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We Were Here

We Were Here Game Cover
90%Game Brain Score
gameplay, story
stability, replayability
90% User Score Based on 15,393 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5Mac OSPlaystation 4Xbox OneXboxWindowsPlayStation
We Were Here Game Cover

About

We Were Here is a single player and multiplayer casual action adventure game with a horror theme. It was developed by Total Mayhem Games and was released on February 3, 2017. It received positive reviews from players.

"We Were Here" is a challenging cooperative first-person puzzle game. Players are trapped in a sinister castle and must communicate and solve puzzles to escape. Each player sees different parts of the castle, requiring effective teamwork and strategic thinking. With a focus on atmospheric exploration and immersive storytelling, "We Were Here" offers a unique experience for pairs of adventurous gamers.

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90%
Audience ScoreBased on 15,393 reviews
gameplay214 positive mentions
stability364 negative mentions

  • The game features an immersive and eerie atmosphere, enhanced by stunning visuals and haunting music that effectively create tension and excitement.
  • The cooperative gameplay is engaging and often leads to hilarious moments, as players must communicate and describe symbols and puzzles to each other.
  • Despite its short length, the game offers an emotional journey that resonates with players, fostering strong connections through its poignant narrative and character designs.
  • The game's story is minimal and simplistic, often serving as a backdrop to the gameplay, which may leave some players wanting more depth and development.
  • Frequent glitches, bugs, and performance issues significantly hinder the gameplay experience, leading to frustration among players.
  • The lack of checkpoints and the tedious nature of some puzzles can make the gameplay feel repetitive and slow-paced, detracting from overall enjoyment.
  • gameplay
    657 mentions Positive Neutral Negative

    The gameplay of "We Were Here" is centered around cooperative mechanics that require effective communication between players, utilizing a unique walkie-talkie system to solve puzzles in an atmospheric setting. While the puzzles are generally engaging and accessible, some players find the mechanics, particularly the voice chat feature, to be frustrating due to its limitations. Overall, the game offers a fun and immersive experience, though it is often criticized for its short playtime and occasional technical issues.

    • “It’s clear the developers invested great care in creating a balanced and rewarding gameplay journey.”
    • “The gameplay strikes a nice balance—engaging enough to hook you early on, but not so difficult that it becomes frustrating.”
    • “With its innovative gameplay mechanics, atmospheric setting, and mind-bending puzzles, 'We Were Here' offers an immersive and exhilarating gaming experience that's unlike anything else out there.”
    • “The walkie-talkie mechanic for speaking is a novelty at first but rapidly becomes tedious because of the nature of one person speaking at a time, holding the button, feeling like you need to say 'over', and so on.”
    • “The gameplay is a bit buggy, with some minimal graphical lighting artifacts; however, for being free and being the first edition of the saga, it is acceptable.”
    • “The mechanics felt a bit buggy, and the puzzles you can die on end up just causing you to spend a few tedious minutes getting back to where you were rather than adding any tension.”
  • story
    570 mentions Positive Neutral Negative

    The game's story is generally considered minimal and often serves as a backdrop to the cooperative gameplay rather than a focal point. While some players appreciate the intriguing atmosphere and hints of a deeper narrative, many note that the plot is simplistic and short, with limited development across the game. Overall, the emphasis is on puzzle-solving and teamwork, making the story secondary but still enjoyable for those who engage with it.

    • “The way the story unfolds as you piece things together is incredibly satisfying.”
    • “The storyline is captivating, and the graphics are stunning.”
    • “The story is mysterious, there are more in the series that only get better, and the difficulty only barely kisses the limit of impossible so you are able to make progress.”
    • “The game ends abruptly, without much backstory or reasoning.”
    • “There's no real instruction to it, and no real story or point.”
    • “The story is as bare-boned as it can get, but the puzzles were interesting and engaging.”
  • graphics
    525 mentions Positive Neutral Negative

    The graphics of the game receive mixed feedback, with many players appreciating the charming art style and atmospheric visuals that enhance the gameplay experience. While some describe the graphics as simple or basic, they are generally considered adequate for a free game, contributing to the overall enjoyment despite occasional glitches and performance issues. Overall, the visuals effectively create an engaging environment, though they may not impress those seeking high-end graphics.

    • “The storyline is captivating, and the graphics are stunning.”
    • “The aesthetics of this series are also a personal favorite, from the spooky arctic/castle atmosphere to the beautifully cartoony graphics.”
    • “The graphics are really good, and the amount of artistic effort put into this was also outstanding.”
    • “Mouse sensitivity is really weird and the game stutters a lot, so it isn't very smooth in terms of visuals.”
    • “The graphics are simple but effective in creating a spooky atmosphere.”
    • “The graphics aren't amazing and the game runs like shit, but it is one of the most amazing and enjoyable games I have ever had the pleasure of experiencing, and it's for free!”
  • atmosphere
    468 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its eerie and immersive qualities, effectively creating a sense of tension and foreboding throughout the gameplay. Players appreciate the combination of haunting visuals, ambient sounds, and a mysterious castle setting that enhances the overall experience, making it feel both engaging and slightly unsettling. While some reviews note that the atmosphere may not develop significantly over time, the game's ability to evoke curiosity and suspense keeps players on edge as they navigate its challenging puzzles.

