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Dungeon Antiqua Game Cover

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Dungeon Antiqua is a single player role playing game. It was developed by Shiromofu Factory and was released on October 9, 2024. It received very positive reviews from players.

Dungeon Antiqua is a dungeon crawl-type RPG with beautiful dots and nostalgic sounding chiptunes that are reminiscent of the 1980s and 1990s. - 2D maps that expand to match the character's field of view. - A game design that can be played over and over again thanks to a wide variety of professions, free party formation and auto-generated maps. - Game progression focused on hacking and explora…

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93%
Audience ScoreBased on 127 reviews
gameplay5 positive mentions
grinding8 negative mentions

  • Dungeon Antiqua offers a charming and well-crafted blend of classic Wizardry-style dungeon crawling with the aesthetics and streamlined gameplay of early Final Fantasy titles.
  • The game features smooth pacing, nostalgic pixel art, a catchy retro soundtrack, and accessible mechanics that make it appealing both to newcomers and fans of old-school RPGs.
  • Procedurally generated dungeons, alignment and class systems, and varied party customization provide replay value and an engaging dungeon-crawling experience, enhanced by thoughtful quality-of-life features like auto-battle and clarity in trap disarming.
  • The game is relatively short, with the main story usually completed in a few hours, and some players found the replay content limited or repetitive.
  • Certain design and UI choices, such as lack of mouse support, unchangeable keybindings, limited controller configuration, and some obtuse mechanics (e.g., class changing resetting skills without clear explanation), can cause frustration.
  • Some players noted the dungeon layouts are somewhat repetitive visually, the story is minimal, difficulty spikes abruptly post-main quest, and occasional bugs and glitches have occurred, detracting from the overall experience.
  • gameplay
    28 mentions Positive Neutral Negative

    The gameplay combines classic JRPG and roguelike dungeon-crawling mechanics with a retro aesthetic and streamlined modern features, creating a nostalgic yet accessible experience. While combat and exploration follow familiar patterns with some interesting twists like random loot placement and class changes, the progression can feel repetitive and mechanics occasionally suffer from unclear explanations and minor technical issues. Overall, it offers a solid, if straightforward, old-school dungeon crawl that appeals to genre fans but may lack depth for others.

    • “It's not just the look or the gameplay that mimics its inspirations, but the music, the structure and the adventure itself.”
    • “While character builds aren't really a thing, you can get equipment with unique mechanics (e.g. a ring that can be used in battle for a very generous chance to instakill all enemies) and there's a class changing system to promote characters when you reach a high enough level, so there's at least a little bit of leeway. The way the damage system is focused on manipulating hit chances even feels like a game where having a healer is not an absolute necessity, which is a refreshing change of pace.”
    • “The streamlined mechanics and excellent automatic mapping make it much less intimidating than many games from its genre (which is great!), but it still has some rough edges that might be a bit painful.”
    • “Gameplay consists of grinding monsters for an hour or so until you're strong enough to walk to the bottom of the dungeon.”
    • “The mechanics and everything else get repetitive real quick and I won't be buying it again.”
    • “Mechanics aren't explained very well, and little to no information is given by the UI or tooltips.”
  • music
    23 mentions Positive Neutral Negative

    The music is widely praised for its catchy, nostalgic, and charming retro JRPG style, often compared to early Final Fantasy soundtracks, contributing significantly to the game's atmosphere. However, some users note its limited variety and repetitive nature, with a few finding it overly derivative or even tiresome over extended play. Overall, the soundtrack enhances the game's old-school appeal despite occasional criticisms of scope and repetition.

    • “It's not just the look or the gameplay that mimics its inspirations, but the music, the structure, and the adventure itself.”
    • “And the OST is Nobuo Uematsu-esque while mostly feeling like it is its own thing.”
    • “The music is super addicting, so happy to see there's a sequel coming!!!”
    • “- Music is really bad, even considering it's supposed to sound 8-bit.”
    • “I actually like retro music when done well, but here it drones on repetitively, giving a literal headache.”
    • “I love a good dungeon crawl but the boring/repetitive tilesets, sounds and music wear away the charm fast.”
  • graphics
    23 mentions Positive Neutral Negative

    The graphics feature a charming, nostalgic pixel art style heavily inspired by classic games like Wizardry and early Final Fantasy titles, blending retro aesthetics with modern elements. While some find the coarse pixel look authentic and appealing, others appreciate the option for smoother visuals. Overall, the art is praised for evoking a vintage RPG atmosphere that enhances the gameplay experience.

