FRONTIERS
- January 1, 2020
- AAD Productions
- 7h median play time
FRONTIERS is a single-player Role Playing Game that offers a massive open world to explore with a relaxed tempo. The game blends elements of first-person RPGs like Daggerfall with point-and-click adventure games, featuring ancient mysteries, survival elements, and combat against deadly creatures. However, it's important to note that FRONTIERS has bugs and provides around 2 hours of playtime.
Reviews
- The game captures a sense of exploration reminiscent of classic RPGs like Morrowind, providing a vast world to discover.
- The developer shows dedication to improving the game, with frequent updates and responsiveness to community feedback.
- The soundtrack and ambient sounds enhance the immersive experience, making exploration enjoyable.
- The user interface is clunky and unintuitive, making basic actions frustrating and time-consuming.
- The game is riddled with bugs, including crashes and unresponsive NPCs, which hinder gameplay.
- Many features promised during development have been cut or poorly implemented, leading to a feeling of disappointment among backers.
- graphics63 mentions
- 14 % positive mentions
- 62 % neutral mentions
- 24 % negative mentions
The graphics of the game have received overwhelmingly negative feedback, with many users noting a significant downgrade from earlier versions. Reviewers describe the current visuals as a confusing mix of low-resolution textures and pixelated elements that clash aesthetically, reminiscent of outdated games from the early 2000s. While some appreciate the potential of the environments, the overall consensus is that the graphics detract from the gameplay experience, making it difficult to engage with the game.
“The graphics in Frontier are beautiful, for a price.”
“The environments of the game, even on lower graphics settings, still manage to inspire a tingle of excitement.”
“The graphics are well done, character movement is smooth, and the music is flat out fantasy awesomeness.”
“But then when I came here in 2024 and saw the low-res looking graphics that the game devolved into without any notice.”
“Somewhere along the line, the entire concept, gameplay, and graphics style were changed and downgraded until the original vision was completely lost.”
“The graphics have been downgraded severely from what they were in earlier versions.”
- story44 mentions
- 30 % positive mentions
- 64 % neutral mentions
- 7 % negative mentions
The game's story receives mixed reviews, with some players praising its intriguing concept and emotional depth, while others criticize its execution, citing confusion and lack of clarity in progression. Many players find the narrative engaging but are frustrated by gameplay mechanics that hinder their ability to explore or advance the story effectively. Overall, while the potential for a compelling storyline exists, technical issues and design choices detract from the overall experience.
“The story does a decent job of motivating you to hit the road, which is what most of this game is about -- pathfinding and navigating.”
“Has an interesting story and setting.”
“One thing is bug-free: the peculiar mood, the intriguing and well-written story, the surprising landscapes, the feeling of exploration and discovery.”
“The gameplay is slow and mostly a walking simulator minus the storytelling and atmosphere you'd expect from one of those.”
“The graphics aren't great, the gameplay is clunky, and the plot is difficult to find because it is so difficult to interact with the world.”
“The first time I attempted to play this game was very nearly a year ago, and at that point it was unplayable beyond the point where you first take control of the character and attempt to piece the story together just because it tosses you into the story with no sort of introduction or explanation of anything.”
- stability37 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The stability of the game has been widely criticized, with many users reporting frequent crashes, glitches, and a generally buggy experience that hampers gameplay. While some players acknowledge the game's potential and appreciate ongoing development efforts, the consensus is that it remains too unstable and incomplete for a full recommendation. Overall, the game is described as a "buggy mess," with significant issues that detract from its enjoyment.
“I was going to load up the game to see how it had progressed, since it was extremely buggy and constantly crashed every 10-20 minutes.”
“The game is so buggy that I honestly can't play very long.”
“When I finally got into the game it was a glitchy, buggy, and ugly mess.”
- gameplay32 mentions
- 16 % positive mentions
- 75 % neutral mentions
- 9 % negative mentions
The gameplay has faced significant criticism, with many users noting a drastic downgrade from the original vision, resulting in slow, clunky mechanics and a lack of engaging content. Players describe it as feeling more like a walking simulator with broken mechanics and poor AI, leading to frustration and confusion. While some see potential for improvement, the current state is marred by bugs and a lack of coherent gameplay systems, making it difficult to recommend at this time.
“Mechanically, the game rides comfortably in the ruts of previous survival crafting sim trailblazers like Minecraft, but with some very pleasing additions.”
“This game was a bit confusing at first, but after 30 minutes of gameplay I learned most of the mechanics and I must say I was immersed in the game's environment almost immediately.”