    • “The atmosphere is fantastic—creepy yet immersive, with a subtle tension that keeps you on edge.”
    • “The game has a mysterious, eerie atmosphere that fits its escape-room style gameplay.”
    • “The immersive atmosphere, enhanced by impressive visuals and hauntingly beautiful music, creates an atmosphere of tension and excitement that's hard to replicate in other co-op games.”
    • “The atmosphere of the game is kind of creepy though; the sound and the graphics will slowly build up some tension in your mind.”
    • “The atmosphere, ambient noise, and music really do make this game feel scary as all hell.”
    • “The atmosphere and fear of the unknown just isn't there.”
  • stability
    366 mentions Positive Neutral Negative

    The game's stability is widely criticized, with numerous players reporting frequent glitches, bugs, and unresponsive mechanics that significantly hinder gameplay. Issues such as problematic voice communication, erratic controls, and frustrating puzzle interactions are common, leading to a consensus that while the game has potential, its current state is too unstable for a smooth experience. Despite being free, many players find the extent of the bugs to be a major drawback, affecting overall enjoyment and playability.

    • “I encountered no glitches.”
    • “The game runs smoothly without any crashes.”
    • “I appreciate the stability; it allows for an immersive experience.”
    • “The game is extremely buggy, confusing and unclear.”
    • “It's a buggy mess, and looking at other reviews, it's not getting fixed.”
    • “The multiplayer is buggy and crashes out half the time you try to use it.”
  • replayability
    315 mentions Positive Neutral Negative

    The game's replayability is generally considered low, with many players noting that once the puzzles are solved, they lose their challenge and novelty. While there is some replay value in switching roles between the explorer and librarian, and a few puzzles may randomize, most players feel that the experience is best enjoyed in one or two playthroughs. Overall, the game is seen as a fun, short experience, particularly given its free price, but it lacks substantial replayability beyond initial runs.

    • “The game has good replay value because each playthrough can be different depending on how you and your partner approach the puzzles.”
    • “Playing as the librarian confines you to a small set of rooms where you must describe certain things you see in order to help your partner proceed to the next puzzle, playing as the explorer means you will be the one solving the puzzles, going through mazes, etc. These add a small amount of replay value in that you can play the game as both sides to get a different experience.”
    • “The puzzles are randomised each time and you can switch between the two roles, so there's lots of replay value.”
    • “Very very short with 0 replayability.”
    • “One negative I have is that the game has almost no replay value due to the fact that you'll know the answers to the puzzles after you play through once.”
    • “The only downside is that there's not much replay value, so going through the game a second time to see the other player's perspective is less interesting than it could have been.”
  • music
    211 mentions Positive Neutral Negative

    The music in the game is frequently praised for its atmospheric and immersive qualities, enhancing the overall experience with a mix of eerie and calming tracks that contribute to the tension and mood. However, some players noted issues with volume levels, where the music could overshadow important sound cues, and a few found the soundtrack repetitive. Overall, the music is considered a standout feature, effectively setting the tone for both puzzle-solving and cooperative gameplay.

    • “The atmosphere and music in this game is pretty awesome.”
    • “The immersive atmosphere, enhanced by impressive visuals and hauntingly beautiful music, creates an atmosphere of tension and excitement that's hard to replicate in other co-op games.”
    • “The soundtrack perfectly fit in with the rest of the game's atmosphere, and made it that much more immersive.”
    • “The music is constantly anxiety-inducing as well and makes the overall experience unpleasant.”
    • “The music is way too loud even at 2%, hiding the sound of the chain when it comes to the map reveal.”
    • “When you get near to dying, the music gets loud and can drown out the communication between you and your partner.”
  • humor
    195 mentions Positive Neutral Negative

    The humor in this game is a standout feature, with players frequently highlighting the hilarity that arises from miscommunication and the absurdity of describing symbols and puzzles to one another. Many reviews emphasize the joy of playing with friends, where the combination of challenging gameplay and funny moments leads to laughter and memorable experiences, often enhanced by the game's creepy atmosphere. Overall, the game is praised for its ability to create funny situations, making it a delightful co-op experience.

    • “The game forces you to describe symbols, patterns, and rooms with accuracy – it’s both hilarious and intense.”
    • “I dive into this cooperative adventure with my buddy, and it’s hilarious: I’m yelling riddles into a walkie-talkie like a panicked adventurer, while they’re getting lost in a castle that feels like a medieval IKEA.”
    • “Describing the symbols to each other was the most hilarious part.”
    • “Really not funny”
  • grinding
    84 mentions Positive Neutral Negative

    Overall, players find the grinding aspect of the game to be tedious and frustrating, often requiring them to repeat puzzles due to a lack of checkpoints. Many reviews highlight that while some puzzles can be enjoyable, the repetitive nature and slow pacing detract from the overall experience, making it feel like a slog at times. The walkie-talkie mechanic and certain design choices further contribute to the sense of tedium, leading to a mixed reception regarding the game's pacing and challenge.

