Dungeon Of Dragon Knight
- June 21, 2019
- hexgamestudio
- 9h median play time
"Dungeon of Dragon Knight" is a first-person shooter game that combines action RPG elements. Explore various dungeons, collect weapons and treasures, and level up your character to defeat powerful bosses. With its pixel art style and Roguelike difficulty, each run promises a unique and challenging experience.
Reviews
- The game captures the spirit of classic dungeon crawlers, reminiscent of titles like Legend of Grimrock.
- Puzzles are engaging and not overly complex, providing a good balance of challenge without frustration.
- The game features a level editor, allowing players to create and share their own levels, which adds replayability.
- The game suffers from numerous bugs, including broken mechanics where melee attacks often deal zero damage.
- The story is weak and poorly translated, with many players finding it difficult to follow or care about.
- The autosave feature can be problematic, saving after significant failures, which can lead to frustrating gameplay experiences.
- story60 mentions
- 7 % positive mentions
- 67 % neutral mentions
- 27 % negative mentions
The story in this game is widely criticized for being weak, bland, and largely forgettable, with many players noting a lack of coherent narrative and poor translation issues that detract from the experience. While some acknowledge that storytelling is often not a strong point in dungeon crawlers, the overall consensus is that the minimal plot fails to engage players, leaving them with little motivation or context for their actions. Overall, the narrative is seen as an afterthought, overshadowed by gameplay elements.
“And I look forward to seeing the next chapter or sequel of this story.”
“One of the rules in a story is that a character must have motivation, even if it means getting a glass of water.”
“The description of the synopsis says that the party was driven off by a pack of orcs attacking their village, yet the story cinematic does not seem to hint at this.”
“The story is atrocious and I finished the game without understanding it.”
“The story just has a basic beginning and ending (a sequel bait cliffhanger that will probably never happen) and nothing in between, whereas Grimrock at least gave bits of lore here and there while exploring.”
“Very few classes, the game runs really bad, controls are clunky, sound is buggy, and the whole story is a joke: you're 'asked' to save the world by venturing into a dangerous dungeon but the woman who asked for it sells you equipment... I mean seriously?”
- graphics42 mentions
- 38 % positive mentions
- 55 % neutral mentions
- 7 % negative mentions
The graphics of the game are generally praised for being modern and visually appealing, with many reviewers noting a nostalgic connection to classic dungeon crawlers enhanced by contemporary visuals. However, some users report graphical issues and performance concerns, particularly regarding high GPU usage and a lack of variety in visual elements. Overall, while the graphics are considered a strong point, there are calls for further optimization and refinement.
“The graphics and sound are up to modern standards and at the time of writing (about 18 months after release) the game is still being supported and updated by the developers.”
“Nice throwback to the days of Eye of the Beholder with contemporary graphics.”
“+ nice graphics, photo-realistic”
“It's fraught with graphical issues.”
“The visuals look mostly the same; there are some new monsters, but everything else is just bad.”
“This seems to be some sort of bad programming, because to be honest, I cannot see any reason how and why the graphics should put this kind of high-end card to its limit.”
- gameplay34 mentions
- 24 % positive mentions
- 65 % neutral mentions
- 12 % negative mentions
The gameplay is characterized as a mix of puzzle-solving and dungeon crawling, with some players appreciating the level design and challenge, while others criticize the lack of clear mechanics, variety in monsters, and a compelling story. Many feel that the game leans more towards being a puzzle game than a traditional RPG, with combat being less challenging and grinding absent. Overall, while there are enjoyable elements, the execution leaves room for improvement, particularly in explaining mechanics and enhancing variety.
“The gameplay is pretty good and the levels are reasonably well designed.”
“Like Legend of Grimrock in gameplay, the more you play, the more it's an enjoyable challenge.”
“On the other hand, it has cool mechanics like hunger, many secrets, and a portal to a shop.”
“I still do not know how 'runes' work or the crafting mechanic, but honestly after reaching level 4 or 5 I just lost interest.”
“The 3D models are basic, the story is incredibly simple, and gameplay-wise it's a generic barebones dungeon crawler.”
“I enjoyed it as a dungeon crawler and most of the puzzles were fun/challenging, but the overall feel was off... the lack of story, unexplained mechanics, monotony of monsters & equipment, and lack of discernible goals greatly detracted.”
