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Dungeons of Blood and Dream Game Cover

About Dungeons of Blood and Dream

Dungeons of Blood and Dream is a single player role playing game with horror, fantasy, medieval, historical and others themes. It was developed by Lori Vornoy and was released on November 11, 2024. It received very positive reviews from players.

Following a horrific incident, Blood Wizard ends up trapped within the Mind Prison of a dangerous entity. With his powers crippled, he is forced to resort to fickle and unreliable sleep magic to attempt his escape. To earn freedom, he must fight his way through perilous dungeons of Dream, seek advice from mysterious locals and discover secrets. Dungeons of Blood and Dream is a randomly generated d…

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Reviews

94%Audience ScoreBased on 995 reviews
gameplay65 positive mentions
optimization4 negative mentions

  • Unique and immersive atmosphere with a surreal and psychedelic art style that enhances the game's dark fantasy theme.
  • Innovative mechanics including a ring system with different effects based on finger placement, a spellcasting system requiring knowledge and memorization, and an in-game notebook to jot down notes and clues.
  • Challenging but rewarding gameplay loop combining first-person melee combat, strategic use of potions, spells, and meta-progression unlocking new content and secrets.
  • Some frustrating RNG elements, especially regarding access to certain secret areas and endings, making complete progression dependent on luck.
  • Combat can feel clunky or awkward, with issues in hit detection, animation clarity, and limited impact in melee encounters.
  • Performance issues such as frame rate drops and occasional crashes, particularly during boss fights or with many projectiles on screen.
  • gameplay

    165 mentions Positive Neutral Negative
    39% positive mentions, 59% neutral mentions, 2% negative mentions

    The gameplay offers a unique and intriguing roguelike dungeon crawling experience with innovative mechanics like the ring system and spellcasting that encourage experimentation and discovery. While combat is generally satisfying and the progression loop addictive, some find it shallow, occasionally frustrating due to RNG reliance and unclear mechanics such as guarding and weapon differences. Overall, the gameplay appeals especially to those who enjoy challenging, knowledge-based exploration combined with a distinctive aesthetic and lore-rich world, though it may feel repetitive or underdeveloped to others.

    • “Do not be fooled by the visuals, this game is a mechanical playground when it comes to gating its content behind knowledge exclusively.”
    • “Unique mechanics include the magic casting system and rings which both require you to make important decisions as you progress through the dungeons of blood and dream, while the notebook allows you to document important discoveries and interactions.”
    • “The atmosphere is top notch, the gameplay feels very good (within the boundaries of a King's Field type game), the notebook mechanic is very fun and the rings and fingers mechanic is incredibly well done!”
    • “Do not be fooled by the visuals; this game mechanically gates its content exclusively behind knowledge.”
    • “It's just mechanically not very fun to play. Not too hard, especially with the permanent upgrades. It's realistically just a question of time when you beat the game, but if I'm not having fun with the extremely simple gameplay, what's the point?”
    • “The gameplay itself (namely the combat) can be a bit hit or miss - the guarding mechanic is difficult to understand (I never really knew if it was working), and while I'm not expecting the fluidity of something AAA, the strikes you deal don't feel amazing and the foes you fight have movement AI that swings between 'slug' to 'psychotic terrier' depending on the fight.”
  • graphics

    120 mentions Positive Neutral Negative
    45% positive mentions, 52% neutral mentions, 3% negative mentions

    The game's graphics feature a distinctive, gritty, and retro-inspired art style blending PS1/N64-era visuals with a psychedelic, surreal, and dark fantasy atmosphere that strongly appeals to fans of experimental indie aesthetics. While not a modern graphical spectacle and sometimes criticized for simplicity, repetitiveness, and occasional performance issues, the visuals effectively support the game's unsettling tone and unique gameplay. Overall, the art style is widely praised for its creativity, immersive vibe, and strong thematic consistency, although it may not suit players preferring polished or realistic graphics.

    • “Players expecting modern graphical spectacle may initially consider it crude, but those who enjoy experimental indie aesthetics are likely to appreciate how consistently the visuals support the disturbing and psychedelic atmosphere.”
    • “The aesthetic and gameplay loop are superb.”
    • “The artstyle, both in the game itself and in the included artbook, is absolutely great as well.”
    • “A game with graphics this simple shouldn't get horrible lag spikes, but it does.”
    • “Despite the game's simplistic graphics, it is not well optimized.”
    • “There is no way to adjust graphics and frame drops can happen at random.”
  • music

    73 mentions Positive Neutral Negative
    55% positive mentions, 41% neutral mentions, 4% negative mentions

    The music in the game is widely praised for its fitting, atmospheric, and unique dungeon synth style that enhances the dark, psychedelic, and eerie setting. While some find certain tracks repetitive or harsh over time, the overall soundtrack is considered a standout feature that greatly contributes to the immersive experience and is often described as haunting, hypnotic, and memorable. Many reviewers highlight the music as a key element they would gladly revisit or purchase separately.

