- May 9, 2024
- Suncrash
- 17h median play time
Dream Engines: Nomad Cities
Platforms
About
Dream Engines: Nomad Cities is a single-player Science Fiction Role Playing game with masterful visuals. As the last surviving society, you must build and manage a flying city, ensuring your population and economy thrive. Fortify and defend your city against the Dream Plagues, but be prepared to pack up and flee when the danger becomes too great. The game features heavy grinding elements to challenge players.
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- Unique blend of city building, resource management, and tower defense mechanics.
- Visually appealing with a charming art style reminiscent of Tim Burton's work.
- Engaging gameplay loop that encourages strategic planning and resource management.
- Combat mechanics are repetitive and lack depth, making exploration tedious.
- Resource management can feel overwhelming due to the numerous interconnected systems.
- The game can become monotonous as players are forced to rebuild their city frequently after moving to new maps.
gameplay
132 mentions Positive Neutral NegativeThe gameplay is a blend of factory management and light hack-and-slash mechanics, offering a mix of resource management and combat. While the core mechanics are solid and provide some engaging choices, many players find the gameplay loop repetitive and lacking in unique surprises, with some design choices leading to frustration. Overall, the game shows potential for improvement and expansion, particularly in its exploration and combat elements, but currently feels like a simplified version of similar titles.
“A fun factory/logistics sim with some light hack & slash ARPG mechanics too them in the form of a little robot avatar.”
“The gameplay is a mixture of simple combat, medium complexity production line management, and very complex base management.”
“Great game, a great combination of automation/defense (Factorio style) gameplay mixed with perk building (light RPG elements).”
“Unfortunately, as of writing, maps don't really contain any kinds of unexpected surprises or unique gameplay mechanics, as much of the variation comes from resource availability and stat altering bonuses and penalties.”
“There does not seem to be anything that unique about the core gameplay loop.”
“It does nothing particularly well and in its current state, it plays like a stripped down version of Factorio that lacks the detail in mechanics, but doubles the tedium making you remake your base every hour.”