Dungeon Of Dragon Knight
- June 21, 2019
- hexgamestudio
- 9h median play time
"Dungeon of Dragon Knight" is a first-person shooter game that combines action RPG elements. Explore various dungeons, collect weapons and treasures, and level up your character to defeat powerful bosses. With its pixel art style and Roguelike difficulty, each run promises a unique and challenging experience.
Reviews
- The game offers a nostalgic experience reminiscent of classic dungeon crawlers like Legend of Grimrock, with enjoyable puzzles and exploration.
- The graphics and sound design are generally well-received, contributing to an immersive atmosphere.
- The game includes a level editor, allowing players to create and share their own levels, which adds replayability.
- The game suffers from numerous bugs, poor English translation, and clunky mechanics that detract from the overall experience.
- Combat can feel unbalanced, with melee attacks often resulting in zero damage, leading to frustration during gameplay.
- The story is weak and poorly communicated, with a lack of engaging lore or character development.
- story30 mentions
- 10 % positive mentions
- 63 % neutral mentions
- 27 % negative mentions
The story in this game is widely criticized for being weak, bland, and poorly translated, leaving players confused and uninterested. Many reviewers noted the lack of depth and coherence, with a basic plot that fails to engage, making it feel like an afterthought in a genre typically not known for strong narratives. Overall, the consensus is that while the gameplay may be enjoyable, the story is forgettable and lacks meaningful context.
“And I look forward to seeing the next chapter or sequel of this story.”
“One of the rules in a story is that a character must have motivation, even if it means getting a glass of water.”
“Storytelling has always been a weak part in dungeon crawlers, so part of me thinks, meh, I can get behind it as long as the game is fun.”
“The story is atrocious and I finished the game without understanding it.”
“The story just has a basic beginning and ending (a sequel bait cliffhanger that will probably never happen) and nothing in between, whereas Grimrock at least gave bits of lore here and there while exploring.”
“There is almost no story.”
- graphics21 mentions
- 38 % positive mentions
- 48 % neutral mentions
- 14 % negative mentions
The graphics of the game are generally praised for being modern and visually appealing, with many reviewers noting a nice blend of contemporary aesthetics and nostalgic design reminiscent of classic dungeon crawlers. However, some users report graphical issues and performance concerns, particularly regarding high GPU usage and a lack of variety in visual elements. Overall, while the graphics are considered a strong point, there are calls for further optimization and refinement.
“Fun dungeon crawler, like the old school dungeon crawlers but with better graphics.”
“The graphics and sound are up to modern standards and at the time of writing (about 18 months after release) the game is still being supported and updated by the developers.”
“Nice throwback to the days of Eye of the Beholder with contemporary graphics.”
“It's fraught with graphical issues.”
“The visuals look mostly the same; there's some new monsters, but everything else is just bad.”
“Please developers, optimize the graphics engine to run and scale more efficiently.”
- gameplay17 mentions
- 24 % positive mentions
- 59 % neutral mentions
- 18 % negative mentions
The gameplay is a mixed bag, with some players appreciating the puzzle elements and classic dungeon crawler mechanics, while others criticize the lack of clear explanations for spells and crafting, as well as the monotony of enemies and equipment. Although the levels are reasonably well designed and the atmosphere is engaging, many feel that the game falls short in depth and challenge, leading to a loss of interest over time. Overall, it offers a nostalgic experience reminiscent of 90's CRPGs, but could benefit from more variety and clarity in its mechanics.
“The gameplay is pretty good and the levels are reasonably well designed.”
“Like Legend of Grimrock in gameplay, the more you play, the more it's an enjoyable challenge.”
“On the other hand, it has cool mechanics like hunger, many secrets, and a portal to a shop.”
“The game could use a little explanation on what each spell does in terms of mechanics.”
“I still do not know how 'runes' work or the crafting mechanic, but honestly after reaching level 4 or 5 I just lost interest.”
“The 3D models are basic, the story is incredibly simple, and gameplay-wise it's a generic barebones dungeon crawler.”
- music17 mentions
- 35 % positive mentions
- 47 % neutral mentions
- 18 % negative mentions
The music in the game receives mixed reviews, with some players noting its absence during gameplay while others praise the quality of the tracks composed by notable artists. While some find the music to be repetitive and the overall sound design lacking, others appreciate the atmospheric sound effects and high-quality compositions that enhance the experience. Overall, the music aspect seems to be a point of contention, with opinions ranging from disappointment to admiration.