    • “Each level has a different ambient track, boss and combat music that fits within the theme of the stage.”
    • “Psychedelic and haunting, but can also be ambient and peaceful... each level's music fits the theme very well (for example the river level music is my favorite, very chill and ambient... while the blood rooms level music is very weird and sinister).”
    • “The atmosphere, music, sound design, and art design are amazing, top notch even.”
    • “But after a while, some music is very harsh and repetitive and fatigues you.”
    • “- Weird but fitting (albeit a bit repetitive) music.”
    • “Dungeon's of Blood and Dream is a dungeon crawling romp that serves as a fair challenge and a delight to the senses, quite pretty and enjoyable to look at - my only complaint is that the OST is still yet to be put on Spotify.”
  • story

    33 mentions Positive Neutral Negative
    30% positive mentions, 61% neutral mentions, 9% negative mentions

    The game's story is deliberately unconventional and often cryptic, with some players finding its narrative sparse or disjointed, while others appreciate its mysterious lore and atmospheric world-building. Storytelling is heavily conveyed through environmental details, item backstories, and subtle hints rather than direct exposition, which appeals to those who enjoy piecing together the plot themselves. However, some critique the use of serious themes without deeper commentary and the reliance on RNG elements that can obscure story progression.

    • “The lore and story are intriguing enough to make you explore and care about the world and characters.”
    • “Viewing this world through the lens of a wizard's dreams is a fantastic bit of storytelling—it's a lot of fun to wonder how these creatures look in the waking world.”
    • “I absolutely love the art direction; this game stands out in the indie scene in my opinion. It has quite unique mechanics and world, the environmental storytelling is great, I love it; the colors used in the game are yummy. Easily one of my favorite games, gives me a similar feel as Cruelty Squad but less migraine inducing and more play at your own rhythm.”
    • “The story just doesn't exist, if you can call it that, written by someone who can't write.”
    • “The developer plays serious, tragic topics as mere plot tools without any intellectually honest commentary behind it.”
    • “The story is locked behind arbitrary RNG, which makes it frustrating.”
  • atmosphere

    27 mentions Positive Neutral Negative
    56% positive mentions, 33% neutral mentions, 11% negative mentions

    The game is widely praised for its unique and immersive atmosphere, characterized by a disturbing, psychedelic, and grimy world brought to life through cohesive visuals, experimental indie aesthetics, and a haunting soundtrack. Its low-poly art style, monotonal music, and sound design effectively enhance the mysterious and cryptic vibe, creating a captivating and distinctive experience that resonates deeply with players. Overall, the atmosphere is considered a standout feature that enriches exploration and storytelling without relying on cinematic interruptions.

    • “Instead of constantly interrupting exploration with elaborate cinematic sequences, the game allows its environments, characters, secrets, and surreal encounters to communicate much of its atmosphere.”
    • “The atmosphere, music, sound design, and art design are amazing, top notch even.”
    • “Dungeons of Blood and Dream is a rogue-like that captivates right from the start with its immersive atmosphere and a soundtrack that truly enhances the sense of mystery.”
    • “It's very low poly and monotonous music really sets the atmosphere of this game.”
    • “The first couple hours may feel a little disorienting but it goes with the theme and atmosphere of the game so well.”
    • “Players expecting modern graphical spectacle may initially consider it crude, but those who enjoy experimental indie aesthetics are likely to appreciate how consistently the visuals support the disturbing and psychedelic atmosphere.”
  • optimization

    13 mentions Positive Neutral Negative
    23% positive mentions, 46% neutral mentions, 31% negative mentions

    The game's optimization is notably poor, with frequent and severe performance drops during intense moments involving many projectiles or enemies, leading to stuttering and frame rate plunges. Lack of in-game settings to adjust performance and ongoing crashes further hinder the experience, especially on platforms like Steam Deck. However, patches have shown gradual improvements, and players remain hopeful for upcoming updates focused on optimization.

