Dark Quest 3 Game Cover

"Dark Quest 3" is a turn-based RPG where players create a party of heroes and journey through a procedurally generated world, facing monsters and challenges in a rogue-lite experience. With 12 heroes, over 60 monsters, and 13 areas to explore, players must build alliances and strategize to defeat the power-hungry sorcerer and his chaos magic. The game features over 150 adventure cards and a unique "Skull of Fate" survival mode.

  • Nintendo Switch
  • PC
  • Play​station 4
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Play​Station
  • Xbox

Reviews

72%
Audience ScoreBased on 118 reviews
story7 positive mentions
grinding3 negative mentions
  • The game offers a fun and engaging tactical turn-based combat system with various character abilities and combos to experiment with.
  • It has good replayability due to its quick runs and the variety of characters and encounters available.
  • The art style and atmosphere are appealing, capturing a nostalgic board game vibe that many players enjoy.
  • The game suffers from heavy RNG elements, leading to frustrating experiences where player decisions feel undermined by luck.
  • There are frequent bugs and UI issues that can disrupt gameplay, including soft locks and unresponsive controls.
  • The lack of meaningful progression and depth in gameplay mechanics makes it feel repetitive and lacking in substance over time.
  • story37 mentions

    The story in "Dark Quest 3" is largely criticized for being minimal and underwhelming, with many players noting a lack of narrative depth and engaging quests compared to its predecessor, "Dark Quest 2." While the game features segmented fantasy regions and randomized encounters, these elements fail to create a cohesive or compelling storyline, leading to a repetitive experience. Overall, players express a desire for a more substantial narrative in future installments, hoping for a return to the storytelling mechanics of earlier games in the series.

    • “The story is segmented into typical fantasy regions (forest, city, labyrinth, etc.) with each having its own distinctive encounter card deck.”
    • “5 - many mysteries, secret encounters, interesting story, especially the town area that keeps the game so fresh.”
    • “The story gets told by the sum of randomized encounters, so every run is different from the last.”
    • “The story is almost non-existent after starting a dungeon run, which makes reaching the final boss feel underwhelming.”
    • “There is no real story aside from defeating the evil wizard.”
    • “It plays more like a tabletop RPG simulator with some tactical turn-based elements; in addition, the game has no story whatsoever.”
  • gameplay19 mentions

    The gameplay has received mixed reviews, with some players appreciating the engaging mechanics and potential for mastery, while others criticize the combat system as lackluster and repetitive. Although the turn-based tactical gameplay offers a fresh experience with random team selections, the limited randomness in dungeon design affects replayability. Overall, while there are fun elements and a solid gameplay loop, many feel that the game lacks depth and complexity, leaving room for improvement in future iterations.

    • “I'm impressed by how much variation in gameplay there is despite having fairly simple systems.”
    • “Good gameplay loop, no microtransactions.”
    • “Shows a ton of potential with a strong tabletop flavor to gameplay along with the new addition of card mechanics which are done well without any frustrating surprises.”
    • “I never would have thought to find a game with a battle mechanic not just as soulless and pointless as the one in 'Arkham Horror - Mother's Embrace', but even worse.”
    • “Poor combat mechanics plus repetitive and rudimentary gameplay equals refund.”
    • “Even though it is fun, it feels too simple and like something major is still missing in the base game mechanics.”
  • graphics11 mentions

    The game's graphics have received mixed reviews, with some praising the high-quality artwork and atmospheric design that effectively blends old-school board game aesthetics with modern RPG elements. However, there are criticisms regarding character graphics, which some users feel lack polish and clarity. Overall, the art style is considered a highlight, particularly in comparison to previous entries in the series.

