- May 3, 2022
- Brain Seal Ltd
- 16h median play time
Dark Quest 3
Platforms
About
"Dark Quest 3" is a turn-based RPG where players create a party of heroes and journey through a procedurally generated world, facing monsters and challenges in a rogue-lite experience. With 12 heroes, over 60 monsters, and 13 areas to explore, players must build alliances and strategize to defeat the power-hungry sorcerer and his chaos magic. The game features over 150 adventure cards and a unique "Skull of Fate" survival mode.
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- The game features enjoyable tactical turn-based combat with a variety of characters and abilities, allowing for strategic gameplay.
- The art style and sound design are well-executed, creating an immersive atmosphere reminiscent of classic tabletop RPGs.
- The game offers a good amount of replayability with different character combinations and random events, making each run feel unique.
- The game suffers from significant RNG elements that can lead to frustrating experiences, as outcomes often feel out of the player's control.
- Many players feel the game lacks depth and content, leading to repetitive gameplay after a few runs.
- Technical issues and bugs, such as UI problems and crashes, detract from the overall experience and indicate a need for further polish.
story
56 mentions Positive Neutral NegativeThe story in "Dark Quest 3" is largely criticized for being minimal and lacking depth, with many players noting that it feels underwhelming compared to its predecessor, "Dark Quest 2." While the game features segmented fantasy regions and randomized encounters, the narrative is often described as non-existent, leading to a repetitive experience. Players express hope for future installments to incorporate more story elements and quests, reminiscent of the engaging mechanics found in earlier titles.
“The story is segmented into typical fantasy regions (forest, city, labyrinth, etc.) with each having its own distinctive encounter card deck.”
“5 - many mysteries, secret encounters, interesting story, especially the town area that keeps the game so fresh.”
“The story gets told by the sum of randomized encounters, so every run is different from the last.”
“The story is almost non-existent after starting a dungeon run, which makes reaching the final boss feel underwhelming.”
“There is no real story aside from defeating the evil wizard.”
“It plays more like a tabletop RPG simulator with some tactical turn-based elements; in addition, the game has no story whatsoever.”