    • “I have been playing exclusively on my Steam Deck and have had a lot of very promising runs thwarted by crashes and freezes, but even if the game isn't officially supported on Deck yet, every patch has improved performance to where I can get a little further every time.”
    • “Very excited for further updates focused on the things mentioned in the recently posted roadmap (content expansions and performance optimizations especially).”
    • “The things that hold it back are things like optimization since it will slow down during certain fights regardless of the machine you're running this on.”
    • “There are some very bad performance issues when there are a lot of projectiles; for example, summoning many golems for some bosses or in the final area can cause the FPS to often drop to single digits.”
    • “The game suffers from absolutely horrible performance; smooth 90+ FPS can suddenly drop to 10. Specific areas like the slime caves are broken with AI and hitbox issues, making the game feel unpolished and in need of more optimization and fixes.”
    • “There are no real in-game settings to optimize performance, which is very disappointing.”
  • humor

    12 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in "Dungeons of Blood and Dream" is characterized by its surreal, unconventional, and darkly comedic tone, featuring quirky characters, unexpected moments, and playful grotesqueness that creates a unique and engaging atmosphere. While this style strongly appeals to players who enjoy offbeat and mysterious humor, it may not suit those preferring straightforward storytelling. Overall, the game delivers genuinely funny surprises and whimsical details that complement its eerie fantasy setting.

    • “Dungeons of Blood and Dream is a a wonderfully peculiar first-person dungeon crawler that blends roguelike structure, surreal horror, dark fantasy, and deliberately unconventional humor into an experience with a strong identity.”
    • “You will keep finding new funny characters and seeing so many things that genuinely made me laugh, feel surprised, and honestly just get excited.”
    • “It's always a very funny surprise to find the lich with his goofy little robe; I feel like he should drop some kind of unique item as he is kind of a rare appearance.”
  • replayability

    12 mentions Positive Neutral Negative
    42% positive mentions, 33% neutral mentions, 25% negative mentions

    The game offers a strong and engaging gameplay loop with high replayability, featuring unique aesthetics, diverse unlockables, and an intriguing magic system. While some find the replay value impressive due to frequent updates and depth, others note it may lack long-term evolution compared to top roguelikes. Overall, it provides a compelling and replayable experience, especially for a solo-developed title.

    • “Gameplay loop is incredible and the level of replayability is mind-boggling.”
    • “There's a solid roguelite here with good replayability, fun unlockables, a really interesting magic system, and many rings that modify your run.”
    • “The game is fun, very replayable with a ton of secrets, and is frequently updated.”
    • “Not a ton of replayability, and the "shock factor" or whatever wears off rather quickly, but I liked the game for what it is.”
    • “I enjoyed my time but I don't think it has long-term replay value because it lacks a dynamic evolution of gameplay that greater roguelikes have.”
    • “Still early access, I did have a softlock and had to force close but it's already more playable than certain PSX era dungeon crawlers.”
  • grinding

    4 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Players often find the grinding aspect tedious and overly prolonged, especially toward the game's end where progress relies on chance and extended farming for upgrades or secrets. While some appreciate the concept, many feel it unnecessarily pads the gameplay, detracting from the overall experience despite high praise for other elements.

    • “Some endings locked behind random chance. I felt the last few hours of the game were me just grinding until I got all the secrets lining up in one run, which made it feel a bit too padded out.”
    • “I think the last 10 hours of my playtime were grinding just to unlock one last weapon.”
    • “I liked the concept behind it, but I personally found this system to be the most dull and tedious of all.”
  • stability

    4 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game suffers from frequent crashes, freezes, and significant frame drops that hinder playability, especially during boss encounters. While performance issues persist, ongoing patches have gradually improved stability, particularly on unsupported devices like the Steam Deck.

    • “It's a buggy, broken mess that constantly crashes.”
    • “The game looks really interesting, but extreme frame drops and freezes every few seconds make it unplayable, sadly.”
    • “I have been playing exclusively on my Steam Deck and have had many promising runs thwarted by crashes and freezes. Although the game isn't officially supported on Deck yet, every patch has improved performance so I can get a little further each time.”
  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users appreciate the game’s emotional impact, noting it evokes feelings not often experienced in other games. However, some feel the emotional engagement could be enhanced by adding more variety and uniqueness to weapons, such as enchanted options, to better complement the magic system.

    • “It's something not that many games have made me feel, so I love it.”
  • character development

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    Users appreciate the character designs and overall atmosphere, indicating that the game's character development is well-crafted and immersive.

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Play Times

16h Median play time
82h Average play time
9-193h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

Dungeons of Blood and Dream is a role playing game with horror, fantasy, medieval, historical and others themes. Common tags for Dungeons of Blood and Dream include first-person, indie, surreal, action roguelike, swordplay and others.

Dungeons of Blood and Dream is available on PC and Windows.

On average players spend around 82 hours playing Dungeons of Blood and Dream.

Dungeons of Blood and Dream was released on November 11, 2024.

Dungeons of Blood and Dream was developed by Lori Vornoy.

Dungeons of Blood and Dream has received very positive reviews from players. Most players liked Dungeons of Blood and Dream for its gameplay but disliked it for its optimization.

Dungeons of Blood and Dream is a single player game.

Similar games include Lunacid, Mortal Sin, Slasher's Keep, VOIN, UnderMine and others.