    • “A charming pixel aesthetic that gives off a nostalgic vibe.”
    • “Graphically, the game looks like a refined version of Final Fantasy: the overhead view has small sprites while the battles feature chibi versions.”
    • “Pretty good mix of old-school Wizardry-esque dungeon crawling and battles with graphics and music akin to old console games like Final Fantasy.”
    • “I don't like coarse pixel graphics when they are done just for being retro as opposed to actual technical constraints.”
    • “Very limited scope: effectively no plot, a small number of dungeon floors, only one set of graphical tiles, minimal music tracks.”
    • “It's like a blobber except it has Final Fantasy 1 graphics.”
  • story
    21 mentions Positive Neutral Negative

    The story in Dungeon Antiqua is minimal and straightforward, centered around exploring a dungeon to find a mysterious emblem with little plot or character development. The main quest is short and bare-bones, with few side quests serving mainly as guides or item hunts rather than narrative depth. While the game focuses on dungeon crawling and gameplay, the light story and lack of immersive character interaction may leave those seeking a richer narrative wanting more.

    • “Dungeon Antiqua is like if the Final Fantasy franchise decided to go in the Wizardry direction of RPGs in the early days of the series rather than the DnD/Dragon Quest route it took in actuality.”
    • “The main quest was a fairly short but sweet experience.”
    • “There's no high stakes story or complex character interaction, but it's good fun and fast paced and offers enough secrets or interesting items to pick up to not get boring.”
    • “There's no real quests either.”
    • “Not much story here, just go down to the dungeon because evil or something, and that's perfectly fine you don't need much more motivation to dungeon delve.”
    • “All in all, while I can appreciate that the devs put story aside to focus on the dungeon crawl, there just aren't enough pieces to play with to make any aspect of the gameplay feel satisfying.”
  • grinding
    8 mentions Positive Neutral Negative

    The game features a significant amount of grinding, especially early on, requiring players to repeatedly battle monsters to progress and strengthen their character. While battles are generally quick and not overly difficult, the grinding can become tedious, even with modern settings that reduce its intensity. Additional challenge content post-main quest further encourages extensive grinding for higher levels and gear.

    • “Gameplay consists of grinding monsters for an hour or so until you're strong enough to walk to the bottom of the dungeon.”
    • “There is some additional challenge content after the initial main quest is complete, but as you'll have all the spells and most equipment at that point, it's largely there to promote grinding to even higher levels.”
    • “Battles normally go pretty fast, but there is a fair amount of grinding for gear or levels.”
  • replayability
    7 mentions Positive Neutral Negative

    The game's procedurally generated dungeons and party composition options provide solid replayability, offering varied playthroughs despite its relatively short length. However, some players feel the content is limited after a few hours, with replay value mainly tied to experimenting with different team setups.

    • “Dungeons being procedurally generated makes this replayable without becoming stale, and various instances where the game developers are trolling the players.”
    • “The lean design leads to a quick, enjoyable playthrough(s) for folks familiar with the genre, with a bit of party-composition and treasure variety to add replayability.”
    • “Rolled credits pretty quickly at 2 and a half hours, but seems to be replayable due to a randomly generated dungeon on launch and conflicting class options.”
    • “Unfortunately, not much replay value at the moment. Once you complete your 2-3 hour playthrough, there isn't much else to do.”
    • “There is some replay value in terms of different team compositions, but that's about it.”
    • “Although the dungeon is randomly generated and there are conflicting class options, the game was completed quickly in about two and a half hours, which limits replayability.”
  • stability
    1 mentions Positive Neutral Negative

    The game's stability is poor, with frequent bugs and technical issues that detract from the overall experience, making it feel more like an unpolished retro title rather than a polished dungeon crawler.

    • “I expected a polished Final Fantasy V dungeon crawler, but instead I got a buggy NES Final Fantasy I game.”
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24h Median play time
17h Average play time
3-31h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Dungeon Antiqua is a role playing game.

Dungeon Antiqua is available on PC, Mac OS, Steam Deck and Windows.

On average players spend around 17 hours playing Dungeon Antiqua.

Dungeon Antiqua was released on October 9, 2024.

Dungeon Antiqua was developed by Shiromofu Factory.

Dungeon Antiqua has received very positive reviews from players. Most players liked this game for its gameplay but disliked it for its graphics.

Dungeon Antiqua is a single player game.

Similar games include Legend of Grimrock, Wizardry: Labyrinth of Lost Souls, SKALD: Against the Black Priory, Skyborn, Legends of Amberland: The Forgotten Crown and others.