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FRONTIERS Game Cover

About

FRONTIERS is a single player casual role playing game. It was developed by AAD Productions and was released on January 1, 2020. It received negative reviews from players.

FRONTIERS is a single-player Role Playing Game that offers a massive open world to explore with a relaxed tempo. The game blends elements of first-person RPGs like Daggerfall with point-and-click adventure games, featuring ancient mysteries, survival elements, and combat against deadly creatures. However, it's important to note that FRONTIERS has bugs and provides around 2 hours of playtime.

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25%
Audience ScoreBased on 270 reviews
story13 positive mentions
graphics15 negative mentions

  • The game has a vast world to explore, reminiscent of classic RPGs like Morrowind, providing a sense of adventure and discovery.
  • The developer is actively engaged with the community, providing regular updates and addressing bugs, which shows commitment to improving the game.
  • The game features an interesting story and unique mechanics that encourage exploration and interaction with the environment.
  • The game is riddled with bugs and performance issues, making it difficult to play and enjoy the experience.
  • Many promised features are either incomplete or missing, leading to a feeling of disappointment among players who backed the project.
  • The user interface and controls are clunky and unintuitive, detracting from the overall gameplay experience.
  • graphics
    60 mentions Positive Neutral Negative

    The graphics of the game have received overwhelmingly negative feedback, with many users noting a significant downgrade from earlier versions. Reviewers describe the current visuals as a confusing mix of low-resolution textures and pixelated sprites that clash with the game's aesthetic, often comparing them to outdated titles from the early 2000s. While some acknowledge that graphics aren't everything, the consensus is that the current state of the visuals detracts from the overall experience, making it difficult to engage with the game.

    • “When the game was first announced for early access it mostly worked with some bugs, had lovely detailed graphics and showed a lot of promise.”
    • “At the moment, it is mainly a walking simulator, but has awesome graphics (aside from the character models) and has so much potential.”
    • “The environments of the game, even on lower graphics settings, still manage to inspire a tingle of excitement.”
    • “Somewhere along the line, the entire concept, gameplay, and graphics style were changed and downgraded until the original vision was completely lost.”
    • “The graphics have been downgraded severely from what they were in earlier versions.”
    • “The graphics are horrible because the developer scaled way up and tried to develop a huge world by himself with too many features.”
  • story
    44 mentions Positive Neutral Negative

    The game's story receives mixed reviews, with some players praising its intriguing concept and emotional depth, while others criticize its execution, citing confusion and difficulty in progressing due to clunky gameplay and broken quests. Many players feel that the narrative has potential but is hindered by technical issues and a lack of clear direction, leading to frustration and disengagement. Overall, while the story is seen as a strong point by some, its delivery and integration into gameplay leave much to be desired.

    • “The story does a decent job of motivating you to hit the road, which is what most of this game is about -- pathfinding and navigating.”
    • “It really feels like the dev should have started with a smaller area, gotten the engine hammered out and functional, then worried about story and content after.”
    • “One thing is bug-free: the peculiar mood, the intriguing and well-written story, the surprising landscapes, the feeling of exploration and discovery.”
    • “The gameplay is slow and mostly a walking simulator minus the storytelling and atmosphere you'd expect from one of those.”
    • “The graphics aren't great, the gameplay is clunky, and the plot is difficult to find because it is so difficult to interact with the world.”
    • “The first time I attempted to play this game was very nearly a year ago, and at that point it was unplayable beyond the point where you first take control of the character and attempt to piece the story together just because it tosses you into the story with no sort of introduction or explanation of anything.”
  • stability
    37 mentions Positive Neutral Negative

    The game's stability is a significant concern among users, with many reporting frequent crashes, glitches, and a generally buggy experience that detracts from gameplay. While some players acknowledge the potential and immersive aspects of the game, they emphasize that it remains unfinished and riddled with issues, making it difficult to recommend at this stage. Overall, the consensus is that while there are promising elements, the game's current state is too unstable for a satisfying experience.

    • “I was going to load up the game to see how it had progressed, since it was extremely buggy and constantly crashed every 10-20 minutes.”
    • “The game is so buggy that I honestly can't play very long.”
    • “When I finally got into the game it was a glitchy, buggy, and ugly mess.”
  • gameplay
    32 mentions Positive Neutral Negative

    The gameplay has received largely negative feedback, with many users noting a significant downgrade from the original vision, resulting in slow, clunky mechanics and a lack of engaging content. Players have described it as feeling more like a walking simulator with broken mechanics and poor AI, leading to frustration and confusion. While some see potential for improvement, the current state is marred by bugs and a lack of coherent gameplay systems, making it difficult to recommend at this time.

