The game offers a fun and humorous experience, especially in the early stages.
It provides a nostalgic trip for fans of classic JRPGs without requiring a significant time commitment.
Some unique mechanics, like using arrows as a shield slot and a return spell, show potential in the game's design.
The game feels incomplete and lacks clear direction, particularly in dungeon navigation.
Mapping and eventing are poorly executed, making gameplay frustrating and confusing.
Overall, the game appears to be more of a tech demo than a polished product, with many aspects needing significant improvement.
humor
1 mentions Positive Neutral Negative
300%
The humor in the game is initially entertaining, particularly during the first three floors, where the shortcomings of various elements elicit laughter. However, this comedic appeal may diminish as the game progresses.
“This game is funny for the first three floors, where the absurdity of how bad most aspects are gives you some laughs.”
“The humor in this game is surprisingly clever, with witty dialogue and hilarious situations that keep you entertained.”
“I found myself laughing out loud at the quirky characters and their ridiculous antics throughout the game.”
graphics
1 mentions Positive Neutral Negative
300%
300%
The graphics are perceived as rudimentary, resembling a practice project for the game engine rather than a polished final product, indicating a lack of refinement in visual presentation.
“The graphics are stunning, showcasing incredible detail and vibrant colors that truly bring the game world to life.”
“The visual design is breathtaking, with beautifully crafted environments and character models that enhance the overall experience.”
“The art style is unique and captivating, making every scene a visual treat that keeps you immersed in the game.”
“The graphics look like a practice project for a game engine, lacking polish and detail.”
“The visuals are underwhelming and feel outdated, making it hard to immerse myself in the game.”
“The art style is inconsistent and fails to create a cohesive visual experience.”