- music34 mentions
- 35 % positive mentions
- 53 % neutral mentions
- 12 % negative mentions
The music in the game receives mixed reviews, with some players noting a lack of in-game music and others praising the high-quality tracks composed by Mr. Shibata. While some found the music to be repetitive and the overall sound design lacking, others appreciated the atmosphere it created during gameplay. Overall, the sound effects were generally well-received, but the inconsistency in music presence left some players feeling anxious or disappointed.
“The music is great.”
“I'm impressed the developer managed to get Mr. Shibata to compose some music for the game.”
“Absolutely amazing music!”
“The soundtrack is non-existent; using custom portraits is a bad idea because then characters will be silent and you might miss voice cues.”
“The story is subpar and the music was almost non-existent, but the sound effects were good. The combat was fun (especially trying to do spells while dodging and attacking), the puzzles were decent, but I think it still needed more enemy variety and textures/environments.”
“So having little sound and no music in the game most of the time, except for the sudden sounds that come from monsters, magic, weapons, and the like, made me very anxious in a way.”
- atmosphere16 mentions
- 63 % positive mentions
- 19 % neutral mentions
- 19 % negative mentions
The atmosphere of the game is generally praised for its brooding and stifling qualities, enhanced by strong graphics and sound design. While many players appreciate the immersive environment and effective use of music, some note a lack of lore that could further enrich the experience. Overall, the atmosphere is considered a key strength, contributing significantly to the game's appeal.
“The atmosphere is very good, brooding.”
“Good puzzles that don't require a guide, a steady pace, good atmosphere with the music/sounds, and the perfect length.”
“The atmosphere and the dark dungeon was quite... stifling.”
“- lack of lore and atmosphere.”
“It's got the atmosphere and the mechanics done well enough but it does have a number of issues that Grimrock just didn't.”
- stability8 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Overall, the game's stability is criticized for its poor performance, including muddy textures, clunky controls, and buggy sound. While some players did not experience crashes, many reported significant visual glitches and a lack of polish, leading to a frustrating gameplay experience.
“Very few classes, the game runs really bad, controls are clunky, sound is buggy, and the whole story is a joke: you're 'asked' to save the world by venturing into a dangerous dungeon, but the woman who asked for it sells you equipment... I mean seriously?”
“It's more of a Grimrock clone with little effort and glitches galore.”
“It's almost a carbon copy: same level design, same enemies, same puzzles, etc. Aside from the infringement issues, it has visual glitches and an annoying, ridiculous food system.”
- grinding6 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
Players generally report that grinding is minimal in this game, as monsters are hand-placed and there are no respawning points encountered after extensive gameplay. While the arena levels offer opportunities for experience farming, this can become tedious over time despite being enjoyable at first.
“Fun initially, but after a while, it gets tedious.”
“If farming experience is your thing, you can farm all the experience you want on arena levels.”
- optimization4 mentions
- 25 % positive mentions
- 25 % neutral mentions
- 50 % negative mentions
The game's optimization has been criticized for significant performance issues, causing stuttering and slow motion for many players, which may contribute to the low completion rate. However, some users reported not encountering any blocking bugs or major performance problems.
“I didn't run into any blocking bugs or performance issues.”
“Less than 10% of players actually finished the game, and the worst thing I hated was the performance issues that made the game stutter in a lot of places, and I was playing it in slow motion.”
- humor4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is highlighted by the absurdity of survival food requirements and the presence of a lewd, comical shopkeeper, which adds a playful and lighthearted tone to the experience.
“The amount of food you need to survive is actually funny.”
“You can spend gold in the shop manned by a humorous she-shopkeeper.”
- replayability4 mentions
- 0 % positive mentions
- 25 % neutral mentions
- 75 % negative mentions
Reviewers note that the game's replayability is limited due to a lack of character race/class and visual appearance variations. Many believe that introducing more diversity in these areas could enhance the game's replay value, suggesting that a sequel could offer a more engaging experience.
“A few more variations in terms of both character race/class and visual appearance would have increased the replay value of the game, which is rather lacking as it stands.”
“So if there is a sequel to this game, I believe it will be more playable.”
“A few more variations in terms of both character race/class and visual appearance would have increased the replay value of the game, which is rather lacking as it stands.”