    • “You'll need a second life for grinding.”
    • “A bit grindy sometimes.”
    • “Minor grinding.”
    • “The worst thing I found about the game is that when you run out of time for a particular puzzle (hence failing that puzzle), the checkpoint you spawn at is sometimes before the prior puzzle that you've already solved - having to solve that prior puzzle again and again can get quite tedious when all you want to do is solve the current puzzle you're stuck on.”
    • “This game is so tedious; if you die, you have to redo all of the steps to get back to where you were, and it takes so long that it's not even worth it to retry.”
    • “Since there are few checkpoints, you have to redo puzzles you've already completed, which is extremely tedious.”
  • optimization
    60 mentions Positive Neutral Negative

    The game's optimization has received mixed reviews, with many players reporting significant performance issues such as stuttering and low frame rates, even on decent hardware. While some users managed to run the game smoothly on lower settings, the overall consensus indicates that it is poorly optimized, leading to a frustrating experience for many. Despite its fun gameplay and engaging puzzles, the optimization problems detract from the overall enjoyment, suggesting that improvements are needed.

    • “The game runs smoothly on my PC without any major issues.”
    • “Performance-wise, the game does not take much to run at all. I use a $200 potato and was able to run the game on medium graphics, with 60 fps, and the game still looked amazing.”
    • “A laptop is not the best device to play a PC game, but is the only device I have: so, the game was able to run smoothly on my laptop with these options adjusted.”
    • “There is a huge issue with optimization that had both me and my friend's games feeling choppy and using 100% of our GPUs since you can't set a max FPS in the settings.”
    • “The game might be a little on the not optimized side since some settings really eat a whole lot of FPS even on a decent machine.”
    • “Even on the lowest setting and lowest resolution you're lucky to get above 40 FPS average, which is odd because you get about the same frame rate on the absolute highest settings, and my rig can handle games like Battlefield 1 on ultra and get a steady 50-60 FPS, a testament to how bad the optimization is.”
  • emotional
    53 mentions Positive Neutral Negative

    Players consistently highlight the emotional depth of the game, noting that its short length enhances rather than detracts from the experience. Many express strong feelings, including tears and heartbreak, particularly regarding the game's ending, which fosters a deep connection between players and their characters. The cooperative nature of the puzzles, combined with the poignant narrative, creates a memorable emotional journey that resonates long after the game is completed.

    • “When I first found we were here, it stood out for being a co-op escape room puzzle game built entirely around communication and trust — think Portal 2, but instead of two silly little robots, you actually get some kind of emotional bond going on with the nameless explorers and, more importantly, your co-player.”
    • “The ending had me emotional; getting left behind alone was hard, but my friend having to leave me was even harder.”
    • “An amazing, well thought out puzzle game with a heart-wrenching end!”
  • monetization
    7 mentions Positive Neutral Negative

    The monetization aspect of the game is generally well-received, as it is free to play with minimal ads, primarily serving as a promotion for a paid sequel. Players appreciate the lack of intrusive advertisements and in-game purchases, highlighting the game's creativity and enjoyable experience without feeling pressured to spend money. Overall, it functions effectively as an advertisement for the full game while providing a fun, engaging experience.

    • “Creativity 100/10 - I must give the developers a round of applause for the creativity in that game, both in the puzzles and also in the achievements. They were really funny and much more than what I expected from a free-to-play co-op game with no in-game purchases.”
    • “No advertisement spam of any kind... will you survive?”
    • “This one is free, but it did not serve as a good advertisement for the paid experiences at all.”
    • “Is an advertisement for the real game though.”
    • “I feel this is an advertising platform for this genre - but competed, very well presented and designed.”
  • character development
    2 mentions Positive Neutral Negative

    Character development is highlighted through charming character designs that resonate with players, fostering emotional connections. The combination of engaging puzzles and anxiety-inducing threats enhances the overall experience, making certain characters particularly memorable and beloved.

    • “The character designs are incredibly cute and add a lot to the overall experience.”
    • “I fell in love with a certain character design you will meet.”
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3h Median play time
5h Average play time
2-5h Spent by most gamers
*Based on 69 analyzed playthroughs
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Frequently Asked Questions

We Were Here is a casual action adventure game with horror theme.

We Were Here is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 5 hours playing We Were Here.

We Were Here was released on February 3, 2017.

We Were Here was developed by Total Mayhem Games.

We Were Here has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its stability.

We Were Here is a single player game with multiplayer and local co-op support.

Similar games include We Were Here Too, We Were Here Forever, We Were Here Expeditions: The FriendShip, Tick Tock: A Tale for Two, The Timeless Child - Prologue and others.