- September 22, 2016
- MonkeyStories
- 7h median play time
Heroes of the Monkey Tavern
Platforms
About
Embark on an unforgettable adventure in "Heroes of the Monkey Tavern" as you explore a perilous dungeon filled with riddles, dangerous enemies, and treacherous traps. With 8 distinct classes, multiple difficulty levels, and over 100 unique items to discover, each playthrough offers a fresh challenge. Engage in thrilling real-time battles against 22 different enemies, including 6 fearsome bosses, and uncover secret passages hiding legendary weapons and armor.
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- The game features decent graphics and excellent music that enhance the overall atmosphere.
- It offers a straightforward dungeon crawling experience with a good balance of exploration and combat.
- The auto-mapping system and the simplicity of mechanics make it accessible for newcomers to the genre.
- Combat is overly simplistic, relying on a 'stand still and click' mechanic that lacks strategic depth.
- There is a significant lack of information regarding skills and abilities, making character progression feel unfulfilling.
- The game is quite short, with many players completing it in under 10 hours, leading to limited replay value.
gameplay
58 mentions Positive Neutral NegativeThe gameplay of "Heroes of the Monkey Tavern" is characterized by its simplicity and minimalistic mechanics, making it accessible for casual players. However, the controversial "flee mechanic," which punishes players for moving away from enemies, reduces combat depth and turns encounters into straightforward DPS races. While the game offers rewarding progression and exploration, many players find the overall combat system lacking and unpolished compared to other dungeon crawlers.
“If you like dungeon crawlers and want something lite and fresh, give it a go. Minimal story (par for the course), tons of secrets, rewarding progression, no fiddling with hunger management (thought I'd miss that mechanic because I'm so hardcore!!! .. but actually didn't). It can be pretty challenging on higher difficulty - but most importantly, it's fun!!!”
“The best balanced gameplay I've ever seen in a dungeon crawler.”
“Once you get used to the mechanics, the combat is quite satisfying.”
“There is a 'flee' mechanic that damages the whole party if you try to side step or back up, reducing combat to nothing more than a toe-to-toe DPS race.”
“The result of this mechanic is that combat becomes nothing more than a gear-check with no more depth than a clicker game and virtually no element of skill.”
“Yes, you read that right: you cannot really allow yourself to move while fighting, which is probably the core gameplay element in any dungeon crawler.”