- August 20, 2024
- Final Game Studio
Elemental Exiles
Platforms
About
Follow a cast of unique characters in this Deck Building Roguelike, expanding your arsenal of abilities to overcome any challenges that stand in the way of your chosen hero's personal quest as you explore the world, adapting to new twists on every playthrough. Play as one of 12 unique characters scattered across the map, each with a diverse deck of abilities at their disposal. Guide them careful…







- The interrupt mechanic adds a fun tactical layer, allowing players to stop powerful enemy attacks and making gameplay more engaging.
- The game features a variety of heroes, each with unique passive abilities that influence playstyles, enhancing replayability.
- The light/dark mechanic introduces interesting strategic elements, providing bonus effects when managed correctly.
- Cards have limited uses, making it difficult to build and maintain a strong deck throughout the game.
- Many rewards are temporary or one-time use, which detracts from the sense of progression and growth.
- The game can feel overly challenging with too many fights and insufficient rewards, leading to a frustrating experience.
gameplay
26 mentions Positive Neutral NegativeThe gameplay is praised for its innovative mechanics, such as the interrupt system that allows players to halt powerful enemy attacks and the light/dark mechanic that offers strategic bonuses. While the game is intuitive and deep, providing a balance of challenge and creativity, players find it difficult to build and maintain a strong deck due to the introduction of mechanics that can weaken them over time. Overall, the game combines familiar roguelike elements with unique features, making for an engaging experience.
“I really enjoyed the interrupt mechanic, which allows you to completely stop some powerful enemy attacks by hitting them enough times.”
“Played for a few hours, I was quite impressed with how intuitive and deep the game feels, with enough new mechanics and twists to really make you think and have a good time.”
“A freely explorable and retraceable map, elemental properties that impact gameplay with different effects, and a limited life counter for each card making every use valuable and risky at the same time, along with many more creative features.”
“There are a number of new mechanics that make you weaker over the course of the game, not stronger.”
“The gameplay during fights is basically like most other roguelikes.”
“So I am by no means an expert on how certain mechanics should perform, work together, or min/maxing.”