Dark Quest 3 Game Cover

"Dark Quest 3" is a turn-based RPG where players create a party of heroes and journey through a procedurally generated world, facing monsters and challenges in a rogue-lite experience. With 12 heroes, over 60 monsters, and 13 areas to explore, players must build alliances and strategize to defeat the power-hungry sorcerer and his chaos magic. The game features over 150 adventure cards and a unique "Skull of Fate" survival mode.

  • Nintendo Switch
  • PC
  • Play​station 4
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Play​Station
  • Xbox

Reviews

74%
Audience ScoreBased on 149 reviews
story11 positive mentions
grinding3 negative mentions
  • The game features enjoyable tactical turn-based combat with a variety of characters and abilities, allowing for strategic gameplay.
  • The art style and sound design are well-executed, creating an immersive atmosphere reminiscent of classic tabletop RPGs.
  • The game offers a good amount of replayability with different character combinations and random events, making each run feel unique.
  • The game suffers from significant RNG elements that can lead to frustrating experiences, as outcomes often feel out of the player's control.
  • Many players feel the game lacks depth and content, leading to repetitive gameplay after a few runs.
  • Technical issues and bugs, such as UI problems and crashes, detract from the overall experience and indicate a need for further polish.
  • story56 mentions

    The story in "Dark Quest 3" is largely criticized for being minimal and lacking depth, with many players noting that it feels underwhelming compared to its predecessor, "Dark Quest 2." While the game features segmented fantasy regions and randomized encounters, the narrative is often described as non-existent, leading to a repetitive experience. Players express hope for future installments to incorporate more story elements and quests, reminiscent of the engaging mechanics found in earlier titles.

    • “The story is segmented into typical fantasy regions (forest, city, labyrinth, etc.) with each having its own distinctive encounter card deck.”
    • “5 - many mysteries, secret encounters, interesting story, especially the town area that keeps the game so fresh.”
    • “The story gets told by the sum of randomized encounters, so every run is different from the last.”
    • “The story is almost non-existent after starting a dungeon run, which makes reaching the final boss feel underwhelming.”
    • “There is no real story aside from defeating the evil wizard.”
    • “It plays more like a tabletop RPG simulator with some tactical turn-based elements; in addition, the game has no story whatsoever.”
  • gameplay28 mentions

    The gameplay has been described as engaging and rewarding, with a solid core that features interesting mechanics and a satisfying loop, though some players feel it lacks variety and depth after extended play. While the turn-based tactical elements are enjoyable, concerns about repetitive dungeons and simplistic systems have been noted, impacting replayability. Overall, the game shows potential with its unique mechanics and tabletop flavor, but some players hope for more complexity and variety in future updates or sequels.

    • “I'm impressed by how much variation in gameplay there is despite having fairly simple systems.”
    • “Good gameplay loop, no microtransactions.”
    • “The gameplay feels fresh and different from the other entries in the series.”
    • “The combat mechanics are poor, and the gameplay is repetitive and rudimentary, which ultimately led me to request a refund.”
    • “The random card mechanic feels clichéd and lacks the fun factor found in other games that utilize it effectively.”
    • “Even though it is fun, the gameplay feels too simple, and it seems like something major is still missing from the base game mechanics.”
  • graphics19 mentions

    The graphics of the game receive mixed reviews, with many praising the art style as atmospheric and charming, effectively blending old-school board game aesthetics with modern design. While some users note that character graphics lack polish and can be visually obstructive, the overall artwork is considered high quality and adds authenticity to the gameplay experience. The visuals are described as simple yet well-drawn, contributing positively to the game's immersive feel.

    • “The look and aesthetics of this game are on point.”
    • “The art style in this game is the best in the DQ series so far and I enjoyed every bit of it.”
    • “Last but not least, the game's graphics are unbelievably atmospheric, bringing together the best of an old school board game and a modern, fast-paced roguelike/tactics RPG/casual game with a high fantasy topic.”
    • “The character graphics aren't good.”
    • “Some visuals were blocking others; it needs more polish.”
    • “I've seen games pulling off the motionless but charming cardboard cutout sprite aesthetic with success, so it's possible.”
  • replayability8 mentions

    Overall, the replayability of the game is mixed; while some players find enjoyment in experimenting with different team compositions and strategies, many feel that the lack of achievements and limited dungeon randomness significantly diminish the incentive to replay. The game offers short runs that can be fun, but the excitement tends to wane after unlocking everything, making it a notable downside for some players.