    • “Mechanically, the game rides comfortably in the ruts of previous survival crafting sim trailblazers like Minecraft, but with some very pleasing additions.”
    • “This game was a bit confusing at first, but after 30 minutes of gameplay, I learned most of the mechanics and I must say I was immersed in the game's environment almost immediately.”
    • “I'd recommend this game highly to anyone who misses that good old-fashioned game that doesn't hold you by the hand and doesn't feel the need to knock you over the head with constant tutorial-style gameplay.”
    • “Somewhere along the line, the entire concept, gameplay, and graphics style were changed and downgraded until the original vision was completely lost.”
    • “The gameplay is slow and mostly a walking simulator minus the storytelling and atmosphere you'd expect from one of those.”
    • “Tons of gameplay systems have been removed because the developer couldn't handle balancing and integrating them into the final reworked version; this includes skills, resource gathering, equipment, interfaces, etc.”
  • music
    7 mentions Positive Neutral Negative

    The music in the game is widely praised for its ability to evoke nostalgia and enhance the overall experience, with unique soundtracks for each region adding thematic depth. While the soundtrack is considered brilliant and beautifully composed, some players feel it could benefit from a more medieval or village-like ambiance at times. Overall, the music is highlighted as a standout feature, contributing significantly to the game's atmosphere.

    • “The music, the lore; everything brought back memories.”
    • “Each region has unique music, offering a nice thematic touch.”
    • “The game world is plenty big (around the size of Oblivion's landmass) and the brilliant soundtrack (made by the talented Steve Barnes) will carry you as far as you wish to go.”
    • “The biggest (or only) plus right now is the music.”
    • “Music: needs to be more medieval/villagy feel at times.”
  • optimization
    7 mentions Positive Neutral Negative

    The game's optimization is widely criticized, with players reporting severe lag and performance issues, even on lower settings. Many users find it unplayable, citing struggles to maintain a stable frame rate despite having capable hardware. Overall, the consensus is that significant improvements are needed before the game can be considered viable.

    • “While I understand the early access idea is to generate the income necessary to make it all work, there are several things in this game that can be optimized already, especially the list I made above.”
    • “You will take quite a hit to performance for maxing them out, but they will look quite nice.”
    • “The game itself is poorly optimized; moving around is laggy and migraine-inducing.”
    • “It's not good; the optimization is terrible, and for that reason alone, this game needs to be pulled from Steam and worked on in private for a good while because as of right now, it's downright unplayable.”
    • “The game is horribly optimized; I can run The Witcher 3 at 4K 60fps, but I struggle to get a constant 40fps on 1080p.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, with some players finding it hilariously bad and laugh-inducing, while others feel it has become a laughingstock over time. Notably, the inclusion of humorous descriptions for objects and NPCs adds character and charm, enhancing the overall experience despite the game's shortcomings.

    • “Hilariously bad”
    • “Some objects and even NPCs have descriptions attached to them that either give some insight into your objectives or are just a morsel of humorous fluff that fleshes out the game and gives its sometimes worlds some additional character.”
    • “Worst game I've ever played in my life, but made me laugh really hard”
  • replayability
    2 mentions Positive Neutral Negative

    Users express a desire for increased replayability, suggesting that making the project source public could enable dedicated fans to enhance the game's playability and longevity.

    • “I also support the suggestion that the developer could make the project source public, so some enthusiastic fans would be able to make the game more playable.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization strategy of the game is criticized as a cash grab, with users expressing skepticism about the developers' commitment to completing the project, suggesting it may follow the trend of incomplete early access titles.

    • “Another sorry excuse for an early access cash grab.”
    • “The developers have a lot of work ahead of them if they actually want to complete this project, but in my opinion, based on most early access games, this will be another incomplete garbage cash grab.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere is criticized for being lacking, with gameplay described as slow and reminiscent of a walking simulator, but without the engaging storytelling or immersive environment typically associated with the genre.

    • “The gameplay is slow and mostly a walking simulator, lacking the storytelling and atmosphere you'd expect from one of those.”
  • character development
    1 mentions Positive Neutral Negative

    Users find the character development screen to be enjoyable and inspiring, enhancing their overall experience with the game.

    • “Once it loads, you get to the character development screen, and this is pleasant and kind of inspiring.”
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7h Median play time
5h Average play time
2-8h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

FRONTIERS is a casual role playing game.

FRONTIERS is available on PC and Windows.

On average players spend around 5 hours playing FRONTIERS.

FRONTIERS was released on January 1, 2020.

FRONTIERS was developed by AAD Productions.

FRONTIERS has received negative reviews from players. Most players liked this game for its story but disliked it for its graphics.

FRONTIERS is a single player game.

Similar games include Osiris: New Dawn, Wild West Dynasty, Castle Story, The Black Death, Dragon: The Game and others.