“I'd recommend this game highly to anyone who misses that good old-fashioned game that doesn't hold you by the hand and doesn't feel the need to knock you over the head with constant tutorial-style gameplay.”
“Somewhere along the line, the entire concept, gameplay, and graphics style were changed and downgraded until the original vision was completely lost.”
“The gameplay is slow and mostly a walking simulator minus the storytelling and atmosphere you'd expect from one of those.”
“Tons of gameplay systems have been removed because the developer couldn't handle balancing and integrating them into the final reworked version; this includes skills, resource gathering, equipment, interfaces, etc.”
- music8 mentions
- 50 % positive mentions
- 13 % neutral mentions
- 38 % negative mentions
The music in the game is widely praised for its beautiful and thematic compositions, with each region featuring unique tracks that enhance the overall experience. While some players feel it could benefit from a more medieval or villager vibe at times, the soundtrack, created by Steve Barnes, is considered a standout element that adds depth to the game's atmosphere. Overall, the music is described as a significant highlight, contributing to the game's nostalgic and immersive qualities.
“The music, the lore; everything brought back memories.”
“Each region has unique music, offering a nice thematic touch.”
“The game world is plenty big (around the size of Oblivion's landmass) and the brilliant soundtrack (made by the talented Steve Barnes) will carry you as far as you wish to go.”
“The music needs to have a more medieval or village feel at times.”
“The music is the biggest, or perhaps the only, plus right now.”
“While the graphics are well done and character movement is smooth, the music feels flat and lacks depth.”
- optimization8 mentions
- 38 % positive mentions
- 0 % neutral mentions
- 63 % negative mentions
The game's optimization is widely criticized, with players reporting severe lag and performance issues even on capable hardware, making it nearly unplayable. Many users express frustration over the lack of improvements despite the early access model, suggesting that the game requires significant optimization work before it can be considered viable. Overall, the consensus is that the current state of optimization is poor, leading to disappointing gameplay experiences.
“While I understand the early access idea is to generate the income necessary to make it all work, there are several things in this game that can be optimized already, especially the list I made above.”
“You will take quite a hit to performance for maxing them out, but they will look quite nice.”
“Strange because I thought my computer would easily handle this game... must need to be optimized better.”
“The game itself is poorly optimized; moving around is laggy and migraine-inducing.”
“It's not good; the optimization is terrible, and for that reason alone, this game needs to be pulled from Steam and worked on in private for a good while because, as of right now, it's downright unplayable.”
“The game is horribly optimized; I can run The Witcher 3 at 4K 60fps, but I struggle to get a constant 40 fps on 1080p.”
- humor4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is a mixed bag, with some players finding it hilariously bad and laugh-inducing, while others feel it has devolved into a mere laughingstock. Notably, the inclusion of amusing object and NPC descriptions adds character and charm, enhancing the overall comedic experience.
“Worst game I've ever played in my life, but made me laugh really hard.”
“Hilariously bad.”
“Some objects and even NPCs have descriptions attached to them that either give some insight into your objectives or are just a morsel of humorous fluff that fleshes out the game and gives its sometimes worlds some additional character.”
- replayability2 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
Users express a desire for increased replayability in the game, suggesting that making the project source public could enable dedicated fans to enhance its playability and longevity.
“I also support the suggestion that the developer could make the project source public, so some enthusiastic fans would be able to make the game more playable.”
- monetization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization strategy of the game has been criticized as a cash grab, with users expressing skepticism about the developers' commitment to completing the project, suggesting it may follow the trend of early access titles that prioritize profit over quality.
“Another sorry excuse for an early access cash grab.”
“The developers have a lot of work ahead of them if they actually want to complete this project, but in my opinion, based on most early access games, this will be another incomplete garbage cash grab.”
- atmosphere1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The atmosphere is criticized for being lacking, with gameplay described as slow and reminiscent of a walking simulator, but without the engaging storytelling or immersive environment typically associated with the genre.
“The gameplay is slow and mostly a walking simulator, lacking the storytelling and atmosphere you'd expect from one of those.”
“The environment feels lifeless and uninspired, making it hard to immerse myself in the game.”
“Despite the potential for a rich atmosphere, the game falls flat with bland visuals and repetitive sound design.”
- character development1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Users find the character development screen to be a pleasant and inspiring experience, enhancing their engagement with the game.
“Once it loads, you get to the character development screen, and this is pleasant and kind of inspiring.”