- April 29, 2015
- RiftyGames
DungeonRift
Platforms
About
"DungeonRift is a role-playing game that offers both single-player and local multi-player options for 2 players. Monsters level up and have unique abilities, making each run challenging and unpredictable. The game features fast-paced action, varied dungeon layouts, menacing traps, and different weapon mechanics. Unlock new weapons and meet new rivals in your struggle through the rift."








- The game features a unique art style with cute, hand-drawn graphics that enhance the overall experience.
- Controls are responsive and the combat can be fun, providing a satisfying gameplay loop despite its simplicity.
- The game offers a humorous mode (Polandball) that adds a lighthearted touch, making it enjoyable for casual play.
- The game lacks substantial content and feels repetitive, with minimal progression and no real motivation to continue playing.
- It has been criticized for being in perpetual early access while being sold as a completed product, leading to feelings of being misled.
- Gameplay mechanics are overly simplistic, with broken hit detection and a lack of depth that detracts from the overall experience.
gameplay
13 mentions Positive Neutral NegativeThe gameplay has received mixed reviews, with many users criticizing it for being simplistic, repetitive, and lacking depth, particularly in terms of modes and progression. While some appreciate the fast-paced action and humor, others feel that the core mechanics are uninspired and that the game could benefit from more quests and rewards to enhance replayability. Overall, while there are moments of fun, the gameplay is seen as needing significant improvement to maintain long-term engagement.
“Excellent gameplay and humor.”
“Fast and dynamic action, traps, weapons, dark humor, simple and fun gameplay, local co-op.”
“The graphics and style are cute, the gameplay is simple but challenging, the items are balanced.”
“Gameplay is terrible and unimaginative.”
“There's no other modes (Poland is just a reskin), no incentive to move forward (unlocks don't seem to impact gameplay as the most important items are either further in the game or are unlocked at the start) and the game isn't exactly hard to play once you get an idea of how to keep your distance from baddies.”
“Even if that issue was fixed, the core gameplay was insultingly simple; animations were just the rotation of the controller stick with all other sprites gliding around on a low-quality 2D tileset.”