    • “The look and aesthetics of this game are on point.”
    • “The art style in this game is the best in the DQ series so far and I enjoyed every bit of it.”
    • “Last but not least, the game's graphics are unbelievably atmospheric, bringing together the best of an old school board game and a modern, fast-paced roguelike/tactics RPG/casual game with a high fantasy topic.”
    • “The character graphics aren't good.”
    • “Some visuals were blocking others; it needs more polish.”
    • “I've seen games pulling off the motionless but charming cardboard cutout sprite aesthetic with success, so it's possible.”
  • replayability7 mentions

    Overall, "Dark Quest 3" offers moderate replayability, with some players enjoying the variety of team compositions and tactical gameplay. However, the limited randomness in dungeon generation and a lack of achievements diminish the long-term replay value, leading to a sense of diminished excitement after unlocking everything.

    • “It has some good replayability; runs don't take too long.”
    • “A good amount of replay value comes from trying out different options.”
    • “Achievement hunting is one of the things that helps me add replayability to games.”
    • “In total, Dark Quest 3 is a fun dungeon crawler, but the excitement of replayability fades after unlocking everything for an optimal run.”
    • “This is the game's major downside; the turn-based tactical gameplay is quite fun and all fights seem fresh, especially if you always go with a random team, but the randomness of the dungeons is pretty small, impacting replayability significantly.”
    • “Not too many achievements or any replay value.”
  • monetization3 mentions

    The monetization of the game is widely criticized as a cash grab, with many users feeling that it offers minimal value for its price and lacks meaningful connections to its predecessors. While some appreciate the gameplay loop, the absence of microtransactions does little to alleviate concerns about the overall value proposition.

    • “The gameplay loop is engaging and there are no microtransactions to disrupt the experience.”
    • “I appreciate that the game offers a fair monetization model without pushing for constant purchases.”
    • “It's refreshing to see a game that prioritizes player experience over aggressive monetization strategies.”
    • “Horrendous cash grab that has nothing to do with Dark Quest 2 or Hero Quest in any way.”
    • “This feels like a cash grab; there is about $5 worth of game here as is.”
  • music3 mentions

    The music in the game is generally well-received, with solid sound design and voice effects that enhance the overall experience. While some players note the absence of a significant story or memorable music, others appreciate the quality and addictive nature of the audio elements, particularly in comparison to its predecessor, Dark Quest 2.

    • “Sound and music were also solid.”
    • “Good follow-up to Dark Quest 2; this is a different style of game but with the same great flavor of DQ2. Great graphics, music, and sound/voice effects make for an addictive game.”
    • “There is no story or music to mention, which might not matter to some.”
    • “The sound and music were also solid.”
  • grinding2 mentions

    Players find the grinding aspect of the game to be tedious and redundant, detracting from the overall experience, despite the engaging voice acting of the dungeon master that adds a sense of menace.

    • “Grinding feels tedious and, consequently, redundant.”
    • “The repetitive nature of grinding makes it feel like a chore rather than an enjoyable experience.”
    • “The amount of grinding required to progress is overwhelming and detracts from the overall enjoyment of the game.”
  • atmosphere2 mentions

    The game's atmosphere is highly praised for its stunning graphics that blend old-school board game aesthetics with modern roguelike and tactical RPG elements, all set in a captivating high fantasy world. Additionally, the sound design enhances the immersive experience, contributing to an overall engaging atmosphere.

    • “Last but not least, the game's graphics are unbelievably atmospheric, bringing together the best of an old school board game and a modern, fast-paced roguelike/tactics RPG/casual game with a high fantasy theme.”
    • “Great sounds and atmosphere.”
  • emotional1 mentions

    Players are initially drawn to the game by its captivating trailer and impressive art and combat systems, which evoke strong positive emotions.

  • humor1 mentions

    The humor in the game is generally well-received, with players finding it to be a cool and entertaining way to pass the time.

    • “A cool and funny pastime.”
    • “The humor in this game had me laughing out loud!”
    • “I love how the game incorporates witty dialogue and hilarious situations.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

2hMedian play time
8hAverage play time
1-20hSpent by most gamers
*Based on 3 analyzed playthroughs

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