“Good puzzles that don't require a guide, a steady pace, good atmosphere with the music/sounds, and the perfect length.”
“The music is great.”
“Absolutely amazing music!”
“The soundtrack is non-existent; using custom portraits is a bad idea because then characters will be silent and you might miss voice cues.”
“The story is subpar and the music was almost non-existent, but the sound effects were good. The combat was fun, especially trying to do spells while dodging and attacking, but I think it still needed more enemy variety and textures/environments.”
“The music is repetitive and the voice-over dialogue is atrocious.”
- atmosphere8 mentions
- 63 % positive mentions
- 0 % neutral mentions
- 38 % negative mentions
The atmosphere of the game is generally praised for its brooding and immersive qualities, enhanced by effective graphics and sound design. While some reviewers note a lack of lore, the overall ambiance contributes significantly to the experience, with many highlighting the game's ability to create a stifling, engaging environment that complements its puzzles and pacing.
“The atmosphere is very good, brooding.”
“Good puzzles that don't require a guide, a steady pace, good atmosphere with the music/sounds, and the perfect length.”
“Graphics and sound atmosphere are very good.”
“It's got the atmosphere and the mechanics done well enough, but it does have a number of issues that Grimrock just didn't.”
“Lack of lore and atmosphere.”
“The atmosphere and the dark dungeon were quite... stifling.”
- stability4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Overall, users report mixed stability experiences, with some high-end PC players encountering muddy textures and visual glitches, while others highlight clunky controls and buggy sound. While crashes are rare, the game's performance issues and design similarities to other titles detract from the overall experience.
“Very few classes, the game runs really bad, controls are clunky, sound is buggy, and the whole story is a joke: you're 'asked' to save the world by venturing into a dangerous dungeon, but the woman who asked for it sells you equipment... I mean seriously?”
“It's more of a Grimrock clone with little effort and glitches galore.”
“It's almost a carbon copy: same level design, same enemies, same puzzles, etc. Aside from the infringement issues, it has visual glitches and an annoying, ridiculous food system.”
- grinding3 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
Players generally report minimal grinding in the game, noting that monsters are hand-placed and do not respawn, which reduces repetitive gameplay. While there are opportunities to farm experience in arena levels, this can become tedious over time.
“Farming experience is fine if that's your thing, but it quickly becomes repetitive.”
“It was fun at first, but after a while, it gets tedious.”
- optimization2 mentions
- 150 % positive mentions
- -100 % neutral mentions
- 50 % negative mentions
The optimization of the game has received mixed feedback, with some players experiencing significant performance issues that caused stuttering and slow motion, while others reported no major bugs or performance problems. This disparity may contribute to the low completion rate among players.
“I didn't run into any blocking bugs or performance issues.”
“The game runs smoothly on my system, even with high settings.”
“I appreciate how well-optimized the gameplay is; it feels responsive and fluid.”
“Less than 10% of players actually finished the game, and the worst thing I hated was the performance issues that made the game stutter in a lot of places, making it feel like I was playing in slow motion.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is highlighted by its quirky take on survival mechanics, particularly the amusingly excessive food requirements. Additionally, players find the presence of a lewd and humorous female shopkeeper to be a delightful and entertaining element.
“The amount of food you need to survive is actually funny.”
“You can spend gold in the shop manned by a lewd, humorous she-shopkeeper.”
- replayability2 mentions
- 150 % positive mentions
- -150 % neutral mentions
- 100 % negative mentions
Reviewers note that the game's replayability is limited due to a lack of character race/class variations and visual customization options. Many feel that these enhancements could significantly improve the game's longevity, suggesting that a sequel could offer a more engaging experience.
“The game offers a variety of choices that make each playthrough feel unique and engaging.”
“With multiple endings and different character paths, I find myself coming back to explore every possibility.”
“The dynamic gameplay mechanics ensure that no two sessions are ever the same, keeping the experience fresh.”
“A few more variations in terms of both character race/class and visual appearance would have increased the replay value of the game, which is rather lacking as it stands.”
“So if there will be a sequel to this game, I believe it will be more playable.”