposts that need liberating are repetitive and just tedious.”
    • “It starts off very fun and has good bosses and a fast way to get to them, but later on it becomes very tedious and frustrating as the bosses start to become dumb and unfair. You have to spend a long time going through a gimmicky version of Legend of Zelda, which adds nothing to the game, just to get back to the boss and die in a matter of seconds. This makes it hard to beat bosses as the long walk time adds to the anger of dying.”
  • emotional3 mentions

    Players report a mixed emotional experience with the game, highlighting moments of stress and frustration, particularly in cooperative play. While some found it to evoke a strong emotional response, others felt that the final decision lacked depth and impact, diminishing the overall emotional connection. Overall, the game offers a blend of tension and excitement, but its emotional resonance varies significantly among players.

    • “It is a free horror game that took me on an emotional rollercoaster.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

5hMedian play time
5hAverage play time
3-5hSpent by most gamers
*Based on 7 analyzed playthroughs

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