    • “It has some good replayability; runs don't take too long.”
    • “A good amount of replay value comes from trying out different options.”
    • “Achievement hunting is one of the things that helps me add replayability to games.”
    • “This one is a bit weird, but I think more achievements would have made the replay value a lot higher.”
    • “In total, Dark Quest 3 is a fun dungeon crawler, but the excitement of replayability fades after unlocking everything for an optimal run.”
    • “This is the game's major downside; the turn-based tactical gameplay is quite fun and all fights seem fresh, especially if you always go with a random team, but the randomness of the dungeons is pretty small, significantly impacting replayability.”
  • music5 mentions

    The music in the game is generally solid and immersive, enhancing the overall experience with good sound design and voice effects. While some players feel it lacks variation, it still aligns well with the game's quality and atmosphere, making it an enjoyable aspect for many.

    • “Sound and music were also solid.”
    • “Good follow-up to Dark Quest 2; this is a different style of game but with the same great flavor of DQ2. Great graphics, music, and sound/voice effects make for an addictive game.”
    • “The sound design and ambient soundtrack are very immersive.”
    • “No story or music to mention (might not matter to some).”
    • “Music could do with a bit more variation but is definitely on par with the rest of the game.”
  • monetization3 mentions

    The monetization aspect of the game is widely criticized as a cash grab, with many users feeling that the content does not justify its price, suggesting it offers minimal value for the cost. However, some players appreciate the gameplay loop, noting the absence of microtransactions.

    • “The gameplay loop is engaging and there are no microtransactions to disrupt the experience.”
    • “I appreciate that the game offers a fair monetization model without pushing for constant purchases.”
    • “It's refreshing to see a game that focuses on gameplay rather than aggressive monetization tactics.”
    • “Horrendous cash grab that has nothing to do with Dark Quest 2 or Hero Quest in any way.”
    • “This feels like a cash grab; there is about $5 worth of game here as is.”
  • atmosphere3 mentions

    The game's atmosphere is highly praised for its stunning graphics that blend old-school board game aesthetics with modern roguelike and tactical RPG elements, all set in a high fantasy theme. Additionally, the sound design enhances the immersive experience, contributing to a captivating overall ambiance.

    • “The game's graphics are unbelievably atmospheric, bringing together the best of an old-school board game and a modern, fast-paced roguelike/tactics RPG/casual game with a high fantasy theme.”
    • “Great sounds and atmosphere.”
    • “All guided by atmospheric and wonderful sounds.”
  • grinding2 mentions

    Players find the grinding aspect of the game to be tedious and redundant, detracting from the overall experience, although they appreciate the engaging voice acting of the dungeon master, which adds a sense of menace.

    • “Grinding feels tedious and, consequently, redundant.”
    • “The grinding mechanics make the gameplay feel repetitive and uninspired.”
    • “The amount of grinding required to progress is overwhelming and detracts from the overall experience.”
  • emotional1 mentions

    Players initially feel drawn to the game due to its captivating trailer, impressive art style, and engaging combat system, which collectively evoke a strong sense of excitement and emotional investment.

  • humor1 mentions

    The humor in the game is generally well-received, with players finding it to be a cool and entertaining way to pass the time.

    • “A cool and funny pastime.”
    • “The humor in this game had me laughing out loud!”
    • “I love how the game incorporates witty dialogue and hilarious situations.”
  • stability1 mentions

    The game currently experiences frequent bugs and crashes, which is typical for an early access title. Users acknowledge these stability issues as expected during this development phase.

    • “While the current incarnation of this game is pretty buggy and crashes on me regularly, this is an early access game, so this is to be expected.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy Dark Quest 3

Play time

16hMedian play time
13hAverage play time
2-30hSpent by most gamers
*Based on 4 analyzed playthroughs

Videos

Similar Games

Game News